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Zhibo Chen

Publications and source records attributed to Zhibo Chen.

At least 73 records · Page 4Linked to original sources

Comp-X: On Defining an Interactive Learned Image Compression Paradigm With Expert-driven LLM Agent

We present Comp-X, the first intelligently interactive image compression paradigm empowered by the impressive reasoning capability of large language model (LLM) agent. Notably, commonly used image codecs usually suffer from limited coding modes and rely on manual mode selection by engineers, making them unfriendly for unprofessional users. To overcome this, we advance the evolution of image coding paradigm by introducing three key innovations: (i) multi-functional coding framework, which unifies different coding modes of various objective/requirements, including human-machine perception, variable coding, and spatial bit allocation, into one framework. (ii) interactive coding agent, where we propose an augmented in-context learning method with coding expert feedback to teach the LLM agent how to understand the coding request, mode selection, and the use of the coding tools. (iii) IIC-bench, the first dedicated benchmark comprising diverse user requests and the corresponding annotations from coding experts, which is systematically designed for intelligently interactive image compression evaluation. Extensive experimental results demonstrate that our proposed Comp-X can understand the coding requests efficiently and achieve impressive textual interaction capability. Meanwhile, it can maintain comparable compression performance even with a single coding framework, providing a promising avenue for artificial general intelligence (AGI) in image compression.

cs.CV↗

Revisiting MLLM Token Technology through the Lens of Classical Visual Coding

Classical visual coding and Multimodal Large Language Model (MLLM) token technology share the core objective - maximizing information fidelity while minimizing computational cost. Therefore, this paper reexamines MLLM token technology, including tokenization, token compression, and token reasoning, through the established principles of long-developed visual coding area. From this perspective, we (1) establish a unified formulation bridging token technology and visual coding, enabling a systematic, module-by-module comparative analysis; (2) synthesize bidirectional insights, exploring how visual coding principles can enhance MLLM token techniques' efficiency and robustness, and conversely, how token technology paradigms can inform the design of next-generation semantic visual codecs; (3) prospect for promising future research directions and critical unsolved challenges. In summary, this study presents the first comprehensive and structured technology comparison of MLLM token and visual coding, paving the way for more efficient multimodal models and more powerful visual codecs simultaneously.

cs.CV↗

Structure-preserving Feature Alignment for Old Photo Colorization

Deep learning techniques have made significant advancements in reference-based colorization by training on large-scale datasets. However, directly applying these methods to the task of colorizing old photos is challenging due to the lack of ground truth and the notorious domain gap between natural gray images and old photos. To address this issue, we propose a novel CNN-based algorithm called SFAC, i.e., Structure-preserving Feature Alignment Colorizer. SFAC is trained on only two images for old photo colorization, eliminating the reliance on big data and allowing direct processing of the old photo itself to overcome the domain gap problem. Our primary objective is to establish semantic correspondence between the two images, ensuring that semantically related objects have similar colors. We achieve this through a feature distribution alignment loss that remains robust to different metric choices. However, utilizing robust semantic correspondence to transfer color from the reference to the old photo can result in inevitable structure distortions. To mitigate this, we introduce a structure-preserving mechanism that incorporates a perceptual constraint at the feature level and a frozen-updated pyramid at the pixel level. Extensive experiments demonstrate the effectiveness of our method for old photo colorization, as confirmed by qualitative and quantitative metrics.

cs.CV↗

The 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real): Methods and Results

This paper reviews the 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real), held in conjunction with ICCV 2025. The workshop aimed to bridge the gap between the theoretical promise of Disentangled Representation Learning (DRL) and its application in realistic scenarios, moving beyond synthetic benchmarks. DRL4Real focused on evaluating DRL methods in practical applications such as controllable generation, exploring advancements in model robustness, interpretability, and generalization. The workshop accepted 9 papers covering a broad range of topics, including the integration of novel inductive biases (e.g., language), the application of diffusion models to DRL, 3D-aware disentanglement, and the expansion of DRL into specialized domains like autonomous driving and EEG analysis. This summary details the workshop's objectives, the themes of the accepted papers, and provides an overview of the methodologies proposed by the authors.

cs.LG↗

Querying Graph-Relational Data

For applications that store structured data in relational databases, there is an impedance mismatch between the flat representations encouraged by relational data models and the deeply nested information that applications expect to receive. In this work, we present the graph-relational database model, which provides a flexible, compositional, and strongly-typed solution to this "object-relational mismatch." We formally define the graph-relational database model and present a static and dynamic semantics for queries. In addition, we discuss the realization of the graph-relational database model in EdgeQL, a general-purpose SQL-style query language, and the Gel system, which compiles EdgeQL schemas and queries into PostgreSQL queries. Gel facilitates the kind of object-shaped data manipulation that is frequently provided inefficiently by object-relational mapping (ORM) technologies, while achieving most of the efficiency that comes from writing complex PostgreSQL queries directly.

cs.PL↗

Adaptive Mask-guided K-space Diffusion for Accelerated MRI Reconstruction

As the deep learning revolution marches on, masked modeling has emerged as a distinctive approach that involves predicting parts of the original data that are proportionally masked during training, and has demonstrated exceptional performance in multiple fields. Magnetic Resonance Imaging (MRI) reconstruction is a critical task in medical imaging that seeks to recover high-quality images from under-sampled k-space data. However, previous MRI reconstruction strategies usually optimized the entire image domain or k-space, without considering the importance of different frequency regions in the k-space This work introduces a diffusion model based on adaptive masks (AMDM), which utilizes the adaptive adjustment of frequency distribution based on k-space data to develop a hybrid masks mechanism that adapts to different k-space inputs. This enables the effective separation of high-frequency and low-frequency components, producing diverse frequency-specific representations. Additionally, the k-space frequency distribution informs the generation of adaptive masks, which, in turn, guide a closed-loop diffusion process. Experimental results verified the ability of this method to learn specific frequency information and thereby improved the quality of MRI reconstruction, providing a flexible framework for optimizing k-space data using masks in the future.

eess.IV↗

LiftVSR: Lifting Image Diffusion to Video Super-Resolution via Hybrid Temporal Modeling with Only 4$\times$RTX 4090s

Diffusion models have significantly advanced video super-resolution (VSR) by enhancing perceptual quality, largely through elaborately designed temporal modeling to ensure inter-frame consistency. However, existing methods usually suffer from limited temporal coherence and prohibitively high computational costs (e.g., typically requiring over 8 NVIDIA A100-80G GPUs), especially for long videos. In this work, we propose LiftVSR, an efficient VSR framework that leverages and elevates the image-wise diffusion prior from PixArt-$α$, achieving state-of-the-art results using only 4$\times$RTX 4090 GPUs. To balance long-term consistency and efficiency, we introduce a hybrid temporal modeling mechanism that decomposes temporal learning into two complementary components: (i) Dynamic Temporal Attention (DTA) for fine-grained temporal modeling within short frame segment ($\textit{i.e.}$, low complexity), and (ii) Attention Memory Cache (AMC) for long-term temporal modeling across segments ($\textit{i.e.}$, consistency). Specifically, DTA identifies multiple token flows across frames within multi-head query and key tokens to warp inter-frame contexts in the value tokens. AMC adaptively aggregates historical segment information via a cache unit, ensuring long-term coherence with minimal overhead. To further stabilize the cache interaction during inference, we introduce an asymmetric sampling strategy that mitigates feature mismatches arising from different diffusion sampling steps. Extensive experiments on several typical VSR benchmarks have demonstrated that LiftVSR achieves impressive performance with significantly lower computational costs.

cs.CV↗

NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results

This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.

cs.CV↗

OmniCaptioner: One Captioner to Rule Them All

We propose OmniCaptioner, a versatile visual captioning framework for generating fine-grained textual descriptions across a wide variety of visual domains. Unlike prior methods limited to specific image types (e.g., natural images or geometric visuals), our framework provides a unified solution for captioning natural images, visual text (e.g., posters, UIs, textbooks), and structured visuals (e.g., documents, tables, charts). By converting low-level pixel information into semantically rich textual representations, our framework bridges the gap between visual and textual modalities. Our results highlight three key advantages: (i) Enhanced Visual Reasoning with LLMs, where long-context captions of visual modalities empower LLMs, particularly the DeepSeek-R1 series, to reason effectively in multimodal scenarios; (ii) Improved Image Generation, where detailed captions improve tasks like text-to-image generation and image transformation; and (iii) Efficient Supervised Fine-Tuning (SFT), which enables faster convergence with less data. We believe the versatility and adaptability of OmniCaptioner can offer a new perspective for bridging the gap between language and visual modalities.

cs.CV↗

OmniV2V: Versatile Video Generation and Editing via Dynamic Content Manipulation

The emergence of Diffusion Transformers (DiT) has brought significant advancements to video generation, especially in text-to-video and image-to-video tasks. Although video generation is widely applied in various fields, most existing models are limited to single scenarios and cannot perform diverse video generation and editing through dynamic content manipulation. We propose OmniV2V, a video model capable of generating and editing videos across different scenarios based on various operations, including: object movement, object addition, mask-guided video edit, try-on, inpainting, outpainting, human animation, and controllable character video synthesis. We explore a unified dynamic content manipulation injection module, which effectively integrates the requirements of the above tasks. In addition, we design a visual-text instruction module based on LLaVA, enabling the model to effectively understand the correspondence between visual content and instructions. Furthermore, we build a comprehensive multi-task data processing system. Since there is data overlap among various tasks, this system can efficiently provide data augmentation. Using this system, we construct a multi-type, multi-scenario OmniV2V dataset and its corresponding OmniV2V-Test benchmark. Extensive experiments show that OmniV2V works as well as, and sometimes better than, the best existing open-source and commercial models for many video generation and editing tasks.

cs.CV↗

QMamba: On First Exploration of Vision Mamba for Image Quality Assessment

In this work, we take the first exploration of the recently popular foundation model, i.e., State Space Model/Mamba, in image quality assessment (IQA), aiming at observing and excavating the perception potential in vision Mamba. A series of works on Mamba has shown its significant potential in various fields, e.g., segmentation and classification. However, the perception capability of Mamba remains under-explored. Consequently, we propose QMamba by revisiting and adapting the Mamba model for three crucial IQA tasks, i.e., task-specific, universal, and transferable IQA, which reveals its clear advantages over existing foundational models, e.g., Swin Transformer, ViT, and CNNs, in terms of perception and computational cost. To improve the transferability of QMamba, we propose the StylePrompt tuning paradigm, where lightweight mean and variance prompts are injected to assist task-adaptive transfer learning of pre-trained QMamba for different downstream IQA tasks. Compared with existing prompt tuning strategies, our StylePrompt enables better perceptual transfer with lower computational cost. Extensive experiments on multiple synthetic, authentic IQA datasets, and cross IQA datasets demonstrate the effectiveness of our proposed QMamba. The code will be available at: https://github.com/bingo-G/QMamba.git

cs.CV↗

A decomposition structure of resonance graphs that are daisy cubes

It has recently been shown in [\emph{Discrete Appl. Math.} {\bf 366} (2025) 75--85] that the resonance graph of a plane elementary bipartite graph $G$ is a daisy cube if and only if $G$ is peripherally 2-colorable. Let $G$ be a peripherally 2-colorable graph and $R(G)$ be its resonance graph. We provide a decomposition structure of $R(G)$ with respect to an arbitrary finite face of $G$ together with a proper labelling for the vertex set of $R(G)$. An algorithm is obtained to generate a proper labelling for all perfect matchings of $G$ which induces an isometric embedding of $R(G)$ as a daisy cube into an $n$-dimensional hypercube, where $n$ is the isometric dimension of $R(G)$. Moreover, the algorithm can be applied to generate such a proper labelling for all perfect matchings of any plane weakly elementary bipartite graph whose each elementary component with more than two vertices is peripherally 2-colorable. We also compare two binary codings for all perfect matchings of $G$ which induces distinct structures on $R(G)$: one as a daisy cube and the other as a finite distributive, respectively.

math.CO↗

Why Compress What You Can Generate? When GPT-4o Generation Ushers in Image Compression Fields

The rapid development of AIGC foundation models has revolutionized the paradigm of image compression, which paves the way for the abandonment of most pixel-level transform and coding, compelling us to ask: why compress what you can generate if the AIGC foundation model is powerful enough to faithfully generate intricate structure and fine-grained details from nothing more than some compact descriptors, i.e., texts, or cues. Fortunately, recent GPT-4o image generation of OpenAI has achieved impressive cross-modality generation, editing, and design capabilities, which motivates us to answer the above question by exploring its potential in image compression fields. In this work, we investigate two typical compression paradigms: textual coding and multimodal coding (i.e., text + extremely low-resolution image), where all/most pixel-level information is generated instead of compressing via the advanced GPT-4o image generation function. The essential challenge lies in how to maintain semantic and structure consistency during the decoding process. To overcome this, we propose a structure raster-scan prompt engineering mechanism to transform the image into textual space, which is compressed as the condition of GPT-4o image generation. Extensive experiments have shown that the combination of our designed structural raster-scan prompts and GPT-4o's image generation function achieved the impressive performance compared with recent multimodal/generative image compression at ultra-low bitrate, further indicating the potential of AIGC generation in image compression fields.

cs.CV↗

RepText: Rendering Visual Text via Replicating

Although contemporary text-to-image generation models have achieved remarkable breakthroughs in producing visually appealing images, their capacity to generate precise and flexible typographic elements, especially non-Latin alphabets, remains constrained. To address these limitations, we start from an naive assumption that text understanding is only a sufficient condition for text rendering, but not a necessary condition. Based on this, we present RepText, which aims to empower pre-trained monolingual text-to-image generation models with the ability to accurately render, or more precisely, replicate, multilingual visual text in user-specified fonts, without the need to really understand them. Specifically, we adopt the setting from ControlNet and additionally integrate language agnostic glyph and position of rendered text to enable generating harmonized visual text, allowing users to customize text content, font and position on their needs. To improve accuracy, a text perceptual loss is employed along with the diffusion loss. Furthermore, to stabilize rendering process, at the inference phase, we directly initialize with noisy glyph latent instead of random initialization, and adopt region masks to restrict the feature injection to only the text region to avoid distortion of the background. We conducted extensive experiments to verify the effectiveness of our RepText relative to existing works, our approach outperforms existing open-source methods and achieves comparable results to native multi-language closed-source models. To be more fair, we also exhaustively discuss its limitations in the end.

cs.CV↗

NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement: KwaiSR Dataset and Study

In this work, we build the first benchmark dataset for short-form UGC Image Super-resolution in the wild, termed KwaiSR, intending to advance the research on developing image super-resolution algorithms for short-form UGC platforms. This dataset is collected from the Kwai Platform, which is composed of two parts, i.e., synthetic and wild parts. Among them, the synthetic dataset, including 1,900 image pairs, is produced by simulating the degradation following the distribution of real-world low-quality short-form UGC images, aiming to provide the ground truth for training and objective comparison in the validation/testing. The wild dataset contains low-quality images collected directly from the Kwai Platform, which are filtered using the quality assessment method KVQ from the Kwai Platform. As a result, the KwaiSR dataset contains 1800 synthetic image pairs and 1900 wild images, which are divided into training, validation, and testing parts with a ratio of 8:1:1. Based on the KwaiSR dataset, we organize the NTIRE 2025 challenge on a second short-form UGC Video quality assessment and enhancement, which attracts lots of researchers to develop the algorithm for it. The results of this competition have revealed that our KwaiSR dataset is pretty challenging for existing Image SR methods, which is expected to lead to a new direction in the image super-resolution field. The dataset can be found from https://lixinustc.github.io/NTIRE2025-KVQE-KwaSR-KVQ.github.io/.

cs.CV↗

NTIRE 2025 Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results

This paper reviews the NTIRE 2025 Challenge on Day and Night Raindrop Removal for Dual-Focused Images. This challenge received a wide range of impressive solutions, which are developed and evaluated using our collected real-world Raindrop Clarity dataset. Unlike existing deraining datasets, our Raindrop Clarity dataset is more diverse and challenging in degradation types and contents, which includes day raindrop-focused, day background-focused, night raindrop-focused, and night background-focused degradations. This dataset is divided into three subsets for competition: 14,139 images for training, 240 images for validation, and 731 images for testing. The primary objective of this challenge is to establish a new and powerful benchmark for the task of removing raindrops under varying lighting and focus conditions. There are a total of 361 participants in the competition, and 32 teams submitting valid solutions and fact sheets for the final testing phase. These submissions achieved state-of-the-art (SOTA) performance on the Raindrop Clarity dataset. The project can be found at https://lixinustc.github.io/CVPR-NTIRE2025-RainDrop-Competition.github.io/.

cs.CV↗

NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement: Methods and Results

This paper presents a review for the NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement. The challenge comprises two tracks: (i) Efficient Video Quality Assessment (KVQ), and (ii) Diffusion-based Image Super-Resolution (KwaiSR). Track 1 aims to advance the development of lightweight and efficient video quality assessment (VQA) models, with an emphasis on eliminating reliance on model ensembles, redundant weights, and other computationally expensive components in the previous IQA/VQA competitions. Track 2 introduces a new short-form UGC dataset tailored for single image super-resolution, i.e., the KwaiSR dataset. It consists of 1,800 synthetically generated S-UGC image pairs and 1,900 real-world S-UGC images, which are split into training, validation, and test sets using a ratio of 8:1:1. The primary objective of the challenge is to drive research that benefits the user experience of short-form UGC platforms such as Kwai and TikTok. This challenge attracted 266 participants and received 18 valid final submissions with corresponding fact sheets, significantly contributing to the progress of short-form UGC VQA and image superresolution. The project is publicly available at https://github.com/lixinustc/KVQE- ChallengeCVPR-NTIRE2025.

eess.IV↗

A Saturation-Based Unification Algorithm for Higher-Order Rational Patterns

Higher-order unification has been shown to be undecidable. Miller discovered the pattern fragment and subsequently showed that higher-order pattern unification is decidable and has most general unifiers. We extend the algorithm to higher-order rational terms (a.k.a. regular Böhm trees, a form of cyclic $λ$-terms) and show that pattern unification on higher-order rational terms is decidable and has most general unifiers. We prove the soundness and completeness of the algorithm.

cs.LO↗