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Zhiwei Steven Wu

Publications and source records attributed to Zhiwei Steven Wu.

159 records · Page 9Linked to original sources

Strategic Classification from Revealed Preferences

We study an online linear classification problem, in which the data is generated by strategic agents who manipulate their features in an effort to change the classification outcome. In rounds, the learner deploys a classifier, and an adversarially chosen agent arrives, possibly manipulating her features to optimally respond to the learner. The learner has no knowledge of the agents' utility functions or "real" features, which may vary widely across agents. Instead, the learner is only able to observe their "revealed preferences" --- i.e. the actual manipulated feature vectors they provide. For a broad family of agent cost functions, we give a computationally efficient learning algorithm that is able to obtain diminishing "Stackelberg regret" --- a form of policy regret that guarantees that the learner is obtaining loss nearly as small as that of the best classifier in hindsight, even allowing for the fact that agents will best-respond differently to the optimal classifier.

cs.LG↗

Multidimensional Dynamic Pricing for Welfare Maximization

We study the problem of a seller dynamically pricing $d$ distinct types of indivisible goods, when faced with the online arrival of unit-demand buyers drawn independently from an unknown distribution. The goods are not in limited supply, but can only be produced at a limited rate and are costly to produce. The seller observes only the bundle of goods purchased at each day, but nothing else about the buyer's valuation function. Our main result is a dynamic pricing algorithm for optimizing welfare (including the seller's cost of production) that runs in time and a number of rounds that are polynomial in $d$ and the approximation parameter. We are able to do this despite the fact that (i) the price-response function is not continuous, and even its fractional relaxation is a non-concave function of the prices, and (ii) the welfare is not observable to the seller. We derive this result as an application of a general technique for optimizing welfare over \emph{divisible} goods, which is of independent interest. When buyers have strongly concave, Hölder continuous valuation functions over $d$ divisible goods, we give a general polynomial time dynamic pricing technique. We are able to apply this technique to the setting of unit demand buyers despite the fact that in that setting the goods are not divisible, and the natural fractional relaxation of a unit demand valuation is not strongly concave. In order to apply our general technique, we introduce a novel price randomization procedure which has the effect of implicitly inducing buyers to "regularize" their valuations with a strongly concave function. Finally, we also extend our results to a limited-supply setting in which the number of copies of each good cannot be replenished.

cs.DS↗

Predicting with Distributions

We consider a new learning model in which a joint distribution over vector pairs $(x,y)$ is determined by an unknown function $c(x)$ that maps input vectors $x$ not to individual outputs, but to entire {\em distributions\/} over output vectors $y$. Our main results take the form of rather general reductions from our model to algorithms for PAC learning the function class and the distribution class separately, and show that virtually every such combination yields an efficient algorithm in our model. Our methods include a randomized reduction to classification noise and an application of Le Cam's method to obtain robust learning algorithms.

cs.DS↗

Logarithmic Query Complexity for Approximate Nash Computation in Large Games

We investigate the problem of equilibrium computation for "large" $n$-player games. Large games have a Lipschitz-type property that no single player's utility is greatly affected by any other individual player's actions. In this paper, we mostly focus on the case where any change of strategy by a player causes other players' payoffs to change by at most $\frac{1}{n}$. We study algorithms having query access to the game's payoff function, aiming to find $ε$-Nash equilibria. We seek algorithms that obtain $ε$ as small as possible, in time polynomial in $n$. Our main result is a randomised algorithm that achieves $ε$ approaching $\frac{1}{8}$ for 2-strategy games in a {\em completely uncoupled} setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players' payoffs/actions. $O(\log n)$ rounds/queries are required. We also show how to obtain a slight improvement over $\frac{1}{8}$, by introducing a small amount of communication between the players. Finally, we give extension of our results to large games with more than two strategies per player, and alternative largeness parameters.

cs.GT↗

Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs

We define and study the problem of predicting the solution to a linear program (LP) given only partial information about its objective and constraints. This generalizes the problem of learning to predict the purchasing behavior of a rational agent who has an unknown objective function, that has been studied under the name "Learning from Revealed Preferences". We give mistake bound learning algorithms in two settings: in the first, the objective of the LP is known to the learner but there is an arbitrary, fixed set of constraints which are unknown. Each example is defined by an additional known constraint and the goal of the learner is to predict the optimal solution of the LP given the union of the known and unknown constraints. This models the problem of predicting the behavior of a rational agent whose goals are known, but whose resources are unknown. In the second setting, the objective of the LP is unknown, and changing in a controlled way. The constraints of the LP may also change every day, but are known. An example is given by a set of constraints and partial information about the objective, and the task of the learner is again to predict the optimal solution of the partially known LP.

cs.DS↗

Private Matchings and Allocations

We consider a private variant of the classical allocation problem: given k goods and n agents with individual, private valuation functions over bundles of goods, how can we partition the goods amongst the agents to maximize social welfare? An important special case is when each agent desires at most one good, and specifies her (private) value for each good: in this case, the problem is exactly the maximum-weight matching problem in a bipartite graph. Private matching and allocation problems have not been considered in the differential privacy literature, and for good reason: they are plainly impossible to solve under differential privacy. Informally, the allocation must match agents to their preferred goods in order to maximize social welfare, but this preference is exactly what agents wish to hide. Therefore, we consider the problem under the relaxed constraint of joint differential privacy: for any agent i, no coalition of agents excluding i should be able to learn about the valuation function of agent i. In this setting, the full allocation is no longer published---instead, each agent is told what good to get. We first show that with a small number of identical copies of each good, it is possible to efficiently and accurately solve the maximum weight matching problem while guaranteeing joint differential privacy. We then consider the more general allocation problem, when bidder valuations satisfy the gross substitutes condition. Finally, we prove that the allocation problem cannot be solved to non-trivial accuracy under joint differential privacy without requiring multiple copies of each type of good.

cs.GT↗

Adaptive Learning with Robust Generalization Guarantees

The traditional notion of generalization---i.e., learning a hypothesis whose empirical error is close to its true error---is surprisingly brittle. As has recently been noted in [DFH+15b], even if several algorithms have this guarantee in isolation, the guarantee need not hold if the algorithms are composed adaptively. In this paper, we study three notions of generalization---increasing in strength---that are robust to postprocessing and amenable to adaptive composition, and examine the relationships between them. We call the weakest such notion Robust Generalization. A second, intermediate, notion is the stability guarantee known as differential privacy. The strongest guarantee we consider we call Perfect Generalization. We prove that every hypothesis class that is PAC learnable is also PAC learnable in a robustly generalizing fashion, with almost the same sample complexity. It was previously known that differentially private algorithms satisfy robust generalization. In this paper, we show that robust generalization is a strictly weaker concept, and that there is a learning task that can be carried out subject to robust generalization guarantees, yet cannot be carried out subject to differential privacy. We also show that perfect generalization is a strictly stronger guarantee than differential privacy, but that, nevertheless, many learning tasks can be carried out subject to the guarantees of perfect generalization.

cs.DS↗

Coordination Complexity: Small Information Coordinating Large Populations

We initiate the study of a quantity that we call coordination complexity. In a distributed optimization problem, the information defining a problem instance is distributed among $n$ parties, who need to each choose an action, which jointly will form a solution to the optimization problem. The coordination complexity represents the minimal amount of information that a centralized coordinator, who has full knowledge of the problem instance, needs to broadcast in order to coordinate the $n$ parties to play a nearly optimal solution. We show that upper bounds on the coordination complexity of a problem imply the existence of good jointly differentially private algorithms for solving that problem, which in turn are known to upper bound the price of anarchy in certain games with dynamically changing populations. We show several results. We fully characterize the coordination complexity for the problem of computing a many-to-one matching in a bipartite graph by giving almost matching lower and upper bounds.Our upper bound in fact extends much more generally, to the problem of solving a linearly separable convex program. We also give a different upper bound technique, which we use to bound the coordination complexity of coordinating a Nash equilibrium in a routing game, and of computing a stable matching.

cs.DS↗

Dual Query: Practical Private Query Release for High Dimensional Data

We present a practical, differentially private algorithm for answering a large number of queries on high dimensional datasets. Like all algorithms for this task, ours necessarily has worst-case complexity exponential in the dimension of the data. However, our algorithm packages the computationally hard step into a concisely defined integer program, which can be solved non-privately using standard solvers. We prove accuracy and privacy theorems for our algorithm, and then demonstrate experimentally that our algorithm performs well in practice. For example, our algorithm can efficiently and accurately answer millions of queries on the Netflix dataset, which has over 17,000 attributes; this is an improvement on the state of the art by multiple orders of magnitude.

cs.DS↗

Watch and Learn: Optimizing from Revealed Preferences Feedback

A Stackelberg game is played between a leader and a follower. The leader first chooses an action, then the follower plays his best response. The goal of the leader is to pick the action that will maximize his payoff given the follower's best response. In this paper we present an approach to solving for the leader's optimal strategy in certain Stackelberg games where the follower's utility function (and thus the subsequent best response of the follower) is unknown. Stackelberg games capture, for example, the following interaction between a producer and a consumer. The producer chooses the prices of the goods he produces, and then a consumer chooses to buy a utility maximizing bundle of goods. The goal of the seller here is to set prices to maximize his profit---his revenue, minus the production cost of the purchased bundle. It is quite natural that the seller in this example should not know the buyer's utility function. However, he does have access to revealed preference feedback---he can set prices, and then observe the purchased bundle and his own profit. We give algorithms for efficiently solving, in terms of both computational and query complexity, a broad class of Stackelberg games in which the follower's utility function is unknown, using only "revealed preference" access to it. This class includes in particular the profit maximization problem, as well as the optimal tolling problem in nonatomic congestion games, when the latency functions are unknown. Surprisingly, we are able to solve these problems even though the optimization problems are non-convex in the leader's actions.

cs.DS↗

Privacy for the Protected (Only)

Motivated by tensions between data privacy for individual citizens, and societal priorities such as counterterrorism and the containment of infectious disease, we introduce a computational model that distinguishes between parties for whom privacy is explicitly protected, and those for whom it is not (the targeted subpopulation). The goal is the development of algorithms that can effectively identify and take action upon members of the targeted subpopulation in a way that minimally compromises the privacy of the protected, while simultaneously limiting the expense of distinguishing members of the two groups via costly mechanisms such as surveillance, background checks, or medical testing. Within this framework, we provide provably privacy-preserving algorithms for targeted search in social networks. These algorithms are natural variants of common graph search methods, and ensure privacy for the protected by the careful injection of noise in the prioritization of potential targets. We validate the utility of our algorithms with extensive computational experiments on two large-scale social network datasets.

cs.DS↗

Inducing Approximately Optimal Flow Using Truthful Mediators

We revisit a classic coordination problem from the perspective of mechanism design: how can we coordinate a social welfare maximizing flow in a network congestion game with selfish players? The classical approach, which computes tolls as a function of known demands, fails when the demands are unknown to the mechanism designer, and naively eliciting them does not necessarily yield a truthful mechanism. Instead, we introduce a weak mediator that can provide suggested routes to players and set tolls as a function of reported demands. However, players can choose to ignore or misreport their type to this mediator. Using techniques from differential privacy, we show how to design a weak mediator such that it is an asymptotic ex-post Nash equilibrium for all players to truthfully report their types to the mediator and faithfully follow its suggestion, and that when they do, they end up playing a nearly optimal flow. Notably, our solution works in settings of incomplete information even in the absence of a prior distribution on player types. Along the way, we develop new techniques for privately solving convex programs which may be of independent interest.

cs.GT↗

Privacy and Truthful Equilibrium Selection for Aggregative Games

We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection problem in a strong sense. In particular, we give an efficient weak mediator: a mechanism which has only the power to listen to reported types and provide non-binding suggested actions, such that (a) it is an asymptotic Nash equilibrium for every player to truthfully report their type to the mediator, and then follow its suggested action; and (b) that when players do so, they end up coordinating on a particular asymptotic pure strategy Nash equilibrium of the induced complete information game. In fact, truthful reporting is an ex-post Nash equilibrium of the mediated game, so our solution applies even in settings of incomplete information, and even when player types are arbitrary or worst-case (i.e. not drawn from a common prior). We achieve this by giving an efficient differentially private algorithm for computing a Nash equilibrium in such games. The rates of convergence to equilibrium in all of our results are inverse polynomial in the number of players $n$. We also apply our main results to a multi-dimensional market game. Our results can be viewed as giving, for a rich class of games, a more robust version of the Revelation Principle, in that we work with weaker informational assumptions (no common prior), yet provide a stronger solution concept (ex-post Nash versus Bayes Nash equilibrium). In comparison to previous work, our main conceptual contribution is showing that weak mediators are a game theoretic object that exist in a wide variety of games -- previously, they were only known to exist in traffic routing games.

cs.DS↗

Jointly Private Convex Programming

In this paper we present an extremely general method for approximately solving a large family of convex programs where the solution can be divided between different agents, subject to joint differential privacy. This class includes multi-commodity flow problems, general allocation problems, and multi-dimensional knapsack problems, among other examples. The accuracy of our algorithm depends on the \emph{number} of constraints that bind between individuals, but crucially, is \emph{nearly independent} of the number of primal variables and hence the number of agents who make up the problem. As the number of agents in a problem grows, the error we introduce often becomes negligible. We also consider the setting where agents are strategic and have preferences over their part of the solution. For any convex program in this class that maximizes \emph{social welfare}, there is a generic reduction that makes the corresponding optimization \emph{approximately dominant strategy truthful} by charging agents prices for resources as a function of the approximately optimal dual variables, which are themselves computed under differential privacy. Our results substantially expand the class of problems that are known to be solvable under both privacy and incentive constraints.

cs.DS↗

Approximately Stable, School Optimal, and Student-Truthful Many-to-One Matchings (via Differential Privacy)

We present a mechanism for computing asymptotically stable school optimal matchings, while guaranteeing that it is an asymptotic dominant strategy for every student to report their true preferences to the mechanism. Our main tool in this endeavor is differential privacy: we give an algorithm that coordinates a stable matching using differentially private signals, which lead to our truthfulness guarantee. This is the first setting in which it is known how to achieve nontrivial truthfulness guarantees for students when computing school optimal matchings, assuming worst- case preferences (for schools and students) in large markets.

cs.GT↗