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Zhihong Xu

Publications and source records attributed to Zhihong Xu.

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The Binary-ternary Boltzmann Equation Near Equilibrium

The classical Boltzmann equation, formulated by Boltzmann in 1872, describes the statistical behavior of a dilute gas in a non-equilibrium state. While the global well-posedness of the classical Boltzmann equation has been extensively studied and is relatively well-understood, this model becomes inadequate when the gas is no longer sufficiently dilute. Therefore, it is necessary to investigate higher-order extensions of the Boltzmann equation that account for multi-particle interactions. Recently, Ampatzoglou and Pavlović provided the rigorous derivation of both the ternary [\textit{Comm. Math. Phys.} \textbf{387} (2021), no. 2, 793-863.] and the binary-ternary [\textit{Forum Math. Sigma} \textbf{13} (2025), Paper No. e52, 95 pp.] Boltzmann equations from a classical particle system, yielding an explicit form of the ternary collision operator. However, the global existence near equilibrium for the binary-ternary Boltzmann equation remains an interesting and fundamental question, a gap that this paper seeks to address as its primary contribution.

math.AP

Linking Heterogeneous Data with Coordinated Agent Flows for Social Media Analysis

Social media platforms generate volumes of heterogeneous data, capturing user behaviors, textual content, and network structures. Analyzing such data is crucial for understanding phenomena such as opinion dynamics, community formation, and information diffusion. However, discovering insights from this complex landscape is exploratory, conceptually challenging, and requires expertise in social media mining and visualization. Existing automated approaches, including large language models (LLMs), remain largely confined to structured tabular data and cannot adequately address the heterogeneity of social media analysis. We present SIA (Social Insight Agents), an LLM agent system that links heterogeneous multi-modal data, including raw inputs (e.g., text, network, and behavioral data), mined analytical results, and rendered visual artifacts, through coordinated agent flows. Guided by an insight-oriented taxonomy connecting insight types with suitable mining methods and visualization strategies, SIA adopts a stage-synchronized strategy that proceeds through goal decomposition, query, mining, visualization, and reporting stages. At each stage, it collects prior information to jointly plan and execute agent actions, while the coordinator maintains cross-stage action dependencies and assembles and distributes data to agents. Through quantitative evaluation and case studies supported by an interactive interface, we show that SIA can discover diverse and meaningful insights from social media with opportunities for subsequent reliability assessment.

cs.HC

When Harmful Content Gets Camouflaged: Unveiling Perception Failure of LVLMs with CamHarmTI

Large vision-language models (LVLMs) are increasingly used for tasks where detecting multimodal harmful content is crucial, such as online content moderation. However, real-world harmful content is often camouflaged, relying on nuanced text-image interplay, such as memes or images with embedded malicious text, to evade detection. This raises a key question: \textbf{can LVLMs perceive such camouflaged harmful content as sensitively as humans do?} In this paper, we introduce CamHarmTI, a benchmark for evaluating LVLM ability to perceive and interpret camouflaged harmful content within text-image compositions. CamHarmTI consists of over 4,500 samples across three types of image-text posts. Experiments on 100 human users and 12 mainstream LVLMs reveal a clear perceptual gap: humans easily recognize such content (e.g., over 95.75\% accuracy), whereas current LVLMs often fail (e.g., ChatGPT-4o achieves only 2.10\% accuracy). Moreover, fine-tuning experiments demonstrate that \bench serves as an effective resource for improving model perception, increasing accuracy by 55.94\% for Qwen2.5VL-7B. Attention analysis and layer-wise probing further reveal that fine-tuning enhances sensitivity primarily in the early layers of the vision encoder, promoting a more integrated scene understanding. These findings highlight the inherent perceptual limitations in LVLMs and offer insight into more human-aligned visual reasoning systems.

cs.MM

Sonic: Shifting Focus to Global Audio Perception in Portrait Animation

The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to {s}hift f{o}cus on the exploration of global audio per{c}ept{i}o{n}.To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception.For the intra-clip audio perception, 1). \textbf{Context-enhanced audio learning}, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). \textbf{Motion-decoupled controller}, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, \textbf{Time-aware position shift fusion}, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.

cs.MM

TruePose: Human-Parsing-guided Attention Diffusion for Full-ID Preserving Pose Transfer

Pose-Guided Person Image Synthesis (PGPIS) generates images that maintain a subject's identity from a source image while adopting a specified target pose (e.g., skeleton). While diffusion-based PGPIS methods effectively preserve facial features during pose transformation, they often struggle to accurately maintain clothing details from the source image throughout the diffusion process. This limitation becomes particularly problematic when there is a substantial difference between the source and target poses, significantly impacting PGPIS applications in the fashion industry where clothing style preservation is crucial for copyright protection. Our analysis reveals that this limitation primarily stems from the conditional diffusion model's attention modules failing to adequately capture and preserve clothing patterns. To address this limitation, we propose human-parsing-guided attention diffusion, a novel approach that effectively preserves both facial and clothing appearance while generating high-quality results. We propose a human-parsing-aware Siamese network that consists of three key components: dual identical UNets (TargetNet for diffusion denoising and SourceNet for source image embedding extraction), a human-parsing-guided fusion attention (HPFA), and a CLIP-guided attention alignment (CAA). The HPFA and CAA modules can embed the face and clothes patterns into the target image generation adaptively and effectively. Extensive experiments on both the in-shop clothes retrieval benchmark and the latest in-the-wild human editing dataset demonstrate our method's significant advantages over 13 baseline approaches for preserving both facial and clothes appearance in the source image.

cs.CV

FoolSDEdit: Deceptively Steering Your Edits Towards Targeted Attribute-aware Distribution

Guided image synthesis methods, like SDEdit based on the diffusion model, excel at creating realistic images from user inputs such as stroke paintings. However, existing efforts mainly focus on image quality, often overlooking a key point: the diffusion model represents a data distribution, not individual images. This introduces a low but critical chance of generating images that contradict user intentions, raising ethical concerns. For example, a user inputting a stroke painting with female characteristics might, with some probability, get male faces from SDEdit. To expose this potential vulnerability, we aim to build an adversarial attack forcing SDEdit to generate a specific data distribution aligned with a specified attribute (e.g., female), without changing the input's attribute characteristics. We propose the Targeted Attribute Generative Attack (TAGA), using an attribute-aware objective function and optimizing the adversarial noise added to the input stroke painting. Empirical studies reveal that traditional adversarial noise struggles with TAGA, while natural perturbations like exposure and motion blur easily alter generated images' attributes. To execute effective attacks, we introduce FoolSDEdit: We design a joint adversarial exposure and blur attack, adding exposure and motion blur to the stroke painting and optimizing them together. We optimize the execution strategy of various perturbations, framing it as a network architecture search problem. We create the SuperPert, a graph representing diverse execution strategies for different perturbations. After training, we obtain the optimized execution strategy for effective TAGA against SDEdit. Comprehensive experiments on two datasets show our method compelling SDEdit to generate a targeted attribute-aware data distribution, significantly outperforming baselines.

cs.CV

An Embedding-Based Grocery Search Model at Instacart

The key to e-commerce search is how to best utilize the large yet noisy log data. In this paper, we present our embedding-based model for grocery search at Instacart. The system learns query and product representations with a two-tower transformer-based encoder architecture. To tackle the cold-start problem, we focus on content-based features. To train the model efficiently on noisy data, we propose a self-adversarial learning method and a cascade training method. AccOn an offline human evaluation dataset, we achieve 10% relative improvement in RECALL@20, and for online A/B testing, we achieve 4.1% cart-adds per search (CAPS) and 1.5% gross merchandise value (GMV) improvement. We describe how we train and deploy the embedding based search model and give a detailed analysis of the effectiveness of our method.

cs.CL

Point-wise posteriori phase estimation in high-precision fringe projection profilometry

In fringe projection profilometry, the high-order harmonics information of non-sinusoidal fringes will lead to errors in the phase estimation. In order to solve this problem, a point-wise posterior phase estimation (PWPPE) method based on deep learning technique is proposed in this paper. The complex nonlinear mapping relationship between the multiple gray values and the sine / cosine value of the phase is constructed by using the feedforward neural network model. After the model training, it can estimate the phase values of each pixel location, and the accuracy is higher than the point-wise least-square (PWLS) method. To further verify the effectiveness of this method, a face mask is measured, the traditional PWLS method and the proposed PWPPE method are employed, respectively. The comparison results show that the traditional method is with periodic phase errors, while the proposed PWPPE method can effectively eliminate such phase errors caused by non-sinusoidal fringes.

eess.IV

Continuously Tunable Acoustic Metasurface with Rotatable Anisotropic Three-component Resonators

We propose a tunable acoustic metasurface consisting of identical units. And units are rotatable anisotropic three-component resonators, which can induce the non-degenerate dipolar resonance, causing an evident phase change in low frequencies. Compared with the monopole resonance widely used in Helmholtz resonators, the polarization direction of the dipole resonance is a new degree of freedom for phase manipulation. The proposed metasurface is constructed by identical units that made with real (not rigid) materials. And the phase profile can continuously change by rotating the anisotropic resonators. We present a wide-angle and broad-band acoustic focusing by the metasurface under a water background.

physics.app-ph