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Zhiqin Yang

Publications and source records attributed to Zhiqin Yang.

At least 19 recordsLinked to original sources

An AI4AI Framework for Visual Token Pruning

Visual-token pruning can substantially reduce the inference cost of multimodal large language models (MLLMs), yet existing methods largely rely on fixed, handcrafted heuristics and costly expert trial and error. As pruning objectives, budgets, and model architectures diversify, manually navigating the expanding design space becomes increasingly difficult. This paper aims to build an AI4AI framework for visual-token pruning by addressing a natural question: Can large language models automatically design effective visual-token reduction algorithms? Although LLMs possess broad algorithmic knowledge and strong reasoning capabilities, translating such general knowledge into effective solutions for a specialized task remains nontrivial. We argue that the key lies in designing an appropriate search-state representation that connects the internal knowledge of LLMs with the structural requirements and constraints of visual-token pruning. Based on this insight, we propose AutoPrune, a training-free framework for LLM-driven visual-token pruning policy design. At its core, AutoPrune introduces a Token Pruning Domain-Specific Language (TPDSL) comprising 131 reusable atoms for budget control, token scoring, selection constraints, and token reassembly. A key property of TPDSL is that it represents each search state as a residual modification of a strong base policy. This residual formulation narrows the search space and directs the LLM's attention toward the policy components that are most consequential for performance. Experiments on 14 multimodal benchmarks and three MLLM backbones demonstrate the effectiveness, efficiency, and transferability of AutoPrune. Even when removing 94.4% of visual tokens, AutoPrune preserves more than 99% of full-token performance while reducing FLOPs by 9.9x and prefill latency by 6.4x.

cs.LG

MemCoRe: Recovering Evidence from Progressively Compressed Factual Knowledge for Agent Memory

Memory systems enable LLM agents to consolidate and retrieve relevant evidence from the factual knowledge accumulated through growing interaction histories for downstream reasoning. Existing approaches have explored diverse strategies for organizing and compressing these histories. However, balancing compression with retrieval effectiveness remains challenging: retaining too much content can cause relevant evidence to be obscured by redundant entries, while discarding too aggressively may remove content that later proves relevant. This amounts to a tradeoff between compressing redundancy and preserving enough structure to retrieve target evidence, as formalized by the information bottleneck. To this end, we propose MemCoRe, which organizes memory as a compression hierarchy where each level compresses redundancy further while retaining the structure needed for retrieval at that level. In this hierarchy, evidence is progressively compressed from detailed records through extracted keywords to topic groups. This enables retrieval to locate target evidence by searching across levels of the hierarchy. Comprehensive experiments demonstrate that MemCoRe outperforms existing state-of-the-art baselines.

cs.AI

Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence

Recent advances in large reasoning models (LRMs) have shown that reinforcement learning with verifiable rewards (RLVR) can substantially improve reasoning in mathematics and code, where outcomes can be checked automatically. Extending this progress to open-ended and agentic tasks remains difficult because reliable rewards are harder to obtain and direct human supervision cannot keep pace with the scale and complexity of model-generated experience. This paper studies how LRMs can continue to improve as human supervision gradually recedes from the learning loop. We examine two connected dimensions of this problem. The reward axis traces the development from per-instance human judgments to reusable verifiers and rewards that operate even without human feedback. The experience axis examines how learning can progress from human-curated tasks and environments toward self-generated curricula, constructed environments, and autonomous co-evolution. We connect these dimensions through a five-level ladder from L0 to L4 that identifies which parts of the learning process remain under continued human control. Our analysis further highlights the risks introduced by increasingly autonomous rewards and experience generation, including reward hacking, feedback drift, curriculum collapse, and environment errors. Consequently, we also provide the evaluation around three complementary objects: policy capability, feedback fidelity, and experience quality. This analysis provides a structured account of current approaches to scaling LRMs beyond human supervision and the open problems involved in developing self-sustaining learning systems toward superintelligence. Furthermore, we maintain a continuously updated \href{https://github.com/visitworld123/Awesome-Scaling-LRM-Beyond-Human-Supervision}{GitHub repository} to track the latest advances.

cs.AI

JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents

Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.

cs.CV

Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment

Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on Zero2Skill data match teleoperation-trained policy success at a fraction of collection human cost.

cs.RO

DRNOISE: Benchmarking Deep Research Agents in Misleading Evidence Environments

Deep research agents increasingly operate over the open web, where relevant records coexist with redundant summaries, outdated reports, and misleading documents. Existing evaluations offer limited insight into whether agents preserve sound evidential standards when an ordinary-looking false document is deliberately seeded into a searchable environment and offers a direct shortcut to a conflicting answer. We introduce DRNOISE, a 100-task benchmark for answer recovery under misleading evidence. Each task has a unique gold answer supported by two corroborating indirect record chains; the paired noisy condition adds one plausible document that states a conflicting answer directly. The benchmark spans ten families of evidence operations. Across agents with strong clean-task performance, this single intervention causes 66-88 percentage-point accuracy drops. Trace analyses identify verification inertia as the dominant failure mode: agents often retrieve truthful records but stop before completing and reconciling the evidence chain, instead deferring to the answer-like document. Generic verification prompts reduce but do not close this gap. The setting is especially relevant to open-web deployment, where plausible falsehoods arrive through ordinary-looking pages rather than explicit attacks. Reliable deep research therefore requires more than retrieval and citation; it requires active reconciliation of direct claims with record-level evidence.

cs.LG

A Control Theory of Predictability in Latent World Models

Latent world models are trained to predict future states in a learned representation and are then deployed inside a planner that selects actions by simulating them forward. Current practice adopts the prediction error, the single- or multi-step rollout loss on held-out data, as the training and model-selection objective, on the assumption that a lower prediction error yields better control. We show that this assumption is unreliable for a structural reason: a planner does not query the model on the training distribution but on the states that its candidate actions reach, which generally leave the data manifold, so an error averaged over the data cannot by itself govern control. We therefore reframe the objective as the discrepancy between the predicted and the true plan-cost at the plan the planner commits to, and prove that the planner's suboptimality is bounded by twice this discrepancy, whereas the data-averaged prediction error neither bounds nor tracks it. Under a linear-control premise the discrepancy separates into two terms. The first is a small on-manifold residual, on which the predicted and true dynamics agree and which a spectral tax prices through the non-normality of the latent transition operator. The second is an off-manifold divergence, on which an action carries the state off the manifold and the two dynamics diverge; this divergence is the binding term and is bounded by no data-averaged error. Synthetic operators confirm the pricing formulas, and latent model-predictive control experiments confirm the decoupling: across seeds, the single-step validation error is essentially uncorrelated with control success, whereas a fidelity score on the planner-reachable measure tracks it.

cs.LG

Conditional Equivalence of DPO and RLHF: Implicit Assumption, Failure Modes, and Provable Alignment

Direct Preference Optimization (DPO) has emerged as a popular alternative to Reinforcement Learning from Human Feedback (RLHF), offering theoretical equivalence with simpler implementation. We prove this equivalence is conditional rather than universal, depending on an implicit assumption frequently violated in practice: the RLHF-optimal policy must prefer human-preferred responses. When this assumption fails, DPO optimizes relative advantage over the reference policy rather than absolute alignment with human preferences, leading to pathological convergence where policies decrease DPO loss while preferring dispreferred responses. We characterize when this assumption is violated, show the existence of an undesirable solution space, and prove that DPO and RLHF optimize fundamentally different objectives in such cases. To address this, we introduce Constrained Preference Optimization (CPO), augmenting RLHF with constraints for provable alignment. We further provide a geometric interpretation through soft margin ranking, revealing that DPO implements margin ranking with potentially negative targets. Our theoretical analysis establishes when DPOs' guarantees hold and provides solutions preserving simplicity with provable alignment. Comprehensive experiments on standard benchmarks demonstrate that CPO achieves state-of-the-art performance. Code is available at: https://github.com/visitworld123/CPO.

cs.AI

Shaping Schema via Language Representation as the Next Frontier for LLM Intelligence Expanding

Although natural language is the default medium for Large Language Models (LLMs), its limited expressive capacity creates a profound bottleneck for complex problem-solving. While recent advancements in AI have relied heavily on scaling, merely internalizing knowledge does not guarantee its effective application. Defining language representation as the linguistic and symbolic constructs used to map and model the real world, this paper argues that shaping schemas through advanced language representation is the next frontier for expanding LLM intelligence. We posit that an LLM's knowledge activation and organization -- its schema -- depends heavily on the structural and symbolic sophistication of the language used to represent a given task. This paper contributes both a formalization of this claim and the empirical evidence to support it. With a new formalization, we present multiple lines of evidence to support our position: Firstly, we review recent empirical practices and emerging methodologies that demonstrate the substantial performance gains achievable through deliberate language representation design, even without modifying model parameters or scale. Secondly, we conduct controlled experiments showing that LLM performance and its internal feature activations vary under different language representations of the same underlying task. Together, these findings highlight language representation design as a promising direction for future research.

cs.AI

LearnAlign: Data Selection for LLM Reinforcement Learning with Improved Gradient Alignment

Reinforcement learning with verifiable rewards (RLVR) has become a key technique for enhancing LLMs' reasoning abilities, yet its data inefficiency remains a major bottleneck. To address this critical yet challenging issue, we present a novel gradient-alignment-based method, named LearnAlign, which intelligently selects the learnable and representative training reasoning data for RLVR post-training. To overcome the well-known response-length bias in gradient norms, we introduce the data learnability based on the success rate, which indicates the learning potential of each data point. Experiments across five reasoning benchmarks show that our method significantly reduces training data requirements while achieving minor performance degradation or even improving performance compared to full-data training. Specifically, it reduces data requirements by up to 1,000 data points with better performance (77.5%) than that on the full dataset on the GSM8K benchmark (77.0%). Furthermore, its efficiency is demonstrated on both mathematical and code benchmarks by using much less data from the DAPO-MATH-17K dataset.

cs.LG

ClawNet: Human-Symbiotic Agent Network for Cross-User Autonomous Cooperation

Current AI agent frameworks have made remarkable progress in automating individual tasks, yet all existing systems serve a single user. Human productivity rests on the social and organizational relationships through which people coordinate, negotiate, and delegate. When agents move beyond performing tasks for one person to representing that person in collaboration with others, the infrastructure for cross-user agent collaboration is entirely absent, let alone the governance mechanisms needed to secure it. We argue that the next frontier for AI agents lies not in stronger individual capability, but in the digitization of human collaborative relationships. To this end, we propose a human-symbiotic agent paradigm. Each user owns a permanently bound agent system that collaborates on the owner's behalf, forming a network whose nodes are humans rather than agents. This paradigm rests on three governance primitives. A layered identity architecture separates a Manager Agent from multiple context-specific Identity Agents; the Manager Agent holds global knowledge but is architecturally isolated from external communication. Scoped authorization enforces per-identity access control and escalates boundary violations to the owner. Action-level accountability logs every operation against its owner's identity and authorization, ensuring full auditability. We instantiate this paradigm in ClawNet, an identity-governed agent collaboration framework that enforces identity binding and authorization verification through a central orchestrator, enabling multiple users to collaborate securely through their respective agents.

cs.AI

FedRG: Unleashing the Representation Geometry for Federated Learning with Noisy Clients

Federated learning (FL) suffers from performance degradation due to the inevitable presence of noisy annotations in distributed scenarios. Existing approaches have advanced in distinguishing noisy samples from the dataset for label correction by leveraging loss values. However, noisy samples recognition relying on scalar loss lacks reliability for FL under heterogeneous scenarios. In this paper, we rethink this paradigm from a representation perspective and propose \method~(\textbf{Fed}erated under \textbf{R}epresentation \textbf{G}emometry), which follows \textbf{the principle of ``representation geometry priority''} to recognize noisy labels. Firstly, \method~creates label-agnostic spherical representations by using self-supervision. It then iteratively fits a spherical von Mises-Fisher (vMF) mixture model to this geometry using previously identified clean samples to capture semantic clusters. This geometric evidence is integrated with a semantic-label soft mapping mechanism to derive a distribution divergence between the label-free and annotated label-conditioned feature space, which robustly identifies noisy samples and updates the vMF mixture model with the newly separated clean dataset. Lastly, we employ an additional personalized noise absorption matrix on noisy labels to achieve robust optimization. Extensive experimental results demonstrate that \method~significantly outperforms state-of-the-art methods for FL with data heterogeneity under diverse noisy clients scenarios.

cs.LG

FedGPS: Statistical Rectification Against Data Heterogeneity in Federated Learning

Federated Learning (FL) confronts a significant challenge known as data heterogeneity, which impairs model performance and convergence. Existing methods have made notable progress in addressing this issue. However, improving performance in certain heterogeneity scenarios remains an overlooked question: \textit{How robust are these methods to deploy under diverse heterogeneity scenarios?} To answer this, we conduct comprehensive evaluations across varied heterogeneity scenarios, showing that most existing methods exhibit limited robustness. Meanwhile, insights from these experiments highlight that sharing statistical information can mitigate heterogeneity by enabling clients to update with a global perspective. Motivated by this, we propose \textbf{FedGPS} (\textbf{Fed}erated \textbf{G}oal-\textbf{P}ath \textbf{S}ynergy), a novel framework that seamlessly integrates statistical distribution and gradient information from others. Specifically, FedGPS statically modifies each client's learning objective to implicitly model the global data distribution using surrogate information, while dynamically adjusting local update directions with gradient information from other clients at each round. Extensive experiments show that FedGPS outperforms state-of-the-art methods across diverse heterogeneity scenarios, validating its effectiveness and robustness. The code is available at: https://github.com/CUHK-AIM-Group/FedGPS.

cs.LG

MimicDreamer: Aligning Human and Robot Demonstrations for Scalable VLA Training

Vision Language Action (VLA) models derive their generalization capability from diverse training data, yet collecting embodied robot interaction data remains prohibitively expensive. In contrast, human demonstration videos are far more scalable and cost-efficient to collect, and recent studies confirm their effectiveness in training VLA models. However, a significant domain gap persists between human videos and robot-executed videos, including unstable camera viewpoints, visual discrepancies between human hands and robotic arms, and differences in motion dynamics. To bridge this gap, we propose MimicDreamer, a framework that turns fast, low-cost human demonstrations into robot-usable supervision by jointly aligning vision, viewpoint, and actions to directly support policy training. For visual alignment, we propose H2R Aligner, a video diffusion model that generates high-fidelity robot demonstration videos by transferring motion from human manipulation footage. For viewpoint stabilization, EgoStabilizer is proposed, which canonicalizes egocentric videos via homography and inpaints occlusions and distortions caused by warping. For action alignment, we map human hand trajectories to the robot frame and apply a constrained inverse kinematics solver to produce feasible, low-jitter joint commands with accurate pose tracking. Empirically, VLA models trained purely on our synthesized human-to-robot videos achieve few-shot execution on real robots. Moreover, scaling training with human data significantly boosts performance compared to models trained solely on real robot data; our approach improves the average success rate by 14.7\% across six representative manipulation tasks.

cs.RO

EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling

The rapid advancement of Embodied AI has led to an increasing demand for large-scale, high-quality real-world data. However, collecting such embodied data remains costly and inefficient. As a result, simulation environments have become a crucial surrogate for training robot policies. Yet, the significant Real2Sim2Real gap remains a critical bottleneck, particularly in terms of physical dynamics and visual appearance. To address this challenge, we propose EmbodieDreamer, a novel framework that reduces the Real2Sim2Real gap from both the physics and appearance perspectives. Specifically, we propose PhysAligner, a differentiable physics module designed to reduce the Real2Sim physical gap. It jointly optimizes robot-specific parameters such as control gains and friction coefficients to better align simulated dynamics with real-world observations. In addition, we introduce VisAligner, which incorporates a conditional video diffusion model to bridge the Sim2Real appearance gap by translating low-fidelity simulated renderings into photorealistic videos conditioned on simulation states, enabling high-fidelity visual transfer. Extensive experiments validate the effectiveness of EmbodieDreamer. The proposed PhysAligner reduces physical parameter estimation error by 3.74% compared to simulated annealing methods while improving optimization speed by 89.91\%. Moreover, training robot policies in the generated photorealistic environment leads to a 29.17% improvement in the average task success rate across real-world tasks after reinforcement learning. Code, model and data will be publicly available.

cs.RO

IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering

Vision-language models (VLMs) excel at descriptive tasks, but whether they truly understand scenes from visual observations remains uncertain. We introduce IR3D-Bench, a benchmark challenging VLMs to demonstrate understanding through active creation rather than passive recognition. Grounded in the analysis-by-synthesis paradigm, IR3D-Bench tasks Vision-Language Agents (VLAs) with actively using programming and rendering tools to recreate the underlying 3D structure of an input image, achieving agentic inverse rendering through tool use. This "understanding-by-creating" approach probes the tool-using generative capacity of VLAs, moving beyond the descriptive or conversational capacity measured by traditional scene understanding benchmarks. We provide a comprehensive suite of metrics to evaluate geometric accuracy, spatial relations, appearance attributes, and overall plausibility. Initial experiments on agentic inverse rendering powered by various state-of-the-art VLMs highlight current limitations, particularly in visual precision rather than basic tool usage. IR3D-Bench, including data and evaluation protocols, is released to facilitate systematic study and development of tool-using VLAs towards genuine scene understanding by creating.

cs.CV

Robust Federated Learning against Noisy Clients via Masked Optimization

In recent years, federated learning (FL) has made significant advance in privacy-sensitive applications. However, it can be hard to ensure that FL participants provide well-annotated data for training. The corresponding annotations from different clients often contain complex label noise at varying levels. This label noise issue has a substantial impact on the performance of the trained models, and clients with greater noise levels can be largely attributed for this degradation. To this end, it is necessary to develop an effective optimization strategy to alleviate the adverse effects of these noisy clients.In this study, we present a two-stage optimization framework, MaskedOptim, to address this intricate label noise problem. The first stage is designed to facilitate the detection of noisy clients with higher label noise rates. The second stage focuses on rectifying the labels of the noisy clients' data through an end-to-end label correction mechanism, aiming to mitigate the negative impacts caused by misinformation within datasets. This is achieved by learning the potential ground-truth labels of the noisy clients' datasets via backpropagation. To further enhance the training robustness, we apply the geometric median based model aggregation instead of the commonly-used vanilla averaged model aggregation. We implement sixteen related methods and conduct evaluations on three image datasets and one text dataset with diverse label noise patterns for a comprehensive comparison. Extensive experimental results indicate that our proposed framework shows its robustness in different scenarios. Additionally, our label correction framework effectively enhances the data quality of the detected noisy clients' local datasets. % Our codes will be open-sourced to facilitate related research communities. Our codes are available via https://github.com/Sprinter1999/MaskedOptim .

cs.LG

HumanDreamer: Generating Controllable Human-Motion Videos via Decoupled Generation

Human-motion video generation has been a challenging task, primarily due to the difficulty inherent in learning human body movements. While some approaches have attempted to drive human-centric video generation explicitly through pose control, these methods typically rely on poses derived from existing videos, thereby lacking flexibility. To address this, we propose HumanDreamer, a decoupled human video generation framework that first generates diverse poses from text prompts and then leverages these poses to generate human-motion videos. Specifically, we propose MotionVid, the largest dataset for human-motion pose generation. Based on the dataset, we present MotionDiT, which is trained to generate structured human-motion poses from text prompts. Besides, a novel LAMA loss is introduced, which together contribute to a significant improvement in FID by 62.4%, along with respective enhancements in R-precision for top1, top2, and top3 by 41.8%, 26.3%, and 18.3%, thereby advancing both the Text-to-Pose control accuracy and FID metrics. Our experiments across various Pose-to-Video baselines demonstrate that the poses generated by our method can produce diverse and high-quality human-motion videos. Furthermore, our model can facilitate other downstream tasks, such as pose sequence prediction and 2D-3D motion lifting.

cs.CV