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Zhihua Zhu

Publications and source records attributed to Zhihua Zhu.

9 recordsLinked to original sources

Less Traffic, Better Outcomes: Competition-Aware Request Dispatch in Real-Time Ad Exchanges

Real-time bidding (RTB) ad exchanges typically forward nearly all incoming requests to demand-side platforms (DSPs), even though only a small fraction receive bids. This over-distribution weakens auction outcomes: DSPs throttle participation under compute and budget constraints, reducing the effective use of limited bidding capacity. We present a competition-aware request dispatch framework that uses distributional bid prediction and probabilistic forwarding to decide whether each request should be sent to each DSP. The system adapts per-DSP thresholds over time through lightweight policy optimization to track non-stationary market conditions. We evaluate the framework through four sequential online experiments on a production platform serving over 20 billion daily requests. A full multi-DSP deployment reduces DSP request volume under the policy by 34.2% while increasing net revenue by 4.6% (p<0.001) in a recent 14-day window after an initial DSP adaptation period. Further analysis highlights strong heterogeneity across traffic segments and reveals that aggregate metrics can be misleading. Segment-level and per-DSP analyses suggest that the policy surfaces comparative advantages among DSPs, improving monetized outcomes without increasing overall request volume.

cs.AI↗

Auctions with Contract Design

We consider a new auction model where the bidders' utilities and the auctioneer's revenue depend on a quality factor of the transaction determined by costly and strategic investments of the bidders. Applications of our model include ad auctions, government concessions and crowdsourcing contests. Crucially, these quality-enhancing efforts made by the bidders are often sunk costs incurred prior to the allocation, creating a fundamental moral hazard problem where the risk of losing the auction discourages investments. In this paper, we study the design of revenue-maximizing contracts integrated into auctions: the auctioneer commits to a transfer rule that rewards the winner for the ex-post realized quality of the transaction to incentivize higher effort. Our new framework is a natural generalization of both the auction theory and the principal-agent model. We consider both the second-price and the first-price auctions. We show that natural symmetric Bayes Nash equilibria exist in both auctions. Assuming these natural equilibria are played by the bidders and the number of bidders is large, we study linear contracts and derive the optimal reward factor of the transfer rule that maximizes the auctioneer's revenue. As the main result, we show that the optimal reward factor converges to the auctioneer's marginal benefit from the quality, as the number of bidders grows. That is, it is optimal for the auctioneer to fully pass through the quality value to the winner. This observation is largely independent of the auction rule used: we derive a revenue equivalence theorem showing that the revenue remains the same as long as symmetric Bayes Nash equilibria exist. Lastly, by quantitatively comparing with the standard auctions where no quality reward is used, we show that the use of contracts effectively improves the revenue by incentivizing high investments from the bidders.

cs.GT↗

Budget-Constrained Auctions with Unassured Priors: Strategic Equivalence and Structural Properties

In today's online advertising markets, it is common for advertisers to set long-term budgets. Correspondingly, advertising platforms adopt budget control methods to ensure that advertisers' payments lie within their budgets. Most budget control methods rely on the value distributions of advertisers. However, due to the complex advertising landscape and potential privacy concerns, the platform hardly learns advertisers' true priors. Thus, it is crucial to understand how budget control auction mechanisms perform under unassured priors. This work answers this problem from multiple aspects. We consider the unassured prior game among the seller and all buyers induced by different mechanisms in the stochastic model. We restrict the parameterized mechanisms to satisfy the budget-extracting condition, which maximizes the seller's revenue by extracting buyers' budgets as effectively as possible. Our main result shows that the Bayesian revenue-optimal mechanism and the budget-extracting bid-discount first-price mechanism yield the same set of Nash equilibrium outcomes in the unassured prior game. This implies that simple mechanisms can be as robust as the optimal mechanism under unassured priors in the budget-constrained setting. In the symmetric case, we further show that all these five (budget-extracting) mechanisms share the same set of possible outcomes. We further dig into the structural properties of these mechanisms. We characterize sufficient and necessary conditions on the budget-extracting parameter tuple for bid-discount/pacing first-price auctions. Meanwhile, when buyers do not take strategic behaviors, we exploit the dominance relationships of these mechanisms by revealing their intrinsic structures.

cs.GT↗

Seller-Side Experiments under Interference Induced by Feedback Loops in Two-Sided Platforms

Two-sided platforms are central to modern commerce and content sharing and often utilize A/B testing for developing new features. While user-side experiments are common, seller-side experiments become crucial for specific interventions and metrics. This paper investigates the effects of interference caused by feedback loops on seller-side experiments in two-sided platforms, with a particular focus on the counterfactual interleaving design, proposed in \citet{ha2020counterfactual,nandy2021b}. These feedback loops, often generated by pacing algorithms, cause outcomes from earlier sessions to influence subsequent ones. This paper contributes by creating a mathematical framework to analyze this interference, theoretically estimating its impact, and conducting empirical evaluations of the counterfactual interleaving design in real-world scenarios. Our research shows that feedback loops can result in misleading conclusions about the treatment effects.

stat.ME↗

Global Rank Sum Test: An Efficient Rank-Based Nonparametric Test for Large Scale Online Experiment

Online experiments are widely used for improving online services. While doing online experiments, The student t-test is the most widely used hypothesis testing technique. In practice, however, the normality assumption on which the t-test depends on may fail, which resulting in untrustworthy results. In this paper, we first discuss the question of when the t-test fails, and thus introduce the rank-sum test. Next, in order to solve the difficulties while implementing rank-sum test in large online experiment platforms, we proposed a global-rank-sum test method as an improvement for the traditional one. Finally, we demonstrate that the global-rank-sum test is not only more accurate and has higher statistical power than the t-test, but also more time efficient than the traditional rank-sum test, which eventually makes it possible for large online experiment platforms to use.

stat.ME↗

Dynamic Budget Throttling in Repeated Second-Price Auctions

In today's online advertising markets, a crucial requirement for an advertiser is to control her total expenditure within a time horizon under some budget. Among various budget control methods, throttling has emerged as a popular choice, managing an advertiser's total expenditure by selecting only a subset of auctions to participate in. This paper provides a theoretical panorama of a single advertiser's dynamic budget throttling process in repeated second-price auctions. We first establish a lower bound on the regret and an upper bound on the asymptotic competitive ratio for any throttling algorithm, respectively, when the advertiser's values are stochastic and adversarial. Regarding the algorithmic side, we propose the OGD-CB algorithm, which guarantees a near-optimal expected regret with stochastic values. On the other hand, when values are adversarial, we prove that this algorithm also reaches the upper bound on the asymptotic competitive ratio. We further compare throttling with pacing, another widely adopted budget control method, in repeated second-price auctions. In the stochastic case, we demonstrate that pacing is generally superior to throttling for the advertiser, supporting the well-known result that pacing is asymptotically optimal in this scenario. However, in the adversarial case, we give an exciting result indicating that throttling is also an asymptotically optimal dynamic bidding strategy. Our results bridge the gaps in theoretical research of throttling in repeated auctions and comprehensively reveal the ability of this popular budget-smoothing strategy.

cs.GT↗

Near-Optimal Experimental Design Under the Budget Constraint in Online Platforms

A/B testing, or controlled experiments, is the gold standard approach to causally compare the performance of algorithms on online platforms. However, conventional Bernoulli randomization in A/B testing faces many challenges such as spillover and carryover effects. Our study focuses on another challenge, especially for A/B testing on two-sided platforms -- budget constraints. Buyers on two-sided platforms often have limited budgets, where the conventional A/B testing may be infeasible to be applied, partly because two variants of allocation algorithms may conflict and lead some buyers to exceed their budgets if they are implemented simultaneously. We develop a model to describe two-sided platforms where buyers have limited budgets. We then provide an optimal experimental design that guarantees small bias and minimum variance. Bias is lower when there is more budget and a higher supply-demand rate. We test our experimental design on both synthetic data and real-world data, which verifies the theoretical results and shows our advantage compared to Bernoulli randomization.

cs.LG↗

RankAxis: Towards a Systematic Combination of Projection and Ranking in Multi-Attribute Data Exploration

Projection and ranking are frequently used analysis techniques in multi-attribute data exploration. Both families of techniques help analysts with tasks such as identifying similarities between observations and determining ordered subgroups, and have shown good performances in multi-attribute data exploration. However, they often exhibit problems such as distorted projection layouts, obscure semantic interpretations, and non-intuitive effects produced by selecting a subset of (weighted) attributes. Moreover, few studies have attempted to combine projection and ranking into the same exploration space to complement each other's strengths and weaknesses. For this reason, we propose RankAxis, a visual analytics system that systematically combines projection and ranking to facilitate the mutual interpretation of these two techniques and jointly support multi-attribute data exploration. A real-world case study, expert feedback, and a user study demonstrate the efficacy of RankAxis.

cs.DB↗

Inspecting the Process of Bank Credit Rating via Visual Analytics

Bank credit rating classifies banks into different levels based on publicly disclosed and internal information, serving as an important input in financial risk management. However, domain experts have a vague idea of exploring and comparing different bank credit rating schemes. A loose connection between subjective and quantitative analysis and difficulties in determining appropriate indicator weights obscure understanding of bank credit ratings. Furthermore, existing models fail to consider bank types by just applying a unified indicator weight set to all banks. We propose RatingVis to assist experts in exploring and comparing different bank credit rating schemes. It supports interactively inferring indicator weights for banks by involving domain knowledge and considers bank types in the analysis loop. We conduct a case study with real-world bank data to verify the efficacy of RatingVis. Expert feedback suggests that our approach helps them better understand different rating schemes.

cs.LG↗