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Zhiwei He

Publications and source records attributed to Zhiwei He.

At least 37 records · Page 2Linked to original sources

Towards Category Unification of 3D Single Object Tracking on Point Clouds

Category-specific models are provenly valuable methods in 3D single object tracking (SOT) regardless of Siamese or motion-centric paradigms. However, such over-specialized model designs incur redundant parameters, thus limiting the broader applicability of 3D SOT task. This paper first introduces unified models that can simultaneously track objects across all categories using a single network with shared model parameters. Specifically, we propose to explicitly encode distinct attributes associated to different object categories, enabling the model to adapt to cross-category data. We find that the attribute variances of point cloud objects primarily occur from the varying size and shape (e.g., large and square vehicles v.s. small and slender humans). Based on this observation, we design a novel point set representation learning network inheriting transformer architecture, termed AdaFormer, which adaptively encodes the dynamically varying shape and size information from cross-category data in a unified manner. We further incorporate the size and shape prior derived from the known template targets into the model's inputs and learning objective, facilitating the learning of unified representation. Equipped with such designs, we construct two category-unified models SiamCUT and MoCUT.Extensive experiments demonstrate that SiamCUT and MoCUT exhibit strong generalization and training stability. Furthermore, our category-unified models outperform the category-specific counterparts by a significant margin (e.g., on KITTI dataset, 12% and 3% performance gains on the Siamese and motion paradigms). Our code will be available.

cs.CV↗

VoxelTrack: Exploring Voxel Representation for 3D Point Cloud Object Tracking

Current LiDAR point cloud-based 3D single object tracking (SOT) methods typically rely on point-based representation network. Despite demonstrated success, such networks suffer from some fundamental problems: 1) It contains pooling operation to cope with inherently disordered point clouds, hindering the capture of 3D spatial information that is useful for tracking, a regression task. 2) The adopted set abstraction operation hardly handles density-inconsistent point clouds, also preventing 3D spatial information from being modeled. To solve these problems, we introduce a novel tracking framework, termed VoxelTrack. By voxelizing inherently disordered point clouds into 3D voxels and extracting their features via sparse convolution blocks, VoxelTrack effectively models precise and robust 3D spatial information, thereby guiding accurate position prediction for tracked objects. Moreover, VoxelTrack incorporates a dual-stream encoder with cross-iterative feature fusion module to further explore fine-grained 3D spatial information for tracking. Benefiting from accurate 3D spatial information being modeled, our VoxelTrack simplifies tracking pipeline with a single regression loss. Extensive experiments are conducted on three widely-adopted datasets including KITTI, NuScenes and Waymo Open Dataset. The experimental results confirm that VoxelTrack achieves state-of-the-art performance (88.3%, 71.4% and 63.6% mean precision on the three datasets, respectively), and outperforms the existing trackers with a real-time speed of 36 Fps on a single TITAN RTX GPU. The source code and model will be released.

cs.CV↗

Evaluating Knowledge-based Cross-lingual Inconsistency in Large Language Models

This paper investigates the cross-lingual inconsistencies observed in Large Language Models (LLMs), such as ChatGPT, Llama, and Baichuan, which have shown exceptional performance in various Natural Language Processing (NLP) tasks. Despite their successes, these models often exhibit significant inconsistencies when processing the same concepts across different languages. This study focuses on three primary questions: the existence of cross-lingual inconsistencies in LLMs, the specific aspects in which these inconsistencies manifest, and the correlation between cross-lingual consistency and multilingual capabilities of LLMs.To address these questions, we propose an innovative evaluation method for Cross-lingual Semantic Consistency (xSC) using the LaBSE model. We further introduce metrics for Cross-lingual Accuracy Consistency (xAC) and Cross-lingual Timeliness Consistency (xTC) to comprehensively assess the models' performance regarding semantic, accuracy, and timeliness inconsistencies. By harmonizing these metrics, we provide a holistic measurement of LLMs' cross-lingual consistency. Our findings aim to enhance the understanding and improvement of multilingual capabilities and interpretability in LLMs, contributing to the development of more robust and reliable multilingual language models.

cs.CL↗

Revisit to the WGVC schemes: a nonlinear order-preserving and spectral-property-optimized methodology and its enhancement

The numerical simulation of supersonic complex flow problems demands capabilities in identifying multiscale structures and capturing shocks, imposing stringent requirements on the numerical scheme. The capability to identify multiscale structures is closely related to the spectral properties of the numerical scheme. Currently, existing methods to improve the spectral properties of finite difference schemes face shortcomings such as parallel difficulties (compact methods) or introducing unnecessary dispersion errors at low wavenumbers due to accuracy loss (spectral-like optimization methods). In this paper, we proposed an order-preserving spectral properties optimization method based on the group velocity control theory: the weighted group velocity control (WGVC) scheme. This method, centered around the concept of group velocity, achieves low-wavenumber accuracy control and mid-wavenumber group velocity control by designing smoothness indicators and nonlinear weighting approach for wave packets. Furthermore, by embedding the WGVC scheme into shock-capturing schemes such as WENO/TENO scheme, we not only preserve the spectral properties of the WGVC scheme at medium to low wavenumbers but also enhance the shock-capturing capability of the scheme. Theoretical and numerical experiments verify that the new method has advantages such as order-preserving, small dispersion and dissipation errors, and is very suitable for numerical simulation of complex flow problems such as turbulence-shock boundary layer interactions.

physics.flu-dyn↗

Can Watermarks Survive Translation? On the Cross-lingual Consistency of Text Watermark for Large Language Models

Text watermarking technology aims to tag and identify content produced by large language models (LLMs) to prevent misuse. In this study, we introduce the concept of cross-lingual consistency in text watermarking, which assesses the ability of text watermarks to maintain their effectiveness after being translated into other languages. Preliminary empirical results from two LLMs and three watermarking methods reveal that current text watermarking technologies lack consistency when texts are translated into various languages. Based on this observation, we propose a Cross-lingual Watermark Removal Attack (CWRA) to bypass watermarking by first obtaining a response from an LLM in a pivot language, which is then translated into the target language. CWRA can effectively remove watermarks, decreasing the AUCs to a random-guessing level without performance loss. Furthermore, we analyze two key factors that contribute to the cross-lingual consistency in text watermarking and propose X-SIR as a defense method against CWRA. Code: https://github.com/zwhe99/X-SIR.

cs.CL↗

Measuring Bargaining Abilities of LLMs: A Benchmark and A Buyer-Enhancement Method

Bargaining is an important and unique part of negotiation between humans. As LLM-driven agents learn to negotiate and act like real humans, how to evaluate agents' bargaining abilities remains an open problem. For the first time, we formally described the Bargaining task as an asymmetric incomplete information game, defining the gains of the Buyer and Seller in multiple bargaining processes. It allows us to quantitatively assess an agent's performance in the Bargain task. We collected a real product price dataset, AmazonHistoryPrice, and conducted evaluations of various LLM agents' bargaining abilities. We find that playing a Buyer is much harder than a Seller, and increasing model size can not effectively improve the Buyer's performance. To address the challenge, we propose a novel approach called OG-Narrator that integrates a deterministic Offer Generator to control the price range of Buyer's offers, and an LLM Narrator to create natural language sentences for generated offers. Experimental results show that OG-Narrator improves the buyer's deal rates from 26.67% to 88.88% and brings a ten times multiplication of profits on all baselines, even a model that has not been aligned.

cs.CL↗

CLEAN-EVAL: Clean Evaluation on Contaminated Large Language Models

We are currently in an era of fierce competition among various large language models (LLMs) continuously pushing the boundaries of benchmark performance. However, genuinely assessing the capabilities of these LLMs has become a challenging and critical issue due to potential data contamination, and it wastes dozens of time and effort for researchers and engineers to download and try those contaminated models. To save our precious time, we propose a novel and useful method, Clean-Eval, which mitigates the issue of data contamination and evaluates the LLMs in a cleaner manner. Clean-Eval employs an LLM to paraphrase and back-translate the contaminated data into a candidate set, generating expressions with the same meaning but in different surface forms. A semantic detector is then used to filter the generated low-quality samples to narrow down this candidate set. The best candidate is finally selected from this set based on the BLEURT score. According to human assessment, this best candidate is semantically similar to the original contamination data but expressed differently. All candidates can form a new benchmark to evaluate the model. Our experiments illustrate that Clean-Eval substantially restores the actual evaluation results on contaminated LLMs under both few-shot learning and fine-tuning scenarios.

cs.CL↗

Improving Open-Ended Text Generation via Adaptive Decoding

Current language models decode text token by token according to probabilistic distribution, and determining the appropriate candidates for the next token is crucial to ensure generation quality. This study introduces adaptive decoding, a mechanism that dynamically empowers language models to ascertain a sensible candidate set during generation. Specifically, we introduce an entropy-based metric called confidence and conceptualize determining the optimal candidate set as a confidence-increasing process. The rationality of including a token in the candidate set is assessed by leveraging the increment of confidence. Experimental results reveal that our method balances diversity and coherence well. The human evaluation shows that our method can generate human-preferred text. Additionally, our method can potentially improve the reasoning ability of language models.

cs.CL↗

Improving Machine Translation with Human Feedback: An Exploration of Quality Estimation as a Reward Model

Insufficient modeling of human preferences within the reward model is a major obstacle for leveraging human feedback to improve translation quality. Fortunately, quality estimation (QE), which predicts the quality of a given translation without reference, has achieved impressive alignment with human evaluations in the last two years. In this work, we investigate the potential of employing the QE model as the reward model to predict human preferences for feedback training. We first identify the overoptimization problem during QE-based feedback training, manifested as an increase in reward while translation quality declines. We examine the problem and argue that the vulnerability of the QE model might lead to high rewards for incorrect translations, resulting in overoptimization and error propagation. To address the problem, we adopt a simple yet effective method that uses heuristic rules to detect the incorrect translations and assigns a penalty term to the reward scores of them. Experimental results show that the proposed QE-based feedback training achieves consistent and significant improvements across various settings, further verified through human preference studies. Our subsequent analysis demonstrates the high data efficiency of the proposed QE-based feedback training: it outperforms systems using larger parallel corpora by a small amount of monolingual data. Our code is available at: https://github.com/zwhe99/FeedbackMT

cs.CL↗

Unsupervised Sign Language Translation and Generation

Motivated by the success of unsupervised neural machine translation (UNMT), we introduce an unsupervised sign language translation and generation network (USLNet), which learns from abundant single-modality (text and video) data without parallel sign language data. USLNet comprises two main components: single-modality reconstruction modules (text and video) that rebuild the input from its noisy version in the same modality and cross-modality back-translation modules (text-video-text and video-text-video) that reconstruct the input from its noisy version in the different modality using back-translation procedure.Unlike the single-modality back-translation procedure in text-based UNMT, USLNet faces the cross-modality discrepancy in feature representation, in which the length and the feature dimension mismatch between text and video sequences. We propose a sliding window method to address the issues of aligning variable-length text with video sequences. To our knowledge, USLNet is the first unsupervised sign language translation and generation model capable of generating both natural language text and sign language video in a unified manner. Experimental results on the BBC-Oxford Sign Language dataset (BOBSL) and Open-Domain American Sign Language dataset (OpenASL) reveal that USLNet achieves competitive results compared to supervised baseline models, indicating its effectiveness in sign language translation and generation.

cs.CL↗

GLT-T++: Global-Local Transformer for 3D Siamese Tracking with Ranking Loss

Siamese trackers based on 3D region proposal network (RPN) have shown remarkable success with deep Hough voting. However, using a single seed point feature as the cue for voting fails to produce high-quality 3D proposals. Additionally, the equal treatment of seed points in the voting process, regardless of their significance, exacerbates this limitation. To address these challenges, we propose a novel transformer-based voting scheme to generate better proposals. Specifically, a global-local transformer (GLT) module is devised to integrate object- and patch-aware geometric priors into seed point features, resulting in robust and accurate cues for offset learning of seed points. To train the GLT module, we introduce an importance prediction branch that learns the potential importance weights of seed points as a training constraint. Incorporating this transformer-based voting scheme into 3D RPN, a novel Siamese method dubbed GLT-T is developed for 3D single object tracking on point clouds. Moreover, we identify that the highest-scored proposal in the Siamese paradigm may not be the most accurate proposal, which limits tracking performance. Towards this concern, we approach the binary score prediction task as a ranking problem, and design a target-aware ranking loss and a localization-aware ranking loss to produce accurate ranking of proposals. With the ranking losses, we further present GLT-T++, an enhanced version of GLT-T. Extensive experiments on multiple benchmarks demonstrate that our GLT-T and GLT-T++ outperform state-of-the-art methods in terms of tracking accuracy while maintaining a real-time inference speed. The source code will be made available at https://github.com/haooozi/GLT-T.

cs.CV↗

Exploring Human-Like Translation Strategy with Large Language Models

Large language models (LLMs) have demonstrated impressive capabilities in general scenarios, exhibiting a level of aptitude that approaches, in some aspects even surpasses, human-level intelligence. Among their numerous skills, the translation abilities of LLMs have received considerable attention. Compared to typical machine translation that focuses solely on source-to-target mapping, LLM-based translation can potentially mimic the human translation process which might take preparatory steps to ensure high-quality translation. This work explores this possibility by proposing the MAPS framework, which stands for Multi-Aspect Prompting and Selection. Specifically, we enable LLMs first to analyze the given source sentence and induce three aspects of translation-related knowledge: keywords, topics, and relevant demonstrations to guide the final translation process. Moreover, we employ a selection mechanism based on quality estimation to filter out noisy and unhelpful knowledge. Both automatic (3 LLMs x 11 directions x 2 automatic metrics) and human evaluation (preference study and MQM) demonstrate the effectiveness of MAPS. Further analysis shows that by mimicking the human translation process, MAPS reduces various translation errors such as hallucination, ambiguity, mistranslation, awkward style, untranslated text, and omission. Source code is available at https://github.com/zwhe99/MAPS-mt.

cs.CL↗

Igniting Language Intelligence: The Hitchhiker's Guide From Chain-of-Thought Reasoning to Language Agents

Large language models (LLMs) have dramatically enhanced the field of language intelligence, as demonstrably evidenced by their formidable empirical performance across a spectrum of complex reasoning tasks. Additionally, theoretical proofs have illuminated their emergent reasoning capabilities, providing a compelling showcase of their advanced cognitive abilities in linguistic contexts. Critical to their remarkable efficacy in handling complex reasoning tasks, LLMs leverage the intriguing chain-of-thought (CoT) reasoning techniques, obliging them to formulate intermediate steps en route to deriving an answer. The CoT reasoning approach has not only exhibited proficiency in amplifying reasoning performance but also in enhancing interpretability, controllability, and flexibility. In light of these merits, recent research endeavors have extended CoT reasoning methodologies to nurture the development of autonomous language agents, which adeptly adhere to language instructions and execute actions within varied environments. This survey paper orchestrates a thorough discourse, penetrating vital research dimensions, encompassing: (i) the foundational mechanics of CoT techniques, with a focus on elucidating the circumstances and justification behind its efficacy; (ii) the paradigm shift in CoT; and (iii) the burgeoning of language agents fortified by CoT approaches. Prospective research avenues envelop explorations into generalization, efficiency, customization, scaling, and safety. This paper caters to a wide audience, including beginners seeking comprehensive knowledge of CoT reasoning and language agents, as well as experienced researchers interested in foundational mechanics and engaging in cutting-edge discussions on these topics. A repository for the related papers is available at https://github.com/Zoeyyao27/CoT-Igniting-Agent.

cs.CL↗

Leveraging Word Guessing Games to Assess the Intelligence of Large Language Models

The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing techniques are costly, time-consuming, and lack adaptability. In this paper, inspired by the popular language game ``Who is Spy'', we propose to use the word guessing game to assess the intelligence performance of LLMs. Given a word, the LLM is asked to describe the word and determine its identity (spy or not) based on its and other players' descriptions. Ideally, an advanced agent should possess the ability to accurately describe a given word using an aggressive description while concurrently maximizing confusion in the conservative description, enhancing its participation in the game. To this end, we first develop DEEP to evaluate LLMs' expression and disguising abilities. DEEP requires LLM to describe a word in aggressive and conservative modes. We then introduce SpyGame, an interactive multi-agent framework designed to assess LLMs' intelligence through participation in a competitive language-based board game. Incorporating multi-agent interaction, SpyGame requires the target LLM to possess linguistic skills and strategic thinking, providing a more comprehensive evaluation of LLMs' human-like cognitive abilities and adaptability in complex communication situations. The proposed evaluation framework is very easy to implement. We collected words from multiple sources, domains, and languages and used the proposed evaluation framework to conduct experiments. Extensive experiments demonstrate that the proposed DEEP and SpyGame effectively evaluate the capabilities of various LLMs, capturing their ability to adapt to novel situations and engage in strategic communication.

cs.CL↗

ParroT: Translating during Chat using Large Language Models tuned with Human Translation and Feedback

Large language models (LLMs) like ChatGPT have exhibited remarkable abilities on a wide range of natural language processing~(NLP) tasks, including various machine translation abilities accomplished during chat. However, these models are only accessible through restricted APIs, which creates barriers to new research and advancements in the field. Therefore, we propose ParroT, a framework to enhance and regulate the translation abilities during chat based on open-source LLMs (e.g., LLaMA), human-written translation and feedback data. Specifically, ParroT reformulates translation data into the instruction-following style, and introduces a "$\mathbf{Hint}$" field for incorporating extra requirements to regulate the translation process. Accordingly, we propose three instruction types for finetuning ParroT models, including translation instruction, contrastive instruction, and error-guided instruction. Experiments on Flores subsets and WMT22 test sets suggest that translation instruction improves the translation performance of vanilla LLMs significantly while error-guided instruction can lead to further improvement, which demonstrates the importance of learning from low-quality translations annotated by humans. We also demonstrate the potential of automatic evaluation tools in providing quality information of translations, when constructing error-guided instructions for directions that lack human annotation data. Please refer to our Github project for more implementation details: https://github.com/wxjiao/ParroT

cs.CL↗

TeCS: A Dataset and Benchmark for Tense Consistency of Machine Translation

Tense inconsistency frequently occurs in machine translation. However, there are few criteria to assess the model's mastery of tense prediction from a linguistic perspective. In this paper, we present a parallel tense test set, containing French-English 552 utterances. We also introduce a corresponding benchmark, tense prediction accuracy. With the tense test set and the benchmark, researchers are able to measure the tense consistency performance of machine translation systems for the first time.

cs.CL↗

OSP2B: One-Stage Point-to-Box Network for 3D Siamese Tracking

Two-stage point-to-box network acts as a critical role in the recent popular 3D Siamese tracking paradigm, which first generates proposals and then predicts corresponding proposal-wise scores. However, such a network suffers from tedious hyper-parameter tuning and task misalignment, limiting the tracking performance. Towards these concerns, we propose a simple yet effective one-stage point-to-box network for point cloud-based 3D single object tracking. It synchronizes 3D proposal generation and center-ness score prediction by a parallel predictor without tedious hyper-parameters. To guide a task-aligned score ranking of proposals, a center-aware focal loss is proposed to supervise the training of the center-ness branch, which enhances the network's discriminative ability to distinguish proposals of different quality. Besides, we design a binary target classifier to identify target-relevant points. By integrating the derived classification scores with the center-ness scores, the resulting network can effectively suppress interference proposals and further mitigate task misalignment. Finally, we present a novel one-stage Siamese tracker OSP2B equipped with the designed network. Extensive experiments on challenging benchmarks including KITTI and Waymo SOT Dataset show that our OSP2B achieves leading performance with a considerable real-time speed.Code will be available at https://github.com/haooozi/OSP2B.

cs.CV↗

GLT-T: Global-Local Transformer Voting for 3D Single Object Tracking in Point Clouds

Current 3D single object tracking methods are typically based on VoteNet, a 3D region proposal network. Despite the success, using a single seed point feature as the cue for offset learning in VoteNet prevents high-quality 3D proposals from being generated. Moreover, seed points with different importance are treated equally in the voting process, aggravating this defect. To address these issues, we propose a novel global-local transformer voting scheme to provide more informative cues and guide the model pay more attention on potential seed points, promoting the generation of high-quality 3D proposals. Technically, a global-local transformer (GLT) module is employed to integrate object- and patch-aware prior into seed point features to effectively form strong feature representation for geometric positions of the seed points, thus providing more robust and accurate cues for offset learning. Subsequently, a simple yet effective training strategy is designed to train the GLT module. We develop an importance prediction branch to learn the potential importance of the seed points and treat the output weights vector as a training constraint term. By incorporating the above components together, we exhibit a superior tracking method GLT-T. Extensive experiments on challenging KITTI and NuScenes benchmarks demonstrate that GLT-T achieves state-of-the-art performance in the 3D single object tracking task. Besides, further ablation studies show the advantages of the proposed global-local transformer voting scheme over the original VoteNet. Code and models will be available at https://github.com/haooozi/GLT-T.

cs.CV↗