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Zhihao Li

Publications and source records attributed to Zhihao Li.

At least 55 records · Page 3Linked to original sources

Efficient Redundancy Reduction for Open-Vocabulary Semantic Segmentation

Open-vocabulary semantic segmentation (OVSS) is an open-world task that aims to assign each pixel within an image to a specific class defined by arbitrary text descriptions. While large-scale vision-language models have shown remarkable open-vocabulary capabilities, their image-level pretraining limits effectiveness on pixel-wise dense prediction tasks like OVSS. Recent cost-based methods narrow this granularity gap by constructing pixel-text cost maps and refining them via cost aggregation mechanisms. Despite achieving promising performance, these approaches suffer from high computational costs and long inference latency. In this paper, we identify two major sources of redundancy in the cost-based OVSS framework: redundant information introduced during cost maps construction and inefficient sequence modeling in cost aggregation. To address these issues, we propose ERR-Seg, an efficient architecture that incorporates Redundancy-Reduced Hierarchical Cost maps (RRHC) and Redundancy-Reduced Cost Aggregation (RRCA). Specifically, RRHC reduces redundant class channels by customizing a compact class vocabulary for each image and integrates hierarchical cost maps to enrich semantic representation. RRCA alleviates computational burden by performing both spatial-level and class-level sequence reduction before aggregation. Overall, ERR-Seg results in a lightweight structure for OVSS, characterized by substantial memory and computational savings without compromising accuracy. Compared to previous state-of-the-art methods on the ADE20K-847 benchmark, ERR-Seg improves performance by $5.6\%$ while achieving a 3.1$\times$ speedup.

cs.CV↗

M2NO: An Efficient Multi-Resolution Operator Framework for Dynamic Multi-Scale PDE Solvers

Solving high-dimensional partial differential equations (PDEs) efficiently requires handling multi-scale features across varying resolutions. To address this challenge, we present the Multiwavelet-based Multigrid Neural Operator (M2NO), a deep learning framework that integrates a multigrid structure with predefined multiwavelet spaces. M2NO leverages multi-resolution analysis to selectively transfer low-frequency error components to coarser grids while preserving high-frequency details at finer levels. This design enhances both accuracy and computational efficiency without introducing additional complexity. Moreover, M2NO serves as an effective preconditioner for iterative solvers, further accelerating convergence in large-scale PDE simulations. Through extensive evaluations on diverse PDE benchmarks, including high-resolution, super-resolution tasks, and preconditioning settings, M2NO consistently outperforms existing models. Its ability to efficiently capture fine-scale variations and large-scale structures makes it a robust and versatile solution for complex PDE simulations. Our code and datasets are available on https://github.com/lizhihao2022/M2NO.

cs.LG↗

Generalizable Collaborative Search-and-Capture in Cluttered Environments via Path-Guided MAPPO and Directional Frontier Allocation

Collaborative pursuit-evasion in cluttered environments presents significant challenges due to sparse rewards and constrained Fields of View (FOV). Standard Multi-Agent Reinforcement Learning (MARL) often suffers from inefficient exploration and fails to scale to large scenarios. We propose PGF-MAPPO (Path-Guided Frontier MAPPO), a hierarchical framework bridging topological planning with reactive control. To resolve local minima and sparse rewards, we integrate an A*-based potential field for dense reward shaping. Furthermore, we introduce Directional Frontier Allocation, combining Farthest Point Sampling (FPS) with geometric angle suppression to enforce spatial dispersion and accelerate coverage. The architecture employs a parameter-shared decentralized critic, maintaining O(1) model complexity suitable for robotic swarms. Experiments demonstrate that PGF-MAPPO achieves superior capture efficiency against faster evaders. Policies trained on 10x10 maps exhibit robust zero-shot generalization to unseen 20x20 environments, significantly outperforming rule-based and learning-based baselines.

cs.RO↗

OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.

cs.GR↗

Deep learning-based computational method for soft matter dynamics: Deep Onsager-Machlup method

A deep learning-based computational method is proposed for soft matter dynamics -- the deep Onsager-Machlup method (DOMM). It combines the brute forces of deep neural networks (DNNs) with the fundamental physics principle -- Onsager-Machlup variational principle (OMVP). In the DOMM, the trial solution to the dynamics is constructed by DNNs that allow us to explore a rich and complex set of admissible functions. It outperforms the Ritz-type variational method where one has to impose carefully-chosen trial functions. This capability endows the DOMM with the potential to solve rather complex problems in soft matter dynamics that involve multiple physics with multiple slow variables, multiple scales, and multiple dissipative processes. Actually, the DOMM can be regarded as an extension of the deep Ritz method (DRM) developed by E and Yu that uses DNNs to solve static problems in physics. In this work, as the first step, we focus on the validation of the DOMM as a useful computational method by using it to solve several typical soft matter dynamic problems: particle diffusion in dilute solutions, and two-phase dynamics with and without hydrodynamics. The predicted results agree very well with the analytical solution or numerical solution from traditional computational methods. These results show the accuracy and convergence of DOMM and justify it as an alternative computational method for solving soft matter dynamics.

cond-mat.soft↗

RealisticDreamer: Guidance Score Distillation for Few-shot Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently gained great attention in the 3D scene representation for its high-quality real-time rendering capabilities. However, when the input comprises sparse training views, 3DGS is prone to overfitting, primarily due to the lack of intermediate-view supervision. Inspired by the recent success of Video Diffusion Models (VDM), we propose a framework called Guidance Score Distillation (GSD) to extract the rich multi-view consistency priors from pretrained VDMs. Building on the insights from Score Distillation Sampling (SDS), GSD supervises rendered images from multiple neighboring views, guiding the Gaussian splatting representation towards the generative direction of VDM. However, the generative direction often involves object motion and random camera trajectories, making it challenging for direct supervision in the optimization process. To address this problem, we introduce an unified guidance form to correct the noise prediction result of VDM. Specifically, we incorporate both a depth warp guidance based on real depth maps and a guidance based on semantic image features, ensuring that the score update direction from VDM aligns with the correct camera pose and accurate geometry. Experimental results show that our method outperforms existing approaches across multiple datasets.

cs.CV↗

ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes

Gaussian Splatting (GS) enables immersive rendering, but realistic 3D object-scene composition remains challenging. Baked appearance and shadow information in GS radiance fields cause inconsistencies when combining objects and scenes. Addressing this requires relightable object reconstruction and scene lighting estimation. For relightable object reconstruction, existing Gaussian-based inverse rendering methods often rely on ray tracing, leading to low efficiency. We introduce Surface Octahedral Probes (SOPs), which store lighting and occlusion information and allow efficient 3D querying via interpolation, avoiding expensive ray tracing. SOPs provide at least a 2x speedup in reconstruction and enable real-time shadow computation in Gaussian scenes. For lighting estimation, existing Gaussian-based inverse rendering methods struggle to model intricate light transport and often fail in complex scenes, while learning-based methods predict lighting from a single image and are viewpoint-sensitive. We observe that 3D object-scene composition primarily concerns the object's appearance and nearby shadows. Thus, we simplify the challenging task of full scene lighting estimation by focusing on the environment lighting at the object's placement. Specifically, we capture a 360 degrees reconstructed radiance field of the scene at the location and fine-tune a diffusion model to complete the lighting. Building on these advances, we propose ComGS, a novel 3D object-scene composition framework. Our method achieves high-quality, real-time rendering at around 28 FPS, produces visually harmonious results with vivid shadows, and requires only 36 seconds for editing. Code and dataset are available at https://nju-3dv.github.io/projects/ComGS/.

cs.CV↗

JSProtect: A Scalable Obfuscation Framework for Mini-Games in WeChat

The WeChat mini-game ecosystem faces rampant intellectual property theft to other platforms via secondary development, yet existing JavaScript obfuscation tools are ill-equipped for large-scale applications, suffering from prohibitive processing times, severe runtime performance degradation, and unsustainable code size inflation. This paper introduces JSProtect, a high-throughput parallelized obfuscation framework designed to overcome these fundamental limitations. At the core of our framework is the Parallel-Aware Scope Analysis (PASA) algorithm, which enables two key optimizations: independent code partitioning for multi-core processing and independent namespace management that aggressively reuses short identifiers to combat code bloat. Our evaluation demonstrates that JSProtectprocesses 20MB codebases in minutes, maintaining 100\% semantic equivalence while controlling code size inflation to as low as 20\% compared to over 1,000\% with baseline tools. Furthermore, it preserves near-native runtime performance and provides superior security effectiveness against both static analysis tools and large language models. This work presents a new paradigm for industrial-scale JavaScript protection that effectively balances robust security with high performance and scalability.

cs.SE↗

Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the appearance artifacts in sparse-view 3DGS and uncovers a core limitation of current approaches: the optimized Gaussians are overly-entangled with one another to aggressively fit the training views, which leads to a neglect of the real appearance distribution of the underlying scene and results in appearance artifacts in novel views. The analysis is based on a proposed metric, termed Co-Adaptation Score (CA), which quantifies the entanglement among Gaussians, i.e., co-adaptation, by computing the pixel-wise variance across multiple renderings of the same viewpoint, with different random subsets of Gaussians. The analysis reveals that the degree of co-adaptation is naturally alleviated as the number of training views increases. Based on the analysis, we propose two lightweight strategies to explicitly mitigate the co-adaptation in sparse-view 3DGS: (1) random gaussian dropout; (2) multiplicative noise injection to the opacity. Both strategies are designed to be plug-and-play, and their effectiveness is validated across various methods and benchmarks. We hope that our insights into the co-adaptation effect will inspire the community to achieve a more comprehensive understanding of sparse-view 3DGS.

cs.CV↗

Hyperbolic Graph Neural Networks: A Review of Methods and Applications

Graph representation learning in Euclidean space, despite its widespread adoption and proven utility in many domains, often struggles to effectively capture the inherent hierarchical and complex relational structures prevalent in real-world data, particularly for datasets exhibiting a highly non-Euclidean latent anatomy or power-law distributions. Hyperbolic geometry, with its constant negative curvature and exponential growth property, naturally accommodates such structures, offering a promising alternative for learning rich graph representations. This survey paper provides a comprehensive review of the rapidly evolving field of Hyperbolic Graph Learning (HGL). We systematically categorize and analyze existing methods broadly dividing them into (1) hyperbolic graph embedding-based techniques, (2) graph neural network-based hyperbolic models, and (3) emerging paradigms. Beyond methodologies, we extensively discuss diverse applications of HGL across multiple domains, including recommender systems, knowledge graphs, bioinformatics, and other relevant scenarios, demonstrating the broad applicability and effectiveness of hyperbolic geometry in real-world graph learning tasks. Most importantly, we identify several key challenges that serve as directions for advancing HGL, including handling complex data structures, developing geometry-aware learning objectives, ensuring trustworthy and scalable implementations, and integrating with foundation models, e.g., large language models. We highlight promising research opportunities in this exciting interdisciplinary area. A comprehensive repository can be found at https://github.com/digailab/awesome-hyperbolic-graph-learning.

cs.LG↗

Physics-informed deep operator network for traffic state estimation

Traffic state estimation (TSE) fundamentally involves solving high-dimensional spatiotemporal partial differential equations (PDEs) governing traffic flow dynamics from limited, noisy measurements. While Physics-Informed Neural Networks (PINNs) enforce PDE constraints point-wise, this paper adopts a physics-informed deep operator network (PI-DeepONet) framework that reformulates TSE as an operator learning problem. Our approach trains a parameterized neural operator that maps sparse input data to the full spatiotemporal traffic state field, governed by the traffic flow conservation law. Crucially, unlike PINNs that enforce PDE constraints point-wise, PI-DeepONet integrates traffic flow conservation model and the fundamental diagram directly into the operator learning process, ensuring physical consistency while capturing congestion propagation, spatial correlations, and temporal evolution. Experiments on the NGSIM dataset demonstrate superior performance over state-of-the-art baselines. Further analysis reveals insights into optimal function generation strategies and branch network complexity. Additionally, the impact of input function generation methods and the number of functions on model performance is explored, highlighting the robustness and efficacy of proposed framework.

cs.LG↗

CryptoScope: Utilizing Large Language Models for Automated Cryptographic Logic Vulnerability Detection

Cryptographic algorithms are fundamental to modern security, yet their implementations frequently harbor subtle logic flaws that are hard to detect. We introduce CryptoScope, a novel framework for automated cryptographic vulnerability detection powered by Large Language Models (LLMs). CryptoScope combines Chain-of-Thought (CoT) prompting with Retrieval-Augmented Generation (RAG), guided by a curated cryptographic knowledge base containing over 12,000 entries. We evaluate CryptoScope on LLM-CLVA, a benchmark of 92 cases primarily derived from real-world CVE vulnerabilities, complemented by cryptographic challenges from major Capture The Flag (CTF) competitions and synthetic examples across 11 programming languages. CryptoScope consistently improves performance over strong LLM baselines, boosting DeepSeek-V3 by 11.62%, GPT-4o-mini by 20.28%, and GLM-4-Flash by 28.69%. Additionally, it identifies 9 previously undisclosed flaws in widely used open-source cryptographic projects.

cs.CR↗

$d+1$ Measurement Bases are Sufficient for Determining $d$-Dimensional Quantum States: Theory and Experiment

A long-standing problem in quantum physics is to determine the minimal number of measurement bases required for the complete characterization of unknown quantum states, a question of particular relevance to high-dimensional quantum information processing. Here, we propose a quantum state tomography scheme that requires only $d+1$ projective measurement bases to fully reconstruct an arbitrary $d$-dimensional quantum state. As a proof-of-principle, we experimentally verified this scheme on a silicon photonic chip by reconstructing quantum states for $d=6$, in which a complete set of mutually unbiased bases does not exist. This approach offers new perspectives for quantum state characterization and measurement design, and holds promise for future applications in quantum information processing.

quant-ph↗

Simulation Method of Microscale Fluid-Structure Interactions: Diffuse-Resistance-Domain Approach

Direct numerical simulations (DNS) of microscale fluid-structure interactions (mFSI) in multicomponent multiphase flows pose many challenges, including the thermodynamic consistency of multiphysics couplings, tracking of moving interfaces, dynamics of moving triple-phase contact lines, and the coupling of multiphase hydrodynamics with phase transition dynamics. We propose and validate a generic DNS approach: Diffuse-Resistance-Domain (DRD) approach. It overcomes the above challenges by employing Onsager's variational principle (OVP) to formulate dynamic models and combining traditional diffuse-interface models for fluid-fluid interfacial dynamics with a novel implementation of complex fluid-solid interfacial conditions via smooth interpolations of dynamic-resistance coefficients across interfaces. After careful validation by numerous benchmark simulations, we simulated several cutting-edge, challenging mFSI problems across diverse fields. This generic DNS approach offers a promising tool for elucidating physical mechanisms, manipulating microscale fluid dynamics, and optimizing engineering processes across diverse fields.

physics.flu-dyn↗

JSidentify-V2: Leveraging Dynamic Memory Fingerprinting for Mini-Game Plagiarism Detection

The explosive growth of mini-game platforms has led to widespread code plagiarism, where malicious users access popular games' source code and republish them with modifications. While existing static analysis tools can detect simple obfuscation techniques like variable renaming and dead code injection, they fail against sophisticated deep obfuscation methods such as encrypted code with local or cloud-based decryption keys that completely destroy code structure and render traditional Abstract Syntax Tree analysis ineffective. To address these challenges, we present JSidentify-V2, a novel dynamic analysis framework that detects mini-game plagiarism by capturing memory invariants during program execution. Our key insight is that while obfuscation can severely distort static code characteristics, runtime memory behavior patterns remain relatively stable. JSidentify-V2 employs a four-stage pipeline: (1) static pre-analysis and instrumentation to identify potential memory invariants, (2) adaptive hot object slicing to maximize execution coverage of critical code segments, (3) Memory Dependency Graph construction to represent behavioral fingerprints resilient to obfuscation, and (4) graph-based similarity analysis for plagiarism detection. We evaluate JSidentify-V2 against eight obfuscation methods on a comprehensive dataset of 1,200 mini-games ...

cs.CR↗

Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention

Recent advances in sparse voxel representations have significantly improved the quality of 3D content generation, enabling high-resolution modeling with fine-grained geometry. However, existing frameworks suffer from severe computational inefficiencies due to the quadratic complexity of attention mechanisms in their two-stage diffusion pipelines. In this work, we propose Ultra3D, an efficient 3D generation framework that significantly accelerates sparse voxel modeling without compromising quality. Our method leverages the compact VecSet representation to efficiently generate a coarse object layout in the first stage, reducing token count and accelerating voxel coordinate prediction. To refine per-voxel latent features in the second stage, we introduce Part Attention, a geometry-aware localized attention mechanism that restricts attention computation within semantically consistent part regions. This design preserves structural continuity while avoiding unnecessary global attention, achieving up to 6.7x speed-up in latent generation. To support this mechanism, we construct a scalable part annotation pipeline that converts raw meshes into part-labeled sparse voxels. Extensive experiments demonstrate that Ultra3D supports high-resolution 3D generation at 1024 resolution and achieves state-of-the-art performance in both visual fidelity and user preference.

cs.CV↗

MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes

Controllable generative models for images and videos have seen significant success, yet 3D scene generation, especially in unbounded scenarios like autonomous driving, remains underdeveloped. Existing methods lack flexible controllability and often rely on dense view data collection in controlled environments, limiting their generalizability across common datasets (e.g., nuScenes). In this paper, we introduce MagicDrive3D, a novel framework for controllable 3D street scene generation that combines video-based view synthesis with 3D representation (3DGS) generation. It supports multi-condition control, including road maps, 3D objects, and text descriptions. Unlike previous approaches that require 3D representation before training, MagicDrive3D first trains a multi-view video generation model to synthesize diverse street views. This method utilizes routinely collected autonomous driving data, reducing data acquisition challenges and enriching 3D scene generation. In the 3DGS generation step, we introduce Fault-Tolerant Gaussian Splatting to address minor errors and use monocular depth for better initialization, alongside appearance modeling to manage exposure discrepancies across viewpoints. Experiments show that MagicDrive3D generates diverse, high-quality 3D driving scenes, supports any-view rendering, and enhances downstream tasks like BEV segmentation, demonstrating its potential for autonomous driving simulation and beyond.

cs.CV↗

We Urgently Need Privilege Management in MCP: A Measurement of API Usage in MCP Ecosystems

The Model Context Protocol (MCP) has emerged as a widely adopted mechanism for connecting large language models to external tools and resources. While MCP promises seamless extensibility and rich integrations, it also introduces a substantially expanded attack surface: any plugin can inherit broad system privileges with minimal isolation or oversight. In this work, we conduct the first large-scale empirical analysis of MCP security risks. We develop an automated static analysis framework and systematically examine 2,562 real-world MCP applications spanning 23 functional categories. Our measurements reveal that network and system resource APIs dominate usage patterns, affecting 1,438 and 1,237 servers respectively, while file and memory resources are less frequent but still significant. We find that Developer Tools and API Development plugins are the most API-intensive, and that less popular plugins often contain disproportionately high-risk operations. Through concrete case studies, we demonstrate how insufficient privilege separation enables privilege escalation, misinformation propagation, and data tampering. Based on these findings, we propose a detailed taxonomy of MCP resource access, quantify security-relevant API usage, and identify open challenges for building safer MCP ecosystems, including dynamic permission models and automated trust assessment.

cs.CR↗