Searcharxiv⌕ Search

arXiv subjects

Zhihang Zhong

Publications and source records attributed to Zhihang Zhong.

At least 19 recordsLinked to original sources

GREP: Grounding Generated Room Evaluation in Principles

Recent LLM-centric advances can generate attractive furnished rooms by selecting and arranging assets. Yet evaluation remains limited to specific perspectives or predefined questions, failing to reflect overall scene quality. To address this pressing need, we introduce GREP. Its core is a focus shift from defining specific questions to establishing a three-tier evaluation philosophy: basic physical validity checks whether a scene obeys physical constraints; visual coherence concerns compatibility in object scale, style, and composition; and, at the highest level, human-use logic requires object arrangements to align with everyday human habits. Guided by these principles, an evaluation agent autonomously and adaptively identifies issues from scene context, gathers evidence, and produces scores and reports. This supports scene-specific issue discovery and reliable judgments. Experiments show that (1) GREP achieves 87% agreement with human majority preferences, substantially outperforming baseline evaluators. (2) GREP reports improve scene quality through refinement, whereas score-only and no-feedback baselines show slight declines. (3) GREP suggests that as planning ability improves, recent models such as GPT-5.6 Sol can move from relying on pipelines and harnesses to challenging their guidance and constraints, but still lack the ability to resolve the resulting conflicts. Stronger models are therefore expected not only to plan well, but also to adapt to external guidance and constraints more flexibly. Project page: https://han-808.github.io/GREP/

cs.CV↗

BEAKER: An Expert-Curated Benchmark for Embodied Brains in Self-Driving Chemical Laboratories

Self-Driving Chemical Laboratories (SDCLs) are moving chemical experimentation toward embodied automation, where machines must perceive laboratory scenes, reason about experimental states, and act under physical, procedural, and safety constraints. Although Multimodal Large Language Models (MLLMs) are increasingly considered as embodied brains for such systems, existing laboratory benchmarks mainly focus on safety, anomaly detection, or general scientific understanding, leaving their execution-oriented embodied capabilities underexplored. To fill this gap, we introduce BEAKER, a Benchmark for evaluating Embodied Actionability, Knowledge, Experimentation, and Reasoning in SDCLs. BEAKER contains 1,000 expert-curated question-answer samples across 11 image and video task types, covering key judgments required for chemical laboratory execution, including affordance grounding, trajectory planning, equipment, state, and safety recognition, apparatus setup, operation and step reasoning, and temporal procedure reasoning. All questions and annotations are manually created and reviewed by chemistry and embodied Artificial Intelligence (AI) experts, without AI-assisted generation or annotation. We evaluate 28 general-purpose, science-oriented, chemistry-specialized, and embodied MLLMs in an offline, single-turn setting. Results show that current models can follow coarse experimental procedures in videos, but still struggle to ground actions into operable regions and feasible trajectories, to recognize fine-grained laboratory apparatus, states, and safety norms, and to order steps in mid-length procedures. BEAKER thus reveals a clear gap between coarse procedural understanding and the precise, action-grounded perception required for laboratory execution, providing a diagnostic benchmark for future MLLMs in SDCLs.

cs.AI↗

FilmFlow: Agentic System for 3D Virtual Film Cinematography

Complex camera motion is central to visual storytelling, yet translating cinematographic intent into controllable, executable camera trajectories remains challenging. We introduce FilmFlow, an agentic framework that converts natural-language instructions or reference videos into explicit camera trajectories for dynamic 3D environments. To generate these trajectories, a Director agent constructs executable camera plans by composing high-level motions from concurrent atomic operations that jointly control translation, rotation, and framing. The Director is supported by three specialized agents: an Interpreter that extracts scene-grounded cinematographic intent, a Scout that selects initial viewpoints, and a Critic that evaluates rendered results and provides visual feedback for iterative plan refinement. We also introduce CinemaBench, comprising 150 Blender scenes from self-created and licensed sources, with five camera instructions per scene for 750 text-directed tasks and 60 reference videos associated with a subset of scenes. CinemaBench supports evaluation of both text-directed camera generation and video reference-directed camera generation. Across a diverse set of evaluated baselines, FilmFlow achieves the strongest benchmark performance and the highest user preference, demonstrating effective spatial reasoning, temporal coordination, and visual composition for executable 3D cinematography.

cs.CV↗

SpatialBrain: Spatial Intelligence Growing from Experience

Spatial reasoning requires more than access to geometric tools: a reasoner must decide when direct observation is sufficient and when to reconstruct, measure, or change reference frames. We present SpatialBrain, a framework that retains experience about these decisions while keeping its vision-language backbone fixed. The key distinction is between evidence about a scene and experience about how to reason with that evidence. 3DFusionMemory fuses current-scene observations into queryable spatial relations. A Spatial Skill Library provides reusable tool procedures, and Spatial Cognition associates task conditions with experience about when and how to use memory and skills. Completed trajectories are abstracted into process records and consolidated between task blocks, allowing later decisions to draw on earlier execution without transferring scene coordinates or reference answers. Across five spatial-reasoning benchmarks, SpatialBrain improves on direct answers from the same backbone on four and ties on the fifth. Component comparisons, experience-coverage curves, and traced resource decisions characterize how the framework accumulates and uses these resources.

cs.AI↗

Moment-Video: Diagnosing Temporal Fidelity of Video MLLMs on Momentary Visual Events

Video multimodal large language models (MLLMs) have made rapid progress in general and long-form video understanding, yet their ability to capture and use brief, answer-critical visual evidence remains underexplored. Momentary actions or state transitions may determine an answer while occupying only a small fraction of the video. Performance on broad video understanding tasks alone does not establish whether models can reliably identify and use this temporally localized evidence. We introduce Moment-Video, a benchmark for evaluating temporal fidelity through momentary visual event understanding. Questions are constructed around visually observable events or event sequences, requiring models to notice, count, describe, or reason about transient evidence. The benchmark contains 1,000 human-verified video-QA pairs across seven domains and 25 subcategories, covering four tasks: Temporal Occurrence, Temporal Counting, Action Description, and Temporal Reasoning. We evaluate 34 proprietary and open-source MLLMs. Under the main evaluation settings, the best-performing model, Seed-2.0-Pro, achieves 39.6% overall accuracy, while most open-source models remain below 25%. Diagnostic analyses show that denser frame sampling improves some models, but substantial errors persist even when sampled frames cover all annotated necessary event intervals in an audited subset. Performance also declines on longer videos, suggesting additional temporal-localization challenges. By exposing these limitations, Moment-Video provides a diagnostic benchmark to guide the evaluation and development of video MLLMs that more reliably understand brief, answer-critical visual events.

cs.CV↗

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominated by room-scale captures and costly LiDAR acquisition. Online real-estate platforms offer abundant panoramas of diverse multi-room homes, but sparse viewpoints and texture-poor regions make reconstruction severely under-constrained. We introduce Holi-Spatial 360, a generative reconstruction and data curation framework for converting these panoramas into annotated multi-room 3D environments. Because reconstruction quality bounds subsequent generation, our Correspondence-Guided Geometric Optimization converts feed-forward reconstruction priors into reliable cross-view constraints and builds a coherent 3D Gaussian Splatting representation as 3D spatial memory. Adapted single-image and video priors then restore appearance and complete continuous trajectories while preserving observed content. The reconstructed scenes support arbitrary RGB-D rendering and an automated curation pipeline that combines end-to-end 3D grounding with VLM-based verification. Holi360 contains over 1K multi-room 3DGS scenes, more than 100K instance annotations, and 2M spatial question-answer pairs. We also introduce the Holi360 benchmark to evaluate the spatial understanding of VLMs in real-world, multi-room indoor environments. Experiments demonstrate superior reconstruction and curation quality under sparse panoramic inputs, while fine-tuning VLMs on Holi360 substantially improves spatial reasoning capabilities.

cs.CV↗

DeSpatial: The devil of Agentic Spatial Reasoning Lies in 3D Itself

Spatial agents have access to reconstruction and segmentation tools, yet inconsistent predictions and fragmented object identities can prevent their outputs from becoming reliable 3D scene information. A simple oracle experiment exposes this perception bottleneck: replacing tool-predicted perception with ground-truth 3D bounding boxes raises an agent to nearly full score across five object-centric VSI-Bench tasks, while retaining the same reasoning tools. Motivated by this finding, we believe the devil of spatial reasoning lies in 3D itself, and introduce DeSpatial(Devil of Spatial), which explicitly decomposes spatial understanding into perception and reasoning. DeSpatial has a shared 3D perception tool to reconcile independent perception outputs into a unified, metric, gravity-aligned 3D scene. This perception tool has two core components: a) a joint segmentation--depth co-refinement module that consolidates masks of the same object and removes projection artifacts caused by inconsistent segmentation and depth within a single frame; b) a cross-view instance fusion module that consolidate voxel-overlapping instances but not allowed to merge same-frame instances. This fusion module additionally fuses spatially disjoint fragments caused by insufficient multi-view observations, by checking their 3D structure and source mask appearance. After receiving the complete and unified 3D scene information, the agent chooses reasoning or computational tools to solve the spatial problem. DeSpatial achieves leading performance on VSI-Bench, MindCube-Tiny, and ViewSpatial, with additional long-video results on VSI-SUPER, revealing the bottleneck of spatial understanding lies in a precise 3D perception itself.

cs.CV↗

CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations

Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requires lightweight acquisition and support for consistent state updates without repeated dense reconstruction. We therefore formulate a new setting for grounded urban world construction: generating large-scale, instance-level parameterized 3D cities from one low-altitude aerial RGB image per region and known camera parameters, while recovering metrically scaled buildings and explicit road geometry and connectivity. We introduce CityCode, an agent-operable representation that unifies metric geometry, urban topology, visual semantics, and 3D assets through persistent entity identities, with dependency-aware versioned execution for validated updates and historical restoration. We further develop Air2Code to construct this representation by combining visual structure extraction with adapted metric depth estimation. To address occlusion and incomplete coverage, recovered structure and observed appearance guide generative completion and subsequent structure-aware 3D generation for buildings and backgrounds. Experiments on CitySample-Aerial and UrbanScene3D demonstrate substantially more accurate metric structure recovery and superior visual fidelity to the target cities compared with the evaluated baselines. Across 50 task chains of 50 steps each, CityCode supports continued querying, editing, planning, and historical restoration over evolving city states. Together, CityCode and Air2Code turn sparse aerial observations into persistent, agent-operable urban worlds for long-horizon urban spatial intelligence.

cs.CV↗

V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments

While In-Context Learning (ICL) enables models to adapt from exemplars without parameter updates, multimodal ICL remains largely underexplored, particularly regarding video demonstrations in interactive environments. For multimodal agents, learning from videos presents unique challenges: they must translate in-context demonstrations into executable policies, ground these policies in novel visual states, and iteratively refine actions based on environmental feedback. We introduce V-ICAL, a novel benchmark designed to evaluate video-based ICL for multimodal agents. Comprising 342 interactive tasks across 37 environments, V-ICAL utilizes human-curated demonstration videos as task-specific behavioral exemplars, evaluating agents through sustained interaction from a target initialization. The benchmark seamlessly connects in-context knowledge induction with core agentic capabilities, including state grounding, temporal memory, planning, and adaptation in dynamic environments. Extensive evaluations across 19 state-of-the-art multimodal agents reveal significant limitations: the best-performing model, Seed-2.1-Pro, achieves a score of only 54.4/100, while other leading models (e.g., Gemini-3.1-Pro, GPT-5.6) fail to surpass 50, far below the human baseline of 83.6. Controlled comparisons further demonstrate that current agents struggle to reliably translate video exemplars into effective policies, failing to yield consistent performance gains. Ultimately, V-ICAL exposes a critical gap in the ICL capabilities of multimodal agents, underscoring an urgent need for future research.

cs.CV↗

Reasoning-Informed Visual Editing

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but still face challenges in visual editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To study this gap, we introduce RISEBench, the first benchmark for evaluating Reasoning-Informed viSual Editing (RISE), and extend it to RISEBench++, a more comprehensive and fine-grained benchmark for this emerging task. RISEBench++ extends the taxonomy into a hierarchical scheme spanning six reasoning dimensions: Temporal, Causal, Spatial, Logical, and Counterfactual Reasoning, together with Hybrid Reasoning integrating multiple reasoning types across multi-turn edits. These dimensions are further decomposed into 12 subcategories and 65 fine-grained task types. We expand input formats to include multi-image conditioning and scale the benchmark to 1000 human-annotated test cases, released in English and Chinese. We also improve our evaluation framework, assessing Instruction Reasoning, Appearance Consistency, and Visual Plausibility with human judges and an LMM-as-a-judge approach for more reliable and calibrated judgements. Beyond benchmarking, we introduce RISE-Agent, a training-free agentic framework integrating reasoning-driven planning, tool-augmented execution, and verifier-guided refinement, outperforming most strong existing approaches across diverse RISE tasks. We evaluate 58 visual editing approaches, including 34 open-source models, 19 closed-source models, and 5 agentic methods. The results reveal substantial challenges in reasoning-based visual editing, with even the strongest evaluated approach, GPT-Image-2.5 Sunburst, achieving only 56.6% accuracy. RISEBench++ highlights the limitations of contemporary editing models, provides insights, and indicates future directions for reasoning-aware visual editing.

cs.CV↗

GRADE: Benchmarking Discipline-Informed Reasoning in Image Editing

Unified multimodal models target joint understanding, reasoning, and generation, but current image editing benchmarks are largely confined to natural images and shallow commonsense reasoning, offering limited assessment of this capability under structured, domain-specific constraints. In this work, we introduce GRADE, the first benchmark to assess discipline-informed knowledge and reasoning in image editing. GRADE comprises 520 carefully curated samples across 10 academic domains, spanning from natural science to social science. To support rigorous evaluation, we propose a multi-dimensional evaluation protocol that jointly assesses Discipline Reasoning, Visual Consistency, and Logical Readability. Extensive experiments on 20 state-of-the-art open-source and closed-source models reveal substantial limitations in current models under implicit, knowledge-intensive editing settings, leading to large performance gaps. Beyond quantitative scores, we conduct rigorous analyses and ablations to expose model shortcomings and identify the constraints within disciplinary editing. Together, GRADE pinpoints key directions for the future development of unified multimodal models, advancing the research on discipline-informed image editing and reasoning. Our benchmark and evaluation code are publicly released.

cs.CV↗

Towards Vision-Language Geo-Foundation Model: A Survey

Vision-Language Foundation Models (VLFMs) have made remarkable progress on various multimodal tasks, such as image captioning, image-text retrieval, visual question answering, and visual grounding. However, most methods rely on training with general image datasets, and the lack of geospatial data leads to poor performance on earth observation. Numerous geospatial image-text pair datasets and VLFMs fine-tuned on them have been proposed recently. These new approaches aim to leverage large-scale, multimodal geospatial data to build versatile intelligent models with diverse geo-perceptive capabilities, which we refer to as Vision-Language Geo-Foundation Models (VLGFMs). This paper thoroughly reviews VLGFMs, summarizing and analyzing recent developments in the field. In particular, we introduce the background and motivation behind the rise of VLGFMs, highlighting their unique research significance. Then, we systematically summarize the core technologies employed in VLGFMs, including data construction, model architectures, and applications of various multimodal geospatial tasks. Finally, we conclude with insights, issues, and discussions regarding future research directions. To the best of our knowledge, this is the first comprehensive literature review of VLGFMs. We keep tracing related works at https://github.com/zytx121/Awesome-VLGFM.

cs.CV↗

DisciplineGen-1M: A Large-Scale Dataset for Multidisciplinary Visual Generation and Editing

Recent image generation and editing models can produce visually appealing natural images, yet they remain unreliable when the target image is a knowledge-intensive diagram whose correctness depends on disciplinary concepts, symbolic structure, and precise spatial relations. We introduce DisciplineGen-1M, a million-scale multidisciplinary dataset that supports text-to-image generation and image editing. It contains 1.2M samples spanning mathematics, physics, chemistry, biology, geography, computer science, economics, history, music, and sports. To construct the dataset, we design a scalable framework that combines structured rendering, OCR-based editing, specialized programmatic synthesis, and large-scale text-to-image filtering. These pipelines produce captions, editing instructions, structured annotations, and paired images with controllable semantic differences. Building on DisciplineGen-1M, we further introduce a discipline-informed reasoning-generation model for both text-to-image generation and image editing. Experiments on discipline-related benchmarks, GenExam and GRADE, show substantial improvements over open-source baselines, while evaluations on general reasoning-informed benchmarks, WISE and RISE, further indicate broader transfer. The results suggest that large-scale structured academic visual data is a key ingredient for moving image generation from aesthetic plausibility toward verifiable knowledge-grounded visual creation. We will publicly release our dataset, model, and source code of the data curation pipeline to ensure reproducibility and benefit future research.

cs.CV↗

Motion-Aware Animatable Gaussian Avatars Deblurring

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world scenarios due to variations in human motion speed and intensity. This paper introduces a novel method for directly reconstructing sharp 3D human Gaussian avatars from blurry videos. The proposed approach incorporates a 3D-aware, physics-based model of blur formation caused by human motion, together with a 3D human motion model designed to resolve ambiguities in motion-induced blur. This framework enables the joint optimization of the avatar representation and motion parameters from a coarse initialization. Comprehensive benchmarks are established using both a synthetic dataset and a real-world dataset captured with a 360-degree synchronous hybrid-exposure camera system. Extensive evaluations demonstrate the effectiveness of the model across diverse conditions. Codes Available: https://github.com/MyNiuuu/MAD-Avatar

cs.CV↗

DA-NBV: A Direction-Aware Next-Best-View Planner for Efficient 3D Reconstruction of Ships at Sea

Accurate 3D reconstruction of ships at sea is important for maritime supervision, damage assessment, and autonomous maritime operations. Although 3D reconstruction has advanced considerably, high-quality data acquisition still largely relies on manually designed trajectories or skilled operators, resulting in high costs and limited scalability. Next-best-view (NBV) planning automates this process by selecting subsequent viewpoints based on the current state. However, existing NBV policies mainly model spatial occupancy while overlooking directional observation history. This limitation is particularly problematic for ships: their complex superstructures and severe self-occlusions require observations from multiple viewpoints, and insufficient directional coverage often yields incomplete reconstructions. These challenges are further amplified at sea, where wave-induced heave, roll, and pitch continuously alter the ship's pose and surface visibility. Meanwhile, wind disturbances and limited onboard power impose stricter requirements on scanning efficiency. To address these challenges, we propose DA-NBV, a direction-aware NBV policy that augments the conventional occupancy state with directional observation statistics. We introduce a learnable Position Advantage Field (PAF) that uses directional information to guide viewpoint selection. The policy further adopts a locally constrained action space and a nonlinear coverage-shaping reward to improve scanning efficiency. We also develop the ship-oriented SeaShip-3D dataset and a configurable sea-state simulation environment. Experiments under varying heave, roll, and pitch conditions show that DA-NBV improves reconstruction completeness by approximately 3 percentage points and reduces Chamfer distance by 43% while achieving higher path efficiency.

cs.RO↗

AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models

Recent advances in video diffusion models have substantially enhanced character animation techniques. However, existing methods primarily depend on structural conditions, such as DWPose or SMPL-X, to animate character images, which limits their effectiveness in open-domain scenarios involving dynamic backgrounds or complex character-scene interactions. This study presents AniCrafter, a diffusion-based human-centric animation model designed to seamlessly integrate and animate a given character within open-domain dynamic backgrounds while adhering to specified human motion sequences. Built upon advanced Image-to-Video (I2V) diffusion architectures, the model introduces an innovative "avatar-background" conditioning mechanism that reformulates open-domain human-centric animation as a restoration problem, thereby achieving versatile, occlusion-aware animation results. Experimental evaluations demonstrate that the proposed approach outperforms current state-of-the-art methods and exhibits an exceptional capability in handling challenging scenarios. Codes and model are available at: https://github.com/MyNiuuu/AniCrafter

cs.CV↗

Toward Robust and 3D-Aware RGB-NIR Imaging in the Dark

Robust low-light imaging remains challenging for the community. Recent studies have explored fusing Near-Infrared (NIR) with noisy RGB to achieve improved enhancement, yet most methods depend on carefully curated training data pairs, with limited robustness under different scenarios. This paper offers a new perspective for RGB-NIR low-light imaging by incorporating 3D-aware neural modeling. Without using clean RGB supervision, a powerful model can be optimized to implicitly fuse extremely noisy RGB observations with NIR cues in 3D space, effectively recovering clean RGB images. The proposed model obviates the requirement for clean RGB data collection, generalizes across different noise levels. Extensive evaluations on synthetic and real data demonstrate its superiority. Codes available: https://github.com/MyNiuuu/3DarkFusion

cs.CV↗

Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation

Scientific ideas rarely start from a blank page. They inherit mechanisms, repair known limitations, and recombine pieces of earlier work, much like biological genomes. Current benchmarks still say little about whether AI systems can follow this inheritance structure. We present IdeaGene-Bench (IG-Bench), a benchmark for scientific lineage reasoning and lineage-grounded idea generation. IG-Bench is organized around the IdeaGene framework: each paper or proposal is represented as a set of minimal, typed, evidence-grounded Idea Genome objects, and a GenomeDiff aligns these objects to record inheritance, mutation, loss, external import, and novel insertion under six operational evolutionary dynamics. The benchmark contains 1,961 golden lineage traces, 1,085 curated Idea Genome objects, and 920 pairwise GenomeDiff records across 10 scientific domains. It supports two evaluations. IG-Exam (42 task types, 1,029 instances) tests closed-form lineage reasoning across Idea Genome abstraction, inheritance tracing, evolutionary reasoning, and lineage verification. IG-Arena evaluates generation with a lineage-conditioned Population-Evolution Score(PES), asking whether a proposal can be inserted as a coherent descendant of a given lineage population: it should inherit the right Idea Genome objects, vary meaningfully from nearby work, and offer selection value for future research. Experiments on 14 LLM-based scientists expose a compositional bottleneck. The strongest system reaches only 27.3% exact accuracy on lineage reasoning, and structured lineage context reshuffles system rankings rather than helping every participant uniformly.

cs.AI↗