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Zhibo Chen

Publications and source records attributed to Zhibo Chen.

At least 37 records · Page 2Linked to original sources

CoT-Edit: Let CoT Guide Instruction Video Editing

Text-driven instruction-based video editing in complex scenes remains challenging: purely textual prompts often fail to capture precise spatial relationships and physical constraints, resulting in target ambiguity and physically implausible outcomes. To address this, we propose a plan--guide--edit framework that explicitly bridges semantic intent and spatial execution. In our framework, a Chain-of-Thought (CoT)-enhanced multimodal large language model (MLLM) serves as a planner, performing structured reasoning over the video and instructions to derive a precise sequence of bounding boxes and attribute-enriched editing directives. These spatial priors then guide a box-conditioned mask generator, transforming ambiguous global retrieval into localized, context-aware refinement and producing masks that more accurately capture object scale, contact relationships, and placement. Building on these spatial and semantic signals, a diffusion-based editor integrates the masks, enriched instructions, and frame features to render high-fidelity edits that remain temporally coherent and spatially well aligned. Trained first in a modular manner and then jointly, our framework achieves superior performance with reduced data requirements, delivering precise localization in scenes with multiple similar objects and physically consistent object additions, and extensive experiments demonstrate state-of-the-art performance over multiple strong baseline methods. More details are available at: https://github.com/flying-sky999/CoT-Edit

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Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.

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DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning

Demonstration augmentation is proposed for cost-efficient data acquisition, but existing methods are fundamentally limited in deformable manipulation due to two challenges: (1) the state space is high-dimensional with physics-induced constraints, making valid configurations impossible to reach via low-dimensional pose perturbations; and (2) trajectory transfer is non-equivariant, as material points no longer move rigidly together under deformation. We present DeformGen, a dynamics-based augmentation framework that achieves topological diversity for deformable objects. For the state challenge, DeformGen expands the valid state distribution by applying localized physical disturbances and forward-simulating the dynamics to obtain topology-coherent, physically plausible deformable states. For the trajectory challenge, DeformGen transfers source manipulation trajectories via deformation-field warping, which lifts per-particle displacements into a continuous spatial function to adapt the end-effector trajectory consistently with the deformed geometry. In this way, our method jointly augments the state distribution and its associated manipulation behavior. Experiments on high-fidelity deformable manipulation benchmarks show that DeformGen generally improves policy learning compared with training on the original demonstrations alone and with rigid-style augmentation baselines.

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ZeroGVC: Zero-Shot Generative Video Compression with Autoregressive Diffusion Priors

Recent generative video compression methods leverage powerful generative priors to achieve perceptually pleasing reconstructions. However, most existing approaches require additional training to adapt generative models to produce realistic reconstructions from compact representations. In this paper, we propose ZeroGVC, a zero-shot generative video compression framework that leverages pretrained autoregressive diffusion priors for low-delay video reconstruction. ZeroGVC encodes the first frame of each group of pictures (GOP) with an image codec and represents subsequent P-frames through Codebook-Guided Autoregressive Latent Compression. This design is motivated by our observation that the compression scheme of denoising diffusion codebook models is effective in few-step consistency sampling. By selecting compact combinations of reproducible codebook noise vectors, ZeroGVC steers the latent denoising trajectory toward the target P-frame while allowing the decoder to reproduce the same trajectory in only a few denoising steps. In addition, we design an optional bidirectional reference mode that mitigates error propagation by leveraging the next I-frame context without introducing any additional bitrate overhead. Extensive experiments on standard video compression benchmarks demonstrate that ZeroGVC achieves superior perceptual reconstruction quality at ultra-low bitrates without any additional training.

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CP4D: Compositional Physics-aware 4D Scene Generation

4D generation (\textit{i.e.}, dynamic 3D generation) has recently emerged as a rapidly growing research frontier due to its powerful spatiotemporal modeling capabilities. However, despite notable advances, existing approaches typically fail to capture the underlying physical principles, producing results that are both physically inconsistent and visually implausible. To overcome this limitation, we present CP4D, a novel paradigm for photorealistic 4D scene synthesis with faithful adherence to complex physical dynamics. Drawing inspiration from the compositional nature of real-world scenes, where immutable static backgrounds coexist with dynamic, physically plausible foregrounds, CP4D reformulates 4D generation as the integration of a static 3D environment with physically grounded dynamic objects. On this basis, our framework follows a three-stage pipeline: \textbf{1)} Firstly, we leverage pre-trained expert models to generate high-fidelity 3D representations of the environment and foreground objects respectively. \textbf{2)} Subsequently, to produce physically plausible trajectories and realistic interactions for these objects, we propose a hybrid motion synthesis strategy that integrates priors from physical simulators with the common sense embedded in video diffusion models. \textbf{3)} Finally, we develop an automated composition mechanism that seamlessly fuses the static environment and dynamic objects into coherent, physically consistent 4D scenes. Extensive experiments demonstrate that CP4D can generate explorable and interactive 4D scenes with high visual fidelity, strong physical plausibility, and fine-grained controllability, significantly outperforming existing methods. The project page: https://anonymous.4open.science/w/CP4D/.

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Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.

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Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment

Large-scale video generation models have made remarkable progress in semantic consistency and visual quality, producing videos that are increasingly coherent and visually convincing. Nevertheless, the dynamics induced by pixel-level fitting do not naturally accommodate the regularities that govern real-world motion and interaction, resulting in persistent shortcomings in physical plausibility. To address this limitation, we propose \textbf{PILA} (Physics-Informed Latent Alignment), a framework that injects physics-structured latent guidance into the frozen flow-matching dynamics of pretrained video models. Specifically, PILA first employs anchored field estimation to map frozen-generator latents into an operational physical attribute bank organized by field-proxy slots, using observable motion as a kinematic anchor for constructing less directly observed proxies. To handle the heterogeneity of real-world dynamics, PILA adopts a mixture-of-experts design over physical categories. Label-prior masked expert routing selects category-specific operator experts, whose refinements are regularized by operational residuals abstracted from physical relations. Finally, the refined proxies are fused into the physical attribute bank and decoded into a correction to the flow-matching vector field, injecting physics-aware guidance while preserving the visual prior of the pretrained backbone. With staged adapter training on Wan 2.1-1.3B and direct transfer of the learned adapter to Wan 2.2-14B, PILA achieves state-of-the-art results on VBench-2.0, VideoPhy-2, and PhyGenBench in both visual quality and benchmark-measured physical plausibility.

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OrthoPhys: Physically Plausible Video Generation with Orthogonal-View Geometry Guidance

Recent progress in video generation has led to substantial improvements in visual fidelity, yet ensuring physically consistent motion remains a fundamental challenge. Intuitively, this limitation can be attributed to the fact that real-world object motion unfolds in three-dimensional space, while video observations provide only partial, view-dependent projections of such dynamics. To address these issues, we propose OrthoPhys, a two-stage framework that leverages orthogonal-view geometry guidance to enforce physical plausibility. Instead of directly generating unstructured 2D videos, our first stage generates synchronized, four-view orthogonal videos of the foreground dynamics. By incorporating a geometry-enhanced attention mechanism across these orthogonal views, this stage effectively enforces 3D spatial coherence and implicitly grounds the motion in physical attributes. In the second stage, these physically consistent orthogonal foregrounds serve as rigid guidance to synthesize the final complete video, seamlessly learning the interaction between foreground dynamics and the background context. To support this orthogonal-view training paradigm, we construct PhysMV, a dataset containing 40K scenes, each consisting of four orthogonal viewpoints, resulting in a total of 160K video sequences. Extensive experiments demonstrate that OrthoPhys significantly improves physical realism and spatial-temporal coherence over existing video generation methods. Project page: https://anonymous.4open.science/w/Phys4D/.

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SpongeBob: Sync-Aware Harmonious Audio-Visual Generative Editing

Visual and acoustic events in the physical world are inherently coupled, yet existing video editing methods typically adopt decoupled pipelines, lacking bidirectional modality interaction. This results in two key limitations: (i) audio-visual desynchronization and (ii) contextual conflicts between generated audio and preserved content. To address these, we propose SpongeBob, the first end-to-end audio-visual joint editing framework featuring bidirectional cross-modal interaction. For synchronization, a Sync-Aware Mechanism aligns visual edits with sound events via bidirectional attention, temporal alignment, and spatial constraints. For contextual consistency, a Context-Aware Module leverages acoustic and visual context attention to prevent semantic clashes. Additionally, we introduce Sync-Preserving Training and Guidance (SPTG) to enhance alignment without degrading quality. Due to the scarcity of paired data, we construct a scalable data pipeline and a large-scale subject-level dataset. We also propose SpongeBob-Bench for systematic evaluation. Experiments show SpongeBob significantly outperforms existing baselines, improving Sync-C by 30% and Ctx-F1 by 12.5%. Our project page is available at: https://hy-spongebob.github.io/.

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Future Forcing: Future-aware Training-free KV Cache Policy for Autoregressive Video Generation

Autoregressive (AR) video generation has emerged as a promising paradigm for long-horizon video synthesis, where each frame is generated conditioned on previously generated tokens. To accelerate inference, the KV cache is used to avoid redundant recomputation across generation steps. Nevertheless, its growth with generation length introduces increasing memory and error accumulation, limiting the scalability of AR models to even longer sequences. Existing KV cache compression methods mitigate this issue by selectively retaining only video tokens deemed important. However, most existing methods assess token importance using short-horizon signals derived from the current or historical generation context, making these methods prone to overlooking tokens that appear unimportant at early steps but later become critical for future frames. In this work, we identify an important property of trained AR video models: although RoPE-modulated queries evolve across autoregressive steps, the underlying canonical pre-RoPE query distribution remains remarkably stable throughout the video generation process. This approximate stationarity implies that future query distributions are estimable from historical statistics, enabling principled future-aware cache decisions without any additional training. Building on this insight, we propose Future Forcing, a training-free future-aware KV cache policy for AR video generation. Specifically, Future Forcing first constructs a future query proxy from historical statistics, then scores KV cache tokens by their importance under this proxy, and finally merges redundant token pairs within the affine subspace induced by the future query. Extensive experiments show that Future Forcing improves long-horizon consistency under limited KV caches, achieving up to 1.49 improvement in subject consistency on VBench-Long for 60s generation over existing AR video KV cache policies.

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IQA-Spider: Unifying Multi-Granularity Image Quality Assessment with Reasoning, Grounding and Referring

We present IQA-Spider, the first image quality assessment (IQA) framework that unifies reasoning, grounding, and referring into a single LMM-based framework for multi-granularity quality understanding. Existing LMM-based IQA methods typically support only partial perception dimensions, such as quality description and question answering~(\textit{i.e.}, reasoning) or pixel-level grounding. This limitation largely stems from the absence of (i) a unified task and data formulation and (ii) effective optimization paradigms for multi-granularity learning. To address these limitations, we formulate a rigorous four-task paradigm covering global and local quality description, pixel-level grounding, and region-level referring. Based on this formulation, we construct a corresponding IQA dataset with a scalable and automatic annotation pipeline, thereby providing a solid foundation for unified multi-granularity learning. To further enable unified perception, we adopt a conflict-free two-stage design that progressively extends text-level multi-granularity understanding to pixel-level grounding: (i) the first stage equips the model with fine-grained text-level reasoning across multiple IQA tasks, and (ii) the second stage introduces a training-free text-to-point grounding paradigm, which bridges textual semantics and pixel-level perception by mapping token logits to spatial coordinates. Based on these efforts, we achieve IQA-Spider with unified multi-granularity explainable image quality assessment. Extensive experiments across multiple benchmarks demonstrate strong performance, validating the effectiveness and versatility of the proposed formulation and framework.

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Semantics Disentanglement and Composition for Universal Image Coding with Efficiently LLM Reasoning and Generative Diffusion

Learned image compression methods have shown impressive performance but are often highly specialized for either human perception or specific machine vision tasks. This specialization limits their versatility and requires costly retraining for new applications. To address this, we introduce UniCodec, a universal codec built on a novel paradigm of semantic disentanglement at the encoder and compositional generation at the decoder. This framework is designed to simultaneously serve both human and machine needs, eliminating the need for task-specific retraining. At the encoder, UniCodec leverages pre-generated, task-specific label codebooks created by a Large Language Model (LLM). For any given task, a grounding model uses the corresponding codebook to perform task-aware disentanglement, compressing only the most relevant image regions. This mechanism not only saves significant bits but is also the key to our system's rapid, zero-retraining adaptation: switching to a new task is as simple as selecting a new codebook. The decoder then performs compositional generation: it combines the compact, disentangled components with powerful priors from a generative diffusion model. This process reconstructs a high-quality, complete image optimized with rich detail for human perception and precise features for machine vision tasks. Extensive experiments demonstrate that UniCodec consistently outperforms existing methods, effectively bridging the gap between human-centric and machine-centric compression.

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WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.

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MemCompiler: Compile, Don't Inject -- State-Conditioned Memory for Embodied Agents

Existing memory systems for embodied agents typically inject retrieved memory as static context at episode start, a paradigm we term Ahead-of-time Monolithic Memory Injection (AMMI). However, this static design quickly becomes misaligned with the agent's evolving state and may degrade lightweight executors below the no-memory baseline. To address this, we propose MemCompiler, which reframes memory utilization as State-Conditioned Memory Compilation. A learned Memory Compiler reads a structured Brief State capturing the agent's current execution state and dynamically selects and compiles only relevant memory into executable guidance. This guidance is delivered through a text channel and a latent Soft-Mem channel that preserves perceptual information not expressible in text. Across Alf World, EmbodiedBench, and ScienceWorld, MemCompiler consistently improves over no-memory across open-source backbones (up to +129%), matches or approaches frontier closed-source systems, and reduces per-step latency by 60%, demonstrating that state-aware memory compilation improves both effectiveness and efficiency.

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NTIRE 2026 The Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results

This paper presents an overview of the NTIRE 2026 Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images. Building upon the success of the first edition, this challenge attracted a wide range of impressive solutions, all developed and evaluated on our real-world Raindrop Clarity dataset~\cite{jin2024raindrop}. For this edition, we adjust the dataset with 14,139 images for training, 407 images for validation, and 593 images for testing. The primary goal of this challenge is to establish a strong and practical benchmark for the removal of raindrops under various illumination and focus conditions. In total, 168 teams have registered for the competition, and 17 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the Raindrop Clarity dataset, demonstrating the growing progress in this challenging task.

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Attention Sparsity is Input-Stable: Training-Free Sparse Attention for Video Generation via Offline Sparsity Profiling and Online QK Co-Clustering

Diffusion Transformers (DiTs) achieve strong video generation quality but suffer from high inference cost due to dense 3D attention, motivating sparse attention techniques for improving efficiency. However, existing training-free sparse attention methods for video generation still face two unresolved limitations: ignoring layer heterogeneity in attention pruning and ignoring query-key coupling in block partitioning, which hinder a better quality-speedup trade-off. In this work, we uncover a critical insight: attention sparsity is an intrinsic layer-wise property, with only minor variation across different inputs. Motivated by this observation, we propose SVOO, a training-free sparse attention framework for fast video generation via offline layer-wise sparsity profiling and online bidirectional co-clustering. Specifically, SVOO adopts a two-stage paradigm: (i) offline layer-wise sensitivity profiling to derive intrinsic per-layer pruning levels, and (ii) online block-wise sparse attention via a bidirectional co-clustering algorithm. Extensive experiments on seven widely used video generation models demonstrate that SVOO achieves a superior quality-speedup trade-off over state-of-the-art methods, delivering up to 1.93x speedup while maintaining a PSNR of up to 29 dB on Wan2.1. Code is available at: https://github.com/Mutual-Luo/SVOO.

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LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.

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NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.

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