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Zhiliang Wu

Publications and source records attributed to Zhiliang Wu.

At least 19 recordsLinked to original sources

Task-disentangled Low-Rank Adaptation for Versatile Audio-visual Multi-modal Learning Tasks within a Unified Framework

Inspired by human multi-modal perception, Audio-Visual Multi-Modal Learning (AVMML) integrates auditory and visual information to leverage complementary cross-modal cues, enabling more robust and comprehensive scene perception. Existing studies predominantly tackle each AVMML task in isolation, which stands in stark contrast to humans' unified cognitive capacity for handling versatile perception. However, naive joint training across multiple AVMML tasks often suffers from mutual interference, arising from the intricate inter-task relationships. To address this, we propose a unified framework that simultaneously accommodates versatile AVMML tasks. Specifically, benefiting from powerful representation and generalization capabilities of large language models, we design a task-disentangled Low-Rank Adaptation (LoRA) mechanism that enables dynamic integration of both task-specific and task-shared knowledge, thereby facilitating effective multi-task collaboration. The proposed task-disentangled LoRA comprises three components: a task-general low-rank matrix, task-specific modulation matrices, and cross-task collaboration experts, which respectively capture universal audio-visual knowledge, decouple task-specific pattern, and exploit inherent inter-task correlations. By unifying explicit collaboration from both model and task perspectives, our approach not only surpasses existing unified audio-visual models across multiple AVMML tasks, but also outperforms most task-specific models on certain AVMML tasks.

cs.MM

Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition

In this paper, we present XInsight Lab's solution to the micro-gesture classification track of the 4th MiGA Challenge at IJCAI 2026, in which our solution ranked first and achieved a new state-of-the-art result. We propose a multimodal ensemble framework that integrates a self-supervised RGB-based model with supervised multi-stream models from previous solutions. The self-supervised RGB model is pretrained on 120K unlabeled clips via masked video modeling and then fine-tuned on iMiGUE. This simple yet effective RGB baseline achieves 69.224% top-1 accuracy on the iMiGUE test set, demonstrating the benefit of learning transferable representations from unlabeled in-domain videos. By incorporating this model as a complementary branch, the final ensemble reaches 74.419% top-1 accuracy, surpassing the previous state of the art by 1.206 percentage points. Experimental results on iMiGUE, including ablation studies on the ensemble strategy, validate the effectiveness of self-supervised RGB representation learning for micro-gesture recognition.

cs.CV

OSCAgent: Accelerating the Discovery of Organic Solar Cells with LLM Agents

Organic solar cells (OSCs) hold great promise for sustainable energy, but discovering high-performance materials is time-consuming and costly. Existing molecular generation methods can aid the design of OSC molecules, but they are mostly confined to optimizing known backbones and lack effective use of domain-specific chemical knowledge, often leading to unrealistic candidates. In this paper, we introduce OSCAgent, a multi-agent framework for OSC molecular discovery that unifies retrieval-augmented design, molecular generation, and systematic evaluation into a continuously improving pipeline, without requiring additional human intervention. OSCAgent comprises three collaborative agents. The Planner retrieves knowledge from literature-curated molecules and prior candidates to guide design directions. The Generator proposes new OSC acceptors aligned with these plans. The Experimenter performs comprehensive evaluation of candidate molecules and provides feedback for refinement. Experiments show that OSCAgent produces chemically valid, synthetically accessible OSC molecules and achieves superior predicted performance compared to both traditional and large language model (LLM)-only baselines. Representative results demonstrate that some candidates achieve predicted efficiencies approaching 18\%. The code will be publicly available.

cs.CE

GFSR: Geometric Fidelity and Spatial Refinement for Reliable Lane Detection

Lane detection stands as a crucial perception task in autonomous driving and advanced driver assistance systems. However, existing methods still degrade in complex real scenarios due to two major limitations. First, classification confidence only characterizes the categorical existence of lane priors and has no strong correlation with geometric quality. If threshold filtering and NMS are conducted merely based on this confidence, the model tends to retain lane priors with high confidence while eliminating those with lower confidence but superior geometric representation. Secondly, the regression modules in existing methods weaken correlations among sampling points, hindering fine-grained optimization of distant, high-curvature and complex-topology lanes and causing underfitting. To address these issues, we propose Geometric Fidelity and Spatial Refinement (GFSR), a framework consisting of LaneIoU-guided Confidence Calibration (LCC) and Adaptive Gated Location Refinement (AGLR). Specifically, LCC adopts LaneIoU as soft supervision to explicitly estimate the geometric fidelity of lane priors, which is further fused with classification confidence to construct the Collaborative Reliability Index (CRI). This index guides lane prior filtering, effectively retaining those with high classification confidence and favorable geometric quality. Meanwhile, cooperating with regression heads in each refinement stage, AGLR predicts sampling point lateral offsets and adopts a gating mechanism to adaptively regulate correction magnitude, strengthen inter-point correlations and boost model adaptability as well as robustness toward complex lane scenarios. Extensive experiments on CULane and CurveLanes demonstrate that our GFSR achieves state-of-the-art performance on CULane, with F1_50 and F1_75 scores of 81.46% and 65.01%, and reaches 87.35% F1_50 on CurveLanes.

cs.CV

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV

3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models

Reconstructing 3D scenes from smoke-degraded multi-view images is particularly difficult because smoke introduces strong scattering effects, view-dependent appearance changes, and severe degradation of cross-view consistency. To address these issues, we propose a framework that integrates visual priors with efficient 3D scene modeling. We employ Nano-Banana-Pro to enhance smoke-degraded images and provide clearer visual observations for reconstruction and develop Smoke-GS, a medium-aware 3D Gaussian Splatting framework for smoke scene reconstruction and restoration-oriented novel view synthesis. Smoke-GS models the scene using explicit 3D Gaussians and introduces a lightweight view-dependent medium branch to capture direction-dependent appearance variations caused by smoke. Our method preserves the rendering efficiency of 3D Gaussian Splatting while improving robustness to smoke-induced degradation. Results demonstrate the effectiveness of our method for generating consistent and visually clear novel views in challenging smoke environments.

cs.CV

MA-Bench: Towards Fine-grained Micro-Action Understanding

With the rapid development of Multimodal Large Language Models (MLLMs), their potential in Micro-Action understanding, a vital role in human emotion analysis, remains unexplored due to the absence of specialized benchmarks. To tackle this issue, we present MA-Bench, a benchmark comprising 1,000 videos and a three-tier evaluation architecture that progressively examines micro-action perception, relational comprehension, and interpretive reasoning. MA-Bench contains 12,000 structured question-answer pairs, enabling systematic assessment of both recognition accuracy and action interpretation. The results of 23 representative MLLMs reveal that there are significant challenges in capturing motion granularity and fine-grained body-part dynamics. To address these challenges, we further construct MA-Bench-Train, a large-scale training corpus with 20.5K videos annotated with structured micro-action captions for fine-tuning MLLMs. The results of Qwen3-VL-8B fine-tuned on MA-Bench-Train show clear performance improvements across micro-action reasoning and explanation tasks. Our work aims to establish a foundation benchmark for advancing MLLMs in understanding subtle micro-action and human-related behaviors. Project Page: https://MA-Bench.github.io

cs.CV

Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition

Micro-Actions (MAs) are an important form of non-verbal communication in social interactions, with potential applications in human emotional analysis. However, existing methods in Micro-Action Recognition often overlook the inherent subtle changes in MAs, which limits the accuracy of distinguishing MAs with subtle changes. To address this issue, we present a novel Motion-guided Modulation Network (MMN) that implicitly captures and modulates subtle motion cues to enhance spatial-temporal representation learning. Specifically, we introduce a Motion-guided Skeletal Modulation module (MSM) to inject motion cues at the skeletal level, acting as a control signal to guide spatial representation modeling. In parallel, we design a Motion-guided Temporal Modulation module (MTM) to incorporate motion information at the frame level, facilitating the modeling of holistic motion patterns in micro-actions. Finally, we propose a motion consistency learning strategy to aggregate the motion cues from multi-scale features for micro-action classification. Experimental results on the Micro-Action 52 and iMiGUE datasets demonstrate that MMN achieves state-of-the-art performance in skeleton-based micro-action recognition, underscoring the importance of explicitly modeling subtle motion cues. The code will be available at https://github.com/momiji-bit/MMN.

cs.CV

MMAD: Multi-label Micro-Action Detection in Videos

Human body actions are an important form of non-verbal communication in social interactions. This paper specifically focuses on a subset of body actions known as micro-actions, which are subtle, low-intensity body movements with promising applications in human emotion analysis. In real-world scenarios, human micro-actions often temporally co-occur, with multiple micro-actions overlapping in time, such as concurrent head and hand movements. However, current research primarily focuses on recognizing individual micro-actions while overlooking their co-occurring nature. To address this gap, we propose a new task named Multi-label Micro-Action Detection (MMAD), which involves identifying all micro-actions in a given short video, determining their start and end times, and categorizing them. Accomplishing this requires a model capable of accurately capturing both long-term and short-term action relationships to detect multiple overlapping micro-actions. To facilitate the MMAD task, we introduce a new dataset named Multi-label Micro-Action-52 (MMA-52) and propose a baseline method equipped with a dual-path spatial-temporal adapter to address the challenges of subtle visual change in MMAD. We hope that MMA-52 can stimulate research on micro-action analysis in videos and prompt the development of spatio-temporal modeling in human-centric video understanding. The proposed MMA-52 dataset is available at: https://github.com/VUT-HFUT/Micro-Action.

cs.CV

MM-Gesture: Towards Precise Micro-Gesture Recognition through Multimodal Fusion

In this paper, we present MM-Gesture, the solution developed by our team HFUT-VUT, which ranked 1st in the micro-gesture classification track of the 3rd MiGA Challenge at IJCAI 2025, achieving superior performance compared to previous state-of-the-art methods. MM-Gesture is a multimodal fusion framework designed specifically for recognizing subtle and short-duration micro-gestures (MGs), integrating complementary cues from joint, limb, RGB video, Taylor-series video, optical-flow video, and depth video modalities. Utilizing PoseConv3D and Video Swin Transformer architectures with a novel modality-weighted ensemble strategy, our method further enhances RGB modality performance through transfer learning pre-trained on the larger MA-52 dataset. Extensive experiments on the iMiGUE benchmark, including ablation studies across different modalities, validate the effectiveness of our proposed approach, achieving a top-1 accuracy of 73.213%. Code is available at: https://github.com/momiji-bit/MM-Gesture.

cs.CV

Prototypical Calibrating Ambiguous Samples for Micro-Action Recognition

Micro-Action Recognition (MAR) has gained increasing attention due to its crucial role as a form of non-verbal communication in social interactions, with promising potential for applications in human communication and emotion analysis. However, current approaches often overlook the inherent ambiguity in micro-actions, which arises from the wide category range and subtle visual differences between categories. This oversight hampers the accuracy of micro-action recognition. In this paper, we propose a novel Prototypical Calibrating Ambiguous Network (PCAN) to unleash and mitigate the ambiguity of MAR. Firstly, we employ a hierarchical action-tree to identify the ambiguous sample, categorizing them into distinct sets of ambiguous samples of false negatives and false positives, considering both body- and action-level categories. Secondly, we implement an ambiguous contrastive refinement module to calibrate these ambiguous samples by regulating the distance between ambiguous samples and their corresponding prototypes. This calibration process aims to pull false negative (FN) samples closer to their respective prototypes and push false positive (FP) samples apart from their affiliated prototypes. In addition, we propose a new prototypical diversity amplification loss to strengthen the model's capacity by amplifying the differences between different prototypes. Finally, we propose a prototype-guided rectification to rectify prediction by incorporating the representability of prototypes. Extensive experiments conducted on the benchmark dataset demonstrate the superior performance of our method compared to existing approaches. The code is available at https://github.com/kunli-cs/PCAN.

cs.CV

Exploiting Ensemble Learning for Cross-View Isolated Sign Language Recognition

In this paper, we present our solution to the Cross-View Isolated Sign Language Recognition (CV-ISLR) challenge held at WWW 2025. CV-ISLR addresses a critical issue in traditional Isolated Sign Language Recognition (ISLR), where existing datasets predominantly capture sign language videos from a frontal perspective, while real-world camera angles often vary. To accurately recognize sign language from different viewpoints, models must be capable of understanding gestures from multiple angles, making cross-view recognition challenging. To address this, we explore the advantages of ensemble learning, which enhances model robustness and generalization across diverse views. Our approach, built on a multi-dimensional Video Swin Transformer model, leverages this ensemble strategy to achieve competitive performance. Finally, our solution ranked 3rd in both the RGB-based ISLR and RGB-D-based ISLR tracks, demonstrating the effectiveness in handling the challenges of cross-view recognition. The code is available at: https://github.com/Jiafei127/CV_ISLR_WWW2025.

cs.CV

Prompt-Aware Controllable Shadow Removal

Shadow removal aims to restore the image content in shadowed regions. While deep learning-based methods have shown promising results, they still face key challenges: 1) uncontrolled removal of all shadows, or 2) controllable removal but heavily relies on precise shadow region masks. To address these issues, we introduce a novel paradigm: prompt-aware controllable shadow removal. Unlike existing approaches, our paradigm allows for targeted shadow removal from specific subjects based on user prompts (e.g., dots, lines, or subject masks). This approach eliminates the need for shadow annotations and offers flexible, user-controlled shadow removal. Specifically, we propose an end-to-end learnable model, the Prompt-Aware Controllable Shadow Removal Network (PACSRNet). PACSRNet consists of two key modules: a prompt-aware module that generates shadow masks for the specified subject based on the user prompt, and a shadow removal module that uses the shadow prior from the first module to restore the content in the shadowed regions. Additionally, we enhance the shadow removal module by incorporating feature information from the prompt-aware module through a linear operation, providing prompt-guided support for shadow removal. Recognizing that existing shadow removal datasets lack diverse user prompts, we contribute a new dataset specifically designed for prompt-based controllable shadow removal. Extensive experimental results demonstrate the effectiveness and superiority of PACSRNet.

cs.CV

BVINet: Unlocking Blind Video Inpainting with Zero Annotations

Video inpainting aims to fill in corrupted regions of the video with plausible contents. Existing methods generally assume that the locations of corrupted regions are known, focusing primarily on the "how to inpaint". This reliance necessitates manual annotation of the corrupted regions using binary masks to indicate "whereto inpaint". However, the annotation of these masks is labor-intensive and expensive, limiting the practicality of current methods. In this paper, we expect to relax this assumption by defining a new blind video inpainting setting, enabling the networks to learn the mapping from corrupted video to inpainted result directly, eliminating the need of corrupted region annotations. Specifically, we propose an end-to-end blind video inpainting network (BVINet) to address both "where to inpaint" and "how to inpaint" simultaneously. On the one hand, BVINet can predict the masks of corrupted regions by detecting semantic-discontinuous regions of the frame and utilizing temporal consistency prior of the video. On the other hand, the predicted masks are incorporated into the BVINet, allowing it to capture valid context information from uncorrupted regions to fill in corrupted ones. Besides, we introduce a consistency loss to regularize the training parameters of BVINet. In this way, mask prediction and video completion mutually constrain each other, thereby maximizing the overall performance of the trained model. Furthermore, we customize a dataset consisting of synthetic corrupted videos, real-world corrupted videos, and their corresponding completed videos. This dataset serves as a valuable resource for advancing blind video inpainting research. Extensive experimental results demonstrate the effectiveness and superiority of our method.

cs.CV

Prototype Learning for Micro-gesture Classification

In this paper, we briefly introduce the solution developed by our team, HFUT-VUT, for the track of Micro-gesture Classification in the MiGA challenge at IJCAI 2024. The task of micro-gesture classification task involves recognizing the category of a given video clip, which focuses on more fine-grained and subtle body movements compared to typical action recognition tasks. Given the inherent complexity of micro-gesture recognition, which includes large intra-class variability and minimal inter-class differences, we utilize two innovative modules, i.e., the cross-modal fusion module and prototypical refinement module, to improve the discriminative ability of MG features, thereby improving the classification accuracy. Our solution achieved significant success, ranking 1st in the track of Micro-gesture Classification. We surpassed the performance of last year's leading team by a substantial margin, improving Top-1 accuracy by 6.13%.

cs.CV

Micro-gesture Online Recognition using Learnable Query Points

In this paper, we briefly introduce the solution developed by our team, HFUT-VUT, for the Micro-gesture Online Recognition track in the MiGA challenge at IJCAI 2024. The Micro-gesture Online Recognition task involves identifying the category and locating the start and end times of micro-gestures in video clips. Compared to the typical Temporal Action Detection task, the Micro-gesture Online Recognition task focuses more on distinguishing between micro-gestures and pinpointing the start and end times of actions. Our solution ranks 2nd in the Micro-gesture Online Recognition track.

cs.CV

Semi-Supervised Video Inpainting with Cycle Consistency Constraints

Deep learning-based video inpainting has yielded promising results and gained increasing attention from researchers. Generally, these methods usually assume that the corrupted region masks of each frame are known and easily obtained. However, the annotation of these masks are labor-intensive and expensive, which limits the practical application of current methods. Therefore, we expect to relax this assumption by defining a new semi-supervised inpainting setting, making the networks have the ability of completing the corrupted regions of the whole video using the annotated mask of only one frame. Specifically, in this work, we propose an end-to-end trainable framework consisting of completion network and mask prediction network, which are designed to generate corrupted contents of the current frame using the known mask and decide the regions to be filled of the next frame, respectively. Besides, we introduce a cycle consistency loss to regularize the training parameters of these two networks. In this way, the completion network and the mask prediction network can constrain each other, and hence the overall performance of the trained model can be maximized. Furthermore, due to the natural existence of prior knowledge (e.g., corrupted contents and clear borders), current video inpainting datasets are not suitable in the context of semi-supervised video inpainting. Thus, we create a new dataset by simulating the corrupted video of real-world scenarios. Extensive experimental results are reported to demonstrate the superiority of our model in the video inpainting task. Remarkably, although our model is trained in a semi-supervised manner, it can achieve comparable performance as fully-supervised methods.

cs.CV

Facilitating Change Implementation for Continuous ML-Safety Assurance

We propose a method for deploying a safety-critical machine-learning component into continuously evolving environments where an increased degree of automation in the engineering process is desired. We associate semantic tags with the safety case argumentation and turn each piece of evidence into a quantitative metric or a logic formula. With proper tool support, the impact can be characterized by a query over the safety argumentation tree to highlight evidence turning invalid. The concept is exemplified using a vision-based emergency braking system of an autonomous guided vehicle for factory automation.

cs.SE