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Zhikai Zhu

Publications and source records attributed to Zhikai Zhu.

3 recordsLinked to original sources

AVGGT: Rethinking Global Attention for Accelerating VGGT

Models such as VGGT and $π^3$ have shown strong multi-view 3D performance, but their heavy reliance on global self-attention results in high computational cost. Existing sparse-attention variants offer partial speedups, yet lack a systematic analysis of how global attention contributes to multi-view reasoning. In this paper, we first conduct an in-depth investigation of the global attention modules in VGGT and $π^3$ to better understand their roles. Our analysis reveals a clear division of roles in the alternating global-frame architecture: early global layers do not form meaningful correspondences, middle layers perform cross-view alignment, and last layers provide only minor refinements. Guided by these findings, we propose a training-free two-step acceleration scheme: (1) converting early global layers into frame attention, and (2) subsampling global attention by subsampling K/V over patch tokens with diagonal preservation and a mean-fill component. We instantiate this strategy on VGGT and $π^3$ and evaluate across standard pose and point-map benchmarks. Our method achieves substantial inference acceleration across different context lengths, yielding about $2\times$ speedup at 100 frames, $4$--$5\times$ at 300 frames, and $8$--$10\times$ at 800 frames, while matching or slightly improving the accuracy of the original models and remaining robust in extremely dense multi-view settings where prior sparse-attention baselines fail.

cs.CV↗

3D Gaussian Inverse Rendering with Approximated Global Illumination

3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing. Although recent inverse rendering approaches aim to decompose scenes into material and lighting components, they often rely on simplifying assumptions that fail when editing. We present a novel approach that enables efficient global illumination for 3D Gaussians Splatting through screen-space ray tracing. Our key insight is that a substantial amount of indirect light can be traced back to surfaces visible within the current view frustum. Leveraging this observation, we augment the direct shading computed by 3D Gaussians with Monte-Carlo screen-space ray-tracing to capture one-bounce indirect illumination. In this way, our method enables realistic global illumination without sacrificing the computational efficiency and editability benefits of 3D Gaussians. Through experiments, we show that the screen-space approximation we utilize allows for indirect illumination and supports real-time rendering and editing. Code, data, and models will be made available at our project page: https://wuzirui.github.io/gs-ssr.

cs.GR↗

Integrated pulse scope for tunable generation and intrinsic characterization of structured femtosecond laser

Numerous techniques have been demonstrated for effective generation of orbital angular momentum-carrying radiation, but intracavity generation of continuously tunable pulses in the femtosecond regime remains challenging. Even if such a creation was realized, the generated pulses, like all pulses in reality, are complex and transitory objects that can only be comprehensively characterized via multidimensional spaces. An integrated lasing system that generates pulses while simultaneously quantifies them can achieve adaptive pulse tailoring. Here, we report a femtosecond pulse scope that unifies vector vortex mode-locked lasing and vectorial quantification. With intracavity-controlled Pancharatnam-Berry phase modulation, continuous and ergodic generation of spirally polarized states along a broadband higher-order Poincare sphere was realized. By intrinsically coupling a two-dimensional polarization-sensitive time-scanning interferometer to the laser, multidimensional spatiotemporal features of the pulse were further visualized. The proposed methodology paves the way for design optimization of ultrafast optics by integrating complex femtosecond pulse generation and structural customization, facilitating its applications in optical physics research and laser-based manufacturing.

physics.optics↗