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Zhimin Chen

Publications and source records attributed to Zhimin Chen.

At least 19 recordsLinked to original sources

HumanForge: A Human-Centric Deepfake Video Benchmark with Multi-Agent Forgery Rationales

Rapid advancements in video diffusion models and temporal editing tools have enabled the generation of highly realistic human-centric videos, presenting unprecedented challenges to digital content forensics. Existing benchmarks primarily focus on face-swapping or global text-to-video synthesis, overlooking the crucial dimensions of multimodal alignment and complex human-object or human-human interactions. To address these limitations, we introduce HumanForge, a unified, large-scale, and multi-paradigm human-centric video forgery benchmark containing over 18,000 synthesized videos across four distinct scenarios: audio-driven, pose-driven, semantic-driven, and interaction. To construct and annotate this dataset without labor-intensive manual labeling or blind monolithic prompting, we propose Gen2Anno (Generation-to-Annotation), a cooperative multi-agent pipeline. Gen2Anno orchestrates six specialized agents-ranging from driving asset profiling to MoE-based reference analysis and closed-loop verification-to dynamically execute video synthesis and produce structured annotations containing binary authenticity labels, generative model attribution, and natural-language contrastive forgery rationales. By systematically contrasting expected states derived from generation provenance with actual visual observations, the framework generates logically grounded forensic reasoning chains. Extensive benchmarks using state-of-the-art traditional detectors and Vision-Language Models demonstrate the significant challenges of cross-generator generalization, perturbation robustness, and explainable reasoning on HumanForge. The code and dataset will be publicly released.

cs.CV

Debugging the Debuggers: Failure-Anchored Structured Recovery for Software Engineering Agents

Software engineering agents are increasingly deployed in evaluable engineering environments, yet post-failure recovery remains costly, manual, and ad hoc. Existing systems expose traces or generate follow-up feedback, but they do not convert heterogeneous runtime evidence into grounded, bounded recovery guidance for a subsequent attempt. We present PROBE, a failure-anchored framework for structured recovery in software engineering agents. PROBE organizes failed-run telemetry into structured evidence, structured diagnosis, and bounded recovery guidance through a Telemetry Layer, a Diagnosis Layer, and a Guidance Gate. The Telemetry Layer preserves fine-grained runtime signals, the Diagnosis Layer fuses cross-signal evidence into grounded diagnoses, and the Guidance Gate produces diagnosis-derived guidance only when it is evidence-grounded, actionable, and within the scope of agent-side behavior. We evaluate PROBE across three settings: repository-level software repair, enterprise workflow recovery, and AIOps service mitigation. On 257 initially unresolved cases, PROBE achieves 65.37% Top-1 diagnosis accuracy and a 21.79% recovery rate, outperforming the strongest non-PROBE baseline by 43.58 and 12.45 percentage points. The results reveal a diagnosis-recovery gap: accurate diagnosis is necessary but insufficient unless translated into bounded guidance that a subsequent attempt can execute and verify. Beyond controlled evaluation, a Microsoft IcM prototype shows that PROBE can attach as a non-intrusive side channel to existing service-diagnosis workflows without changing the agent policy, toolset, or execution budget. These results suggest that telemetry-grounded, failure-anchored recovery can improve post-failure recoverability under realistic engineering constraints.

cs.SE

Pangu-ACE: Adaptive Cascaded Experts for Educational Response Generation on EduBench

Educational assistants should spend more computation only when the task needs it. This paper rewrites our earlier draft around the system that was actually implemented and archived in the repository: a sample-level 1B to 7B cascade for the shared-8 EduBench benchmark. The final system, Pangu-ACE, uses a 1B tutor-router to produce a draft answer plus routing signals, then either accepts the draft or escalates the sample to a 7B specialist prompt. We also correct a major offline evaluation bug: earlier summaries over-credited some open-form outputs that only satisfied superficial format checks. After CPU-side rescoring from saved prediction JSONL, the full Chinese test archive (7013 samples) shows that cascade_final improves deterministic quality from 0.457 to 0.538 and format validity from 0.707 to 0.866 over the legacy rule_v2 system while accepting 19.7% of requests directly at 1B. Routing is strongly task dependent: IP is accepted by 1B 78.0% of the time, while QG and EC still escalate almost always. The current archived deployment does not yet show latency gains, so the defensible efficiency story is routing selectivity rather than wall-clock speedup. We also package a reproducible artifact-first paper workflow and clarify the remaining external-baseline gap: GPT-5.4 re-judging is implemented locally, but the configured provider endpoint and key are invalid, so final sampled-baseline alignment with GPT-5.4 remains pending infrastructure repair.

cs.CL

Bridging the Micro--Macro Gap: Frequency-Aware Semantic Alignment for Image Manipulation Localization

As generative image editing advances, image manipulation localization (IML) must handle both traditional manipulations with conspicuous forensic artifacts and diffusion-generated edits that appear locally realistic. Existing methods typically rely on either low-level forensic cues or high-level semantics alone, leading to a fundamental micro--macro gap. To bridge this gap, we propose FASA, a unified framework for localizing both traditional and diffusion-generated manipulations. Specifically, we extract manipulation-sensitive frequency cues through an adaptive dual-band DCT module and learn manipulation-aware semantic priors via patch-level contrastive alignment on frozen CLIP representations. We then inject these priors into a hierarchical frequency pathway through a semantic-frequency side adapter for multi-scale feature interaction, and employ a prototype-guided, frequency-gated mask decoder to integrate semantic consistency with boundary-aware localization for tampered region prediction. Extensive experiments on OpenSDI and multiple traditional manipulation benchmarks demonstrate state-of-the-art localization performance, strong cross-generator and cross-dataset generalization, and robust performance under common image degradations.

cs.CV

Geometry-Aware Localized Watermarking for Copyright Protection in Embedding-as-a-Service

Embedding-as-a-Service (EaaS) has become an important semantic infrastructure for natural language and multimedia applications, but it is highly vulnerable to model stealing and copyright infringement. Existing EaaS watermarking methods face a fundamental robustness--utility--verifiability tension: trigger-based methods are fragile to paraphrasing, transformation-based methods are sensitive to dimensional perturbation, and region-based methods may incur false positives due to coincidental geometric affinity. To address this problem, we propose GeoMark, a geometry-aware localized watermarking framework for EaaS copyright protection. GeoMark uses a natural in-manifold embedding as a shared watermark target, constructs geometry-separated anchors with explicit target--anchor margins, and activates watermark injection only within adaptive local neighborhoods. This design decouples where watermarking is triggered from what ownership is attributed to, achieving localized triggering and centralized attribution. Experiments on four benchmark datasets show that GeoMark preserves downstream utility and geometric fidelity while maintaining robust copyright verification under paraphrasing, dimensional perturbation, and CSE (Clustering, Selection, Elimination) attacks, with improved verification stability and low false-positive risk.

cs.CR

OmniSonic: Towards Universal and Holistic Audio Generation from Video and Text

In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/

cs.SD

REL-SF4PASS: Panoramic Semantic Segmentation with REL Depth Representation and Spherical Fusion

As an important and challenging problem in computer vision, Panoramic Semantic Segmentation (PASS) aims to give complete scene perception based on an ultra-wide angle of view. Most PASS methods often focus on spherical geometry with RGB input or using the depth information in original or HHA format, which does not make full use of panoramic image geometry. To address these shortcomings, we propose REL-SF4PASS with our REL depth representation based on cylindrical coordinate and Spherical-dynamic Multi-Modal Fusion SMMF. REL is made up of Rectified Depth, Elevation-Gained Vertical Inclination Angle, and Lateral Orientation Angle, which fully represents 3D space in cylindrical coordinate style and the surface normal direction. SMMF aims to ensure the diversity of fusion for different panoramic image regions and reduce the breakage of cylinder side surface expansion in ERP projection, which uses different fusion strategies to match the different regions in panoramic images. Experimental results show that REL-SF4PASS considerably improves performance and robustness on popular benchmark, Stanford2D3D Panoramic datasets. It gains 2.35% average mIoU improvement on all 3 folds and reduces the performance variance by approximately 70% when facing 3D disturbance.

cs.CV

What Happens Next? Next Scene Prediction with a Unified Video Model

Recent unified models for joint understanding and generation have significantly advanced visual generation capabilities. However, their focus on conventional tasks like text-to-video generation has left the temporal reasoning potential of unified models largely underexplored. To address this gap, we introduce Next Scene Prediction (NSP), a new task that pushes unified video models toward temporal and causal reasoning. Unlike text-to-video generation, NSP requires predicting plausible futures from preceding context, demanding deeper understanding and reasoning. To tackle this task, we propose a unified framework combining Qwen-VL for comprehension and LTX for synthesis, bridged by a latent query embedding and a connector module. This model is trained in three stages on our newly curated, large-scale NSP dataset: text-to-video pre-training, supervised fine-tuning, and reinforcement learning (via GRPO) with our proposed causal consistency reward. Experiments demonstrate our model achieves state-of-the-art performance on our benchmark, advancing the capability of generalist multimodal systems to anticipate what happens next.

cs.CV

Limits To (Machine) Learning

Machine learning (ML) methods are highly flexible, but their ability to approximate the true data-generating process is fundamentally constrained by finite samples. We characterize a universal lower bound, the Limits-to-Learning Gap (LLG), quantifying the unavoidable discrepancy between a model's empirical fit and the population benchmark. Recovering the true population $R^2$, therefore, requires correcting observed predictive performance by this bound. Using a broad set of variables, including excess returns, yields, credit spreads, and valuation ratios, we find that the implied LLGs are large. This indicates that standard ML approaches can substantially understate true predictability in financial data. We also derive LLG-based refinements to the classic Hansen and Jagannathan (1991) bounds, analyze implications for parameter learning in general-equilibrium settings, and show that the LLG provides a natural mechanism for generating excess volatility.

stat.ML

VIDEOP2R: Video Understanding from Perception to Reasoning

Reinforcement fine-tuning (RFT), a two-stage framework consisting of supervised fine-tuning (SFT) and reinforcement learning (RL) has shown promising results on improving reasoning ability of large language models (LLMs). Yet extending RFT to large video language models (LVLMs) remains challenging. We propose VideoP2R, a novel process-aware video RFT framework that enhances video reasoning by modeling perception and reasoning as distinct processes. In the SFT stage, we develop a three-step pipeline to generate VideoP2R-CoT-162K, a high-quality, process-aware chain-of-thought (CoT) dataset for perception and reasoning. In the RL stage, we introduce a novel process-aware group relative policy optimization (PA-GRPO) algorithm that supplies separate rewards for perception and reasoning. Extensive experiments show that VideoP2R achieves state-of-the-art (SotA) performance on six out of seven video reasoning and understanding benchmarks. Ablation studies further confirm the effectiveness of our process-aware modeling and PA-GRPO and demonstrate that model's perception output is information-sufficient for downstream reasoning. Our project page is available at https://videop2r.github.io/videop2r/.

cs.CV

Massive Memorization with Hundreds of Trillions of Parameters for Sequential Transducer Generative Recommenders

Modern large-scale recommendation systems rely heavily on user interaction history sequences to enhance the model performance. The advent of large language models and sequential modeling techniques, particularly transformer-like architectures, has led to significant advancements recently (e.g., HSTU, SIM, and TWIN models). While scaling to ultra-long user histories (10k to 100k items) generally improves model performance, it also creates significant challenges on latency, queries per second (QPS) and GPU cost in industry-scale recommendation systems. Existing models do not adequately address these industrial scalability issues. In this paper, we propose a novel two-stage modeling framework, namely VIrtual Sequential Target Attention (VISTA), which decomposes traditional target attention from a candidate item to user history items into two distinct stages: (1) user history summarization into a few hundred tokens; followed by (2) candidate item attention to those tokens. These summarization token embeddings are then cached in storage system and then utilized as sequence features for downstream model training and inference. This novel design for scalability enables VISTA to scale to lifelong user histories (up to one million items) while keeping downstream training and inference costs fixed, which is essential in industry. Our approach achieves significant improvements in offline and online metrics and has been successfully deployed on an industry leading recommendation platform serving billions of users.

cs.IR

TransAnimate: Taming Layer Diffusion to Generate RGBA Video

Text-to-video generative models have made remarkable advancements in recent years. However, generating RGBA videos with alpha channels for transparency and visual effects remains a significant challenge due to the scarcity of suitable datasets and the complexity of adapting existing models for this purpose. To address these limitations, we present TransAnimate, an innovative framework that integrates RGBA image generation techniques with video generation modules, enabling the creation of dynamic and transparent videos. TransAnimate efficiently leverages pre-trained text-to-transparent image model weights and combines them with temporal models and controllability plugins trained on RGB videos, adapting them for controllable RGBA video generation tasks. Additionally, we introduce an interactive motion-guided control mechanism, where directional arrows define movement and colors adjust scaling, offering precise and intuitive control for designing game effects. To further alleviate data scarcity, we have developed a pipeline for creating an RGBA video dataset, incorporating high-quality game effect videos, extracted foreground objects, and synthetic transparent videos. Comprehensive experiments demonstrate that TransAnimate generates high-quality RGBA videos, establishing it as a practical and effective tool for applications in gaming and visual effects.

cs.CV

DyConfidMatch: Dynamic Thresholding and Re-sampling for 3D Semi-supervised Learning

Semi-supervised learning (SSL) leverages limited labeled and abundant unlabeled data but often faces challenges with data imbalance, especially in 3D contexts. This study investigates class-level confidence as an indicator of learning status in 3D SSL, proposing a novel method that utilizes dynamic thresholding to better use unlabeled data, particularly from underrepresented classes. A re-sampling strategy is also introduced to mitigate bias towards well-represented classes, ensuring equitable class representation. Through extensive experiments in 3D SSL, our method surpasses state-of-the-art counterparts in classification and detection tasks, highlighting its effectiveness in tackling data imbalance. This approach presents a significant advancement in SSL for 3D datasets, providing a robust solution for data imbalance issues.

cs.CV

SAM-Guided Masked Token Prediction for 3D Scene Understanding

Foundation models have significantly enhanced 2D task performance, and recent works like Bridge3D have successfully applied these models to improve 3D scene understanding through knowledge distillation, marking considerable advancements. Nonetheless, challenges such as the misalignment between 2D and 3D representations and the persistent long-tail distribution in 3D datasets still restrict the effectiveness of knowledge distillation from 2D to 3D using foundation models. To tackle these issues, we introduce a novel SAM-guided tokenization method that seamlessly aligns 3D transformer structures with region-level knowledge distillation, replacing the traditional KNN-based tokenization techniques. Additionally, we implement a group-balanced re-weighting strategy to effectively address the long-tail problem in knowledge distillation. Furthermore, inspired by the recent success of masked feature prediction, our framework incorporates a two-stage masked token prediction process in which the student model predicts both the global embeddings and the token-wise local embeddings derived from the teacher models trained in the first stage. Our methodology has been validated across multiple datasets, including SUN RGB-D, ScanNet, and S3DIS, for tasks like 3D object detection and semantic segmentation. The results demonstrate significant improvements over current State-of-the-art self-supervised methods, establishing new benchmarks in this field.

cs.CV

End-To-End Training and Testing Gamification Framework to Learn Human Highway Driving

The current autonomous stack is well modularized and consists of perception, decision making and control in a handcrafted framework. With the advances in artificial intelligence (AI) and computing resources, researchers have been pushing the development of end-to-end AI for autonomous driving, at least in problems of small searching space such as in highway scenarios, and more and more photorealistic simulation will be critical for efficient learning. In this research, we propose a novel game-based end-to-end learning and testing framework for autonomous vehicle highway driving, by learning from human driving skills. Firstly, we utilize the popular game Grand Theft Auto V (GTA V) to collect highway driving data with our proposed programmable labels. Then, an end-to-end architecture predicts the steering and throttle values that control the vehicle by the image of the game screen. The predicted control values are sent to the game via a virtual controller to keep the vehicle in lane and avoid collisions with other vehicles on the road. The proposed solution is validated in GTA V games, and the results demonstrate the effectiveness of this end-to-end gamification framework for learning human driving skills.

cs.RO

SDOA-Net: An Efficient Deep Learning-Based DOA Estimation Network for Imperfect Array

The estimation of direction of arrival (DOA) is a crucial issue in conventional radar, wireless communication, and integrated sensing and communication (ISAC) systems. However, low-cost systems often suffer from imperfect factors, such as antenna position perturbations, mutual coupling effect, inconsistent gains/phases, and non-linear amplifier effect, which can significantly degrade the performance of DOA estimation. This paper proposes a DOA estimation method named super-resolution DOA network (SDOA-Net) based on deep learning (DL) to characterize the realistic array more accurately. Unlike existing DL-based DOA methods, SDOA-Net uses sampled received signals instead of covariance matrices as input to extract data features. Furthermore, SDOA-Net produces a vector that is independent of the DOA of the targets but can be used to estimate their spatial spectrum. Consequently, the same training network can be applied to any number of targets, reducing the complexity of implementation. The proposed SDOA-Net with a low-dimension network structure also converges faster than existing DL-based methods. The simulation results demonstrate that SDOA-Net outperforms existing DOA estimation methods for imperfect arrays. The SDOA-Net code is available online at https://github.com/chenpengseu/SDOA-Net.git.

eess.SP

RIS-ADMM: A RIS and ADMM-Based Passive and Sparse Sensing Method With Interference Removal

Reconfigurable Intelligent Surfaces (RIS) emerge as promising technologies in future radar and wireless communication domains. This letter addresses the passive sensing issue utilizing wireless communication signals and RIS amidst interference from wireless access points (APs). We introduce an atomic norm minimization (ANM) approach to leverage spatial domain target sparsity and estimate the direction of arrival (DOA). However, the conventional semidefinite programming (SDP)-based solutions for the ANM problem are complex and lack efficient realization. Consequently, we propose a RIS-ADMM method, an innovative alternating direction method of multipliers (ADMM)-based iterative approach. This method yields closed-form expressions and effectively suppresses interference signals. Simulation outcomes affirm that our RIS-ADMM method surpasses existing techniques in DOA estimation accuracy while maintaining low computational complexity. The code for the proposed method is available online \url{https://github.com/chenpengseu/RIS-ADMM.git}.

eess.SP

Disorder-induced enhancement of lithium-ion transport in solid-state electrolytes

Enhancing the ion conduction in solid electrolytes is critically important for the development of high-performance all-solid-state lithium-ion batteries (LIBs). Lithium thiophosphates are among the most promising solid electrolytes, as they exhibit superionic conductivity at room temperature. However, the lack of comprehensive understanding regarding their ion conduction mechanism, especially the effect of structural disorder on ionic conductivity, is a long-standing problem that limits further innovations of all-solid-state LIBs. Here, we address this challenge by establishing and employing a deep learning potential to simulate Li3PS4 electrolyte systems with varying levels of disorder. The results show that disorder-driven diffusion dynamics significantly enhances the room-temperature conductivity. We further establish bridges between dynamical characteristics, local structural features, and atomic rearrangements by applying a machine learning-based structure fingerprint termed "softness". This metric allows the classification of the disorder-induced "soft" hopping lithium ions. Our findings offer insights into ion conduction mechanisms in complex disordered structures, thereby contributing to the development of superior solid-state electrolytes for LIBs.

cond-mat.mtrl-sci