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Zhiming Peng

Publications and source records attributed to Zhiming Peng.

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Rich-Media Re-Ranker: A User Satisfaction-Driven LLM Re-ranking Framework for Rich-Media Search

Re-ranking plays a crucial role in modern information search systems by refining the ranking of initial search results to better satisfy user information needs. However, existing methods show two notable limitations in improving user search satisfaction: inadequate modeling of multifaceted user intents and neglect of rich side information such as visual perception signals. To address these challenges, we propose the Rich-Media Re-Ranker framework, which aims to enhance user search satisfaction through multi-dimensional and fine-grained modeling. Our approach begins with a Query Planner that analyzes the sequence of query refinements within a session, decomposing the query into clear and complementary sub-queries to enable broader coverage of users' potential intents. Subsequently, moving beyond primary text content, we integrate richer side information of candidate results, including signals modeling visual content generated by the VLM-based evaluator. These comprehensive signals are then processed alongside carefully designed re-ranking principle that considers multiple facets, including content relevance and quality, information gain, information novelty, and the visual presentation of cover images. Then, the LLM-based re-ranker performs the holistic evaluation based on these principles and integrated signals. To enhance the scenario adaptability of the VLM-based evaluator and the LLM-based re-ranker, we further enhance their capabilities through multi-task reinforcement learning. The proposed framework has been deployed in a large-scale industrial search system, yielding substantial improvements in online user engagement rates and satisfaction metrics.

cs.IR

Curriculum Approximate Unlearning for Session-based Recommendation

Approximate unlearning for session-based recommendation refers to eliminating the influence of specific training samples from the recommender without retraining of (sub-)models. Gradient ascent (GA) is a representative method to conduct approximate unlearning. However, there still exist dual challenges to apply GA for session-based recommendation. On the one hand, naive applying of GA could lead to degradation of recommendation performance. On the other hand, existing studies fail to consider the ordering of unlearning samples when simultaneously processing multiple unlearning requests, leading to sub-optimal recommendation performance and unlearning effect. To address the above challenges, we introduce CAU, a curriculum approximate unlearning framework tailored to session-based recommendation. CAU handles the unlearning task with a GA term on unlearning samples. Specifically, to address the first challenge, CAU formulates the overall optimization task as a multi-objective optimization problem, where the GA term for unlearning samples is combined with retaining terms for preserving performance. The multi-objective optimization problem is solved through seeking the Pareto-Optimal solution, which achieves effective unlearning with trivial sacrifice on recommendation performance. To tackle the second challenge, CAU adopts a curriculum-based sequence to conduct unlearning on batches of unlearning samples. The key motivation is to perform unlearning from easy samples to harder ones. To this end, CAU first introduces two metrics to measure the unlearning difficulty, including gradient unlearning difficulty and embedding unlearning difficulty. Then, two strategies, hard-sampling and soft-sampling, are proposed to select unlearning samples according to difficulty scores.

cs.IR

MBCAL: Sample Efficient and Variance Reduced Reinforcement Learning for Recommender Systems

In recommender systems such as news feed stream, it is essential to optimize the long-term utilities in the continuous user-system interaction processes. Previous works have proved the capability of reinforcement learning in this problem. However, there are many practical challenges to implement deep reinforcement learning in online systems, including low sample efficiency, uncontrollable risks, and excessive variances. To address these issues, we propose a novel reinforcement learning method, namely model-based counterfactual advantage learning (MBCAL). The proposed method takes advantage of the characteristics of recommender systems and draws ideas from the model-based reinforcement learning method for higher sample efficiency. It has two components: an environment model that predicts the instant user behavior one-by-one in an auto-regressive form, and a future advantage model that predicts the future utility. To alleviate the impact of excessive variance when learning the future advantage model, we employ counterfactual comparisons derived from the environment model. In consequence, the proposed method possesses high sample efficiency and significantly lower variance; Also, it is able to use existing user logs to avoid the risks of starting from scratch. In contrast to its capability, its implementation cost is relatively low, which fits well with practical systems. Theoretical analysis and elaborate experiments are presented. Results show that the proposed method transcends the other supervised learning and RL-based methods in both sample efficiency and asymptotic performances.

cs.IR

Sequential Evaluation and Generation Framework for Combinatorial Recommender System

In the combinatorial recommender systems, multiple items are fed to the user at one time in the result page, where the correlations among the items have impact on the user behavior. In this work, we model the combinatorial recommendation as the problem of generating a sequence(ordered list) of items from a candidate set, with the target of maximizing the expected overall utility(e.g. total clicks) of the sequence. Toward solving this problem, we propose the Evaluation-Generation framework. On the one hand of this framework, an evaluation model is trained to evaluate the expected overall utility, by fully considering the user, item information and the correlations among the co-exposed items. On the other hand, generation policies based on heuristic searching or reinforcement learning are devised to generate potential high-quality sequences, from which the evaluation model select one to expose. We propose effective model architectures and learning metrics under this framework. We also offer series of offline tests to thoroughly investigate the performance of the proposed framework, as supplements to the online experiments. Our results show obvious increase in performance compared with the previous solutions.

cs.IR