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Zhiqi Li

Publications and source records attributed to Zhiqi Li.

At least 19 recordsLinked to original sources

VFlash: Fast, Accurate Visual Planning via Flash Primitive Decoding

Models for physical AI tasks, such as robotics and autonomous driving, need not reason solely in language. They can use visual plans--points, bounding boxes, and trajectories--to represent spatial goals and anticipate motion. However, autoregressive vision-language models generate these plans one coordinate token at a time, making richer predictions increasingly costly. We introduce VFlash, a method for fast, accurate visual planning through Flash Primitive Decoding. VFlash exploits the known structure of visual primitives to predict their coordinates jointly, using a lightweight drafter that generates an entire primitive in one forward pass. The layout adapts to the primitive's type, dimensionality, and length, supporting compact boxes and long, variable-length trajectories. Crucially, spatial accuracy need not require reproducing an autoregressive model's exact token sequence. VFlash therefore trains on annotated primitives and directly accepts structurally valid predictions without target-token agreement. Across the evaluated 2D and 3D robot trajectory tasks, VFlash consistently reduces prediction errors relative to autoregressive decoding. Preliminary single-rollout measurements indicate approximately 25x faster generation for 3D point motion forecasting. A world action model conditioned on VFlash plans achieves 70.2% average success across four MolmoSpaces task suites, compared with 62.6% for the baseline.

cs.RO↗

dKV Forcing: Separating Generation and Memory Representations through a Differentiable KV Cache

A causal video generator produces two key--value (KV) states for every segment: the KV it uses while denoising that segment, and the KV it writes into the cache for later segments to read. In a pretrained generator the two already differ substantially, later segments attend to them differently, and replacing the written KV with the generation KV degrades the continuation. We propose dKV Forcing (dKV denotes differentiable KV) to learn a dedicated memory representation from its future use: a writer-specific low-rank residual on the shared backbone separates memory writing from generation and is trained through the future reads of what it writes. Learning a write from its future use needs gradients through the cache, which the mutable cache in common use cannot provide. dKV Forcing replaces the training-time cache by persistent differentiable pages with local rematerialization and, in one temporal traversal, computes exactly the gradient that a two-pass reconstruction of the same objective computes. One traversal computes the full memory gradient at $7\%$ generator-update overhead over detached-write training, with $28\%$ less resident memory and $20.8\%$ shorter training cycles than the two-pass reconstruction. Over Self Gradient Forcing (SGF), the same objective trained with the same traversal, writer adaptation raises VBench-Long aesthetic quality by $6.6$ points at 60\,s and $8.5$ points at 240\,s with the highest subject and background consistency, and rollout dropout of the residual keeps most of this gain while restoring the motion of training without write gradients.

cs.CV↗

Physics-Informed One-Step Generation on Long-short flow maps

Physics-informed generative models should produce samples that are both data-aligned and physically valid, yet existing methods are often iterative and too slow for practical use. Achieving this with a one-step flow-map model is difficult because both data-distribution and physics-constraint learning are enforced only indirectly through surrogate objectives, making their joint learning fragile for long-range flow maps. We propose \textbf{Physics-Informed Long-Short Flow Maps with Direct Guidance (LSFM-DG)}, which makes direct target computation feasible by decomposing one-step generation into a long flow map for global evolution and a near-terminal short flow map with computable closed-form solutions and physics potentials. As the short flow map shrinks to zero, it provides both direct distributional and physical targets for learning the long flow map. This yields a unified one-step flow-map model that removes Jensen's gap, improves training stability, and achieves stronger data fidelity and physical consistency without distillation.

cs.LG↗

PhyEvolve: Multi-Agent State-Evolution Planning for Physics-Aware Video Generation

Recent advances in text-to-video generation have substantially improved visual fidelity, yet existing models still struggle to understand the physical evolution implicit in user prompts, making it difficult to generate videos with continuous physical state evolution. Here, we propose PhyEvolve, a multi-agent framework that enhances natural-language prompts through structured state-evolution planning. PhyEvolve consists of three agents: a Director, a Physical Evolver, and a Composer. Given a user prompt and an optional first frame, the Director grounds the scene and disentangles physical events from observation changes. The Physical Evolver uses scene evidence to identify physical mechanisms then constructs causally linked state transitions that unfold throughout the video, whether visible or not. The Composer utilizes these transitions to enhance the original prompts. Without retraining or model modification, PhyEvolve works directly with existing generators through prompt replacement. Extensive experiments on four major benchmarks show that PhyEvolve achieves state-of-the-art performance, outperforming the cutting-edge prior agentic baseline by 7.9 percentage points on average. These results demonstrate that explicit causal state-evolution planning improves physical consistency and state continuity in generated videos through natural-language prompt enhancement.

cs.CV↗

FLORA: An Open Model Suite for Scaling Robotics Data Engines

The life-cycle of robotics foundation models crucially depends on data labels. Outcome reward labels are needed for monitoring real-world deployments. Process reward labels are needed during RL post-training. Timestamped captions are needed for filtering and balancing pretraining data. We present Flora, an industrial-quality data engine used for training GR00T models, that simultaneously covers these capabilities. Flora achieves SOTA scores on the captioning benchmark WGO-Bench and reward benchmarks RoboReward and Robometer. On internal benchmarks it is competitive with GPT-6 Astra while beating other frontier models. The model is substantially cheaper than API-based alternatives, roughly 125 times cheaper than GPT-6 Astra. Florais battle tested at scale, labeling 200,000 hours of data per day across 512 GB300s. By open-sourcing our data engine, we enable researchers to scale custom robotics datasets and explore emerging applications such as physical auto-research and human-to-robot transfer.

cs.RO↗

Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale

Scene-level 3D generation has long been dominated by 2D multi-view or video diffusion models. Typically, these 2D-based approaches perform scene generation in a 2D latent space, which introduces two fundamental issues: (i) representing 3D scenes via 2D views leads to significant representation redundancy, and (ii) latent space rooted in 2D inherently limits the spatial consistency of the generated scenes. In this paper, we propose to perform 3D scene generation directly within a high-dimensional implicit 3D latent space derived from powerful 2D foundation models (e.g., DINOv2, SigLIP2, DA3). Then we tame diffusion transformers to perform diffusion modeling directly in the 3D latent space, enabling 3D-grounded scene generation. In our experiments, we not only demonstrate the advantages of our method over 2D-based approaches in terms of efficiency and spatial consistency, but also comprehensively analyze the impact of 3D latent representation on 3D scene generation performance. Furthermore, we validate the favorable scalability of our method with respect to representation and model capacity.

cs.CV↗

A Level Set Method on Particle Flow Maps

Accurate interface tracking is central to numerical simulations involving moving boundaries, including multiphase flows, free-surface dynamics, phase-change problems, and other interface-driven processes in computational mechanics. Although level set methods provide a flexible implicit representation of evolving interfaces, their grid-based advection and reinitialization procedures often introduce numerical diffusion, volume loss, and degradation of thin or highly curved structures. This paper introduces a Particle Flow Map Level Set (PFM-LS) method that addresses these limitations by transporting interface geometry through particle-carried bidirectional flow maps. In contrast to particle level set methods that use particles mainly as corrective markers, PFM-LS uses particles as primary carriers of level-set values, gradients, and Hessians within a narrow band around the interface. The method combines long-range flow-map transport, high-order particle-grid reconstruction, adaptive particle control, and a hybrid particle-grid redistancing scheme to preserve both signed-distance consistency and sub-grid geometric features. Numerical benchmarks in two and three dimensions, including topology-change tests, chamfer and Hausdorff shape-error metrics, and coupling to an incompressible free-surface flow solver, show that PFM-LS achieves strong volume preservation, high shape fidelity, and near fourth-order convergence, outperforming a broad range of existing level set and reference-map-based methods.

physics.comp-ph↗

A Simulation-Grounded Agentic VLM Framework for Wildfire Monitoring and Reporting

Effective wildfire monitoring requires relating visual evidence to physical fire dynamics, yet real videos with synchronized physical annotations are scarce and high-fidelity 3D simulation is costly. We present a simulation-grounded vision-language model (VLM) framework that automatically converts 2D wildfire simulations into labeled video episodes. A fixed Blender mapping produces low-detail 3D proxies aligned with simulator terrain, fuel layout, fire activity, and wind cues; controllable video generation supplies richer appearance. The proxies are intermediate representations rather than finely rendered final scenes. Generated videos and simulator labels form reusable multimodal memory for a training-free multi-agent VLM system that retrieves reference episodes, reconciles visual and memory-based predictions, and produces structured wildfire reports. On held-out generated episodes, video memory achieves 51.5% exact four-tag accuracy, compared with 22.6% for direct VLM querying and 16-17% for text-only memory; the complete system achieves 77.3% accuracy on six simulator-derived report fields. Component ablations, cross-generator tests, and three real-UAV evaluations assess retrieval, reporting, generator changes, and observable monitoring tasks. The framework connects automatic simulation-to-proxy conversion with memory-based VLM reasoning under scarce real-world physical annotations.

cs.CV↗

FM-ReID: Selective Competitive Token Routing for Object Re-Identification

Object re-identification (ReID) faces a recurring challenge: different identities can share highly similar global appearances, while the cues that distinguish them are localized, heterogeneous, and visible only under particular viewpoints. This challenge arises in animal ReID through markings, contours, and scars, in person ReID through subtle clothing and accessory cues, and in vehicle ReID through localized appearance details. Although visual foundation models encode such information in dense tokens, a single holistic descriptor can obscure discriminative local signals. We propose FM-ReID, an end-to-end framework that formulates local representation learning as selective competitive token routing. Its Competitive Fine-grained Mining module uses multiple mining queries and a residual query to compete for dense DINOv3 tokens. Above-prior selection retains tokens preferentially allocated to each mining query, while the residual slot receives tokens excluded from the retrieval descriptors. The resulting multi-query descriptors are jointly trained with a holistic representation for retrieval, without fixed spatial partitions or equal-area constraints. FM-ReID achieves strong results on animal, person, and vehicle ReID benchmarks, supporting competitive token routing as an effective way to augment holistic foundation-model representations.

cs.CV↗

FlowMap-OPD: Rollout--Kernel Separation for On-Policy Distillation of Few-Step Flow-Map Generators

Few-step flow-map generators, including MeanFlow and consistency models, enable efficient sampling through long-range transport, yet their on-policy distillation remains underexplored. We introduce FlowMap-OPD, an on-policy distillation framework that separates student-state acquisition from teacher--student distribution comparison. A formulation based on state marginals establishes this separation, while flow--velocity consistency connects local supervision to the deployed long-range map. Within this framework, we develop flow-map, induced-velocity, and instantaneous-velocity distribution supervision, each paired with a separately specified native flow-map rollout. Cross-capacity ImageNet experiments across three teacher rewards identify instantaneous-velocity distribution supervision with independently tunable student consistency as the most effective choice. In text-to-image experiments, FlowMap-OPD demonstrates strong multi-specialist consolidation capabilities and surpasses multi-reward Flow-Map GRPO in task performance and convergence speed.

cs.CV↗

Flow-Map GRPO: Reinforcement Learning for Few-Step Flow-Map Generators via Anchored Stochastic Composition

Few-step flow-map generators, such as consistency models and MeanFlow, accelerate sampling by learning long-range transport maps between noise and data. However, their deterministic transitions do not directly provide the stochastic trajectories and tractable likelihood ratios required by reinforcement learning (RL) post-training. Existing SDE-based stochasticization techniques target velocity-based samplers and do not directly extend to long-range flow-map transitions. We propose Flow-Map GRPO, an online RL post-training framework for deterministic few-step flow-map generators. Its key component, Anchored Stochastic Flow Map Composition (ASFMC), combines deterministic transport with anchor-based conditional resampling. We establish the conditions under which this construction preserves the marginal probability path and develop tractable local- and endpoint-anchor policies for two-time and single-time flow maps. These policies enable a unified GRPO training procedure. Experiments on FLUX-based MeanFlow and sCM generators demonstrate substantial improvements in OCR, PickScore, and GenEval at different numbers of inference steps, including joint OCR--PickScore gains with mixed rewards. Controlled ablations show that the stochastic transition design is essential for translating training rewards into generation quality. Flow-Map GRPO enables effective RL alignment of pretrained deterministic flow-map generators while retaining their original parameterization, without retraining them as native stochastic models.

cs.LG↗

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

Code world models represent worlds as executable programs, but this representation alone does not determine how to construct a complex world. We introduce Recursive Code World Models (RCWM), a framework for reconstructing complex 3D worlds in code from a single reference image. RCWM couples a Recursive Scene Program (RSP) representation with a construction solver that recursively calls itself. An RSP represents the executable world as compositional scene code, while each solver call follows the same complete process: establish the whole, recursively reconstruct unresolved parts, and revisit the whole to refine their composition. This global-local-global recursion gives fine-scale structures their own perception-and-editing loops while preserving scene-wide geometry and relationships. Reference-aligned views propagate a shared camera projection across levels, while parent revisitation addresses boundaries, spatial relations, and shared errors that emerge after local refinement. A vision-language coding agent directly compares reference images with scene renders to guide refinement, recursive descent, and return. Across complex scenes, RCWM outperforms prior code-based image-to-scene reconstruction methods. Ablation studies further support the benefits of recursive construction and suggest that deeper calls can improve finer-scale reconstruction. RCWM provides a recursive construction principle for building complex executable worlds from visual evidence.

cs.CV↗

A Variational Optimal Transport Operator on Incompressible Flow

We present the Variational Incompressible Optimal Transport (VIOT) operator, a generative neural operator for amortized incompressible density transport. Given a new source-target density pair, VIOT predicts a divergence-free velocity field and generates the full transport trajectory by feed-forward inference, replacing the hour-scale per-pair optimization used by adjoint fluid solvers and differentiable simulation baselines. The system consists of three components: a stream-function or vector-potential representation that enforces incompressibility by construction, a regularized incompressible transport objective that balances endpoint accuracy and flow smoothness, and a Fourier Neural Operator backbone that amortizes the solve across new pairs and grid resolutions. Together, these components make incompressible transport a reusable neural operator that facilitates various transport processes. Further, the generative capability extends beyond the training distribution, with VIOT producing incompressible transports for user-drawn source-target pairs in a real-time interactive system. We demonstrate VIOT on 2D and 3D density-transport benchmarks. Both 2D and 3D rollouts complete in seconds per pair, while per-instance baselines in our 2D comparisons optimize each new pair from scratch and require on the order of an hour, a roughly $10^4\times$ online speedup.

cs.LG↗

Hamiltonian Two-Way Coupling of Nonlinear Waves and 3D Flows

Simulating large-scale free-surface water by coupling a localized 3D fluid solver to a cheaper 2D surface model has long faced a mismatch in wave dynamics: efficient 2D wave models used in graphics are typically either linear or non-dispersive. These models are fast, simple, and accurate for calm, small-amplitude seas, but coupling them with strongly nonlinear 3D solvers produces visible reflections and artifacts at the 2D--3D interface. We address this problem by introducing a nonlinear and dispersive 2D wave model based on the canonical Zakharov formulation. Its Hamiltonian structure, in which the surface elevation and surface potential form a canonical pair ($η$, $ψ$) governed by the wave energy, enables a canonically consistent two-way coupling scheme, allowing information to pass smoothly across the 2D--3D interface. Our 2D solver reduces mean wave-height error by 1.7--5$\times$ over SWE, BEM, and Airy baselines while running more than $10^3\times$ faster than BEM; it achieves greater nonlinear accuracy and coupling fidelity than SWE and Airy, with minor losses in speed and stability. Coupling it with a 3D Navier--Stokes solver yields a full system that suppresses visible seam artifacts across a range of experiments, including dispersion-matching and Kelvin-wake tests, and runs over 4$\times$ faster than a pure GPU NB-FLIP simulation on the same domain.

cs.GR↗

From Open Waters to Enclosed Cabins: ProteusVPR for Cross-Scene Visual Place Recognition in Maritime Perception and Cabin Inspection

Autonomous robotic inspection in maritime environments presents unique challenges for Visual Place Recognition (VPR) due to cross-scene perceptual shifts. Robots navigating ship-borne environments must transition between visually distinct domains: open decks with sparse textures and severe illumination changes, and enclosed cabins with repetitive structures and high visual ambiguity. Existing VPR methods, designed primarily for urban or indoor scenes, fail to generalize reliably across these starkly different scenarios. To address this, we propose ProteusVPR, a two-stage retrieval-refinement framework. The first stage employs any standard VPR model for initial image retrieval. The second stage introduces a geometric-visual estimation network that fuses the retrieved image with two temporally preceding frames, incorporating geometric descriptors, a local affine coordinate system, and camera azimuth encoding to achieve precise localization. To support this task, we introduce the XHZ dataset, an 8K-panoramic ship-borne dataset collected from an operational vessel, featuring multi-floor cabin structures, deck transition zones, and strict query-database separation for rigorous evaluation. Extensive experiments on the XHZ dataset demonstrate that ProteusVPR consistently improves the localization accuracy across multiple VPR backbones, reducing mean localization error by over 60\% on average and that ProteusVPR offers an effective and robust solution for precise visual localization in challenging, cross-scene maritime environments.

cs.CV↗

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.

cs.CV↗

Vesta: A Generalist Embodied Reasoning Model

Robots operating in open-world environments must seamlessly integrate localization, spatial reasoning, navigation, and long-horizon planning. While specialist models excel at individual tasks, deploying a multi-model stack is computationally expensive and prone to cascading errors. We present Vesta, a unified embodied generalist that consolidates these capabilities into a single foundation model. Our approach combines a diverse and massive curated corpus designed to induce spatial grounding and a simple multimodal memory harness that enables reasoning over extended time horizons. Across diverse benchmarks, Vesta on average beats individual SOTA baselines by >$20\%$ and beats an ensemble of per-category-best baselines by $>10\%$ -- thus demonstrating that a generalist model can match or exceed specialists. On real-world robotic tasks requiring memory and reasoning, Vesta improves task success by >35\%. Our work thus demonstrates that a single generalist is a feasible, scalable, and arguably preferable alternative to combining specialists.

cs.RO↗

LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding

Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.

cs.CV↗