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Zhiwei Steven Wu

Publications and source records attributed to Zhiwei Steven Wu.

At least 91 records · Page 5Linked to original sources

Counterfactual Prediction Under Outcome Measurement Error

Across domains such as medicine, employment, and criminal justice, predictive models often target labels that imperfectly reflect the outcomes of interest to experts and policymakers. For example, clinical risk assessments deployed to inform physician decision-making often predict measures of healthcare utilization (e.g., costs, hospitalization) as a proxy for patient medical need. These proxies can be subject to outcome measurement error when they systematically differ from the target outcome they are intended to measure. However, prior modeling efforts to characterize and mitigate outcome measurement error overlook the fact that the decision being informed by a model often serves as a risk-mitigating intervention that impacts the target outcome of interest and its recorded proxy. Thus, in these settings, addressing measurement error requires counterfactual modeling of treatment effects on outcomes. In this work, we study intersectional threats to model reliability introduced by outcome measurement error, treatment effects, and selection bias from historical decision-making policies. We develop an unbiased risk minimization method which, given knowledge of proxy measurement error properties, corrects for the combined effects of these challenges. We also develop a method for estimating treatment-dependent measurement error parameters when these are unknown in advance. We demonstrate the utility of our approach theoretically and via experiments on real-world data from randomized controlled trials conducted in healthcare and employment domains. As importantly, we demonstrate that models correcting for outcome measurement error or treatment effects alone suffer from considerable reliability limitations. Our work underscores the importance of considering intersectional threats to model validity during the design and evaluation of predictive models for decision support.

cs.LG↗

Meta-Learning in Games

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve dynamically, thereby leading to many similar games to be solved. To address this gap, we introduce meta-learning for equilibrium finding and learning to play games. We establish the first meta-learning guarantees for a variety of fundamental and well-studied classes of games, including two-player zero-sum games, general-sum games, and Stackelberg games. In particular, we obtain rates of convergence to different game-theoretic equilibria that depend on natural notions of similarity between the sequence of games encountered, while at the same time recovering the known single-game guarantees when the sequence of games is arbitrary. Along the way, we prove a number of new results in the single-game regime through a simple and unified framework, which may be of independent interest. Finally, we evaluate our meta-learning algorithms on endgames faced by the poker agent Libratus against top human professionals. The experiments show that games with varying stack sizes can be solved significantly faster using our meta-learning techniques than by solving them separately, often by an order of magnitude.

cs.GT↗

Federated Learning as a Network Effects Game

Federated Learning (FL) aims to foster collaboration among a population of clients to improve the accuracy of machine learning without directly sharing local data. Although there has been rich literature on designing federated learning algorithms, most prior works implicitly assume that all clients are willing to participate in a FL scheme. In practice, clients may not benefit from joining in FL, especially in light of potential costs related to issues such as privacy and computation. In this work, we study the clients' incentives in federated learning to help the service provider design better solutions and ensure clients make better decisions. We are the first to model clients' behaviors in FL as a network effects game, where each client's benefit depends on other clients who also join the network. Using this setup we analyze the dynamics of clients' participation and characterize the equilibrium, where no client has incentives to alter their decision. Specifically, we show that dynamics in the population naturally converge to equilibrium without needing explicit interventions. Finally, we provide a cost-efficient payment scheme that incentivizes clients to reach a desired equilibrium when the initial network is empty.

cs.LG↗

Confidence-Ranked Reconstruction of Census Microdata from Published Statistics

A reconstruction attack on a private dataset $D$ takes as input some publicly accessible information about the dataset and produces a list of candidate elements of $D$. We introduce a new class of data reconstruction attacks based on randomized methods for non-convex optimization. We empirically demonstrate that our attacks can not only reconstruct full rows of $D$ from aggregate query statistics $Q(D)\in \mathbb{R}^m$, but can do so in a way that reliably ranks reconstructed rows by their odds of appearing in the private data, providing a signature that could be used for prioritizing reconstructed rows for further actions such as identify theft or hate crime. We also design a sequence of baselines for evaluating reconstruction attacks. Our attacks significantly outperform those that are based only on access to a public distribution or population from which the private dataset $D$ was sampled, demonstrating that they are exploiting information in the aggregate statistics $Q(D)$, and not simply the overall structure of the distribution. In other words, the queries $Q(D)$ are permitting reconstruction of elements of this dataset, not the distribution from which $D$ was drawn. These findings are established both on 2010 U.S. decennial Census data and queries and Census-derived American Community Survey datasets. Taken together, our methods and experiments illustrate the risks in releasing numerically precise aggregate statistics of a large dataset, and provide further motivation for the careful application of provably private techniques such as differential privacy.

cs.CY↗

Minimax Optimal Online Imitation Learning via Replay Estimation

Online imitation learning is the problem of how best to mimic expert demonstrations, given access to the environment or an accurate simulator. Prior work has shown that in the infinite sample regime, exact moment matching achieves value equivalence to the expert policy. However, in the finite sample regime, even if one has no optimization error, empirical variance can lead to a performance gap that scales with $H^2 / N$ for behavioral cloning and $H / \sqrt{N}$ for online moment matching, where $H$ is the horizon and $N$ is the size of the expert dataset. We introduce the technique of replay estimation to reduce this empirical variance: by repeatedly executing cached expert actions in a stochastic simulator, we compute a smoother expert visitation distribution estimate to match. In the presence of general function approximation, we prove a meta theorem reducing the performance gap of our approach to the parameter estimation error for offline classification (i.e. learning the expert policy). In the tabular setting or with linear function approximation, our meta theorem shows that the performance gap incurred by our approach achieves the optimal $\widetilde{O} \left( \min({H^{3/2}} / {N}, {H} / {\sqrt{N}} \right)$ dependency, under significantly weaker assumptions compared to prior work. We implement multiple instantiations of our approach on several continuous control tasks and find that we are able to significantly improve policy performance across a variety of dataset sizes.

cs.LG↗

Sequence Model Imitation Learning with Unobserved Contexts

We consider imitation learning problems where the learner's ability to mimic the expert increases throughout the course of an episode as more information is revealed. One example of this is when the expert has access to privileged information: while the learner might not be able to accurately reproduce expert behavior early on in an episode, by considering the entire history of states and actions, they might be able to eventually identify the hidden context and act as the expert would. We prove that on-policy imitation learning algorithms (with or without access to a queryable expert) are better equipped to handle these sorts of asymptotically realizable problems than off-policy methods. This is because on-policy algorithms provably learn to recover from their initially suboptimal actions, while off-policy methods treat their suboptimal past actions as though they came from the expert. This often manifests as a latching behavior: a naive repetition of past actions. We conduct experiments in a toy bandit domain that show that there exist sharp phase transitions of whether off-policy approaches are able to match expert performance asymptotically, in contrast to the uniformly good performance of on-policy approaches. We demonstrate that on several continuous control tasks, on-policy approaches are able to use history to identify the context while off-policy approaches actually perform worse when given access to history.

cs.LG↗

Value Cards: An Educational Toolkit for Teaching Social Impacts of Machine Learning through Deliberation

Recently, there have been increasing calls for computer science curricula to complement existing technical training with topics related to Fairness, Accountability, Transparency, and Ethics. In this paper, we present Value Card, an educational toolkit to inform students and practitioners of the social impacts of different machine learning models via deliberation. This paper presents an early use of our approach in a college-level computer science course. Through an in-class activity, we report empirical data for the initial effectiveness of our approach. Our results suggest that the use of the Value Cards toolkit can improve students' understanding of both the technical definitions and trade-offs of performance metrics and apply them in real-world contexts, help them recognize the significance of considering diverse social values in the development of deployment of algorithmic systems, and enable them to communicate, negotiate and synthesize the perspectives of diverse stakeholders. Our study also demonstrates a number of caveats we need to consider when using the different variants of the Value Cards toolkit. Finally, we discuss the challenges as well as future applications of our approach.

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Exploring How Machine Learning Practitioners (Try To) Use Fairness Toolkits

Recent years have seen the development of many open-source ML fairness toolkits aimed at helping ML practitioners assess and address unfairness in their systems. However, there has been little research investigating how ML practitioners actually use these toolkits in practice. In this paper, we conducted the first in-depth empirical exploration of how industry practitioners (try to) work with existing fairness toolkits. In particular, we conducted think-aloud interviews to understand how participants learn about and use fairness toolkits, and explored the generality of our findings through an anonymous online survey. We identified several opportunities for fairness toolkits to better address practitioner needs and scaffold them in using toolkits effectively and responsibly. Based on these findings, we highlight implications for the design of future open-source fairness toolkits that can support practitioners in better contextualizing, communicating, and collaborating around ML fairness efforts.

cs.HC↗

Reinforcement Learning with Stepwise Fairness Constraints

AI methods are used in societally important settings, ranging from credit to employment to housing, and it is crucial to provide fairness in regard to algorithmic decision making. Moreover, many settings are dynamic, with populations responding to sequential decision policies. We introduce the study of reinforcement learning (RL) with stepwise fairness constraints, requiring group fairness at each time step. Our focus is on tabular episodic RL, and we provide learning algorithms with strong theoretical guarantees in regard to policy optimality and fairness violation. Our framework provides useful tools to study the impact of fairness constraints in sequential settings and brings up new challenges in RL.

cs.LG↗

On Privacy and Personalization in Cross-Silo Federated Learning

While the application of differential privacy (DP) has been well-studied in cross-device federated learning (FL), there is a lack of work considering DP and its implications for cross-silo FL, a setting characterized by a limited number of clients each containing many data subjects. In cross-silo FL, usual notions of client-level DP are less suitable as real-world privacy regulations typically concern the in-silo data subjects rather than the silos themselves. In this work, we instead consider an alternative notion of silo-specific sample-level DP, where silos set their own privacy targets for their local examples. Under this setting, we reconsider the roles of personalization in federated learning. In particular, we show that mean-regularized multi-task learning (MR-MTL), a simple personalization framework, is a strong baseline for cross-silo FL: under stronger privacy requirements, silos are incentivized to federate more with each other to mitigate DP noise, resulting in consistent improvements relative to standard baseline methods. We provide an empirical study of competing methods as well as a theoretical characterization of MR-MTL for mean estimation, highlighting the interplay between privacy and cross-silo data heterogeneity. Our work serves to establish baselines for private cross-silo FL as well as identify key directions of future work in this area.

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Fair Federated Learning via Bounded Group Loss

Fair prediction across protected groups is an important constraint for many federated learning applications. However, prior work studying group fair federated learning lacks formal convergence or fairness guarantees. In this work we propose a general framework for provably fair federated learning. In particular, we explore and extend the notion of Bounded Group Loss as a theoretically-grounded approach for group fairness. Using this setup, we propose a scalable federated optimization method that optimizes the empirical risk under a number of group fairness constraints. We provide convergence guarantees for the method as well as fairness guarantees for the resulting solution. Empirically, we evaluate our method across common benchmarks from fair ML and federated learning, showing that it can provide both fairer and more accurate predictions than baseline approaches.

cs.LG↗

Bayesian Persuasion for Algorithmic Recourse

When subjected to automated decision-making, decision subjects may strategically modify their observable features in ways they believe will maximize their chances of receiving a favorable decision. In many practical situations, the underlying assessment rule is deliberately kept secret to avoid gaming and maintain competitive advantage. The resulting opacity forces the decision subjects to rely on incomplete information when making strategic feature modifications. We capture such settings as a game of Bayesian persuasion, in which the decision maker offers a form of recourse to the decision subject by providing them with an action recommendation (or signal) to incentivize them to modify their features in desirable ways. We show that when using persuasion, the decision maker and decision subject are never worse off in expectation, while the decision maker can be significantly better off. While the decision maker's problem of finding the optimal Bayesian incentive-compatible (BIC) signaling policy takes the form of optimization over infinitely-many variables, we show that this optimization can be cast as a linear program over finitely-many regions of the space of possible assessment rules. While this reformulation simplifies the problem dramatically, solving the linear program requires reasoning about exponentially-many variables, even in relatively simple cases. Motivated by this observation, we provide a polynomial-time approximation scheme that recovers a near-optimal signaling policy. Finally, our numerical simulations on semi-synthetic data empirically demonstrate the benefits of using persuasion in the algorithmic recourse setting.

cs.GT↗

Private Synthetic Data for Multitask Learning and Marginal Queries

We provide a differentially private algorithm for producing synthetic data simultaneously useful for multiple tasks: marginal queries and multitask machine learning (ML). A key innovation in our algorithm is the ability to directly handle numerical features, in contrast to a number of related prior approaches which require numerical features to be first converted into {high cardinality} categorical features via {a binning strategy}. Higher binning granularity is required for better accuracy, but this negatively impacts scalability. Eliminating the need for binning allows us to produce synthetic data preserving large numbers of statistical queries such as marginals on numerical features, and class conditional linear threshold queries. Preserving the latter means that the fraction of points of each class label above a particular half-space is roughly the same in both the real and synthetic data. This is the property that is needed to train a linear classifier in a multitask setting. Our algorithm also allows us to produce high quality synthetic data for mixed marginal queries, that combine both categorical and numerical features. Our method consistently runs 2-5x faster than the best comparable techniques, and provides significant accuracy improvements in both marginal queries and linear prediction tasks for mixed-type datasets.

cs.LG↗

Game-Theoretic Algorithms for Conditional Moment Matching

A variety of problems in econometrics and machine learning, including instrumental variable regression and Bellman residual minimization, can be formulated as satisfying a set of conditional moment restrictions (CMR). We derive a general, game-theoretic strategy for satisfying CMR that scales to nonlinear problems, is amenable to gradient-based optimization, and is able to account for finite sample uncertainty. We recover the approaches of Dikkala et al. and Dai et al. as special cases of our general framework before detailing various extensions and how to efficiently solve the game defined by CMR.

cs.GT↗

Personalization Improves Privacy-Accuracy Tradeoffs in Federated Learning

Large-scale machine learning systems often involve data distributed across a collection of users. Federated learning algorithms leverage this structure by communicating model updates to a central server, rather than entire datasets. In this paper, we study stochastic optimization algorithms for a personalized federated learning setting involving local and global models subject to user-level (joint) differential privacy. While learning a private global model induces a cost of privacy, local learning is perfectly private. We provide generalization guarantees showing that coordinating local learning with private centralized learning yields a generically useful and improved tradeoff between accuracy and privacy. We illustrate our theoretical results with experiments on synthetic and real-world datasets.

stat.ML↗

Improved Regret for Differentially Private Exploration in Linear MDP

We study privacy-preserving exploration in sequential decision-making for environments that rely on sensitive data such as medical records. In particular, we focus on solving the problem of reinforcement learning (RL) subject to the constraint of (joint) differential privacy in the linear MDP setting, where both dynamics and rewards are given by linear functions. Prior work on this problem due to Luyo et al. (2021) achieves a regret rate that has a dependence of $O(K^{3/5})$ on the number of episodes $K$. We provide a private algorithm with an improved regret rate with an optimal dependence of $O(\sqrt{K})$ on the number of episodes. The key recipe for our stronger regret guarantee is the adaptivity in the policy update schedule, in which an update only occurs when sufficient changes in the data are detected. As a result, our algorithm benefits from low switching cost and only performs $O(\log(K))$ updates, which greatly reduces the amount of privacy noise. Finally, in the most prevalent privacy regimes where the privacy parameter $ε$ is a constant, our algorithm incurs negligible privacy cost -- in comparison with the existing non-private regret bounds, the additional regret due to privacy appears in lower-order terms.

cs.LG↗

Constrained Variational Policy Optimization for Safe Reinforcement Learning

Safe reinforcement learning (RL) aims to learn policies that satisfy certain constraints before deploying them to safety-critical applications. Previous primal-dual style approaches suffer from instability issues and lack optimality guarantees. This paper overcomes the issues from the perspective of probabilistic inference. We introduce a novel Expectation-Maximization approach to naturally incorporate constraints during the policy learning: 1) a provable optimal non-parametric variational distribution could be computed in closed form after a convex optimization (E-step); 2) the policy parameter is improved within the trust region based on the optimal variational distribution (M-step). The proposed algorithm decomposes the safe RL problem into a convex optimization phase and a supervised learning phase, which yields a more stable training performance. A wide range of experiments on continuous robotic tasks shows that the proposed method achieves significantly better constraint satisfaction performance and better sample efficiency than baselines. The code is available at https://github.com/liuzuxin/cvpo-safe-rl.

cs.LG↗

Private Synthetic Data with Hierarchical Structure

We study the problem of differentially private synthetic data generation for hierarchical datasets in which individual data points are grouped together (e.g., people within households). In particular, to measure the similarity between the synthetic dataset and the underlying private one, we frame our objective under the problem of private query release, generating a synthetic dataset that preserves answers for some collection of queries (i.e., statistics like mean aggregate counts). However, while the application of private synthetic data to the problem of query release has been well studied, such research is restricted to non-hierarchical data domains, raising the initial question -- what queries are important when considering data of this form? Moreover, it has not yet been established how one can generate synthetic data at both the group and individual-level while capturing such statistics. In light of these challenges, we first formalize the problem of hierarchical query release, in which the goal is to release a collection of statistics for some hierarchical dataset. Specifically, we provide a general set of statistical queries that captures relationships between attributes at both the group and individual-level. Subsequently, we introduce private synthetic data algorithms for hierarchical query release and evaluate them on hierarchical datasets derived from the American Community Survey and Allegheny Family Screening Tool data. Finally, we look to the American Community Survey, whose inherent hierarchical structure gives rise to another set of domain-specific queries that we run experiments with.

cs.LG↗