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Zhihang Zhong

Publications and source records attributed to Zhihang Zhong.

53 records · Page 3Linked to original sources

SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic

Group Activity Understanding is predominantly studied as Group Activity Recognition (GAR) task. However, existing GAR benchmarks suffer from coarse-grained activity vocabularies and the only data form in single-view, which hinder the evaluation of state-of-the-art algorithms. To address these limitations, we introduce SGA-INTERACT, the first 3D skeleton-based benchmark for group activity understanding. It features complex activities inspired by basketball tactics, emphasizing rich spatial interactions and long-term dependencies. SGA-INTERACT introduces Temporal Group Activity Localization (TGAL) task, extending group activity understanding to untrimmed sequences, filling the gap left by GAR as a standalone task. In addition to the benchmark, we propose One2Many, a novel framework that employs a pretrained 3D skeleton backbone for unified individual feature extraction. This framework aligns with the feature extraction paradigm in RGB-based methods, enabling direct evaluation of RGB-based models on skeleton-based benchmarks. We conduct extensive evaluations on SGA-INTERACT using two skeleton-based methods, three RGB-based methods, and a proposed baseline within the One2Many framework. The general low performance of baselines highlights the benchmark's challenges, motivating advancements in group activity understanding.

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DIR: Retrieval-Augmented Image Captioning with Comprehensive Understanding

Image captioning models often suffer from performance degradation when applied to novel datasets, as they are typically trained on domain-specific data. To enhance generalization in out-of-domain scenarios, retrieval-augmented approaches have garnered increasing attention. However, current methods face two key challenges: (1) image features used for retrieval are often optimized based on ground-truth (GT) captions, which represent the image from a specific perspective and are influenced by annotator biases, and (2) they underutilize the full potential of retrieved text, typically relying on raw captions or parsed objects, which fail to capture the full semantic richness of the data. In this paper, we propose Dive Into Retrieval (DIR), a method designed to enhance both the image-to-text retrieval process and the utilization of retrieved text to achieve a more comprehensive understanding of the visual content. Our approach introduces two key innovations: (1) diffusion-guided retrieval enhancement, where a pretrained diffusion model guides image feature learning by reconstructing noisy images, allowing the model to capture more comprehensive and fine-grained visual information beyond standard annotated captions; and (2) a high-quality retrieval database, which provides comprehensive semantic information to enhance caption generation, especially in out-of-domain scenarios. Extensive experiments demonstrate that DIR not only maintains competitive in-domain performance but also significantly improves out-of-domain generalization, all without increasing inference costs.

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X as Supervision: Contending with Depth Ambiguity in Unsupervised Monocular 3D Pose Estimation

Recent unsupervised methods for monocular 3D pose estimation have endeavored to reduce dependence on limited annotated 3D data, but most are solely formulated in 2D space, overlooking the inherent depth ambiguity issue. Due to the information loss in 3D-to-2D projection, multiple potential depths may exist, yet only some of them are plausible in human structure. To tackle depth ambiguity, we propose a novel unsupervised framework featuring a multi-hypothesis detector and multiple tailored pretext tasks. The detector extracts multiple hypotheses from a heatmap within a local window, effectively managing the multi-solution problem. Furthermore, the pretext tasks harness 3D human priors from the SMPL model to regularize the solution space of pose estimation, aligning it with the empirical distribution of 3D human structures. This regularization is partially achieved through a GCN-based discriminator within the discriminative learning, and is further complemented with synthetic images through rendering, ensuring plausible estimations. Consequently, our approach demonstrates state-of-the-art unsupervised 3D pose estimation performance on various human datasets. Further evaluations on data scale-up and one animal dataset highlight its generalization capabilities. Code will be available at https://github.com/Charrrrrlie/X-as-Supervision.

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KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter

We introduce KFD-NeRF, a novel dynamic neural radiance field integrated with an efficient and high-quality motion reconstruction framework based on Kalman filtering. Our key idea is to model the dynamic radiance field as a dynamic system whose temporally varying states are estimated based on two sources of knowledge: observations and predictions. We introduce a novel plug-in Kalman filter guided deformation field that enables accurate deformation estimation from scene observations and predictions. We use a shallow Multi-Layer Perceptron (MLP) for observations and model the motion as locally linear to calculate predictions with motion equations. To further enhance the performance of the observation MLP, we introduce regularization in the canonical space to facilitate the network's ability to learn warping for different frames. Additionally, we employ an efficient tri-plane representation for encoding the canonical space, which has been experimentally demonstrated to converge quickly with high quality. This enables us to use a shallower observation MLP, consisting of just two layers in our implementation. We conduct experiments on synthetic and real data and compare with past dynamic NeRF methods. Our KFD-NeRF demonstrates similar or even superior rendering performance within comparable computational time and achieves state-of-the-art view synthesis performance with thorough training.

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Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence

Neural rendering techniques have significantly advanced 3D human body modeling. However, previous approaches often overlook dynamics induced by factors such as motion inertia, leading to challenges in scenarios like abrupt stops after rotation, where the pose remains static while the appearance changes. This limitation arises from reliance on a single pose as conditional input, resulting in ambiguity in mapping one pose to multiple appearances. In this study, we elucidate that variations in human appearance depend not only on the current frame's pose condition but also on past pose states. Therefore, we introduce Dyco, a novel method utilizing the delta pose sequence representation for non-rigid deformations and canonical space to effectively model temporal appearance variations. To prevent a decrease in the model's generalization ability to novel poses, we further propose low-dimensional global context to reduce unnecessary inter-body part dependencies and a quantization operation to mitigate overfitting of the delta pose sequence by the model. To validate the effectiveness of our approach, we collected a novel dataset named I3D-Human, with a focus on capturing temporal changes in clothing appearance under approximate poses. Through extensive experiments on both I3D-Human and existing datasets, our approach demonstrates superior qualitative and quantitative performance. In addition, our inertia-aware 3D human method can unprecedentedly simulate appearance changes caused by inertia at different velocities.

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Fooling Polarization-based Vision using Locally Controllable Polarizing Projection

Polarization is a fundamental property of light that encodes abundant information regarding surface shape, material, illumination and viewing geometry. The computer vision community has witnessed a blossom of polarization-based vision applications, such as reflection removal, shape-from-polarization, transparent object segmentation and color constancy, partially due to the emergence of single-chip mono/color polarization sensors that make polarization data acquisition easier than ever. However, is polarization-based vision vulnerable to adversarial attacks? If so, is that possible to realize these adversarial attacks in the physical world, without being perceived by human eyes? In this paper, we warn the community of the vulnerability of polarization-based vision, which can be more serious than RGB-based vision. By adapting a commercial LCD projector, we achieve locally controllable polarizing projection, which is successfully utilized to fool state-of-the-art polarization-based vision algorithms for glass segmentation and color constancy. Compared with existing physical attacks on RGB-based vision, which always suffer from the trade-off between attack efficacy and eye conceivability, the adversarial attackers based on polarizing projection are contact-free and visually imperceptible, since naked human eyes can rarely perceive the difference of viciously manipulated polarizing light and ordinary illumination. This poses unprecedented risks on polarization-based vision, both in the monochromatic and trichromatic domain, for which due attentions should be paid and counter measures be considered.

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DiffBody: Human Body Restoration by Imagining with Generative Diffusion Prior

Human body restoration plays a vital role in various applications related to the human body. Despite recent advances in general image restoration using generative models, their performance in human body restoration remains mediocre, often resulting in foreground and background blending, over-smoothing surface textures, missing accessories, and distorted limbs. Addressing these challenges, we propose a novel approach by constructing a human body-aware diffusion model that leverages domain-specific knowledge to enhance performance. Specifically, we employ a pretrained body attention module to guide the diffusion model's focus on the foreground, addressing issues caused by blending between the subject and background. We also demonstrate the value of revisiting the language modality of the diffusion model in restoration tasks by seamlessly incorporating text prompt to improve the quality of surface texture and additional clothing and accessories details. Additionally, we introduce a diffusion sampler tailored for fine-grained human body parts, utilizing local semantic information to rectify limb distortions. Lastly, we collect a comprehensive dataset for benchmarking and advancing the field of human body restoration. Extensive experimental validation showcases the superiority of our approach, both quantitatively and qualitatively, over existing methods.

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Visibility Constrained Wide-band Illumination Spectrum Design for Seeing-in-the-Dark

Seeing-in-the-dark is one of the most important and challenging computer vision tasks due to its wide applications and extreme complexities of in-the-wild scenarios. Existing arts can be mainly divided into two threads: 1) RGB-dependent methods restore information using degraded RGB inputs only (\eg, low-light enhancement), 2) RGB-independent methods translate images captured under auxiliary near-infrared (NIR) illuminants into RGB domain (\eg, NIR2RGB translation). The latter is very attractive since it works in complete darkness and the illuminants are visually friendly to naked eyes, but tends to be unstable due to its intrinsic ambiguities. In this paper, we try to robustify NIR2RGB translation by designing the optimal spectrum of auxiliary illumination in the wide-band VIS-NIR range, while keeping visual friendliness. Our core idea is to quantify the visibility constraint implied by the human vision system and incorporate it into the design pipeline. By modeling the formation process of images in the VIS-NIR range, the optimal multiplexing of a wide range of LEDs is automatically designed in a fully differentiable manner, within the feasible region defined by the visibility constraint. We also collect a substantially expanded VIS-NIR hyperspectral image dataset for experiments by using a customized 50-band filter wheel. Experimental results show that the task can be significantly improved by using the optimized wide-band illumination than using NIR only. Codes Available: https://github.com/MyNiuuu/VCSD.

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Blur Interpolation Transformer for Real-World Motion from Blur

This paper studies the challenging problem of recovering motion from blur, also known as joint deblurring and interpolation or blur temporal super-resolution. The challenges are twofold: 1) the current methods still leave considerable room for improvement in terms of visual quality even on the synthetic dataset, and 2) poor generalization to real-world data. To this end, we propose a blur interpolation transformer (BiT) to effectively unravel the underlying temporal correlation encoded in blur. Based on multi-scale residual Swin transformer blocks, we introduce dual-end temporal supervision and temporally symmetric ensembling strategies to generate effective features for time-varying motion rendering. In addition, we design a hybrid camera system to collect the first real-world dataset of one-to-many blur-sharp video pairs. Experimental results show that BiT has a significant gain over the state-of-the-art methods on the public dataset Adobe240. Besides, the proposed real-world dataset effectively helps the model generalize well to real blurry scenarios. Code and data are available at https://github.com/zzh-tech/BiT.

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ClipCrop: Conditioned Cropping Driven by Vision-Language Model

Image cropping has progressed tremendously under the data-driven paradigm. However, current approaches do not account for the intentions of the user, which is an issue especially when the composition of the input image is complex. Moreover, labeling of cropping data is costly and hence the amount of data is limited, leading to poor generalization performance of current algorithms in the wild. In this work, we take advantage of vision-language models as a foundation for creating robust and user-intentional cropping algorithms. By adapting a transformer decoder with a pre-trained CLIP-based detection model, OWL-ViT, we develop a method to perform cropping with a text or image query that reflects the user's intention as guidance. In addition, our pipeline design allows the model to learn text-conditioned aesthetic cropping with a small cropping dataset, while inheriting the open-vocabulary ability acquired from millions of text-image pairs. We validate our model through extensive experiments on existing datasets as well as a new cropping test set we compiled that is characterized by content ambiguity.

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Real-world Video Deblurring: A Benchmark Dataset and An Efficient Recurrent Neural Network

Real-world video deblurring in real time still remains a challenging task due to the complexity of spatially and temporally varying blur itself and the requirement of low computational cost. To improve the network efficiency, we adopt residual dense blocks into RNN cells, so as to efficiently extract the spatial features of the current frame. Furthermore, a global spatio-temporal attention module is proposed to fuse the effective hierarchical features from past and future frames to help better deblur the current frame. Another issue that needs to be addressed urgently is the lack of a real-world benchmark dataset. Thus, we contribute a novel dataset (BSD) to the community, by collecting paired blurry/sharp video clips using a co-axis beam splitter acquisition system. Experimental results show that the proposed method (ESTRNN) can achieve better deblurring performance both quantitatively and qualitatively with less computational cost against state-of-the-art video deblurring methods. In addition, cross-validation experiments between datasets illustrate the high generality of BSD over the synthetic datasets. The code and dataset are released at https://github.com/zzh-tech/ESTRNN.

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Towards Real-World Video Deblurring by Exploring Blur Formation Process

This paper aims at exploring how to synthesize close-to-real blurs that existing video deblurring models trained on them can generalize well to real-world blurry videos. In recent years, deep learning-based approaches have achieved promising success on video deblurring task. However, the models trained on existing synthetic datasets still suffer from generalization problems over real-world blurry scenarios with undesired artifacts. The factors accounting for the failure remain unknown. Therefore, we revisit the classical blur synthesis pipeline and figure out the possible reasons, including shooting parameters, blur formation space, and image signal processor~(ISP). To analyze the effects of these potential factors, we first collect an ultra-high frame-rate (940 FPS) RAW video dataset as the data basis to synthesize various kinds of blurs. Then we propose a novel realistic blur synthesis pipeline termed as RAW-Blur by leveraging blur formation cues. Through numerous experiments, we demonstrate that synthesizing blurs in the RAW space and adopting the same ISP as the real-world testing data can effectively eliminate the negative effects of synthetic data. Furthermore, the shooting parameters of the synthesized blurry video, e.g., exposure time and frame-rate play significant roles in improving the performance of deblurring models. Impressively, the models trained on the blurry data synthesized by the proposed RAW-Blur pipeline can obtain more than 5dB PSNR gain against those trained on the existing synthetic blur datasets. We believe the novel realistic synthesis pipeline and the corresponding RAW video dataset can help the community to easily construct customized blur datasets to improve real-world video deblurring performance largely, instead of laboriously collecting real data pairs.

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Efficient Video Deblurring Guided by Motion Magnitude

Video deblurring is a highly under-constrained problem due to the spatially and temporally varying blur. An intuitive approach for video deblurring includes two steps: a) detecting the blurry region in the current frame; b) utilizing the information from clear regions in adjacent frames for current frame deblurring. To realize this process, our idea is to detect the pixel-wise blur level of each frame and combine it with video deblurring. To this end, we propose a novel framework that utilizes the motion magnitude prior (MMP) as guidance for efficient deep video deblurring. Specifically, as the pixel movement along its trajectory during the exposure time is positively correlated to the level of motion blur, we first use the average magnitude of optical flow from the high-frequency sharp frames to generate the synthetic blurry frames and their corresponding pixel-wise motion magnitude maps. We then build a dataset including the blurry frame and MMP pairs. The MMP is then learned by a compact CNN by regression. The MMP consists of both spatial and temporal blur level information, which can be further integrated into an efficient recurrent neural network (RNN) for video deblurring. We conduct intensive experiments to validate the effectiveness of the proposed methods on the public datasets.

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Bringing Rolling Shutter Images Alive with Dual Reversed Distortion

Rolling shutter (RS) distortion can be interpreted as the result of picking a row of pixels from instant global shutter (GS) frames over time during the exposure of the RS camera. This means that the information of each instant GS frame is partially, yet sequentially, embedded into the row-dependent distortion. Inspired by this fact, we address the challenging task of reversing this process, i.e., extracting undistorted GS frames from images suffering from RS distortion. However, since RS distortion is coupled with other factors such as readout settings and the relative velocity of scene elements to the camera, models that only exploit the geometric correlation between temporally adjacent images suffer from poor generality in processing data with different readout settings and dynamic scenes with both camera motion and object motion. In this paper, instead of two consecutive frames, we propose to exploit a pair of images captured by dual RS cameras with reversed RS directions for this highly challenging task. Grounded on the symmetric and complementary nature of dual reversed distortion, we develop a novel end-to-end model, IFED, to generate dual optical flow sequence through iterative learning of the velocity field during the RS time. Extensive experimental results demonstrate that IFED is superior to naive cascade schemes, as well as the state-of-the-art which utilizes adjacent RS images. Most importantly, although it is trained on a synthetic dataset, IFED is shown to be effective at retrieving GS frame sequences from real-world RS distorted images of dynamic scenes. Code is available at https://github.com/zzh-tech/Dual-Reversed-RS.

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Animation from Blur: Multi-modal Blur Decomposition with Motion Guidance

We study the challenging problem of recovering detailed motion from a single motion-blurred image. Existing solutions to this problem estimate a single image sequence without considering the motion ambiguity for each region. Therefore, the results tend to converge to the mean of the multi-modal possibilities. In this paper, we explicitly account for such motion ambiguity, allowing us to generate multiple plausible solutions all in sharp detail. The key idea is to introduce a motion guidance representation, which is a compact quantization of 2D optical flow with only four discrete motion directions. Conditioned on the motion guidance, the blur decomposition is led to a specific, unambiguous solution by using a novel two-stage decomposition network. We propose a unified framework for blur decomposition, which supports various interfaces for generating our motion guidance, including human input, motion information from adjacent video frames, and learning from a video dataset. Extensive experiments on synthesized datasets and real-world data show that the proposed framework is qualitatively and quantitatively superior to previous methods, and also offers the merit of producing physically plausible and diverse solutions. Code is available at https://github.com/zzh-tech/Animation-from-Blur.

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Learning Adaptive Warping for Real-World Rolling Shutter Correction

This paper proposes the first real-world rolling shutter (RS) correction dataset, BS-RSC, and a corresponding model to correct the RS frames in a distorted video. Mobile devices in the consumer market with CMOS-based sensors for video capture often result in rolling shutter effects when relative movements occur during the video acquisition process, calling for RS effect removal techniques. However, current state-of-the-art RS correction methods often fail to remove RS effects in real scenarios since the motions are various and hard to model. To address this issue, we propose a real-world RS correction dataset BS-RSC. Real distorted videos with corresponding ground truth are recorded simultaneously via a well-designed beam-splitter-based acquisition system. BS-RSC contains various motions of both camera and objects in dynamic scenes. Further, an RS correction model with adaptive warping is proposed. Our model can warp the learned RS features into global shutter counterparts adaptively with predicted multiple displacement fields. These warped features are aggregated and then reconstructed into high-quality global shutter frames in a coarse-to-fine strategy. Experimental results demonstrate the effectiveness of the proposed method, and our dataset can improve the model's ability to remove the RS effects in the real world.

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Towards Rolling Shutter Correction and Deblurring in Dynamic Scenes

Joint rolling shutter correction and deblurring (RSCD) techniques are critical for the prevalent CMOS cameras. However, current approaches are still based on conventional energy optimization and are developed for static scenes. To enable learning-based approaches to address real-world RSCD problem, we contribute the first dataset, BS-RSCD, which includes both ego-motion and object-motion in dynamic scenes. Real distorted and blurry videos with corresponding ground truth are recorded simultaneously via a beam-splitter-based acquisition system. Since direct application of existing individual rolling shutter correction (RSC) or global shutter deblurring (GSD) methods on RSCD leads to undesirable results due to inherent flaws in the network architecture, we further present the first learning-based model (JCD) for RSCD. The key idea is that we adopt bi-directional warping streams for displacement compensation, while also preserving the non-warped deblurring stream for details restoration. The experimental results demonstrate that JCD achieves state-of-the-art performance on the realistic RSCD dataset (BS-RSCD) and the synthetic RSC dataset (Fastec-RS). The dataset and code are available at https://github.com/zzh-tech/RSCD.

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