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Zhibin Zhou

Publications and source records attributed to Zhibin Zhou.

4 recordsLinked to original sources

MapperEEG: A Topological Approach to Brain State Clustering in EEG Recordings

Background: Topological data analysis (TDA) has exploded as a tool for analyzing and making sense of high dimensional datasets across a variety of fields. Mapper is a tool from TDA that captures low-dimensional structure from high-dimensional data, precisely the approach needed to capture relevant information from high-dimensional neural time series. Electrical potential scalp recording, or electroencephalography (EEG), is routinely used in clinical applications and research studies thanks to its noninvasive nature, relatively inexpensive equipment, and high temporal resolution. But, it is prone to contamination, exhibits low spatial resolution, and has a non-stationary nature. Thus, it requires advanced signal processing and mathematical analysis methods for tasks requiring unsupervised brain state clustering. New Method: We introduce MapperEEG, an approach to unsupervised brain state clustering that uses tools from classical EEG analysis combined with Mapper to cluster and connect brain states. Results: We show that MapperEEG can serve as a clustering algorithm in the spectral domain and provide additional information about the underlying brain state connectivity in a tapping task. Additionally, we use a go/no-go shooting task to explore how MapperEEG can still provide insight into the underlying structure and clusters of brain states even when it and other clustering methods fail. Comparison with Existing Methods: We demonstrate that it outperforms six other clustering algorithms such as hierarchical clustering, Hidden Markov Models, and basic autoencoders on identifying states in a tapping task. Conclusions: MapperEEG offers a novel and effective approach to analyzing EEG data, showing promise for brain state clustering and analysis.

math.GN

Symbolic dynamics of joint brain states during dyadic coordination

We propose a novel approach to investigate the brain mechanisms that support coordination of behavior between individuals. Brain states in single individuals defined by the patterns of functional connectivity between brain regions are used to create joint symbolic representations of the evolution of brain states in two or more individuals performing a task together. These symbolic dynamics can be analyzed to reveal aspects of the dynamics of joint brain states that are related to coordination or other interactive behaviors. We apply this approach to simultaneous electroencephalographic (EEG) data from pairs of subjects engaged in two different modes of finger-tapping coordination tasks (synchronization and syncopation) under different interaction conditions (Uncoupled, Leader-Follower, and Mutual) to explore the neural mechanisms of multi-person motor coordination. Our results reveal that the dyads exhibit mostly the same joint symbols in different interaction conditions - the most important differences are reflected in the symbolic dynamics. Recurrence analysis shows that interaction influences the dwell time in specific joint symbols and the structure of joint symbol sequences (motif length). In synchronization, increasing feedback promotes stability with longer dwell times and motif length. In syncopation, Leader-Follower interactions enhance stability (increase dwell time and motif length), but Mutual feedback dramatically reduces stability. Network analysis reveals distinct topological changes with task and feedback. In synchronization, stronger coupling stabilizes a few states restricting the pattern of flow between states, preserving a core-periphery structure of the joint brain states. In syncopation, a more distributed flow amongst a larger set of joint brain states reduces the dominance of core joint brain states.

q-bio.NC

PaRUS: A Virtual Reality Shopping Method Focusing on Context between Products and Real Usage Scenes

The development of AR and VR technologies is enhancing users' online shopping experiences in various ways. However, in existing VR shopping applications, shopping contexts merely refer to the products and virtual malls or metaphorical scenes where users select products. This leads to the defect that users can only imagine rather than intuitively feel whether the selected products are suitable for their real usage scenes, resulting in a significant discrepancy between their expectations before and after the purchase. To address this issue, we propose PaRUS, a VR shopping approach that focuses on the context between products and their real usage scenes. PaRUS begins by rebuilding the virtual scenario of the products' real usage scene through a new semantic scene reconstruction pipeline, which preserves both the structured scene and textured object models in the scene. Afterwards, intuitive visualization of how the selected products fit the reconstructed virtual scene is provided. We conducted two user studies to evaluate how PaRUS impacts user experience, behavior, and satisfaction with their purchase. The results indicated that PaRUS significantly reduced the perceived performance risk and improved users' trust and satisfaction with their purchase results.

cs.HC

Adapt a Generic Human-Centered AI Design Framework in Children's Context

Through systematically analyzing the literature on designing AI-based technologies, we extracted design implications and synthesized them into a generic human-centered design framework for AI technologies to better support human needs and mitigate their concerns. When adapting the framework to children's context, understanding their specific needs, behaviors, experiences, and social environments is needed. Therefore, we are working on projects to explore tailored design considerations for children, such as through investigating children's use of existing AI-based toys and learning technologies. By participating in the ACM CHI 2023 Workshop on "Child-Centred AI Design: Definition, Operation, and Considerations," we hope to learn more about how other researchers in this field approach designing child-centered AI technologies, exchange ideas on the research landscape of children and AI, and explore the possibility to develop a practical child-centered design framework of AI technologies for technology designers and developers.

cs.HC