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Zhijie Zhang

Publications and source records attributed to Zhijie Zhang.

At least 37 records · Page 2Linked to original sources

Low- and High-velocity \ion{O}{6} in Milky Way-like Galaxies: the Role of Stellar Feedback

Milky Way-type galaxies are surrounded by a warm-hot gaseous halo containing a considerable amount of baryons and metals. The kinematics and spatial distribution of highly-ionized ion species such as \ion{O}{6} can be significantly affected by supernova (SN) explosions and early (pre-SN) stellar feedback (e.g., stellar winds, radiation pressure). Here, we investigate effects of stellar feedback on \ion{O}{6} absorptions in Milky Way-like galaxies by analyzing the suites of high-resolution hydrodynamical simulations under the framework of {\it SMUGGLE}, a physically motivated subgrid interstellar medium and stellar feedback model for the moving-mesh code {\sc Arepo}. We find that the fiducial run with the full suite of stellar feedback and moderate star formation activities can reasonably reproduce Galactic \ion{O}{6} absorptions observed by space telescopes such as {\it FUSE}, including the scale height of low-velocity ($|v_{\rm LSR}|< 100\, \rm km~s^{-1}$) \ion{O}{6}, the column density $-$ line width relation for high-velocity ($100 \leq |v_{\rm LSR}|< 400\, \rm km~s^{-1}$) \ion{O}{6}, and the cumulative \ion{O}{6} column densities. In contrast, model variations with more intense star formation activities deviate from observations further. Additionally, we find that the run considering only SN feedback is in broad agreement with the observations, whereas in runs without SN feedback this agreement is absent, which indicates a dominant role of SN feedback in heating and accelerating interstellar \ion{O}{6}. This is consistent with the current picture that interstellar \ion{O}{6} is predominantly produced by collisional ionization where mechanical feedback can play a central role. In contrast, photoionization is negligible for \ion{O}{6} production due to the lack of high-energy ($\gtrsim114\ {\rm eV}$) photons required.

astro-ph.GA↗

PIPO-Net: A Penalty-based Independent Parameters Optimization Deep Unfolding Network

Compressive sensing (CS) has been widely applied in signal and image processing fields. Traditional CS reconstruction algorithms have a complete theoretical foundation but suffer from the high computational complexity, while fashionable deep network-based methods can achieve high-accuracy reconstruction of CS but are short of interpretability. These facts motivate us to develop a deep unfolding network named the penalty-based independent parameters optimization network (PIPO-Net) to combine the merits of the above mentioned two kinds of CS methods. Each module of PIPO-Net can be viewed separately as an optimization problem with respective penalty function. The main characteristic of PIPO-Net is that, in each round of training, the learnable parameters in one module are updated independently from those of other modules. This makes the network more flexible to find the optimal solutions of the corresponding problems. Moreover, the mean-subtraction sampling and the high-frequency complementary blocks are developed to improve the performance of PIPO-Net. Experiments on reconstructing CS images demonstrate the effectiveness of the proposed PIPO-Net.

eess.SP↗

Simple Deterministic Approximation for Submodular Multiple Knapsack Problem

Submodular maximization has been a central topic in theoretical computer science and combinatorial optimization over the last decades. Plenty of well-performed approximation algorithms have been designed for the problem over a variety of constraints. In this paper, we consider the submodular multiple knapsack problem (SMKP). In SMKP, the profits of each subset of elements are specified by a monotone submodular function. The goal is to find a feasible packing of elements over multiple bins (knapsacks) to maximize the profit. Recently, Fairstein et al.~[ESA20] proposed a nearly optimal $(1-e^{-1}-ε)$-approximation algorithm for SMKP. Their algorithm is obtained by combining configuration LP, a grouping technique for bin packing, and the continuous greedy algorithm for submodular maximization. As a result, the algorithm is somewhat sophisticated and inherently randomized. In this paper, we present an arguably simple deterministic combinatorial algorithm for SMKP, which achieves a $(1-e^{-1}-ε)$-approximation ratio. Our algorithm is based on very different ideas compared with Fairstein et al.~[ESA20].

cs.DS↗

GaTector: A Unified Framework for Gaze Object Prediction

Gaze object prediction is a newly proposed task that aims to discover the objects being stared at by humans. It is of great application significance but still lacks a unified solution framework. An intuitive solution is to incorporate an object detection branch into an existing gaze prediction method. However, previous gaze prediction methods usually use two different networks to extract features from scene image and head image, which would lead to heavy network architecture and prevent each branch from joint optimization. In this paper, we build a novel framework named GaTector to tackle the gaze object prediction problem in a unified way. Particularly, a specific-general-specific (SGS) feature extractor is firstly proposed to utilize a shared backbone to extract general features for both scene and head images. To better consider the specificity of inputs and tasks, SGS introduces two input-specific blocks before the shared backbone and three task-specific blocks after the shared backbone. Specifically, a novel Defocus layer is designed to generate object-specific features for the object detection task without losing information or requiring extra computations. Moreover, the energy aggregation loss is introduced to guide the gaze heatmap to concentrate on the stared box. In the end, we propose a novel wUoC metric that can reveal the difference between boxes even when they share no overlapping area. Extensive experiments on the GOO dataset verify the superiority of our method in all three tracks, i.e. object detection, gaze estimation, and gaze object prediction.

cs.CV↗

Bandit Multi-linear DR-Submodular Maximization and Its Applications on Adversarial Submodular Bandits

We investigate the online bandit learning of the monotone multi-linear DR-submodular functions, designing the algorithm $\mathtt{BanditMLSM}$ that attains $O(T^{2/3}\log T)$ of $(1-1/e)$-regret. Then we reduce submodular bandit with partition matroid constraint and bandit sequential monotone maximization to the online bandit learning of the monotone multi-linear DR-submodular functions, attaining $O(T^{2/3}\log T)$ of $(1-1/e)$-regret in both problems, which improve the existing results. To the best of our knowledge, we are the first to give a sublinear regret algorithm for the submodular bandit with partition matroid constraint. A special case of this problem is studied by Streeter et al.(2009). They prove a $O(T^{4/5})$ $(1-1/e)$-regret upper bound. For the bandit sequential submodular maximization, the existing work proves an $O(T^{2/3})$ regret with a suboptimal $1/2$ approximation ratio (Niazadeh et al. 2021).

cs.LG↗

Fast Continuous Subgraph Matching over Streaming Graphs via Backtracking Reduction

Streaming graphs are drawing increasing attention in both academic and industrial communities as many graphs in real applications evolve over time. Continuous subgraph matching (shorted as CSM) aims to report the incremental matches of a query graph in such streaming graphs. It involves two major steps, i.e., candidate maintenance and incremental match generation, to answer CSM. Throughout the course of continuous subgraph matching, incremental match generation backtracking over the search space dominates the total cost. However, most previous approaches focus on developing techniques for efficient candidate maintenance, while incremental match generation receives less attention despite its importance in CSM. Aiming to minimize the overall cost, we propose two techniques to reduce backtrackings in this paper. We present a cost-effective index CaLiG that yields tighter candidate maintenance, shrinking the search space of backtracking. In addition, we develop a novel incremental matching paradigm KSS that decomposes the query vertices into conditional kernel vertices and shell vertices. With the matches of kernel vertices, the incremental matches can be produced immediately by joining the candidates of shell vertices without any backtrackings. Benefiting from reduced backtrackings, the elapsed time of CSM decreases significantly. Extensive experiments over real graphs show that our method runs faster than the state-of-the-art algorithm orders of magnitude.

cs.DS↗

Improved Deterministic Algorithms for Non-monotone Submodular Maximization

Submodular maximization is one of the central topics in combinatorial optimization. It has found numerous applications in the real world. In the past decades, a series of algorithms have been proposed for this problem. However, most of the state-of-the-art algorithms are randomized. There remain non-negligible gaps with respect to approximation ratios between deterministic and randomized algorithms in submodular maximization. In this paper, we propose deterministic algorithms with improved approximation ratios for non-monotone submodular maximization. Specifically, for the matroid constraint, we provide a deterministic $0.283-o(1)$ approximation algorithm, while the previous best deterministic algorithm only achieves a $1/4$ approximation ratio. For the knapsack constraint, we provide a deterministic $1/4$ approximation algorithm, while the previous best deterministic algorithm only achieves a $1/6$ approximation ratio. For the linear packing constraints with large widths, we provide a deterministic $1/6-ε$ approximation algorithm. To the best of our knowledge, there is currently no deterministic approximation algorithm for the constraints.

cs.DS↗

Online Influence Maximization under the Independent Cascade Model with Node-Level Feedback

We study the online influence maximization (OIM) problem in social networks, where the learner repeatedly chooses seed nodes to generate cascades, observes the cascade feedback, and gradually learns the best seeds that generate the largest cascade in multiple rounds. In the demand of the real world, we work with node-level feedback instead of the common edge-level feedback in the literature. The edge-level feedback reveals all edges that pass through information in a cascade, whereas the node-level feedback only reveals the activated nodes with timestamps. The node-level feedback is arguably more realistic since in practice it is relatively easy to observe who is influenced but very difficult to observe from which relationship (edge) the influence comes. Previously, there is a nearly optimal $\tilde{O}(\sqrt{T})$-regret algorithm for OIM problem under the linear threshold (LT) diffusion model with node-level feedback. It remains unknown whether the same algorithm exists for the independent cascade (IC) diffusion model. In this paper, we resolve this open problem by presenting an $\tilde{O}(\sqrt{T})$-regret algorithm for OIM problem under the IC model with node-level feedback.

cs.SI↗

Quantum Multi-Armed Bandits and Stochastic Linear Bandits Enjoy Logarithmic Regrets

Multi-arm bandit (MAB) and stochastic linear bandit (SLB) are important models in reinforcement learning, and it is well-known that classical algorithms for bandits with time horizon $T$ suffer $Ω(\sqrt{T})$ regret. In this paper, we study MAB and SLB with quantum reward oracles and propose quantum algorithms for both models with $O(\mbox{poly}(\log T))$ regrets, exponentially improving the dependence in terms of $T$. To the best of our knowledge, this is the first provable quantum speedup for regrets of bandit problems and in general exploitation in reinforcement learning. Compared to previous literature on quantum exploration algorithms for MAB and reinforcement learning, our quantum input model is simpler and only assumes quantum oracles for each individual arm.

cs.LG↗

Network Inference and Influence Maximization from Samples

Influence maximization is the task of selecting a small number of seed nodes in a social network to maximize the influence spread from these seeds. It has been widely investigated in the past two decades. In the canonical setting, the social network and its diffusion parameters are given as input. In this paper, we consider the more realistic sampling setting where the network is unknown and we only have a set of passively observed cascades that record the sets of activated nodes at each diffusion step. We study the task of influence maximization from these cascade samples (IMS) and present constant approximation algorithms for it under mild conditions on the seed set distribution. To achieve the optimization goal, we also provide a novel solution to the network inference problem, that is, learning diffusion parameters and the network structure from the cascade data. Compared with prior solutions, our network inference algorithms require weaker assumptions and do not rely on maximum-likelihood estimation and convex programming. Our IMS algorithms enhance the learning-and-then-optimization approach by allowing a constant approximation ratio even when the diffusion parameters are hard to learn, and we do not need any assumption related to the network structure or diffusion parameters.

cs.SI↗

Evo-ViT: Slow-Fast Token Evolution for Dynamic Vision Transformer

Vision transformers (ViTs) have recently received explosive popularity, but the huge computational cost is still a severe issue. Since the computation complexity of ViT is quadratic with respect to the input sequence length, a mainstream paradigm for computation reduction is to reduce the number of tokens. Existing designs include structured spatial compression that uses a progressive shrinking pyramid to reduce the computations of large feature maps, and unstructured token pruning that dynamically drops redundant tokens. However, the limitation of existing token pruning lies in two folds: 1) the incomplete spatial structure caused by pruning is not compatible with structured spatial compression that is commonly used in modern deep-narrow transformers; 2) it usually requires a time-consuming pre-training procedure. To tackle the limitations and expand the applicable scenario of token pruning, we present Evo-ViT, a self-motivated slow-fast token evolution approach for vision transformers. Specifically, we conduct unstructured instance-wise token selection by taking advantage of the simple and effective global class attention that is native to vision transformers. Then, we propose to update the selected informative tokens and uninformative tokens with different computation paths, namely, slow-fast updating. Since slow-fast updating mechanism maintains the spatial structure and information flow, Evo-ViT can accelerate vanilla transformers of both flat and deep-narrow structures from the very beginning of the training process. Experimental results demonstrate that our method significantly reduces the computational cost of vision transformers while maintaining comparable performance on image classification.

cs.CV↗

Mixed Supervised Object Detection by Transferring Mask Prior and Semantic Similarity

Object detection has achieved promising success, but requires large-scale fully-annotated data, which is time-consuming and labor-extensive. Therefore, we consider object detection with mixed supervision, which learns novel object categories using weak annotations with the help of full annotations of existing base object categories. Previous works using mixed supervision mainly learn the class-agnostic objectness from fully-annotated categories, which can be transferred to upgrade the weak annotations to pseudo full annotations for novel categories. In this paper, we further transfer mask prior and semantic similarity to bridge the gap between novel categories and base categories. Specifically, the ability of using mask prior to help detect objects is learned from base categories and transferred to novel categories. Moreover, the semantic similarity between objects learned from base categories is transferred to denoise the pseudo full annotations for novel categories. Experimental results on three benchmark datasets demonstrate the effectiveness of our method over existing methods. Codes are available at https://github.com/bcmi/TraMaS-Weak-Shot-Object-Detection.

cs.CV↗

Learning N:M Fine-grained Structured Sparse Neural Networks From Scratch

Sparsity in Deep Neural Networks (DNNs) has been widely studied to compress and accelerate the models on resource-constrained environments. It can be generally categorized into unstructured fine-grained sparsity that zeroes out multiple individual weights distributed across the neural network, and structured coarse-grained sparsity which prunes blocks of sub-networks of a neural network. Fine-grained sparsity can achieve a high compression ratio but is not hardware friendly and hence receives limited speed gains. On the other hand, coarse-grained sparsity cannot concurrently achieve both apparent acceleration on modern GPUs and decent performance. In this paper, we are the first to study training from scratch an N:M fine-grained structured sparse network, which can maintain the advantages of both unstructured fine-grained sparsity and structured coarse-grained sparsity simultaneously on specifically designed GPUs. Specifically, a 2:4 sparse network could achieve 2x speed-up without performance drop on Nvidia A100 GPUs. Furthermore, we propose a novel and effective ingredient, sparse-refined straight-through estimator (SR-STE), to alleviate the negative influence of the approximated gradients computed by vanilla STE during optimization. We also define a metric, Sparse Architecture Divergence (SAD), to measure the sparse network's topology change during the training process. Finally, We justify SR-STE's advantages with SAD and demonstrate the effectiveness of SR-STE by performing comprehensive experiments on various tasks. Source codes and models are available at https://github.com/NM-sparsity/NM-sparsity.

cs.CV↗

Depth Evaluation for Metal Surface Defects by Eddy Current Testing using Deep Residual Convolutional Neural Networks

Eddy current testing (ECT) is an effective technique in the evaluation of the depth of metal surface defects. However, in practice, the evaluation primarily relies on the experience of an operator and is often carried out by manual inspection. In this paper, we address the challenges of automatic depth evaluation of metal surface defects by virtual of state-of-the-art deep learning (DL) techniques. The main contributions are three-fold. Firstly, a highly-integrated portable ECT device is developed, which takes advantage of an advanced field programmable gate array (Zynq-7020 system on chip) and provides fast data acquisition and in-phase/quadrature demodulation. Secondly, a dataset, termed as MDDECT, is constructed using the ECT device by human operators and made openly available. It contains 48,000 scans from 18 defects of different depths and lift-offs. Thirdly, the depth evaluation problem is formulated as a time series classification problem, and various state-of-the-art 1-d residual convolutional neural networks are trained and evaluated on the MDDECT dataset. A 38-layer 1-d ResNeXt achieves an accuracy of 93.58% in discriminating the surface defects in a stainless steel sheet. The depths of the defects vary from 0.3 mm to 2.0 mm in a resolution of 0.1 mm. In addition, results show that the trained ResNeXt1D-38 model is immune to lift-off signals.

cs.LG↗

Optimization from Structured Samples for Coverage Functions

We revisit the optimization from samples (OPS) model, which studies the problem of optimizing objective functions directly from the sample data. Previous results showed that we cannot obtain a constant approximation ratio for the maximum coverage problem using polynomially many independent samples of the form $\{S_i, f(S_i)\}_{i=1}^t$ (Balkanski et al., 2017), even if coverage functions are $(1 - ε)$-PMAC learnable using these samples (Badanidiyuru et al., 2012), which means most of the function values can be approximately learned very well with high probability. In this work, to circumvent the impossibility result of OPS, we propose a stronger model called optimization from structured samples (OPSS) for coverage functions, where the data samples encode the structural information of the functions. We show that under three general assumptions on the sample distributions, we can design efficient OPSS algorithms that achieve a constant approximation for the maximum coverage problem. We further prove a constant lower bound under these assumptions, which is tight when not considering computational efficiency. Moreover, we also show that if we remove any one of the three assumptions, OPSS for the maximum coverage problem has no constant approximation.

cs.LG↗

Learning Compositional Neural Information Fusion for Human Parsing

This work proposes to combine neural networks with the compositional hierarchy of human bodies for efficient and complete human parsing. We formulate the approach as a neural information fusion framework. Our model assembles the information from three inference processes over the hierarchy: direct inference (directly predicting each part of a human body using image information), bottom-up inference (assembling knowledge from constituent parts), and top-down inference (leveraging context from parent nodes). The bottom-up and top-down inferences explicitly model the compositional and decompositional relations in human bodies, respectively. In addition, the fusion of multi-source information is conditioned on the inputs, i.e., by estimating and considering the confidence of the sources. The whole model is end-to-end differentiable, explicitly modeling information flows and structures. Our approach is extensively evaluated on four popular datasets, outperforming the state-of-the-arts in all cases, with a fast processing speed of 23fps. Our code and results have been released to help ease future research in this direction.

cs.CV↗

ET-Net: A Generic Edge-aTtention Guidance Network for Medical Image Segmentation

Segmentation is a fundamental task in medical image analysis. However, most existing methods focus on primary region extraction and ignore edge information, which is useful for obtaining accurate segmentation. In this paper, we propose a generic medical segmentation method, called Edge-aTtention guidance Network (ET-Net), which embeds edge-attention representations to guide the segmentation network. Specifically, an edge guidance module is utilized to learn the edge-attention representations in the early encoding layers, which are then transferred to the multi-scale decoding layers, fused using a weighted aggregation module. The experimental results on four segmentation tasks (i.e., optic disc/cup and vessel segmentation in retinal images, and lung segmentation in chest X-Ray and CT images) demonstrate that preserving edge-attention representations contributes to the final segmentation accuracy, and our proposed method outperforms current state-of-the-art segmentation methods. The source code of our method is available at https://github.com/ZzzJzzZ/ETNet.

cs.CV↗

Cake Cutting on Graphs: A Discrete and Bounded Proportional Protocol

The classical cake cutting problem studies how to find fair allocations of a heterogeneous and divisible resource among multiple agents. Two of the most commonly studied fairness concepts in cake cutting are proportionality and envy-freeness. It is well known that a proportional allocation among $n$ agents can be found efficiently via simple protocols [16]. For envy-freeness, in a recent breakthrough, Aziz and Mackenzie [5] proposed a discrete and bounded envy-free protocol for any number of players. However, the protocol suffers from high multiple-exponential query complexity and it remains open to find simpler and more efficient envy-free protocols. In this paper we consider a variation of the cake cutting problem by assuming an underlying graph over the agents whose edges describe their acquaintance relationships, and agents evaluate their shares relatively to those of their neighbors. An allocation is called locally proportional if each agent thinks she receives at least the average value over her neighbors. Local proportionality generalizes proportionality and is in an interesting middle ground between proportionality and envy-freeness: its existence is guaranteed by that of an envy-free allocation, but no simple protocol is known to produce such a locally proportional allocation for general graphs. Previous works showed locally proportional protocols for special classes of graphs, and it is listed in both [1] and [8] as an open question to design simple locally proportional protocols for more general classes of graphs. In this paper we completely resolved this open question by presenting a discrete and bounded locally proportional protocol for any given graphs. Our protocol has a query complexity of only single exponential, which is significantly smaller than the six towers of $n$ query complexity of the envy-free protocol given in [5].

cs.DS↗