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Zhiqiang Pu

Publications and source records attributed to Zhiqiang Pu.

24 records · Page 2Linked to original sources

Measuring Policy Distance for Multi-Agent Reinforcement Learning

Diversity plays a crucial role in improving the performance of multi-agent reinforcement learning (MARL). Currently, many diversity-based methods have been developed to overcome the drawbacks of excessive parameter sharing in traditional MARL. However, there remains a lack of a general metric to quantify policy differences among agents. Such a metric would not only facilitate the evaluation of the diversity evolution in multi-agent systems, but also provide guidance for the design of diversity-based MARL algorithms. In this paper, we propose the multi-agent policy distance (MAPD), a general tool for measuring policy differences in MARL. By learning the conditional representations of agents' decisions, MAPD can computes the policy distance between any pair of agents. Furthermore, we extend MAPD to a customizable version, which can quantify differences among agent policies on specified aspects. Based on the online deployment of MAPD, we design a multi-agent dynamic parameter sharing (MADPS) algorithm as an example of the MAPD's applications. Extensive experiments demonstrate that our method is effective in measuring differences in agent policies and specific behavioral tendencies. Moreover, in comparison to other methods of parameter sharing, MADPS exhibits superior performance.

cs.MA↗

A Policy Resonance Approach to Solve the Problem of Responsibility Diffusion in Multiagent Reinforcement Learning

SOTA multiagent reinforcement algorithms distinguish themselves in many ways from their single-agent equivalences. However, most of them still totally inherit the single-agent exploration-exploitation strategy. Naively inheriting this strategy from single-agent algorithms causes potential collaboration failures, in which the agents blindly follow mainstream behaviors and reject taking minority responsibility. We name this problem the Responsibility Diffusion (RD) as it shares similarities with a same-name social psychology effect. In this work, we start by theoretically analyzing the cause of this RD problem, which can be traced back to the exploration-exploitation dilemma of multiagent systems (especially large-scale multiagent systems). We address this RD problem by proposing a Policy Resonance (PR) approach which modifies the collaborative exploration strategy of agents by refactoring the joint agent policy while keeping individual policies approximately invariant. Next, we show that SOTA algorithms can equip this approach to promote the collaborative performance of agents in complex cooperative tasks. Experiments are performed in multiple test benchmark tasks to illustrate the effectiveness of this approach.

cs.AI↗

Learning Heterogeneous Agent Cooperation via Multiagent League Training

Many multiagent systems in the real world include multiple types of agents with different abilities and functionality. Such heterogeneous multiagent systems have significant practical advantages. However, they also come with challenges compared with homogeneous systems for multiagent reinforcement learning, such as the non-stationary problem and the policy version iteration issue. This work proposes a general-purpose reinforcement learning algorithm named Heterogeneous League Training (HLT) to address heterogeneous multiagent problems. HLT keeps track of a pool of policies that agents have explored during training, gathering a league of heterogeneous policies to facilitate future policy optimization. Moreover, a hyper-network is introduced to increase the diversity of agent behaviors when collaborating with teammates having different levels of cooperation skills. We use heterogeneous benchmark tasks to demonstrate that (1) HLT promotes the success rate in cooperative heterogeneous tasks; (2) HLT is an effective approach to solving the policy version iteration problem; (3) HLT provides a practical way to assess the difficulty of learning each role in a heterogeneous team.

cs.LG↗

A Cooperation Graph Approach for Multiagent Sparse Reward Reinforcement Learning

Multiagent reinforcement learning (MARL) can solve complex cooperative tasks. However, the efficiency of existing MARL methods relies heavily on well-defined reward functions. Multiagent tasks with sparse reward feedback are especially challenging not only because of the credit distribution problem, but also due to the low probability of obtaining positive reward feedback. In this paper, we design a graph network called Cooperation Graph (CG). The Cooperation Graph is the combination of two simple bipartite graphs, namely, the Agent Clustering subgraph (ACG) and the Cluster Designating subgraph (CDG). Next, based on this novel graph structure, we propose a Cooperation Graph Multiagent Reinforcement Learning (CG-MARL) algorithm, which can efficiently deal with the sparse reward problem in multiagent tasks. In CG-MARL, agents are directly controlled by the Cooperation Graph. And a policy neural network is trained to manipulate this Cooperation Graph, guiding agents to achieve cooperation in an implicit way. This hierarchical feature of CG-MARL provides space for customized cluster-actions, an extensible interface for introducing fundamental cooperation knowledge. In experiments, CG-MARL shows state-of-the-art performance in sparse reward multiagent benchmarks, including the anti-invasion interception task and the multi-cargo delivery task.

cs.AI↗

Characterizing player's playing styles based on Player Vectors for each playing position in the Chinese Football Super League

Characterizing playing style is important for football clubs on scouting, monitoring and match preparation. Previous studies considered a player's style as a combination of technical performances, failing to consider the spatial information. Therefore, this study aimed to characterize the playing styles of each playing position in the Chinese Football Super League (CSL) matches, integrating a recently adopted Player Vectors framework. Data of 960 matches from 2016-2019 CSL were used. Match ratings, and ten types of match events with the corresponding coordinates for all the lineup players whose on-pitch time exceeded 45 minutes were extracted. Players were first clustered into 8 positions. A player vector was constructed for each player in each match based on the Player Vectors using Nonnegative Matrix Factorization (NMF). Another NMF process was run on the player vectors to extract different types of playing styles. The resulting player vectors discovered 18 different playing styles in the CSL. Six performance indicators of each style were investigated to observe their contributions. In general, the playing styles of forwards and midfielders are in line with football performance evolution trends, while the styles of defenders should be reconsidered. Multifunctional playing styles were also found in high rated CSL players.

cs.LG↗

Concentration Network for Reinforcement Learning of Large-Scale Multi-Agent Systems

When dealing with a series of imminent issues, humans can naturally concentrate on a subset of these concerning issues by prioritizing them according to their contributions to motivational indices, e.g., the probability of winning a game. This idea of concentration offers insights into reinforcement learning of sophisticated Large-scale Multi-Agent Systems (LMAS) participated by hundreds of agents. In such an LMAS, each agent receives a long series of entity observations at each step, which can overwhelm existing aggregation networks such as graph attention networks and cause inefficiency. In this paper, we propose a concentration network called ConcNet. First, ConcNet scores the observed entities considering several motivational indices, e.g., expected survival time and state value of the agents, and then ranks, prunes, and aggregates the encodings of observed entities to extract features. Second, distinct from the well-known attention mechanism, ConcNet has a unique motivational subnetwork to explicitly consider the motivational indices when scoring the observed entities. Furthermore, we present a concentration policy gradient architecture that can learn effective policies in LMAS from scratch. Extensive experiments demonstrate that the presented architecture has excellent scalability and flexibility, and significantly outperforms existing methods on LMAS benchmarks.

cs.AI↗