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Zhisheng Huang

Publications and source records attributed to Zhisheng Huang.

10 recordsLinked to original sources

CaRL-EM: Cost-Aware Reinforcement Learning for Entity Matching with LLMs

Entity matching (EM) requires fine-grained contextual understanding and domain knowledge. Recent work shows that large language models (LLMs) can serve as strong matchers across domains, but most methods either make independent pairwise decisions or rely on manually designed composite pipelines, thus lacking flexibility in realistic multi-candidate settings. At the same time, they typically ignore inference cost at scale. We formulate LLM-based EM with candidates as a cost-aware sequential decision problem and propose CaRL-EM, a reinforcement learning controller that manages LLM operations. Given the state of an anchor record, its candidate set, and the cost, CaRL-EM adaptively chooses among different operators (Match/Compare/Select/Decide) and model capacities to maximize a quality-cost objective. The policy interacts with abstract operators, allowing the same controller to be reused with different underlying LLM backends at inference time without retraining. Experiments on 7 benchmarks show that CaRL-EM (i) learns to dynamically plan the usage of inexpensive and expensive operators based on task complexity, (ii) achieves robust zero-shot transfer across diverse datasets and domains, and (iii) consistently achieves a better quality-cost trade-off than strong LLM-based baselines and manually designed pipelines, yielding a lower inference cost at comparable or higher quality.

cs.CL↗

RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space

Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and input alignment, it often lacks the global priors needed for structural completeness. Conversely, diffusion-based generation provides rich geometric details but struggles with multi-view consistency. We present RecGen3D, a framework that combines these two paradigms into a cooperative system. To overcome inherent conflicts in coordinate spaces, 3D representations, and training objectives, we align both models within a shared canonical space. We employ decoupled cooperative learning, which maintains stable training while enabling seamless collaboration during inference. Specifically, the reconstruction module is adapted to provide canonical geometric anchors, while the diffusion generator leverages latent-augmented conditioning to refine and complete the geometric structure. Experimental results demonstrate that RecGen3D achieves superior fidelity and robustness, outperforming existing methods in creating complete and consistent 3D models from sparse observations.

cs.CV↗

Reconstructing 4D Spatial Intelligence: A Survey

Reconstructing 4D spatial intelligence from visual observations has long been a central yet challenging task in computer vision, with broad real-world applications. These range from entertainment domains like movies, where the focus is often on reconstructing fundamental visual elements, to embodied AI, which emphasizes interaction modeling and physical realism. Fueled by rapid advances in 3D representations and deep learning architectures, the field has evolved quickly, outpacing the scope of previous surveys. Additionally, existing surveys rarely offer a comprehensive analysis of the hierarchical structure of 4D scene reconstruction. To address this gap, we present a new perspective that organizes existing methods into five progressive levels of 4D spatial intelligence: (1) Level 1 -- reconstruction of low-level 3D attributes (e.g., depth, pose, and point maps); (2) Level 2 -- reconstruction of 3D scene components (e.g., objects, humans, structures); (3) Level 3 -- reconstruction of 4D dynamic scenes; (4) Level 4 -- modeling of interactions among scene components; and (5) Level 5 -- incorporation of physical laws and constraints. We conclude the survey by discussing the key challenges at each level and highlighting promising directions for advancing toward even richer levels of 4D spatial intelligence. To track ongoing developments, we maintain an up-to-date project page: https://github.com/yukangcao/Awesome-4D-Spatial-Intelligence.

cs.CV↗

3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS

3D Gaussian Splatting (3DGS) has revolutionized neural rendering with its efficiency and quality, but like many novel view synthesis methods, it heavily depends on accurate camera poses from Structure-from-Motion (SfM) systems. Although recent SfM pipelines have made impressive progress, questions remain about how to further improve both their robust performance in challenging conditions (e.g., textureless scenes) and the precision of camera parameter estimation simultaneously. We present 3R-GS, a 3D Gaussian Splatting framework that bridges this gap by jointly optimizing 3D Gaussians and camera parameters from large reconstruction priors MASt3R-SfM. We note that naively performing joint 3D Gaussian and camera optimization faces two challenges: the sensitivity to the quality of SfM initialization, and its limited capacity for global optimization, leading to suboptimal reconstruction results. Our 3R-GS, overcomes these issues by incorporating optimized practices, enabling robust scene reconstruction even with imperfect camera registration. Extensive experiments demonstrate that 3R-GS delivers high-quality novel view synthesis and precise camera pose estimation while remaining computationally efficient. Project page: https://zsh523.github.io/3R-GS/

cs.CV↗

A RAG Approach for Generating Competency Questions in Ontology Engineering

Competency question (CQ) formulation is central to several ontology development and evaluation methodologies. Traditionally, the task of crafting these competency questions heavily relies on the effort of domain experts and knowledge engineers which is often time-consuming and labor-intensive. With the emergence of Large Language Models (LLMs), there arises the possibility to automate and enhance this process. Unlike other similar works which use existing ontologies or knowledge graphs as input to LLMs, we present a retrieval-augmented generation (RAG) approach that uses LLMs for the automatic generation of CQs given a set of scientific papers considered to be a domain knowledge base. We investigate its performance and specifically, we study the impact of different number of papers to the RAG and different temperature setting of the LLM. We conduct experiments using GPT-4 on two domain ontology engineering tasks and compare results against ground-truth CQs constructed by domain experts. Empirical assessments on the results, utilizing evaluation metrics (precision and consistency), reveal that compared to zero-shot prompting, adding relevant domain knowledge to the RAG improves the performance of LLMs on generating CQs for concrete ontology engineering tasks.

cs.AI↗

Linked Data on Geo-annotated Events and Use Cases for the Resilience of Ukraine

The mission of resilience of Ukrainian cities calls for international collaboration with the scientific community to increase the quality of information by identifying and integrating information from various news and social media sources. Linked Data technology can be used to unify, enrich, and integrate data from multiple sources. In our work, we focus on datasets about damaging events in Ukraine due to Russia's invasion between February 2022 and the end of April 2023. We convert two selected datasets to Linked Data and enrich them with additional geospatial information. Following that, we present an algorithm for the detection of identical events from different datasets. Our pipeline makes it easy to convert and enrich datasets to integrated Linked Data. The resulting dataset consists of 10K reported events covering damage to hospitals, schools, roads, residential buildings, etc. Finally, we demonstrate in use cases how our dataset can be applied to different scenarios for resilience purposes.

cs.CY↗

PHRIT: Parametric Hand Representation with Implicit Template

We propose PHRIT, a novel approach for parametric hand mesh modeling with an implicit template that combines the advantages of both parametric meshes and implicit representations. Our method represents deformable hand shapes using signed distance fields (SDFs) with part-based shape priors, utilizing a deformation field to execute the deformation. The model offers efficient high-fidelity hand reconstruction by deforming the canonical template at infinite resolution. Additionally, it is fully differentiable and can be easily used in hand modeling since it can be driven by the skeleton and shape latent codes. We evaluate PHRIT on multiple downstream tasks, including skeleton-driven hand reconstruction, shapes from point clouds, and single-view 3D reconstruction, demonstrating that our approach achieves realistic and immersive hand modeling with state-of-the-art performance.

cs.CV↗

Consistent 3D Hand Reconstruction in Video via self-supervised Learning

We present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can reduce or even eliminate the requirement on 3D hand annotation. Thus we propose ${\rm {S}^{2}HAND}$, a self-supervised 3D hand reconstruction model, that can jointly estimate pose, shape, texture, and the camera viewpoint from a single RGB input through the supervision of easily accessible 2D detected keypoints. We leverage the continuous hand motion information contained in the unlabeled video data and propose ${\rm {S}^{2}HAND(V)}$, which uses a set of weights shared ${\rm {S}^{2}HAND}$ to process each frame and exploits additional motion, texture, and shape consistency constrains to promote more accurate hand poses and more consistent shapes and textures. Experiments on benchmark datasets demonstrate that our self-supervised approach produces comparable hand reconstruction performance compared with the recent full-supervised methods in single-frame as input setup, and notably improves the reconstruction accuracy and consistency when using video training data.

cs.CV↗

A Semantic Web Technology Index

Semantic Web (SW) technology has been widely applied to many domains such as medicine, health care, finance, geology. At present, researchers mainly rely on their experience and preferences to develop and evaluate the work of SW technology. Although the general architecture (e.g., Tim Berners-Lee's Semantic Web Layer Cake) of SW technology was proposed many years ago and has been well-known, it still lacks a concrete guideline for standardizing the development of SW technology. In this paper, we propose an SW technology index to standardize the development for ensuring that the work of SW technology is designed well and to quantitatively evaluate the quality of the work in SW technology. This index consists of 10 criteria that quantify the quality as a score of 0 ~ 10. We address each criterion in detail for a clear explanation from three aspects: 1) what is the criterion? 2) why do we consider this criterion and 3) how do the current studies meet this criterion? Finally, we present the validation of this index by providing some examples of how to apply the index to the validation cases. We conclude that the index is a useful standard to guide and evaluate the work in SW technology.

cs.SE↗

SWI-Prolog and the Web

Where Prolog is commonly seen as a component in a Web application that is either embedded or communicates using a proprietary protocol, we propose an architecture where Prolog communicates to other components in a Web application using the standard HTTP protocol. By avoiding embedding in external Web servers development and deployment become much easier. To support this architecture, in addition to the transfer protocol, we must also support parsing, representing and generating the key Web document types such as HTML, XML and RDF. This paper motivates the design decisions in the libraries and extensions to Prolog for handling Web documents and protocols. The design has been guided by the requirement to handle large documents efficiently. The described libraries support a wide range of Web applications ranging from HTML and XML documents to Semantic Web RDF processing. To appear in Theory and Practice of Logic Programming (TPLP)

cs.PL↗