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Zhiqi Shen

Publications and source records attributed to Zhiqi Shen.

At least 91 records · Page 5Linked to original sources

StarNet: Style-Aware 3D Point Cloud Generation

This paper investigates an open research task of reconstructing and generating 3D point clouds. Most existing works of 3D generative models directly take the Gaussian prior as input for the decoder to generate 3D point clouds, which fail to learn disentangled latent codes, leading noisy interpolated results. Most of the GAN-based models fail to discriminate the local geometries, resulting in the point clouds generated not evenly distributed at the object surface, hence degrading the point cloud generation quality. Moreover, prevailing methods adopt computation-intensive frameworks, such as flow-based models and Markov chains, which take plenty of time and resources in the training phase. To resolve these limitations, this paper proposes a unified style-aware network architecture combining both point-wise distance loss and adversarial loss, StarNet which is able to reconstruct and generate high-fidelity and even 3D point clouds using a mapping network that can effectively disentangle the Gaussian prior from input's high-level attributes in the mapped latent space to generate realistic interpolated objects. Experimental results demonstrate that our framework achieves comparable state-of-the-art performance on various metrics in the point cloud reconstruction and generation tasks, but is more lightweight in model size, requires much fewer parameters and less time for model training.

cs.CV↗

ManiCLIP: Multi-Attribute Face Manipulation from Text

In this paper we present a novel multi-attribute face manipulation method based on textual descriptions. Previous text-based image editing methods either require test-time optimization for each individual image or are restricted to single attribute editing. Extending these methods to multi-attribute face image editing scenarios will introduce undesired excessive attribute change, e.g., text-relevant attributes are overly manipulated and text-irrelevant attributes are also changed. In order to address these challenges and achieve natural editing over multiple face attributes, we propose a new decoupling training scheme where we use group sampling to get text segments from same attribute categories, instead of whole complex sentences. Further, to preserve other existing face attributes, we encourage the model to edit the latent code of each attribute separately via an entropy constraint. During the inference phase, our model is able to edit new face images without any test-time optimization, even from complex textual prompts. We show extensive experiments and analysis to demonstrate the efficacy of our method, which generates natural manipulated faces with minimal text-irrelevant attribute editing. Code and pre-trained model are available at https://github.com/hwang1996/ManiCLIP.

cs.CV↗

Dual Graph Multitask Framework for Imbalanced Delivery Time Estimation

Delivery Time Estimation (DTE) is a crucial component of the e-commerce supply chain that predicts delivery time based on merchant information, sending address, receiving address, and payment time. Accurate DTE can boost platform revenue and reduce customer complaints and refunds. However, the imbalanced nature of industrial data impedes previous models from reaching satisfactory prediction performance. Although imbalanced regression methods can be applied to the DTE task, we experimentally find that they improve the prediction performance of low-shot data samples at the sacrifice of overall performance. To address the issue, we propose a novel Dual Graph Multitask framework for imbalanced Delivery Time Estimation (DGM-DTE). Our framework first classifies package delivery time as head and tail data. Then, a dual graph-based model is utilized to learn representations of the two categories of data. In particular, DGM-DTE re-weights the embedding of tail data by estimating its kernel density. We fuse two graph-based representations to capture both high- and low-shot data representations. Experiments on real-world Taobao logistics datasets demonstrate the superior performance of DGM-DTE compared to baselines.

cs.LG↗

Enhancing Dyadic Relations with Homogeneous Graphs for Multimodal Recommendation

User interaction data in recommender systems is a form of dyadic relation that reflects the preferences of users with items. Learning the representations of these two discrete sets of objects, users and items, is critical for recommendation. Recent multimodal recommendation models leveraging multimodal features (e.g., images and text descriptions) have been demonstrated to be effective in improving recommendation accuracy. However, state-of-the-art models enhance the dyadic relations between users and items by considering either user-user or item-item relations, leaving the high-order relations of the other side (i.e., users or items) unexplored. Furthermore, we experimentally reveal that the current multimodality fusion methods in the state-of-the-art models may degrade their recommendation performance. That is, without tainting the model architectures, these models can achieve even better recommendation accuracy with uni-modal information. On top of the finding, we propose a model that enhances the dyadic relations by learning Dual RepresentAtions of both users and items via constructing homogeneous Graphs for multimOdal recommeNdation. We name our model as DRAGON. Specifically, DRAGON constructs the user-user graph based on the commonly interacted items and the item-item graph from item multimodal features. It then utilizes graph learning on both the user-item heterogeneous graph and the homogeneous graphs (user-user and item-item) to obtain the dual representations of users and items. To capture information from each modality, DRAGON employs a simple yet effective fusion method, attentive concatenation, to derive the representations of users and items. Extensive experiments on three public datasets and seven baselines show that DRAGON can outperform the strongest baseline by 22.03% on average. Various ablation studies are conducted on DRAGON to validate its effectiveness.

cs.IR↗

A Comprehensive Survey on Multimodal Recommender Systems: Taxonomy, Evaluation, and Future Directions

Recommendation systems have become popular and effective tools to help users discover their interesting items by modeling the user preference and item property based on implicit interactions (e.g., purchasing and clicking). Humans perceive the world by processing the modality signals (e.g., audio, text and image), which inspired researchers to build a recommender system that can understand and interpret data from different modalities. Those models could capture the hidden relations between different modalities and possibly recover the complementary information which can not be captured by a uni-modal approach and implicit interactions. The goal of this survey is to provide a comprehensive review of the recent research efforts on the multimodal recommendation. Specifically, it shows a clear pipeline with commonly used techniques in each step and classifies the models by the methods used. Additionally, a code framework has been designed that helps researchers new in this area to understand the principles and techniques, and easily runs the SOTA models. Our framework is located at: https://github.com/enoche/MMRec

cs.IR↗

Inductive Graph Transformer for Delivery Time Estimation

Providing accurate estimated time of package delivery on users' purchasing pages for e-commerce platforms is of great importance to their purchasing decisions and post-purchase experiences. Although this problem shares some common issues with the conventional estimated time of arrival (ETA), it is more challenging with the following aspects: 1) Inductive inference. Models are required to predict ETA for orders with unseen retailers and addresses; 2) High-order interaction of order semantic information. Apart from the spatio-temporal features, the estimated time also varies greatly with other factors, such as the packaging efficiency of retailers, as well as the high-order interaction of these factors. In this paper, we propose an inductive graph transformer (IGT) that leverages raw feature information and structural graph data to estimate package delivery time. Different from previous graph transformer architectures, IGT adopts a decoupled pipeline and trains transformer as a regression function that can capture the multiplex information from both raw feature and dense embeddings encoded by a graph neural network (GNN). In addition, we further simplify the GNN structure by removing its non-linear activation and the learnable linear transformation matrix. The reduced parameter search space and linear information propagation in the simplified GNN enable the IGT to be applied in large-scale industrial scenarios. Experiments on real-world logistics datasets show that our proposed model can significantly outperform the state-of-the-art methods on estimation of delivery time. The source code is available at: https://github.com/enoche/IGT-WSDM23.

cs.LG↗

Revisiting Item Promotion in GNN-based Collaborative Filtering: A Masked Targeted Topological Attack Perspective

Graph neural networks (GNN) based collaborative filtering (CF) have attracted increasing attention in e-commerce and social media platforms. However, there still lack efforts to evaluate the robustness of such CF systems in deployment. Fundamentally different from existing attacks, this work revisits the item promotion task and reformulates it from a targeted topological attack perspective for the first time. Specifically, we first develop a targeted attack formulation to maximally increase a target item's popularity. We then leverage gradient-based optimizations to find a solution. However, we observe the gradient estimates often appear noisy due to the discrete nature of a graph, which leads to a degradation of attack ability. To resolve noisy gradient effects, we then propose a masked attack objective that can remarkably enhance the topological attack ability. Furthermore, we design a computationally efficient approach to the proposed attack, thus making it feasible to evaluate large-large CF systems. Experiments on two real-world datasets show the effectiveness of our attack in analyzing the robustness of GNN-based CF more practically.

cs.IR↗

Noise-Resistant Deep Metric Learning with Probabilistic Instance Filtering

Noisy labels are commonly found in real-world data, which cause performance degradation of deep neural networks. Cleaning data manually is labour-intensive and time-consuming. Previous research mostly focuses on enhancing classification models against noisy labels, while the robustness of deep metric learning (DML) against noisy labels remains less well-explored. In this paper, we bridge this important gap by proposing Probabilistic Ranking-based Instance Selection with Memory (PRISM) approach for DML. PRISM calculates the probability of a label being clean, and filters out potentially noisy samples. Specifically, we propose a novel method, namely the von Mises-Fisher Distribution Similarity (vMF-Sim), to calculate this probability by estimating a von Mises-Fisher (vMF) distribution for each data class. Compared with the existing average similarity method (AvgSim), vMF-Sim considers the variance of each class in addition to the average similarity. With such a design, the proposed approach can deal with challenging DML situations in which the majority of the samples are noisy. Extensive experiments on both synthetic and real-world noisy dataset show that the proposed approach achieves up to 8.37% higher Precision@1 compared with the best performing state-of-the-art baseline approaches, within reasonable training time.

cs.LG↗

Noise-resistant Deep Metric Learning with Ranking-based Instance Selection

The existence of noisy labels in real-world data negatively impacts the performance of deep learning models. Although much research effort has been devoted to improving robustness to noisy labels in classification tasks, the problem of noisy labels in deep metric learning (DML) remains open. In this paper, we propose a noise-resistant training technique for DML, which we name Probabilistic Ranking-based Instance Selection with Memory (PRISM). PRISM identifies noisy data in a minibatch using average similarity against image features extracted by several previous versions of the neural network. These features are stored in and retrieved from a memory bank. To alleviate the high computational cost brought by the memory bank, we introduce an acceleration method that replaces individual data points with the class centers. In extensive comparisons with 12 existing approaches under both synthetic and real-world label noise, PRISM demonstrates superior performance of up to 6.06% in Precision@1.

cs.CV↗

FOCUS: Dealing with Label Quality Disparity in Federated Learning

Ubiquitous systems with End-Edge-Cloud architecture are increasingly being used in healthcare applications. Federated Learning (FL) is highly useful for such applications, due to silo effect and privacy preserving. Existing FL approaches generally do not account for disparities in the quality of local data labels. However, the clients in ubiquitous systems tend to suffer from label noise due to varying skill-levels, biases or malicious tampering of the annotators. In this paper, we propose Federated Opportunistic Computing for Ubiquitous Systems (FOCUS) to address this challenge. It maintains a small set of benchmark samples on the FL server and quantifies the credibility of the client local data without directly observing them by computing the mutual cross-entropy between performance of the FL model on the local datasets and that of the client local FL model on the benchmark dataset. Then, a credit weighted orchestration is performed to adjust the weight assigned to clients in the FL model based on their credibility values. FOCUS has been experimentally evaluated on both synthetic data and real-world data. The results show that it effectively identifies clients with noisy labels and reduces their impact on the model performance, thereby significantly outperforming existing FL approaches.

cs.LG↗

Generating Persuasive Visual Storylines for Promotional Videos

Video contents have become a critical tool for promoting products in E-commerce. However, the lack of automatic promotional video generation solutions makes large-scale video-based promotion campaigns infeasible. The first step of automatically producing promotional videos is to generate visual storylines, which is to select the building block footage and place them in an appropriate order. This task is related to the subjective viewing experience. It is hitherto performed by human experts and thus, hard to scale. To address this problem, we propose WundtBackpack, an algorithmic approach to generate storylines based on available visual materials, which can be video clips or images. It consists of two main parts, 1) the Learnable Wundt Curve to evaluate the perceived persuasiveness based on the stimulus intensity of a sequence of visual materials, which only requires a small volume of data to train; and 2) a clustering-based backpacking algorithm to generate persuasive sequences of visual materials while considering video length constraints. In this way, the proposed approach provides a dynamic structure to empower artificial intelligence (AI) to organize video footage in order to construct a sequence of visual stimuli with persuasive power. Extensive real-world experiments show that our approach achieves close to 10% higher perceived persuasiveness scores by human testers, and 12.5% higher expected revenue compared to the best performing state-of-the-art approach.

cs.MM↗

Building Ethics into Artificial Intelligence

As artificial intelligence (AI) systems become increasingly ubiquitous, the topic of AI governance for ethical decision-making by AI has captured public imagination. Within the AI research community, this topic remains less familiar to many researchers. In this paper, we complement existing surveys, which largely focused on the psychological, social and legal discussions of the topic, with an analysis of recent advances in technical solutions for AI governance. By reviewing publications in leading AI conferences including AAAI, AAMAS, ECAI and IJCAI, we propose a taxonomy which divides the field into four areas: 1) exploring ethical dilemmas; 2) individual ethical decision frameworks; 3) collective ethical decision frameworks; and 4) ethics in human-AI interactions. We highlight the intuitions and key techniques used in each approach, and discuss promising future research directions towards successful integration of ethical AI systems into human societies.

cs.AI↗

Balanced Distribution Adaptation for Transfer Learning

Transfer learning has achieved promising results by leveraging knowledge from the source domain to annotate the target domain which has few or none labels. Existing methods often seek to minimize the distribution divergence between domains, such as the marginal distribution, the conditional distribution or both. However, these two distances are often treated equally in existing algorithms, which will result in poor performance in real applications. Moreover, existing methods usually assume that the dataset is balanced, which also limits their performances on imbalanced tasks that are quite common in real problems. To tackle the distribution adaptation problem, in this paper, we propose a novel transfer learning approach, named as Balanced Distribution \underline{A}daptation~(BDA), which can adaptively leverage the importance of the marginal and conditional distribution discrepancies, and several existing methods can be treated as special cases of BDA. Based on BDA, we also propose a novel Weighted Balanced Distribution Adaptation~(W-BDA) algorithm to tackle the class imbalance issue in transfer learning. W-BDA not only considers the distribution adaptation between domains but also adaptively changes the weight of each class. To evaluate the proposed methods, we conduct extensive experiments on several transfer learning tasks, which demonstrate the effectiveness of our proposed algorithms over several state-of-the-art methods.

cs.LG↗

Designing Socially Intelligent Virtual Companions

Virtual companions that interact with users in a socially complex environment require a wide range of social skills. Displaying curiosity is simultaneously a factor to improve a companion's believability and to unobtrusively affect the user's activities over time. Curiosity represents a drive to know new things. It is a major driving force for engaging learners in active learning. Existing research work pays little attention in curiosity. In this paper, we enrich the social skills of a virtual companion by infusing curiosity into its mental model. A curious companion residing in a Virtual Learning Environment (VLE) to stimulate user's curiosity is proposed. The curious companion model is developed based on multidisciplinary considerations. The effectiveness of the curious companion is demonstrated by a preliminary field study.

cs.HC↗

Identifying Talented Software Engineering Students through Data-driven Skill Assessment

For software development companies, one of the most important objectives is to identify and acquire talented software engineers in order to maintain a skilled team that can produce competitive products. Traditional approaches for finding talented young software engineers are mainly through programming contests of various forms which mostly test participants' programming skills. However, successful software engineering in practice requires a wider range of skills from team members including analysis, design, programming, testing, communication, collaboration, and self-management, etc. In this paper, we explore potential ways to identify talented software engineering students in a data-driven manner through an Agile Project Management (APM) platform. Through our proposed HASE online APM tool, we conducted a study involving 21 Scrum teams consisting of over 100 undergraduate software engineering students in multi-week coursework projects in 2014. During this study, students performed over 10,000 ASD activities logged by HASE. We demonstrate the possibility and potentials of this new research direction, and discuss its implications for software engineering education and industry recruitment.

cs.SE↗

An Empirical Analysis of Task Allocation in Scrum-based Agile Programming

Agile Software Development (ASD) methodology has become widely used in the industry. Understanding the challenges facing software engineering students is important to designing effective training methods to equip students with proper skills required for effectively using the ASD techniques. Existing empirical research mostly focused on eXtreme Programming (XP) based ASD methodologies. There is a lack of empirical studies about Scrum-based ASD programming which has become the most popular agile methodology among industry practitioners. In this paper, we present empirical findings regarding the aspects of task allocation decision-making, collaboration, and team morale related to the Scrum ASD process which have not yet been well studied by existing research. We draw our findings from a 12 week long course work project in 2014 involving 125 undergraduate software engineering students from a renowned university working in 21 Scrum teams. Instead of the traditional survey or interview based methods, which suffer from limitations in scale and level of details, we obtain fine grained data through logging students' activities in our online agile project management (APM) platform - HASE. During this study, the platform logged over 10,000 ASD activities. Deviating from existing preconceptions, our results suggest negative correlations between collaboration and team performance as well as team morale.

cs.SE↗

An Evolutionary Approach for Optimizing Hierarchical Multi-Agent System Organization

It has been widely recognized that the performance of a multi-agent system is highly affected by its organization. A large scale system may have billions of possible ways of organization, which makes it impractical to find an optimal choice of organization using exhaustive search methods. In this paper, we propose a genetic algorithm aided optimization scheme for designing hierarchical structures of multi-agent systems. We introduce a novel algorithm, called the hierarchical genetic algorithm, in which hierarchical crossover with a repair strategy and mutation of small perturbation are used. The phenotypic hierarchical structure space is translated to the genome-like array representation space, which makes the algorithm genetic-operator-literate. A case study with 10 scenarios of a hierarchical information retrieval model is provided. Our experiments have shown that competitive baseline structures which lead to the optimal organization in terms of utility can be found by the proposed algorithm during the evolutionary search. Compared with the traditional genetic operators, the newly introduced operators produced better organizations of higher utility more consistently in a variety of test cases. The proposed algorithm extends of the search processes of the state-of-the-art multi-agent organization design methodologies, and is more computationally efficient in a large search space.

cs.MA↗