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Zhiheng Ma

Publications and source records attributed to Zhiheng Ma.

At least 37 records · Page 2Linked to original sources

ABot-Claw: A Foundation for Persistent, Cooperative, and Self-Evolving Robotic Agents

Current embodied intelligent systems still face a substantial gap between high-level reasoning and low-level physical execution in open-world environments. Although Vision-Language-Action (VLA) models provide strong perception and intuitive responses, their open-loop nature limits long-horizon performance. Agents incorporating System 2 cognitive mechanisms improve planning, but usually operate in closed sandboxes with predefined toolkits and limited real-system control. OpenClaw provides a localized runtime with full system privileges, but lacks the embodied control architecture required for long-duration, multi-robot execution. We therefore propose ABot-Claw, an embodied extension of OpenClaw that integrates: 1) a unified embodiment interface with capability-driven scheduling for heterogeneous robot coordination; 2) a visual-centric cross-embodiment multimodal memory for persistent context retention and grounded retrieval; and 3) a critic-based closed-loop feedback mechanism with a generalist reward model for online progress evaluation, local correction, and replanning. With a decoupled architecture spanning the OpenClaw layer, shared service layer, and robot embodiment layer, ABot-Claw enables real-world interaction, closes the loop from natural language intent to physical action, and supports progressively self-evolving robotic agents in open, dynamic environments.

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ABot-M0: VLA Foundation Model for Robotic Manipulation with Action Manifold Learning

Building general-purpose embodied agents across diverse hardware remains a central challenge in robotics, often framed as the ''one-brain, many-forms'' paradigm. Progress is hindered by fragmented data, inconsistent representations, and misaligned training objectives. We present ABot-M0, a framework that builds a systematic data curation pipeline while jointly optimizing model architecture and training strategies, enabling end-to-end transformation of heterogeneous raw data into unified, efficient representations. From six public datasets, we clean, standardize, and balance samples to construct UniACT-dataset, a large-scale dataset with over 6 million trajectories and 9,500 hours of data, covering diverse robot morphologies and task scenarios. Unified pre-training improves knowledge transfer and generalization across platforms and tasks, supporting general-purpose embodied intelligence. To improve action prediction efficiency and stability, we propose the Action Manifold Hypothesis: effective robot actions lie not in the full high-dimensional space but on a low-dimensional, smooth manifold governed by physical laws and task constraints. Based on this, we introduce Action Manifold Learning (AML), which uses a DiT backbone to predict clean, continuous action sequences directly. This shifts learning from denoising to projection onto feasible manifolds, improving decoding speed and policy stability. ABot-M0 supports modular perception via a dual-stream mechanism that integrates VLM semantics with geometric priors and multi-view inputs from plug-and-play 3D modules such as VGGT and Qwen-Image-Edit, enhancing spatial understanding without modifying the backbone and mitigating standard VLM limitations in 3D reasoning. Experiments show components operate independently with additive benefits. We will release all code and pipelines for reproducibility and future research.

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ABot-PhysWorld: Interactive World Foundation Model for Robotic Manipulation with Physics Alignment

Video-based world models offer a powerful paradigm for embodied simulation and planning, yet state-of-the-art models often generate physically implausible manipulations - such as object penetration and anti-gravity motion - due to training on generic visual data and likelihood-based objectives that ignore physical laws. We present ABot-PhysWorld, a 14B Diffusion Transformer model that generates visually realistic, physically plausible, and action-controllable videos. Built on a curated dataset of three million manipulation clips with physics-aware annotation, it uses a novel DPO-based post-training framework with decoupled discriminators to suppress unphysical behaviors while preserving visual quality. A parallel context block enables precise spatial action injection for cross-embodiment control. To better evaluate generalization, we introduce EZSbench, the first training-independent embodied zero-shot benchmark combining real and synthetic unseen robot-task-scene combinations. It employs a decoupled protocol to separately assess physical realism and action alignment. ABot-PhysWorld achieves new state-of-the-art performance on PBench and EZSbench, surpassing Veo 3.1 and Sora v2 Pro in physical plausibility and trajectory consistency. We will release EZSbench to promote standardized evaluation in embodied video generation.

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Trajectory-Diversity-Driven Robust Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires agents to navigate photo-realistic environments following natural language instructions. Current methods predominantly rely on imitation learning, which suffers from limited generalization and poor robustness to execution perturbations. We present NavGRPO, a reinforcement learning framework that learns goal-directed navigation policies through Group Relative Policy Optimization. By exploring diverse trajectories and optimizing via within-group performance comparisons, our method enables agents to distinguish effective strategies beyond expert paths without requiring additional value networks. Built on ScaleVLN, NavGRPO achieves superior robustness on R2R and REVERIE benchmarks with +3.0% and +1.71% SPL improvements in unseen environments. Under extreme early-stage perturbations, we demonstrate +14.89% SPL gain over the baseline, confirming that goal-directed RL training builds substantially more robust navigation policies. Code and models will be released.

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P2L-CA: An Effective Parameter Tuning Framework for Rehearsal-Free Multi-Label Class-Incremental Learning

Multi-label Class-Incremental Learning aims to continuously recognize novel categories in complex scenes where multiple objects co-occur. However, existing approaches often incur high computational costs due to full-parameter fine-tuning and substantial storage overhead from memory buffers, or they struggle to address feature confusion and domain discrepancies adequately. To overcome these limitations, we introduce P2L-CA, a parameter-efficient framework that integrates a Prompt-to-Label module with a Continuous Adapter module. The P2L module leverages class-specific prompts to disentangle multi-label representations while incorporating linguistic priors to enforce stable semantic-visual alignment. Meanwhile, the CA module employs lightweight adapters to mitigate domain gaps between pre-trained models and downstream tasks, thereby enhancing model plasticity. Extensive experiments across standard and challenging MLCIL settings on MS-COCO and PASCAL VOC show that P2L-CA not only achieves substantial improvements over state-of-the-art methods but also demonstrates strong generalization in CIL scenarios, all while requiring minimal trainable parameters and eliminating the need for memory buffers.

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DD-Ranking: Rethinking the Evaluation of Dataset Distillation

In recent years, dataset distillation has provided a reliable solution for data compression, where models trained on the resulting smaller synthetic datasets achieve performance comparable to those trained on the original datasets. To further improve the performance of synthetic datasets, various training pipelines and optimization objectives have been proposed, greatly advancing the field of dataset distillation. Recent decoupled dataset distillation methods introduce soft labels and stronger data augmentation during the post-evaluation phase and scale dataset distillation up to larger datasets (e.g., ImageNet-1K). However, this raises a question: Is accuracy still a reliable metric to fairly evaluate dataset distillation methods? Our empirical findings suggest that the performance improvements of these methods often stem from additional techniques rather than the inherent quality of the images themselves, with even randomly sampled images achieving superior results. Such misaligned evaluation settings severely hinder the development of DD. Therefore, we propose DD-Ranking, a unified evaluation framework, along with new general evaluation metrics to uncover the true performance improvements achieved by different methods. By refocusing on the actual information enhancement of distilled datasets, DD-Ranking provides a more comprehensive and fair evaluation standard for future research advancements.

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Few-shot Online Anomaly Detection and Segmentation

Detecting anomaly patterns from images is a crucial artificial intelligence technique in industrial applications. Recent research in this domain has emphasized the necessity of a large volume of training data, overlooking the practical scenario where, post-deployment of the model, unlabeled data containing both normal and abnormal samples can be utilized to enhance the model's performance. Consequently, this paper focuses on addressing the challenging yet practical few-shot online anomaly detection and segmentation (FOADS) task. Under the FOADS framework, models are trained on a few-shot normal dataset, followed by inspection and improvement of their capabilities by leveraging unlabeled streaming data containing both normal and abnormal samples simultaneously. To tackle this issue, we propose modeling the feature distribution of normal images using a Neural Gas network, which offers the flexibility to adapt the topology structure to identify outliers in the data flow. In order to achieve improved performance with limited training samples, we employ multi-scale feature embedding extracted from a CNN pre-trained on ImageNet to obtain a robust representation. Furthermore, we introduce an algorithm that can incrementally update parameters without the need to store previous samples. Comprehensive experimental results demonstrate that our method can achieve substantial performance under the FOADS setting, while ensuring that the time complexity remains within an acceptable range on MVTec AD and BTAD datasets.

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Curriculum Dataset Distillation

Most dataset distillation methods struggle to accommodate large-scale datasets due to their substantial computational and memory requirements. Recent research has begun to explore scalable disentanglement methods. However, there are still performance bottlenecks and room for optimization in this direction. In this paper, we present a curriculum-based dataset distillation framework aiming to harmonize performance and scalability. This framework strategically distills synthetic images, adhering to a curriculum that transitions from simple to complex. By incorporating curriculum evaluation, we address the issue of previous methods generating images that tend to be homogeneous and simplistic, doing so at a manageable computational cost. Furthermore, we introduce adversarial optimization towards synthetic images to further improve their representativeness and safeguard against their overfitting to the neural network involved in distilling. This enhances the generalization capability of the distilled images across various neural network architectures and also increases their robustness to noise. Extensive experiments demonstrate that our framework sets new benchmarks in large-scale dataset distillation, achieving substantial improvements of 11.1\% on Tiny-ImageNet, 9.0\% on ImageNet-1K, and 7.3\% on ImageNet-21K. Our distilled datasets and code are available at https://github.com/MIV-XJTU/CUDD.

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CoGenAV: Versatile Audio-Visual Representation Learning via Contrastive-Generative Synchronization

The inherent synchronization between a speaker's lip movements, voice, and the underlying linguistic content offers a rich source of information for improving speech processing tasks, especially in challenging conditions where traditional audio-only systems falter. We introduce CoGenAV, a powerful and data-efficient model designed to learn versatile audio-visual representations applicable across a wide range of speech and audio-visual tasks. CoGenAV is trained by optimizing a dual objective derived from natural audio-visual synchrony, contrastive feature alignment and generative text prediction, using only 223 hours of labeled data from the LRS2 dataset. This contrastive-generative synchronization strategy effectively captures fundamental cross-modal correlations. We showcase the effectiveness and versatility of the learned CoGenAV representations on multiple benchmarks. When utilized for Audio-Visual Speech Recognition (AVSR) on LRS2, these representations contribute to achieving a state-of-the-art Word Error Rate (WER) of 1.27. They also enable strong performance in Visual Speech Recognition (VSR) with a WER of 20.5 on LRS2, and significantly improve performance in noisy environments by over 70%. Furthermore, CoGenAV representations benefit speech reconstruction tasks, boosting performance in Speech Enhancement and Separation, and achieve competitive results in audio-visual synchronization tasks like Active Speaker Detection (ASD). Our model will be open-sourced to facilitate further development and collaboration within both academia and industry.

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FLAME: Frozen Large Language Models Enable Data-Efficient Language-Image Pre-training

Language-image pre-training faces significant challenges due to limited data in specific formats and the constrained capacities of text encoders. While prevailing methods attempt to address these issues through data augmentation and architecture modifications, they continue to struggle with processing long-form text inputs, and the inherent limitations of traditional CLIP text encoders lead to suboptimal downstream generalization. In this paper, we propose FLAME (Frozen Large lAnguage Models Enable data-efficient language-image pre-training) that leverages frozen large language models as text encoders, naturally processing long text inputs and demonstrating impressive multilingual generalization. FLAME comprises two key components: 1) a multifaceted prompt distillation technique for extracting diverse semantic representations from long captions, which better aligns with the multifaceted nature of images, and 2) a facet-decoupled attention mechanism, complemented by an offline embedding strategy, to ensure efficient computation. Extensive empirical evaluations demonstrate FLAME's superior performance. When trained on CC3M, FLAME surpasses the previous state-of-the-art by 4.9% in ImageNet top-1 accuracy. On YFCC15M, FLAME surpasses the WIT-400M-trained CLIP by 44.4\% in average image-to-text recall@1 across 36 languages, and by 34.6% in text-to-image recall@1 for long-context retrieval on Urban-1k. Code is available at https://github.com/MIV-XJTU/FLAME.

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ComprehendEdit: A Comprehensive Dataset and Evaluation Framework for Multimodal Knowledge Editing

Large multimodal language models (MLLMs) have revolutionized natural language processing and visual understanding, but often contain outdated or inaccurate information. Current multimodal knowledge editing evaluations are limited in scope and potentially biased, focusing on narrow tasks and failing to assess the impact on in-domain samples. To address these issues, we introduce ComprehendEdit, a comprehensive benchmark comprising eight diverse tasks from multiple datasets. We propose two novel metrics: Knowledge Generalization Index (KGI) and Knowledge Preservation Index (KPI), which evaluate editing effects on in-domain samples without relying on AI-synthetic samples. Based on insights from our framework, we establish Hierarchical In-Context Editing (HICE), a baseline method employing a two-stage approach that balances performance across all metrics. This study provides a more comprehensive evaluation framework for multimodal knowledge editing, reveals unique challenges in this field, and offers a baseline method demonstrating improved performance. Our work opens new perspectives for future research and provides a foundation for developing more robust and effective editing techniques for MLLMs. The ComprehendEdit benchmark and implementation code are available at https://github.com/yaohui120/ComprehendEdit.

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Multi-modal Crowd Counting via Modal Emulation

Multi-modal crowd counting is a crucial task that uses multi-modal cues to estimate the number of people in crowded scenes. To overcome the gap between different modalities, we propose a modal emulation-based two-pass multi-modal crowd-counting framework that enables efficient modal emulation, alignment, and fusion. The framework consists of two key components: a \emph{multi-modal inference} pass and a \emph{cross-modal emulation} pass. The former utilizes a hybrid cross-modal attention module to extract global and local information and achieve efficient multi-modal fusion. The latter uses attention prompting to coordinate different modalities and enhance multi-modal alignment. We also introduce a modality alignment module that uses an efficient modal consistency loss to align the outputs of the two passes and bridge the semantic gap between modalities. Extensive experiments on both RGB-Thermal and RGB-Depth counting datasets demonstrate its superior performance compared to previous methods. Code available at https://github.com/Mr-Monday/Multi-modal-Crowd-Counting-via-Modal-Emulation.

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Reshaping the Online Data Buffering and Organizing Mechanism for Continual Test-Time Adaptation

Continual Test-Time Adaptation (CTTA) involves adapting a pre-trained source model to continually changing unsupervised target domains. In this paper, we systematically analyze the challenges of this task: online environment, unsupervised nature, and the risks of error accumulation and catastrophic forgetting under continual domain shifts. To address these challenges, we reshape the online data buffering and organizing mechanism for CTTA. We propose an uncertainty-aware buffering approach to identify and aggregate significant samples with high certainty from the unsupervised, single-pass data stream. Based on this, we propose a graph-based class relation preservation constraint to overcome catastrophic forgetting. Furthermore, a pseudo-target replay objective is used to mitigate error accumulation. Extensive experiments demonstrate the superiority of our method in both segmentation and classification CTTA tasks. Code is available at https://github.com/z1358/OBAO.

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Prompt Customization for Continual Learning

Contemporary continual learning approaches typically select prompts from a pool, which function as supplementary inputs to a pre-trained model. However, this strategy is hindered by the inherent noise of its selection approach when handling increasing tasks. In response to these challenges, we reformulate the prompting approach for continual learning and propose the prompt customization (PC) method. PC mainly comprises a prompt generation module (PGM) and a prompt modulation module (PMM). In contrast to conventional methods that employ hard prompt selection, PGM assigns different coefficients to prompts from a fixed-sized pool of prompts and generates tailored prompts. Moreover, PMM further modulates the prompts by adaptively assigning weights according to the correlations between input data and corresponding prompts. We evaluate our method on four benchmark datasets for three diverse settings, including the class, domain, and task-agnostic incremental learning tasks. Experimental results demonstrate consistent improvement (by up to 16.2\%), yielded by the proposed method, over the state-of-the-art (SOTA) techniques.

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Semi-supervised Counting via Pixel-by-pixel Density Distribution Modelling

This paper focuses on semi-supervised crowd counting, where only a small portion of the training data are labeled. We formulate the pixel-wise density value to regress as a probability distribution, instead of a single deterministic value. On this basis, we propose a semi-supervised crowd-counting model. Firstly, we design a pixel-wise distribution matching loss to measure the differences in the pixel-wise density distributions between the prediction and the ground truth; Secondly, we enhance the transformer decoder by using density tokens to specialize the forwards of decoders w.r.t. different density intervals; Thirdly, we design the interleaving consistency self-supervised learning mechanism to learn from unlabeled data efficiently. Extensive experiments on four datasets are performed to show that our method clearly outperforms the competitors by a large margin under various labeled ratio settings. Code will be released at https://github.com/LoraLinH/Semi-supervised-Counting-via-Pixel-by-pixel-Density-Distribution-Modelling.

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Gramformer: Learning Crowd Counting via Graph-Modulated Transformer

Transformer has been popular in recent crowd counting work since it breaks the limited receptive field of traditional CNNs. However, since crowd images always contain a large number of similar patches, the self-attention mechanism in Transformer tends to find a homogenized solution where the attention maps of almost all patches are identical. In this paper, we address this problem by proposing Gramformer: a graph-modulated transformer to enhance the network by adjusting the attention and input node features respectively on the basis of two different types of graphs. Firstly, an attention graph is proposed to diverse attention maps to attend to complementary information. The graph is building upon the dissimilarities between patches, modulating the attention in an anti-similarity fashion. Secondly, a feature-based centrality encoding is proposed to discover the centrality positions or importance of nodes. We encode them with a proposed centrality indices scheme to modulate the node features and similarity relationships. Extensive experiments on four challenging crowd counting datasets have validated the competitiveness of the proposed method. Code is available at {https://github.com/LoraLinH/Gramformer}.

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Linguistic Profiling of Deepfakes: An Open Database for Next-Generation Deepfake Detection

The emergence of text-to-image generative models has revolutionized the field of deepfakes, enabling the creation of realistic and convincing visual content directly from textual descriptions. However, this advancement presents considerably greater challenges in detecting the authenticity of such content. Existing deepfake detection datasets and methods often fall short in effectively capturing the extensive range of emerging deepfakes and offering satisfactory explanatory information for detection. To address the significant issue, this paper introduces a deepfake database (DFLIP-3K) for the development of convincing and explainable deepfake detection. It encompasses about 300K diverse deepfake samples from approximately 3K generative models, which boasts the largest number of deepfake models in the literature. Moreover, it collects around 190K linguistic footprints of these deepfakes. The two distinguished features enable DFLIP-3K to develop a benchmark that promotes progress in linguistic profiling of deepfakes, which includes three sub-tasks namely deepfake detection, model identification, and prompt prediction. The deepfake model and prompt are two essential components of each deepfake, and thus dissecting them linguistically allows for an invaluable exploration of trustworthy and interpretable evidence in deepfake detection, which we believe is the key for the next-generation deepfake detection. Furthermore, DFLIP-3K is envisioned as an open database that fosters transparency and encourages collaborative efforts to further enhance its growth. Our extensive experiments on the developed benchmark verify that our DFLIP-3K database is capable of serving as a standardized resource for evaluating and comparing linguistic-based deepfake detection, identification, and prompt prediction techniques.

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Can SAM Count Anything? An Empirical Study on SAM Counting

Meta AI recently released the Segment Anything model (SAM), which has garnered attention due to its impressive performance in class-agnostic segmenting. In this study, we explore the use of SAM for the challenging task of few-shot object counting, which involves counting objects of an unseen category by providing a few bounding boxes of examples. We compare SAM's performance with other few-shot counting methods and find that it is currently unsatisfactory without further fine-tuning, particularly for small and crowded objects. Code can be found at \url{https://github.com/Vision-Intelligence-and-Robots-Group/count-anything}.

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