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Zhibin Wang

Publications and source records attributed to Zhibin Wang.

At least 55 records · Page 3Linked to original sources

Integrated Data Analysis of Plasma Electron Density Profile Tomography for HL-3 with Gaussian Process Regression

An integrated data analysis model based on Gaussian Process Regression is proposed for plasma electron density profile tomography in the HL-3 tokamak. The model combines line-integral measurements from the far-infrared laser interferometer with point measurements obtained via the frequency-modulated continuous wave reflectometry. By employing Gaussian Process Regression, the model effectively incorporates point measurements into 2D profile reconstructions, while coordinate mapping integrates magnetic equilibrium information. The average relative error of the reconstructed profile obtained by the integrated data analysis model with normalized magnetic flux is as low as 3.60*10^(-4). Additionally, sensitivity tests were conducted on the grid resolution, the standard deviation of diagnostic data, and noise levels, providing a robust foundation for the real application to experimental data.

cs.LG↗

Bingo: Radix-based Bias Factorization for Random Walk on Dynamic Graphs

Random walks are a primary means for extracting information from large-scale graphs. While most real-world graphs are inherently dynamic, state-of-the-art random walk engines failed to efficiently support such a critical use case. This paper takes the initiative to build a general random walk engine for dynamically changing graphs with two key principles: (i) This system should support both low-latency streaming updates and high-throughput batched updates. (ii) This system should achieve fast sampling speed while maintaining acceptable space consumption to support dynamic graph updates. Upholding both standards, we introduce Bingo, a GPU-based random walk engine for dynamically changing graphs. First, we propose a novel radix-based bias factorization algorithm to support constant time sampling complexity while supporting fast streaming updates. Second, we present a group-adaption design to reduce space consumption dramatically. Third, we incorporate GPU-aware designs to support high-throughput batched graph updates on massively parallel platforms. Together, Bingo outperforms existing efforts across various applications, settings, and datasets, achieving up to a 271.11x speedup compared to the state-of-the-art efforts.

cs.DC↗

Ultra-Low Complexity On-Orbit Compression for Remote Sensing Imagery via Block Modulated Imaging

The growing field of remote sensing faces a challenge: the ever-increasing size and volume of imagery data are exceeding the storage and transmission capabilities of satellite platforms. Efficient compression of remote sensing imagery is a critical solution to alleviate these burdens on satellites. However, existing compression methods are often too computationally expensive for satellites. With the continued advancement of compressed sensing theory, single-pixel imaging emerges as a powerful tool that brings new possibilities for on-orbit image compression. However, it still suffers from prolonged imaging times and the inability to perform high-resolution imaging, hindering its practical application. This paper advances the study of compressed sensing in remote sensing image compression, proposing Block Modulated Imaging (BMI). By requiring only a single exposure, BMI significantly enhances imaging acquisition speeds. Additionally, BMI obviates the need for digital micromirror devices and surpasses limitations in image resolution. Furthermore, we propose a novel decoding network specifically designed to reconstruct images compressed under the BMI framework. Leveraging the gated 3D convolutions and promoting efficient information flow across stages through a Two-Way Cross-Attention module, our decoding network exhibits demonstrably superior reconstruction performance. Extensive experiments conducted on multiple renowned remote sensing datasets unequivocally demonstrate the efficacy of our proposed method. To further validate its practical applicability, we developed and tested a prototype of the BMI-based camera, which has shown promising potential for on-orbit image compression. The code is available at https://github.com/Johnathan218/BMNet.

eess.IV↗

Particle-In-Cell simulations of the filamentation process in magnetized radio-frequency plasmas

In a uniform radio-frequency (RF) plasma between a large electrode pair, the addition of an axial magnetic field induces diverse longitudinal filaments. To reveal its pattern dynamics, we conduct two-dimensional (2D) Particle-In-Cell (PIC) simulations, capturing the entire evolution of the filamentation process. We found that the entire evolution experiences two dynamic stages. In the first stage, electrostatic standing waves and plasma density ripples grow synergistically, forming filamentary pattern. Our results show that the plasma ripples and RF electrostatic standing waves are modulated. In addition, each filament equips a double-humped peak. The spectrum reveals that the oscillations are mainly RF and its higher harmonics. Subsequently, the plasma shifts towards a dynamic regime governed by the competition between Lorentz and thermal pressure forces, characterized by the chaotic evolution of filaments. Through RF-cycle averaging, our force analysis demonstrated that electrons and ions are governed by the magnetic force and electric force respectively. The time-averaged magnetic force drives electrons to accumulate at plasma density maxima, while time-averaged electric force pushes ions into the same regions, jointly molding the filaments. These novel clues pave the way for a theoretical understanding of filamentation instability and provide essential references for effectively manipulating magnetized plasmas.

physics.plasm-ph↗

Echo: Efficient Co-Scheduling of Hybrid Online-Offline Tasks for Large Language Model Serving

Large language models have been widely deployed in various applications, encompassing both interactive online tasks and batched offline tasks. Given the burstiness and latency sensitivity of online tasks, over-provisioning resources is common practice. This allows for the integration of latency-insensitive offline tasks during periods of low online load, enhancing resource utilization. However, strategically serving online and offline tasks through a preemption mechanism fails to fully leverage the flexibility of offline tasks and suffers from KV cache recomputation and irregular workloads. In this paper, we introduce Echo, a collaborative online-offline task serving system, including a scheduler, a KV cache manager, and estimation toolkits. The scheduler and KV cache manager work tightly to maximize the throughput of offline tasks, while the estimator further predicts execution time to ensure online task SLOs. The scheduler leverages the batch information of last iteration to reduce the search space for finding the optimal schedule. The KV cache manager sets the priority of the KV cache based on the type of tasks and the opportunity of prefix sharing to reduce the recomputation. Finally, the estimation toolkits predict the execution time, future memory consumption, and the throughput of offline tasks to guide the scheduler, KV cache manager, and the system deployer. Evaluation based on real-world workloads demonstrates that Echo can increase offline task throughput by up to $3.3\times$, while satisfying online task SLOs.

cs.DC↗

MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and their heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing an SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I). To ensure complete 3D texturing, we introduce the S3I method, specifically designed to effectively texture previously unobserved areas. 3) UV Refinement (UVR). Furthermore, MVPaint employs a UVR module to improve the texture quality in the UV space, which first performs a UV-space Super-Resolution, followed by a Spatial-aware Seam-Smoothing algorithm for revising spatial texturing discontinuities caused by UV unwrapping. Moreover, we establish two T2T evaluation benchmarks: the Objaverse T2T benchmark and the GSO T2T benchmark, based on selected high-quality 3D meshes from the Objaverse dataset and the entire GSO dataset, respectively. Extensive experimental results demonstrate that MVPaint surpasses existing state-of-the-art methods. Notably, MVPaint could generate high-fidelity textures with minimal Janus issues and highly enhanced cross-view consistency.

cs.CV↗

Multimodal LLM Enhanced Cross-lingual Cross-modal Retrieval

Cross-lingual cross-modal retrieval (CCR) aims to retrieve visually relevant content based on non-English queries, without relying on human-labeled cross-modal data pairs during training. One popular approach involves utilizing machine translation (MT) to create pseudo-parallel data pairs, establishing correspondence between visual and non-English textual data. However, aligning their representations poses challenges due to the significant semantic gap between vision and text, as well as the lower quality of non-English representations caused by pre-trained encoders and data noise. To overcome these challenges, we propose LECCR, a novel solution that incorporates the multi-modal large language model (MLLM) to improve the alignment between visual and non-English representations. Specifically, we first employ MLLM to generate detailed visual content descriptions and aggregate them into multi-view semantic slots that encapsulate different semantics. Then, we take these semantic slots as internal features and leverage them to interact with the visual features. By doing so, we enhance the semantic information within the visual features, narrowing the semantic gap between modalities and generating local visual semantics for subsequent multi-level matching. Additionally, to further enhance the alignment between visual and non-English features, we introduce softened matching under English guidance. This approach provides more comprehensive and reliable inter-modal correspondences between visual and non-English features. Extensive experiments on four CCR benchmarks, \ie Multi30K, MSCOCO, VATEX, and MSR-VTT-CN, demonstrate the effectiveness of our proposed method. Code: \url{https://github.com/LiJiaBei-7/leccr}.

cs.CV↗

I2EBench: A Comprehensive Benchmark for Instruction-based Image Editing

Significant progress has been made in the field of Instruction-based Image Editing (IIE). However, evaluating these models poses a significant challenge. A crucial requirement in this field is the establishment of a comprehensive evaluation benchmark for accurately assessing editing results and providing valuable insights for its further development. In response to this need, we propose I2EBench, a comprehensive benchmark designed to automatically evaluate the quality of edited images produced by IIE models from multiple dimensions. I2EBench consists of 2,000+ images for editing, along with 4,000+ corresponding original and diverse instructions. It offers three distinctive characteristics: 1) Comprehensive Evaluation Dimensions: I2EBench comprises 16 evaluation dimensions that cover both high-level and low-level aspects, providing a comprehensive assessment of each IIE model. 2) Human Perception Alignment: To ensure the alignment of our benchmark with human perception, we conducted an extensive user study for each evaluation dimension. 3) Valuable Research Insights: By analyzing the advantages and disadvantages of existing IIE models across the 16 dimensions, we offer valuable research insights to guide future development in the field. We will open-source I2EBench, including all instructions, input images, human annotations, edited images from all evaluated methods, and a simple script for evaluating the results from new IIE models. The code, dataset and generated images from all IIE models are provided in github: https://github.com/cocoshe/I2EBench.

cs.CV↗

GraphAr: An Efficient Storage Scheme for Graph Data in Data Lakes

Data lakes, increasingly adopted for their ability to store and analyze diverse types of data, commonly use columnar storage formats like Parquet and ORC for handling relational tables. However, these traditional setups fall short when it comes to efficiently managing graph data, particularly those conforming to the Labeled Property Graph (LPG) model. To address this gap, this paper introduces GraphAr, a specialized storage scheme designed to enhance existing data lakes for efficient graph data management. Leveraging the strengths of Parquet, GraphAr captures LPG semantics precisely and facilitates graph-specific operations such as neighbor retrieval and label filtering. Through innovative data organization, encoding, and decoding techniques, GraphAr dramatically improves performance. Our evaluations reveal that GraphAr outperforms conventional Parquet and Acero-based methods, achieving an average speedup of 4452x for neighbor retrieval, 14.8x for label filtering, and 29.5x for end-to-end workloads. These findings highlight GraphAr's potential to extend the utility of data lakes by enabling efficient graph data management.

cs.DB↗

Interpreting and Mitigating Hallucination in MLLMs through Multi-agent Debate

MLLMs often generate outputs that are inconsistent with the visual content, a challenge known as hallucination. Previous methods focus on determining whether a generated output is hallucinated, without identifying which image region leads to the hallucination or interpreting why such hallucinations occur. In this paper, we argue that hallucination in MLLMs is partially due to a lack of slow-thinking and divergent-thinking in these models. To address this, we propose adopting a self-reflection scheme to promote slow-thinking. Furthermore, we consider eliminating hallucination as a complex reasoning task and propose a multi-agent debate approach to encourage divergent-thinking. Consequently, our approach can not only mitigate hallucinations but also interpret why they occur and detail the specifics of hallucination. In addition, we propose to distinguish creativity from hallucination in the context of MLLMs, and illustrate how to evaluate MLLMs' creativity capability. Extensive experiments on various benchmarks demonstrate that our approach exhibits generalized hallucinations-mitigating performance across several MLLMs.

cs.CV↗

INF-LLaVA: Dual-perspective Perception for High-Resolution Multimodal Large Language Model

With advancements in data availability and computing resources, Multimodal Large Language Models (MLLMs) have showcased capabilities across various fields. However, the quadratic complexity of the vision encoder in MLLMs constrains the resolution of input images. Most current approaches mitigate this issue by cropping high-resolution images into smaller sub-images, which are then processed independently by the vision encoder. Despite capturing sufficient local details, these sub-images lack global context and fail to interact with one another. To address this limitation, we propose a novel MLLM, INF-LLaVA, designed for effective high-resolution image perception. INF-LLaVA incorporates two innovative components. First, we introduce a Dual-perspective Cropping Module (DCM), which ensures that each sub-image contains continuous details from a local perspective and comprehensive information from a global perspective. Second, we introduce Dual-perspective Enhancement Module (DEM) to enable the mutual enhancement of global and local features, allowing INF-LLaVA to effectively process high-resolution images by simultaneously capturing detailed local information and comprehensive global context. Extensive ablation studies validate the effectiveness of these components, and experiments on a diverse set of benchmarks demonstrate that INF-LLaVA outperforms existing MLLMs. Code and pretrained model are available at https://github.com/WeihuangLin/INF-LLaVA.

cs.CV↗

MeshXL: Neural Coordinate Field for Generative 3D Foundation Models

The polygon mesh representation of 3D data exhibits great flexibility, fast rendering speed, and storage efficiency, which is widely preferred in various applications. However, given its unstructured graph representation, the direct generation of high-fidelity 3D meshes is challenging. Fortunately, with a pre-defined ordering strategy, 3D meshes can be represented as sequences, and the generation process can be seamlessly treated as an auto-regressive problem. In this paper, we validate the Neural Coordinate Field (NeurCF), an explicit coordinate representation with implicit neural embeddings, is a simple-yet-effective representation for large-scale sequential mesh modeling. After that, we present MeshXL, a family of generative pre-trained auto-regressive models, which addresses the process of 3D mesh generation with modern large language model approaches. Extensive experiments show that MeshXL is able to generate high-quality 3D meshes, and can also serve as foundation models for various down-stream applications.

cs.CV↗

Over-the-Air Computation for 6G: Foundations, Technologies, and Applications

The rapid advancement of artificial intelligence technologies has given rise to diversified intelligent services, which place unprecedented demands on massive connectivity and gigantic data aggregation. However, the scarce radio resources and stringent latency requirement make it challenging to meet these demands. To tackle these challenges, over-the-air computation (AirComp) emerges as a potential technology. Specifically, AirComp seamlessly integrates the communication and computation procedures through the superposition property of multiple-access channels, which yields a revolutionary multiple-access paradigm shift from "compute-after-communicate" to "compute-when-communicate". By this means, AirComp enables spectral-efficient and low-latency wireless data aggregation by allowing multiple devices to occupy the same channel for transmission. In this paper, we aim to present the recent advancement of AirComp in terms of foundations, technologies, and applications. The mathematical form and communication design are introduced as the foundations of AirComp, and the critical issues of AirComp over different network architectures are then discussed along with the review of existing literature. The technologies employed for the analysis and optimization on AirComp are reviewed from the information theory and signal processing perspectives. Moreover, we present the existing studies that tackle the practical implementation issues in AirComp systems, and elaborate the applications of AirComp in Internet of Things and edge intelligent networks. Finally, potential research directions are highlighted to motivate the future development of AirComp.

eess.SP↗

Continuous-Multiple Image Outpainting in One-Step via Positional Query and A Diffusion-based Approach

Image outpainting aims to generate the content of an input sub-image beyond its original boundaries. It is an important task in content generation yet remains an open problem for generative models. This paper pushes the technical frontier of image outpainting in two directions that have not been resolved in literature: 1) outpainting with arbitrary and continuous multiples (without restriction), and 2) outpainting in a single step (even for large expansion multiples). Moreover, we develop a method that does not depend on a pre-trained backbone network, which is in contrast commonly required by the previous SOTA outpainting methods. The arbitrary multiple outpainting is achieved by utilizing randomly cropped views from the same image during training to capture arbitrary relative positional information. Specifically, by feeding one view and positional embeddings as queries, we can reconstruct another view. At inference, we generate images with arbitrary expansion multiples by inputting an anchor image and its corresponding positional embeddings. The one-step outpainting ability here is particularly noteworthy in contrast to previous methods that need to be performed for $N$ times to obtain a final multiple which is $N$ times of its basic and fixed multiple. We evaluate the proposed approach (called PQDiff as we adopt a diffusion-based generator as our embodiment, under our proposed \textbf{P}ositional \textbf{Q}uery scheme) on public benchmarks, demonstrating its superior performance over state-of-the-art approaches. Specifically, PQDiff achieves state-of-the-art FID scores on the Scenery (\textbf{21.512}), Building Facades (\textbf{25.310}), and WikiArts (\textbf{36.212}) datasets. Furthermore, under the 2.25x, 5x and 11.7x outpainting settings, PQDiff only takes \textbf{40.6\%}, \textbf{20.3\%} and \textbf{10.2\%} of the time of the benchmark state-of-the-art (SOTA) method.

cs.CV↗

Unicron: Economizing Self-Healing LLM Training at Scale

Training large-scale language models is increasingly critical in various domains, but it is hindered by frequent failures, leading to significant time and economic costs. Current failure recovery methods in cloud-based settings inadequately address the diverse and complex scenarios that arise, focusing narrowly on erasing downtime for individual tasks without considering the overall cost impact on a cluster. We introduce Unicron, a workload manager designed for efficient self-healing in large-scale language model training. Unicron optimizes the training process by minimizing failure-related costs across multiple concurrent tasks within a cluster. Its key features include in-band error detection for real-time error identification without extra overhead, a dynamic cost-aware plan generation mechanism for optimal reconfiguration, and an efficient transition strategy to reduce downtime during state changes. Deployed on a 128-GPU distributed cluster, Unicron demonstrates up to a 1.9x improvement in training efficiency over state-of-the-art methods, significantly reducing failure recovery costs and enhancing the reliability of large-scale language model training.

cs.DC↗

StableLLaVA: Enhanced Visual Instruction Tuning with Synthesized Image-Dialogue Data

The remarkable multimodal capabilities demonstrated by OpenAI's GPT-4 have sparked significant interest in the development of multimodal Large Language Models (LLMs). A primary research objective of such models is to align visual and textual modalities effectively while comprehending human instructions. Current methodologies often rely on annotations derived from benchmark datasets to construct image-dialogue datasets for training purposes, akin to instruction tuning in LLMs. However, these datasets often exhibit domain bias, potentially constraining the generative capabilities of the models. In an effort to mitigate these limitations, we propose a novel data collection methodology that synchronously synthesizes images and dialogues for visual instruction tuning. This approach harnesses the power of generative models, marrying the abilities of ChatGPT and text-to-image generative models to yield a diverse and controllable dataset with varied image content. Additionally, datasets can be arbitrarily scaled. This not only provides greater flexibility compared to existing methodologies but also significantly enhances several model capabilities. Our research includes comprehensive experiments conducted on various datasets. The results emphasize substantial enhancements in more than ten commonly assessed capabilities. Additionally, our model achieves state-of-the-art results across multiple widely recognized multimodal benchmarks.

cs.CV↗

Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models

This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs. The key challenge addressed is generating high-quality textures without embedded illumination information, which allows the textures to be re-lighted or re-edited within modern graphics pipelines. To achieve this, our method first leverages a pre-trained depth-aware 2D diffusion model to generate view-conditional images and perform multi-view texture fusion, producing an initial coarse texture map. However, as 2D models cannot fully represent 3D shapes and disable lighting effects, the coarse texture map exhibits incomplete areas and illumination artifacts. To resolve this, we train separate UV Inpainting and UVHD diffusion models specialized for the shape-aware refinement of incomplete areas and the removal of illumination artifacts. Through this coarse-to-fine process, Paint3D can produce high-quality 2K UV textures that maintain semantic consistency while being lighting-less, significantly advancing the state-of-the-art in texturing 3D objects.

cs.CV↗

InfMLLM: A Unified Framework for Visual-Language Tasks

Large language models (LLMs) have proven their remarkable versatility in handling a comprehensive range of language-centric applications. To expand LLMs' capabilities to a broader spectrum of modal inputs, multimodal large language models (MLLMs) have attracted growing interest. This work delves into enabling LLMs to tackle more vision-language-related tasks, particularly image captioning, visual question answering (VQA,) and visual grounding. To this end, we implemented a three-stage training scheme: starting with lightweight alignment pretraining, then moderate-weight multitask hybrid training, and finally, LLM fine-tuning to improve instruction following capability. Throughout the training process, the requirements on GPU memory gradually increase. To effectively manage the number of visual embeddings passed to the LLM while preserving their positional information, we introduce a straightforward visual adapter module dubbed pool-adapter. Our experiments demonstrate that preserving the positional information of visual embeddings through the pool-adapter is particularly beneficial for tasks like visual grounding. We name our proposed approach InfMLLM and have evaluated it extensively on various benchmark datasets. Our results demonstrate that InfMLLM achieves either state-of-the-art (SOTA) performance or performance comparable to recent MLLMs. The code and model will be made open-source at: \url{https://github.com/mightyzau/InfMLLM}.

cs.CV↗