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Zhilu Zhang

Publications and source records attributed to Zhilu Zhang.

At least 19 recordsLinked to original sources

Improving Complex Moiré Removal with Generative Supervision

The availability of high-quality paired data is essential for training learning-based image demoiréing models. However, it remains challenging for existing datasets to encompass the complex moiré patterns captured in uncontrolled real-world scenarios. Such degradations typically manifest as large-scale, multicolored moiré patterns. Moreover, these patterns frequently occur in images for which clean counterparts are difficult to obtain, such as photographs acquired from public displays or existing online resources. In this work, we propose a novel data engine designed to improve the removal of complex moiré patterns by generating training supervision. Specifically, we initially collect real-world images containing complex moiré patterns and localize the corresponding screen regions. Multiple image-conditioned generative foundation models are subsequently deployed to produce candidate references. To establish reliable supervision, these candidates are subjected to patch-level quality control to filter and select the optimal results. Based on this systematic paradigm, we construct the WildMoiré dataset, which contains 6.8K moiré-GT training pairs. For evaluation, we additionally build an independent test set comprising $\sim$250 pairs with captured clean ground truth. Extensive experiments on ESDNet, SDXL, and Qwen-Image-Edit demonstrate that the proposed generative supervision consistently improves the performance of complex moiré removal.

cs.CV

GS-RealBlur: A Flexible Data Acquisition Framework for Real-World Image Deblurring

High-quality, large-scale paired data is essential for training learning-based image deblurring models. However, synthetic blurry images generally lack realism, while real-world captured images require complex and inflexible camera systems. In this work, we propose GS-RealBlur, a data acquisition framework for real-world image deblurring, achieving both blur realism and acquisition flexibility. Specifically, we use a handheld camera to capture blurry images, and deploy a gimbal to densely capture sharp images of the same scene. We reconstruct the 3D representation of sharp images and calibrate the camera pose of each blurry frame within this 3D. The image rendered from this 3D according to the pose serves as the sharp counterpart. To better align the rendered image with the blurry image, we introduce a Blur-aware Pose Refinement (BPR) module that refines the pose using appearance consistency and centroid alignment constraints. Leveraging GS-RealBlur, we construct a high-quality and diverse dataset. Extensive experiments demonstrate that a deblurring model trained on our dataset achieves superior generalization performance across various real-world deblurring benchmarks, consistently outperforming models trained on existing synthetic and real-world datasets. The code and dataset will be made publicly available.

cs.CV

EvidenceLens: A Claim-Evidence Matrix for Auditing Financial Question Answering

Large language models are increasingly used to answer questions over annual reports, earnings decks, and analyst notes, yet their outputs remain difficult to verify in high-stakes financial workflows. A fluent answer can blend directly grounded statements, weak synthesis, and unsupported claims across narrative text, tables, and charts. We present EvidenceLens, a visual analytics prototype that treats financial question answering as a claim-evidence alignment problem. The system decomposes an answer into atomic claims, summarizes support composition and confidence, support gaps, and coordinates claim-level inspection with source passages, table cells, and chart regions. Its core visual representation is a multimodal claim-evidence matrix that makes coverage, contradiction, and modality imbalance immediately visible. To support reproducibility, we also specify a JSON-based artifact schema, a lightweight multimodal alignment pipeline, and a deterministic review-priority ranking that maps backend signals into an auditable visual structure. Through representative report-auditing scenarios, we show how EvidenceLens helps analysts distinguish grounded claims from overconfident synthesis that conventional chat interfaces flatten.

cs.IR

SelfHVD: Self-Supervised Handheld Video Deblurring

Shooting video with handheld shooting devices often results in blurry frames due to shaking hands and other instability factors. Although previous video deblurring methods have achieved impressive progress, they still struggle to perform satisfactorily on real-world handheld video due to the blur domain gap between training and testing data. To address the issue, we propose a self-supervised method for handheld video deblurring, which is driven by sharp clues in the video. First, to train the deblurring model, we extract the sharp clues from the video and take them as misalignment labels of neighboring blurry frames. Second, to improve the deblurring ability of the model, we propose a novel Self-Enhanced Video Deblurring (SEVD) method to create higher-quality paired video data. Third, we propose a Self-Constrained Spatial Consistency Maintenance (SCSCM) method to regularize the model, preventing position shifts between the output and input frames. Moreover, we construct synthetic and real-world handheld video datasets for handheld video deblurring. Extensive experiments on these and other common real-world datasets demonstrate that our method significantly outperforms existing self-supervised ones. The code and datasets are publicly available at https://cshonglei.github.io/SelfHVD.

cs.CV

ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.

cs.CV

MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decoupling

Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment interactions. This often leads to unrealistic or physically implausible movements with inadequate structural coherence. To conquer these challenges, we propose MoSA, which decouples the process of human video generation into two components, i.e., structure generation and appearance generation. MoSA first employs a 3D structure transformer to generate a human motion sequence from the text prompt. The remaining video appearance is then synthesized under the guidance of this structural sequence. We achieve fine-grained control over the sparse human structures by introducing Human-Aware Dynamic Control modules with a dense tracking constraint during training. The modeling of human-environment interactions is improved through the proposed contact constraint. Those two components work comprehensively to ensure the structural and appearance fidelity across the generated videos. This paper also contributes a large-scale human video dataset, which features more complex and diverse motions than existing human video datasets. We conduct comprehensive comparisons between MoSA and a variety of approaches, including general video generation models, human video generation models, and human animation models. Experiments demonstrate that MoSA substantially outperforms existing approaches across the majority of evaluation metrics.

cs.CV

Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video

Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when using such videos for reconstructing 4D models. Although a few approaches attempted to address the problem, they struggled to produce high-quality results, due to the inaccuracy in estimating continuous dynamic representations within the exposure time. Encouraged by recent works in 3D motion trajectory modeling using 3D Gaussian Splatting (3DGS), we take 3DGS as the scene representation manner, and propose Deblur4DGS to reconstruct a high-quality 4D model from blurry monocular video. Specifically, we transform continuous dynamic representations estimation within an exposure time into the exposure time estimation. Moreover, we introduce the exposure regularization term, multi-frame, and multi-resolution consistency regularization term to avoid trivial solutions. Furthermore, to better represent objects with large motion, we suggest blur-aware variable canonical Gaussians. Beyond novel-view synthesis, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame interpolation, and video stabilization. Extensive experiments in both synthetic and real-world data on the above four tasks show that Deblur4DGS outperforms state-of-the-art 4D reconstruction methods. The codes are available at https://github.com/ZcsrenlongZ/Deblur4DGS.

cs.CV

Contextual Learning for Anomaly Detection in Tabular Data

Anomaly detection is critical in domains such as cybersecurity and finance, especially when working with large-scale tabular data. Yet, unsupervised anomaly detection-where no labeled anomalies are available-remains challenging because traditional deep learning methods model a single global distribution, assuming all samples follow the same behavior. In contrast, real-world data often contain heterogeneous contexts (e.g., different users, accounts, or devices), where globally rare events may be normal within specific conditions. We introduce a contextual learning framework that explicitly models how normal behavior varies across contexts by learning conditional data distributions $P(\mathbf{Y} \mid \mathbf{C})$ rather than a global joint distribution $P(\mathbf{X})$. The framework encompasses (1) a probabilistic formulation for context-conditioned learning, (2) a principled bilevel optimization strategy for automatically selecting informative context features using early validation loss, and (3) theoretical grounding through variance decomposition and discriminative learning principles. We instantiate this framework using a novel conditional Wasserstein autoencoder as a simple yet effective model for tabular anomaly detection. Extensive experiments across eight benchmark datasets demonstrate that contextual learning consistently outperforms global approaches-even when the optimal context is not intuitively obvious-establishing a new foundation for anomaly detection in heterogeneous tabular data.

cs.LG

PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesis

Interactive world models that simulate object dynamics are crucial for robotics, VR, and AR. However, it remains a significant challenge to learn physics-consistent dynamics models from limited real-world video data, especially for deformable objects with spatially-varying physical properties. To overcome the challenge of data scarcity, we propose PhysWorld, a novel framework that utilizes a simulator to synthesize physically plausible and diverse demonstrations to learn efficient world models. Specifically, we first construct a physics-consistent digital twin within MPM simulator via constitutive model selection and global-to-local optimization of physical properties. Subsequently, we apply part-aware perturbations to the physical properties and generate various motion patterns for the digital twin, synthesizing extensive and diverse demonstrations. Finally, using these demonstrations, we train a lightweight GNN-based world model that is embedded with physical properties. The real video can be used to further refine the physical properties. PhysWorld achieves accurate and fast future predictions for various deformable objects, and also generalizes well to novel interactions. Experiments show that PhysWorld has competitive performance while enabling inference speeds 47 times faster than the recent state-of-the-art method, i.e., PhysTwin.

cs.CV

MDIQA: Unified Image Quality Assessment for Multi-dimensional Evaluation and Restoration

Recent advancements in image quality assessment (IQA), driven by sophisticated deep neural network designs, have significantly improved the ability to approach human perceptions. However, most existing methods are obsessed with fitting the overall score, neglecting the fact that humans typically evaluate image quality from different dimensions before arriving at an overall quality assessment. To overcome this problem, we propose a multi-dimensional image quality assessment (MDIQA) framework. Specifically, we model image quality across various perceptual dimensions, including five technical and four aesthetic dimensions, to capture the multifaceted nature of human visual perception within distinct branches. Each branch of our MDIQA is initially trained under the guidance of a separate dimension, and the respective features are then amalgamated to generate the final IQA score. Additionally, when the MDIQA model is ready, we can deploy it for a flexible training of image restoration (IR) models, enabling the restoration results to better align with varying user preferences through the adjustment of perceptual dimension weights. Extensive experiments demonstrate that our MDIQA achieves superior performance and can be effectively and flexibly applied to image restoration tasks. The code is available: https://github.com/YaoShunyu19/MDIQA.

cs.CV

Rethinking Transformer-Based Blind-Spot Network for Self-Supervised Image Denoising

Blind-spot networks (BSN) have been prevalent neural architectures in self-supervised image denoising (SSID). However, most existing BSNs are conducted with convolution layers. Although transformers have shown the potential to overcome the limitations of convolutions in many image restoration tasks, the attention mechanisms may violate the blind-spot requirement, thereby restricting their applicability in BSN. To this end, we propose to analyze and redesign the channel and spatial attentions to meet the blind-spot requirement. Specifically, channel self-attention may leak the blind-spot information in multi-scale architectures, since the downsampling shuffles the spatial feature into channel dimensions. To alleviate this problem, we divide the channel into several groups and perform channel attention separately. For spatial selfattention, we apply an elaborate mask to the attention matrix to restrict and mimic the receptive field of dilated convolution. Based on the redesigned channel and window attentions, we build a Transformer-based Blind-Spot Network (TBSN), which shows strong local fitting and global perspective abilities. Furthermore, we introduce a knowledge distillation strategy that distills TBSN into smaller denoisers to improve computational efficiency while maintaining performance. Extensive experiments on real-world image denoising datasets show that TBSN largely extends the receptive field and exhibits favorable performance against state-of-theart SSID methods.

cs.CV

Image Demoiréing Using Dual Camera Fusion on Mobile Phones

When shooting electronic screens, moiré patterns usually appear in captured images, which seriously affects the image quality. Existing image demoiréing methods face great challenges in removing large and heavy moiré. To address the issue, we propose to utilize Dual Camera fusion for Image Demoiréing (DCID), \ie, using the ultra-wide-angle (UW) image to assist the moiré removal of wide-angle (W) image. This is inspired by two motivations: (1) the two lenses are commonly equipped with modern smartphones, (2) the UW image generally can provide normal colors and textures when moiré exists in the W image mainly due to their different focal lengths. In particular, we propose an efficient DCID method, where a lightweight UW image encoder is integrated into an existing demoiréing network and a fast two-stage image alignment manner is present. Moreover, we construct a large-scale real-world dataset with diverse mobile phones and monitors, containing about 9,000 samples. Experiments on the dataset show our method performs better than state-of-the-art methods. Code and dataset are available at https://github.com/Mrduckk/DCID.

cs.CV

UniRestorer: Universal Image Restoration via Adaptively Estimating Image Degradation at Proper Granularity

Recently, considerable progress has been made in all-in-one image restoration. Generally, existing methods can be degradation-agnostic or degradation-aware. However, the former are limited in leveraging degradation-specific restoration, and the latter suffer from the inevitable error in degradation estimation. Consequently, the performance of existing methods has a large gap compared to specific single-task models. In this work, we make a step forward in this topic, and present our UniRestorer with improved restoration performance. Specifically, we perform hierarchical clustering on degradation space, and train a multi-granularity mixture-of-experts (MoE) restoration model. Then, UniRestorer adopts both degradation and granularity estimation to adaptively select an appropriate expert for image restoration. In contrast to existing degradation-agnostic and -aware methods, UniRestorer can leverage degradation estimation to benefit degradation specific restoration, and use granularity estimation to make the model robust to degradation estimation error. Experimental results show that our UniRestorer outperforms state-of-the-art all-in-one methods by a large margin, and is promising in closing the performance gap to specific single task models.

cs.CV

Pseudo-Label Guided Real-World Image De-weathering: A Learning Framework with Imperfect Supervision

Real-world image de-weathering aims at removingvarious undesirable weather-related artifacts, e.g., rain, snow,and fog. To this end, acquiring ideal training pairs is crucial.Existing real-world datasets are typically constructed paired databy extracting clean and degraded images from live streamsof landscape scene on the Internet. Despite the use of strictfiltering mechanisms during collection, training pairs inevitablyencounter inconsistency in terms of lighting, object position, scenedetails, etc, making de-weathering models possibly suffer fromdeformation artifacts under non-ideal supervision. In this work,we propose a unified solution for real-world image de-weatheringwith non-ideal supervision, i.e., a pseudo-label guided learningframework, to address various inconsistencies within the realworld paired dataset. Generally, it consists of a de-weatheringmodel (De-W) and a Consistent Label Constructor (CLC), bywhich restoration result can be adaptively supervised by originalground-truth image to recover sharp textures while maintainingconsistency with the degraded inputs in non-weather contentthrough the supervision of pseudo-labels. Particularly, a Crossframe Similarity Aggregation (CSA) module is deployed withinCLC to enhance the quality of pseudo-labels by exploring thepotential complementary information of multi-frames throughgraph model. Moreover, we introduce an Information AllocationStrategy (IAS) to integrate the original ground-truth imagesand pseudo-labels, thereby facilitating the joint supervision forthe training of de-weathering model. Extensive experimentsdemonstrate that our method exhibits significant advantageswhen trained on imperfectly aligned de-weathering datasets incomparison with other approaches.

cs.GR

NIR-Assisted Image Denoising: A Selective Fusion Approach and A Real-World Benchmark Dataset

Despite the significant progress in image denoising, it is still challenging to restore fine-scale details while removing noise, especially in extremely low-light environments. Leveraging near-infrared (NIR) images to assist visible RGB image denoising shows the potential to address this issue, becoming a promising technology. Nonetheless, existing works still struggle with taking advantage of NIR information effectively for real-world image denoising, due to the content inconsistency between NIR-RGB images and the scarcity of real-world paired datasets. To alleviate the problem, we propose an efficient Selective Fusion Module (SFM), which can be plug-and-played into the advanced denoising networks to merge the deep NIR-RGB features. Specifically, we sequentially perform the global and local modulation for NIR and RGB features, and then integrate the two modulated features. Furthermore, we present a Real-world NIR-Assisted Image Denoising (Real-NAID) dataset, which covers diverse scenarios as well as various noise levels. Extensive experiments on both synthetic and our real-world datasets demonstrate that the proposed method achieves better results than state-of-the-art ones. The dataset, codes, and pre-trained models will be publicly available at https://github.com/ronjonxu/NAID.

cs.CV

Exposure Bracketing Is All You Need For A High-Quality Image

It is highly desired but challenging to acquire high-quality photos with clear content in low-light environments. Although multi-image processing methods (using burst, dual-exposure, or multi-exposure images) have made significant progress in addressing this issue, they typically focus on specific restoration or enhancement problems, and do not fully explore the potential of utilizing multiple images. Motivated by the fact that multi-exposure images are complementary in denoising, deblurring, high dynamic range imaging, and super-resolution, we propose to utilize exposure bracketing photography to get a high-quality image by combining these tasks in this work. Due to the difficulty in collecting real-world pairs, we suggest a solution that first pre-trains the model with synthetic paired data and then adapts it to real-world unlabeled images. In particular, a temporally modulated recurrent network (TMRNet) and self-supervised adaptation method are proposed. Moreover, we construct a data simulation pipeline to synthesize pairs and collect real-world images from 200 nighttime scenarios. Experiments on both datasets show that our method performs favorably against the state-of-the-art multi-image processing ones. Code and datasets are available at https://github.com/cszhilu1998/BracketIRE.

cs.CV

MV-VTON: Multi-View Virtual Try-On with Diffusion Models

The goal of image-based virtual try-on is to generate an image of the target person naturally wearing the given clothing. However, existing methods solely focus on the frontal try-on using the frontal clothing. When the views of the clothing and person are significantly inconsistent, particularly when the person's view is non-frontal, the results are unsatisfactory. To address this challenge, we introduce Multi-View Virtual Try-ON (MV-VTON), which aims to reconstruct the dressing results from multiple views using the given clothes. Given that single-view clothes provide insufficient information for MV-VTON, we instead employ two images, i.e., the frontal and back views of the clothing, to encompass the complete view as much as possible. Moreover, we adopt diffusion models that have demonstrated superior abilities to perform our MV-VTON. In particular, we propose a view-adaptive selection method where hard-selection and soft-selection are applied to the global and local clothing feature extraction, respectively. This ensures that the clothing features are roughly fit to the person's view. Subsequently, we suggest joint attention blocks to align and fuse clothing features with person features. Additionally, we collect a MV-VTON dataset MVG, in which each person has multiple photos with diverse views and poses. Experiments show that the proposed method not only achieves state-of-the-art results on MV-VTON task using our MVG dataset, but also has superiority on frontal-view virtual try-on task using VITON-HD and DressCode datasets.

cs.CV

DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors

Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise physical properties to the object or the simulated results would become unnatural. Another solution is to learn the deformation of 3D objects with the distillation of video generative models, which, however, tends to produce 3D videos with small and discontinuous motions due to the inappropriate extraction and application of physics priors. In this work, to combine the strengths and complementing shortcomings of the above two solutions, we propose to learn the physical properties of a material field with video diffusion priors, and then utilize a physics-based Material-Point-Method (MPM) simulator to generate 4D content with realistic motions. In particular, we propose motion distillation sampling to emphasize video motion information during distillation. In addition, to facilitate the optimization, we further propose a KAN-based material field with frame boosting. Experimental results demonstrate that our method enjoys more realistic motions than state-of-the-arts do.

cs.CV