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Zhichao Liao

Publications and source records attributed to Zhichao Liao.

11 recordsLinked to original sources

ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine

Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.

cs.CV

PureCC: Pure Learning for Text-to-Image Concept Customization

Existing concept customization methods have achieved remarkable outcomes in high-fidelity and multi-concept customization. However, they often neglect the influence on the original model's behavior and capabilities when learning new personalized concepts. To address this issue, we propose PureCC. PureCC introduces a novel decoupled learning objective for concept customization, which combines the implicit guidance of the target concept with the original conditional prediction. This separated form enables PureCC to substantially focus on the original model during training. Moreover, based on this objective, PureCC designs a dual-branch training pipeline that includes a frozen extractor providing purified target concept representations as implicit guidance and a trainable flow model producing the original conditional prediction, jointly achieving pure learning for personalized concepts. Furthermore, PureCC introduces a novel adaptive guidance scale $λ^\star$ to dynamically adjust the guidance strength of the target concept, balancing customization fidelity and model preservation. Extensive experiments show that PureCC achieves state-of-the-art performance in preserving the original behavior and capabilities while enabling high-fidelity concept customization. The code is available at https://github.com/lzc-sg/PureCC.

cs.CV

SDGraph: Multi-Level Sketch Representation Learning by Sparse-Dense Graph Architecture

Freehand sketches exhibit unique sparsity and abstraction, necessitating learning pipelines distinct from those designed for images. For sketch learning methods, the central objective is to fully exploit the effective information embedded in sketches. However, there is limited research on what constitutes effective sketch information, which in turn constrains the performance of existing approaches. To tackle this issue, we first proposed the Multi-Level Sketch Representation Scheme to identify the effective information. The scheme organizes sketch representation into three levels: sketch-level, stroke-level, and point-level. This design is based on the granularity of analytical elements, from coarse (sketch-level) to fine (point-level), thereby ensuring more comprehensive coverage of the sketch information. For each level, we conducted theoretical analyses and experimental evaluations to identify and validate the effective information. Building on the above studies, we developed SDGraph, a deep learning architecture designed to exploit the identified effective information across the three levels. SDGraph comprises two complementary modules: a Sparse Graph that treats strokes as nodes for sketch-level and stroke-level representation learning, and a Dense Graph that treats points as nodes for sketch-level and point-level representation learning. Both modules employ graph convolution along with down-sampling and up-sampling operations, enabling them to function as both encoder and decoder. Besides that, an information fusion module bridges the two graphs to further enhance feature extraction. SDGraph supports a wide range of sketch-related downstream tasks, achieving accuracy improvements of 1.15\% and 2.30\% over the state-of-the-art in classification and retrieval, respectively, and 32.93\% improvement in vector sketch generation quality.

cs.GR

Constraint-Aware Feature Learning for Parametric Point Cloud

Parametric point clouds are sampled from CAD shapes and are becoming increasingly common in industrial manufacturing. Most CAD-specific deep learning methods focus on geometric features, while overlooking constraints inherent in CAD shapes. This limits their ability to discern CAD shapes with similar appearances but different constraints. To tackle this challenge, we first analyze the constraint importance via simple validation experiments. Then, we introduce a deep learning-friendly constraints representation with three components, and design a constraint-aware feature learning network (CstNet), which includes two stages. Stage 1 extracts constraint representation from BRep data or point cloud based on local features. It enables better generalization ability to unseen dataset after pre-training. Stage 2 employs attention layers to adaptively adjust the weights of three constraints' components. It facilitates the effective utilization of constraints. In addition, we built the first multi-modal parametric-purpose dataset, i.e. Param20K, comprising about 20K CAD instances of 75 classes. On this dataset, CstNet achieved 3.49% (classification) and 26.17% (rotation robustness) accuracy improvements over the state-of-the-art. To the best of our knowledge, CstNet is the first constraint-aware deep learning method tailored for parametric point cloud analysis.

cs.CV

HumanAesExpert: Advancing a Multi-Modality Foundation Model for Human Image Aesthetic Assessment

Image Aesthetic Assessment (IAA) is a long-standing and challenging research task. However, its subset, Human Image Aesthetic Assessment (HIAA), has been scarcely explored. To bridge this research gap, our work pioneers a holistic implementation framework tailored for HIAA. Specifically, we introduce HumanBeauty, the first dataset purpose-built for HIAA, which comprises 108k high-quality human images with manual annotations. To achieve comprehensive and fine-grained HIAA, 50K human images are manually collected through a rigorous curation process and annotated leveraging our trailblazing 12-dimensional aesthetic standard, while the remaining 58K with overall aesthetic labels are systematically filtered from public datasets. Based on the HumanBeauty database, we propose HumanAesExpert, a powerful Vision Language Model for aesthetic evaluation of human images. We innovatively design an Expert head to incorporate human knowledge of aesthetic sub-dimensions while jointly utilizing the Language Modeling (LM) and Regression heads. This approach empowers our model to achieve superior proficiency in both overall and fine-grained HIAA. Furthermore, we introduce a MetaVoter, which aggregates scores from all three heads, to effectively balance the capabilities of each head, thereby realizing improved assessment precision. Extensive experiments demonstrate that our HumanAesExpert models deliver significantly better performance in HIAA than other state-of-the-art models. Project webpage: https://humanaesexpert.github.io/HumanAesExpert/

cs.CV

SPF-Portrait: Towards Pure Text-to-Portrait Customization with Semantic Pollution-Free Fine-Tuning

Fine-tuning a pre-trained Text-to-Image (T2I) model on a tailored portrait dataset is the mainstream method for text-to-portrait customization. However, existing methods often severely impact the original model's behavior (e.g., changes in ID, layout, etc.) while customizing portrait attributes. To address this issue, we propose SPF-Portrait, a pioneering work to purely understand customized target semantics and minimize disruption to the original model. In our SPF-Portrait, we design a dual-path contrastive learning pipeline, which introduces the original model as a behavioral alignment reference for the conventional fine-tuning path. During the contrastive learning, we propose a novel Semantic-Aware Fine Control Map that indicates the intensity of response regions of the target semantics, to spatially guide the alignment process between the contrastive paths. It adaptively balances the behavioral alignment across different regions and the responsiveness of the target semantics. Furthermore, we propose a novel response enhancement mechanism to reinforce the presentation of target semantics, while mitigating representation discrepancy inherent in direct cross-modal supervision. Through the above strategies, we achieve incremental learning of customized target semantics for pure text-to-portrait customization. Extensive experiments show that SPF-Portrait achieves state-of-the-art performance. Project page: https://spf-portrait.github.io/SPF-Portrait/

cs.CV

GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction

Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces challenges in indoor scenes with large, textureless regions, resulting in incomplete and noisy reconstructions due to poor point cloud initialization and underconstrained optimization. Inspired by the continuity of signed distance field (SDF), which naturally has advantages in modeling surfaces, we propose a unified optimization framework that integrates neural signed distance fields (SDFs) with 3DGS for accurate geometry reconstruction and real-time rendering. This framework incorporates a neural SDF field to guide the densification and pruning of Gaussians, enabling Gaussians to model scenes accurately even with poor initialized point clouds. Simultaneously, the geometry represented by Gaussians improves the efficiency of the SDF field by piloting its point sampling. Additionally, we introduce two regularization terms based on normal and edge priors to resolve geometric ambiguities in textureless areas and enhance detail accuracy. Extensive experiments in ScanNet and ScanNet++ show that our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis.

cs.CV

Training-Free Point Cloud Recognition Based on Geometric and Semantic Information Fusion

The trend of employing training-free methods for point cloud recognition is becoming increasingly popular due to its significant reduction in computational resources and time costs. However, existing approaches are limited as they typically extract either geometric or semantic features. To address this limitation, we are the first to propose a novel training-free method that integrates both geometric and semantic features. For the geometric branch, we adopt a non-parametric strategy to extract geometric features. In the semantic branch, we leverage a model aligned with text features to obtain semantic features. Additionally, we introduce the GFE module to complement the geometric information of point clouds and the MFF module to improve performance in few-shot settings. Experimental results demonstrate that our method outperforms existing state-of-the-art training-free approaches on mainstream benchmark datasets, including ModelNet and ScanObiectNN.

cs.CV

AnyDressing: Customizable Multi-Garment Virtual Dressing via Latent Diffusion Models

Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment details while maintaining faithfulness to the text prompts, limiting their performance across diverse scenarios. In this paper, we focus on a new task, i.e., Multi-Garment Virtual Dressing, and we propose a novel AnyDressing method for customizing characters conditioned on any combination of garments and any personalized text prompts. AnyDressing comprises two primary networks named GarmentsNet and DressingNet, which are respectively dedicated to extracting detailed clothing features and generating customized images. Specifically, we propose an efficient and scalable module called Garment-Specific Feature Extractor in GarmentsNet to individually encode garment textures in parallel. This design prevents garment confusion while ensuring network efficiency. Meanwhile, we design an adaptive Dressing-Attention mechanism and a novel Instance-Level Garment Localization Learning strategy in DressingNet to accurately inject multi-garment features into their corresponding regions. This approach efficiently integrates multi-garment texture cues into generated images and further enhances text-image consistency. Additionally, we introduce a Garment-Enhanced Texture Learning strategy to improve the fine-grained texture details of garments. Thanks to our well-craft design, AnyDressing can serve as a plug-in module to easily integrate with any community control extensions for diffusion models, improving the diversity and controllability of synthesized images. Extensive experiments show that AnyDressing achieves state-of-the-art results.

cs.CV

2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction

The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate artifacts and further enhance reconstruction quality. Extensive experiments on ScanNet and ScanNet++ datasets demonstrate that our method achieves state-of-the-art performance in indoor scene reconstruction.

cs.CV

Freehand Sketch Generation from Mechanical Components

Drawing freehand sketches of mechanical components on multimedia devices for AI-based engineering modeling has become a new trend. However, its development is being impeded because existing works cannot produce suitable sketches for data-driven research. These works either generate sketches lacking a freehand style or utilize generative models not originally designed for this task resulting in poor effectiveness. To address this issue, we design a two-stage generative framework mimicking the human sketching behavior pattern, called MSFormer, which is the first time to produce humanoid freehand sketches tailored for mechanical components. The first stage employs Open CASCADE technology to obtain multi-view contour sketches from mechanical components, filtering perturbing signals for the ensuing generation process. Meanwhile, we design a view selector to simulate viewpoint selection tasks during human sketching for picking out information-rich sketches. The second stage translates contour sketches into freehand sketches by a transformer-based generator. To retain essential modeling features as much as possible and rationalize stroke distribution, we introduce a novel edge-constraint stroke initialization. Furthermore, we utilize a CLIP vision encoder and a new loss function incorporating the Hausdorff distance to enhance the generalizability and robustness of the model. Extensive experiments demonstrate that our approach achieves state-of-the-art performance for generating freehand sketches in the mechanical domain. Project page: https://mcfreeskegen.github.io .

cs.CV