SearcharxivSearch

arXiv subjects

Zhilin Guo

Publications and source records attributed to Zhilin Guo.

9 recordsLinked to original sources

DARWIN: Evolving Jailbreak Adversary and Guardrail for LLM Safety Evaluation and Protection

Most existing LLM safety evaluation and defense methods follow a static formulation: jailbreak vulnerabilities are evaluated with fixed attack methods, and guardrails are trained on fixed malicious prompt datasets. However, real-world adversaries continuously evolve their capabilities and expand the attack space. To address this challenge, we propose DARWIN, an evolutionary attack-defense framework that formulates jailbreaking as an open-ended evolution process and continuously updates guardrails through an evolving attack-defense loop. DARWIN-Attack is an evolutionary adversary that expands its capabilities through strategy discovery, mutation, selection, and feedback-driven composition. It collects strategies from broad external sources, generates new variants through self-reflection and genetic evolution, and retains effective strategies based on their performance against aligned LLMs. During attack execution, DARWIN-Attack adaptively selects and combines evolved strategies according to feedback from target LLMs and guardrails. Across frontier models and guardrails, it achieves state-of-the-art attack success rates, including nearly 100% on DeepSeek-V4-Pro and YuFeng-XGuard and over 90% on GPT-5.5. On the defense side, we introduce DARWIN-Guard, an online adversarial training paradigm that iteratively learns from emerging adversarial samples generated by DARWIN-Attack. To improve robustness without sacrificing utility, DARWIN-Guard jointly trains on malicious and benign disguised queries, encouraging the model to identify underlying intent rather than superficial attack patterns. DARWIN-Guard achieves an average unsafe recall of 91.6% across 12 safety benchmarks, outperforming strong guardrails such as YuFeng-XGuard and Nemotron Guard, while maintaining a nearly 100% pass rate on standard benign datasets.

cs.CR

Matryoshka Gaussian Splatting

The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existing discrete LoD methods expose only a limited set of operating points, while concurrent continuous LoD approaches enable smoother scaling but often suffer noticeable quality degradation at full capacity, making LoD a costly design decision. We introduce Matryoshka Gaussian Splatting (MGS), a training framework that enables continuous LoD for standard 3DGS pipelines without sacrificing full-capacity rendering quality. MGS learns a single ordered set of Gaussians such that rendering any prefix, the first k splats, produces a coherent reconstruction whose fidelity improves smoothly with increasing budget. Our key idea is stochastic budget training: each iteration samples a random splat budget and optimises both the corresponding prefix and the full set. This strategy requires only two forward passes and introduces no architectural modifications. Experiments across four benchmarks and six baselines show that MGS matches the full-capacity performance of its backbone while enabling a continuous speed-quality trade-off from a single model. Extensive ablations on ordering strategies, training objectives, and model capacity further validate the designs.

cs.CV

PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image Synthesis

Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based workflows require laborious manual rigging or template-based fittings, while neural volumetric methods rely on canonical templates and re-optimization for each unseen pose. We present PoseCraft, a diffusion framework built around tokenized 3D interface: instead of relying only on rasterized geometry as 2D control images, we encode sparse 3D landmarks and camera extrinsics as discrete conditioning tokens and inject them into diffusion via cross-attention. Our approach preserves 3D semantics by avoiding 2D re-projection ambiguity under large pose and viewpoint changes, and produces photorealistic imagery that faithfully captures identity and appearance. To train and evaluate at scale, we also implement GenHumanRF, a data generation workflow that renders diverse supervision from volumetric reconstructions. Our experiments show that PoseCraft achieves significant perceptual quality improvement over diffusion-centric methods, and attains better or comparable metrics to latest volumetric rendering SOTA while better preserving fabric and hair details.

cs.CV

Self-Supervised Implicit Attention Priors for Point Cloud Reconstruction

Recovering high-quality surfaces from irregular point cloud is ill-posed unless strong geometric priors are available. We introduce an implicit self-prior approach that distills a shape-specific prior directly from the input point cloud itself and embeds it within an implicit neural representation. This is achieved by jointly training a small dictionary of learnable embeddings with an implicit distance field; at every query location, the field attends to the dictionary via cross-attention, enabling the network to capture and reuse repeating structures and long-range correlations inherent to the shape. Optimized solely with self-supervised point cloud reconstruction losses, our approach requires no external training data. To effectively integrate this learned prior while preserving input fidelity, the trained field is then sampled to extract densely distributed points and analytic normals via automatic differentiation. We integrate the resulting dense point cloud and corresponding normals into a robust implicit moving least squares (RIMLS) formulation. We show this hybrid strategy preserves fine geometric details in the input data, while leveraging the learned prior to regularize sparse regions. Experiments show that our method outperforms both classical and learning-based approaches in generating high-fidelity surfaces with superior detail preservation and robustness to common data degradations.

cs.CV

Unveiling the Vulnerability of Graph-LLMs: An Interpretable Multi-Dimensional Adversarial Attack on TAGs

Graph Neural Networks (GNNs) have become a pivotal framework for modeling graph-structured data, enabling a wide range of applications from social network analysis to molecular chemistry. By integrating large language models (LLMs), text-attributed graphs (TAGs) enhance node representations with rich textual semantics, significantly boosting the expressive power of graph-based learning. However, this sophisticated synergy introduces critical vulnerabilities, as Graph-LLMs are susceptible to adversarial attacks on both their structural topology and textual attributes. Although specialized attack methods have been designed for each of these aspects, no work has yet unified them into a comprehensive approach. In this work, we propose the Interpretable Multi-Dimensional Graph Attack (IMDGA), a novel human-centric adversarial attack framework designed to orchestrate multi-level perturbations across both graph structure and textual features. IMDGA utilizes three tightly integrated modules to craft attacks that balance interpretability and impact, enabling a deeper understanding of Graph-LLM vulnerabilities. Through rigorous theoretical analysis and comprehensive empirical evaluations on diverse datasets and architectures, IMDGA demonstrates superior interpretability, attack effectiveness, stealthiness, and robustness compared to existing methods. By exposing critical weaknesses in TAG representation learning, this work uncovers a previously underexplored semantic dimension of vulnerability in Graph-LLMs, offering valuable insights for improving their resilience. Our code and resources are publicly available at https://anonymous.4open.science/r/IMDGA-7289.

cs.LG

OpenGU: A Comprehensive Benchmark for Graph Unlearning

Graph Machine Learning is essential for understanding and analyzing relational data. However, privacy-sensitive applications demand the ability to efficiently remove sensitive information from trained graph neural networks (GNNs), avoiding the unnecessary time and space overhead caused by retraining models from scratch. To address this issue, Graph Unlearning (GU) has emerged as a critical solution, with the potential to support dynamic graph updates in data management systems and enable scalable unlearning in distributed data systems while ensuring privacy compliance. Unlike machine unlearning in computer vision or other fields, GU faces unique difficulties due to the non-Euclidean nature of graph data and the recursive message-passing mechanism of GNNs. Additionally, the diversity of downstream tasks and the complexity of unlearning requests further amplify these challenges. Despite the proliferation of diverse GU strategies, the absence of a benchmark providing fair comparisons for GU, and the limited flexibility in combining downstream tasks and unlearning requests, have yielded inconsistencies in evaluations, hindering the development of this domain. To fill this gap, we present OpenGU, the first GU benchmark, where 16 SOTA GU algorithms and 37 multi-domain datasets are integrated, enabling various downstream tasks with 13 GNN backbones when responding to flexible unlearning requests. Based on this unified benchmark framework, we are able to provide a comprehensive and fair evaluation for GU. Through extensive experimentation, we have drawn $8$ crucial conclusions about existing GU methods, while also gaining valuable insights into their limitations, shedding light on potential avenues for future research.

cs.LG

Physically Based Neural Bidirectional Reflectance Distribution Function

We introduce the physically based neural bidirectional reflectance distribution function (PBNBRDF), a novel, continuous representation for material appearance based on neural fields. Our model accurately reconstructs real-world materials while uniquely enforcing physical properties for realistic BRDFs, specifically Helmholtz reciprocity via reparametrization and energy passivity via efficient analytical integration. We conduct a systematic analysis demonstrating the benefits of adhering to these physical laws on the visual quality of reconstructed materials. Additionally, we enhance the color accuracy of neural BRDFs by introducing chromaticity enforcement supervising the norms of RGB channels. Through both qualitative and quantitative experiments on multiple databases of measured real-world BRDFs, we show that adhering to these physical constraints enables neural fields to more faithfully and stably represent the original data and achieve higher rendering quality.

cs.GR

FrePolad: Frequency-Rectified Point Latent Diffusion for Point Cloud Generation

We propose FrePolad: frequency-rectified point latent diffusion, a point cloud generation pipeline integrating a variational autoencoder (VAE) with a denoising diffusion probabilistic model (DDPM) for the latent distribution. FrePolad simultaneously achieves high quality, diversity, and flexibility in point cloud cardinality for generation tasks while maintaining high computational efficiency. The improvement in generation quality and diversity is achieved through (1) a novel frequency rectification via spherical harmonics designed to retain high-frequency content while learning the point cloud distribution; and (2) a latent DDPM to learn the regularized yet complex latent distribution. In addition, FrePolad supports variable point cloud cardinality by formulating the sampling of points as conditional distributions over a latent shape distribution. Finally, the low-dimensional latent space encoded by the VAE contributes to FrePolad's fast and scalable sampling. Our quantitative and qualitative results demonstrate FrePolad's state-of-the-art performance in terms of quality, diversity, and computational efficiency. Project page: https://chenliang-zhou.github.io/FrePolad/.

cs.CV

Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping

By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the body, substantially limiting their application scenarios. We found that naively applying Gaussians to model the clothed chest and shoulders tends to result in blurry reconstruction and noisy floaters under novel poses. This is because of the fundamental limitation of Gaussians and point clouds -- each Gaussian or point can only have a single directional radiance without spatial variance, therefore an unnecessarily large number of them is required to represent complicated spatially varying texture, even for simple geometry. In contrast, we propose to model the body part with a neural texture that consists of coarse and pose-dependent fine colors. To properly render the body texture for each view and pose without accurate geometry nor UV mapping, we optimize another sparse set of Gaussians as anchors that constrain the neural warping field that maps image plane coordinates to the texture space. We demonstrate that Gaussian Head & Shoulders can fit the high-frequency details on the clothed upper body with high fidelity and potentially improve the accuracy and fidelity of the head region. We evaluate our method with casual phone-captured and internet videos and show our method archives superior reconstruction quality and robustness in both self and cross reenactment tasks. To fully utilize the efficient rendering speed of Gaussian splatting, we additionally propose an accelerated inference method of our trained model without Multi-Layer Perceptron (MLP) queries and reach a stable rendering speed of around 130 FPS for any subjects.

cs.CV