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Zhiwen Zeng

Publications and source records attributed to Zhiwen Zeng.

At least 19 recordsLinked to original sources

SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints

The pursuit of humanoid athletic sprints is hindered by a scarcity of humanoid-viable kinematic reference data and the inability of existing frameworks to maintain stability during sprints. To overcome these limitations, we introduce SPRINT, a novel framework driven by efficient, frequency-adaptive spectral priors. By characterizing the fundamental periodicity of human locomotion in the frequency domain using a reference library of five discrete motion sequences, these priors generate kinematically feasible joint trajectories across a broad velocity spectrum, successfully extrapolating to speeds that exceed the reference distribution. Guided by these pretrained priors, the SPRINT policy achieves zero-shot sim-to-real transfer in field experiments on the Unitree G1 platform, reaching a peak sprinting velocity of 6 m/s and demonstrating seamless gait transitions while preserving biomimetic naturalness. Ultimately, this work establishes frequency-adaptive spectral priors as a highly data-efficient foundation for humanoid athletic sprints. The project page is available at https://anonymous.4open.science/w/SPRINT-138A/.

cs.RO

OpenGo: An OpenClaw-Based Robotic Dog with Real-Time Skill Switching

Adaptation to complex tasks and multiple scenarios remains a significant challenge for a single robot agent. The ability to acquire organize, and switch between a wide range of skills in real time, particularly in dynamic environments, has become a fundamental requirement for embodied intelligence. We introduce OpenGo, an OpenClaw-powered embodied robotic dog capable of switching skills in real time according to the scene and task instructions. Specifically, the agent is equipped with (1) a customizable skill library with easy skill import and autonomous skill validation, (2) a dispatcher that selects and invokes different skills according to task prompts or language instructions, and (3) a self-learning framework that fine-tunes skills based on task completion and human feedback. We deploy the agent in Unitree's Go2 robotic dog and validate its capabilities in self-checking and switching of skills autonomously. In addition, by integrating Feishu-platform communication, we enable natural-language guidance and human feedback, allowing inexperienced users to control the robotic dog through simple instructions.

cs.RO

GeoLoco: Leveraging 3D Geometric Priors from Visual Foundation Model for Robust RGB-Only Humanoid Locomotion

The prevailing paradigm of perceptive humanoid locomotion relies heavily on active depth sensors. However, this depth-centric approach fundamentally discards the rich semantic and dense appearance cues of the visual world, severing low-level control from the high-level reasoning essential for general embodied intelligence. While monocular RGB offers a ubiquitous, information-dense alternative, end-to-end reinforcement learning from raw 2D pixels suffers from extreme sample inefficiency and catastrophic sim-to-real collapse due to the inherent loss of geometric scale. To break this deadlock, we propose GeoLoco, a purely RGB-driven locomotion framework that conceptualizes monocular images as high-dimensional 3D latent representations by harnessing the powerful geometric priors of a frozen, scale-aware Visual Foundation Model (VFM). Rather than naive feature concatenation, we design a proprioceptive-query multi-head cross-attention mechanism that dynamically attends to task-critical topological features conditioned on the robot's real-time gait phase. Crucially, to prevent the policy from overfitting to superficial textures, we introduce a dual-head auxiliary learning scheme. This explicit regularization forces the high-dimensional latent space to strictly align with the physical terrain geometry, ensuring robust zero-shot sim-to-real transfer. Trained exclusively in simulation, GeoLoco achieves robust zero-shot transfer to the Unitree G1 humanoid and successfully negotiates challenging terrains.

cs.RO

RESAR-BEV: An Explainable Progressive Residual Autoregressive Approach for Camera-Radar Fusion in BEV Segmentation

Bird's-Eye-View (BEV) semantic segmentation provides comprehensive environmental perception for autonomous driving but suffers multi-modal misalignment and sensor noise. We propose RESAR-BEV, a progressive refinement framework that advances beyond single-step end-to-end approaches: (1) progressive refinement through residual autoregressive learning that decomposes BEV segmentation into interpretable coarse-to-fine stages via our Drive-Transformer and Modifier-Transformer residual prediction cascaded architecture, (2) robust BEV representation combining ground-proximity voxels with adaptive height offsets and dual-path voxel feature encoding (max+attention pooling) for efficient feature extraction, and (3) decoupled supervision with offline Ground Truth decomposition and online joint optimization to prevent overfitting while ensuring structural coherence. Experiments on nuScenes demonstrate RESAR-BEV achieves state-of-the-art performance with 54.0% mIoU across 7 essential driving-scene categories while maintaining real-time capability at 14.6 FPS. The framework exhibits robustness in challenging scenarios of long-range perception and adverse weather conditions.

cs.CV

Deep Learning-Based Object Pose Estimation: A Comprehensive Survey

Object pose estimation is a fundamental computer vision problem with broad applications in augmented reality and robotics. Over the past decade, deep learning models, due to their superior accuracy and robustness, have increasingly supplanted conventional algorithms reliant on engineered point pair features. Nevertheless, several challenges persist in contemporary methods, including their dependency on labeled training data, model compactness, robustness under challenging conditions, and their ability to generalize to novel unseen objects. A recent survey discussing the progress made on different aspects of this area, outstanding challenges, and promising future directions, is missing. To fill this gap, we discuss the recent advances in deep learning-based object pose estimation, covering all three formulations of the problem, \emph{i.e.}, instance-level, category-level, and unseen object pose estimation. Our survey also covers multiple input data modalities, degrees-of-freedom of output poses, object properties, and downstream tasks, providing the readers with a holistic understanding of this field. Additionally, it discusses training paradigms of different domains, inference modes, application areas, evaluation metrics, and benchmark datasets, as well as reports the performance of current state-of-the-art methods on these benchmarks, thereby facilitating the readers in selecting the most suitable method for their application. Finally, the survey identifies key challenges, reviews the prevailing trends along with their pros and cons, and identifies promising directions for future research. We also keep tracing the latest works at https://github.com/CNJianLiu/Awesome-Object-Pose-Estimation.

cs.CV

HumanoidExo: Scalable Whole-Body Humanoid Manipulation via Wearable Exoskeleton

A significant bottleneck in humanoid policy learning is the acquisition of large-scale, diverse datasets, as collecting reliable real-world data remains both difficult and cost-prohibitive. To address this limitation, we introduce HumanoidExo, a novel system that transfers human motion to whole-body humanoid data. HumanoidExo offers a high-efficiency solution that minimizes the embodiment gap between the human demonstrator and the robot, thereby tackling the scarcity of whole-body humanoid data. By facilitating the collection of more voluminous and diverse datasets, our approach significantly enhances the performance of humanoid robots in dynamic, real-world scenarios. We evaluated our method across three challenging real-world tasks: table-top manipulation, manipulation integrated with stand-squat motions, and whole-body manipulation. Our results empirically demonstrate that HumanoidExo is a crucial addition to real-robot data, as it enables the humanoid policy to generalize to novel environments, learn complex whole-body control from only five real-robot demonstrations, and even acquire new skills (i.e., walking) solely from HumanoidExo data.

cs.RO

Dual-Arm Hierarchical Planning for Laboratory Automation: Vibratory Sieve Shaker Operations

This paper addresses the challenges of automating vibratory sieve shaker operations in a materials laboratory, focusing on three critical tasks: 1) dual-arm lid manipulation in 3 cm clearance spaces, 2) bimanual handover in overlapping workspaces, and 3) obstructed powder sample container delivery with orientation constraints. These tasks present significant challenges, including inefficient sampling in narrow passages, the need for smooth trajectories to prevent spillage, and suboptimal paths generated by conventional methods. To overcome these challenges, we propose a hierarchical planning framework combining Prior-Guided Path Planning and Multi-Step Trajectory Optimization. The former uses a finite Gaussian mixture model to improve sampling efficiency in narrow passages, while the latter refines paths by shortening, simplifying, imposing joint constraints, and B-spline smoothing. Experimental results demonstrate the framework's effectiveness: planning time is reduced by up to 80.4%, and waypoints are decreased by 89.4%. Furthermore, the system completes the full vibratory sieve shaker operation workflow in a physical experiment, validating its practical applicability for complex laboratory automation.

cs.RO

Grasp Like Humans: Learning Generalizable Multi-Fingered Grasping from Human Proprioceptive Sensorimotor Integration

Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic feedback is feasible, establishing a direct mapping from this sensory feedback to motor actions remains challenging. In this paper, we propose a novel glove-mediated tactile-kinematic perception-prediction framework for grasp skill transfer from human intuitive and natural operation to robotic execution based on imitation learning, and its effectiveness is validated through generalized grasping tasks, including those involving deformable objects. Firstly, we integrate a data glove to capture tactile and kinesthetic data at the joint level. The glove is adaptable for both human and robotic hands, allowing data collection from natural human hand demonstrations across different scenarios. It ensures consistency in the raw data format, enabling evaluation of grasping for both human and robotic hands. Secondly, we establish a unified representation of multi-modal inputs based on graph structures with polar coordinates. We explicitly integrate the morphological differences into the designed representation, enhancing the compatibility across different demonstrators and robotic hands. Furthermore, we introduce the Tactile-Kinesthetic Spatio-Temporal Graph Networks (TK-STGN), which leverage multidimensional subgraph convolutions and attention-based LSTM layers to extract spatio-temporal features from graph inputs to predict node-based states for each hand joint. These predictions are then mapped to final commands through a force-position hybrid mapping.

cs.RO

LuSeg: Efficient Negative and Positive Obstacles Segmentation via Contrast-Driven Multi-Modal Feature Fusion on the Lunar

As lunar exploration missions grow increasingly complex, ensuring safe and autonomous rover-based surface exploration has become one of the key challenges in lunar exploration tasks. In this work, we have developed a lunar surface simulation system called the Lunar Exploration Simulator System (LESS) and the LunarSeg dataset, which provides RGB-D data for lunar obstacle segmentation that includes both positive and negative obstacles. Additionally, we propose a novel two-stage segmentation network called LuSeg. Through contrastive learning, it enforces semantic consistency between the RGB encoder from Stage I and the depth encoder from Stage II. Experimental results on our proposed LunarSeg dataset and additional public real-world NPO road obstacle dataset demonstrate that LuSeg achieves state-of-the-art segmentation performance for both positive and negative obstacles while maintaining a high inference speed of approximately 57\,Hz. We have released the implementation of our LESS system, LunarSeg dataset, and the code of LuSeg at:https://github.com/nubot-nudt/LuSeg.

cs.CV

HI-GVF: Shared Control based on Human-Influenced Guiding Vector Fields for Human-multi-robot Cooperation

Human-multi-robot shared control leverages human decision-making and robotic autonomy to enhance human-robot collaboration. While widely studied, existing systems often adopt a leader-follower model, limiting robot autonomy to some extent. Besides, a human is required to directly participate in the motion control of robots through teleoperation, which significantly burdens the operator. To alleviate these two issues, we propose a layered shared control computing framework using human-influenced guiding vector fields (HI-GVF) for human-robot collaboration. HI-GVF guides the multi-robot system along a desired path specified by the human. Then, an intention field is designed to merge the human and robot intentions, accelerating the propagation of the human intention within the multi-robot system. Moreover, we give the stability analysis of the proposed model and use collision avoidance based on safety barrier certificates to fine-tune the velocity. Eventually, considering the firefighting task as an example scenario, we conduct simulations and experiments using multiple human-robot interfaces (brain-computer interface, myoelectric wristband, eye-tracking), and the results demonstrate that our proposed approach boosts the effectiveness and performance of the task.

cs.RO

Consensus-Based Dynamic Task Allocation for Multi-Robot System Considering Payloads Consumption

This paper presents a consensus-based payload algorithm (CBPA) to deal with the condition of robots' capability decrease for multi-robot task allocation. During the execution of complex tasks, robots' capabilities could decrease with the consumption of payloads, which causes a problem that the robot coalition would not meet the tasks' requirements in real time. The proposed CBPA is an enhanced version of the consensus-based bundle algorithm (CBBA) and comprises two primary core phases: the payload bundle construction and consensus phases. In the payload bundle construction phase, CBPA introduces a payload assignment matrix to track the payloads carried by the robots and the demands of multi-robot tasks in real time. Then, robots share their respective payload assignment matrix in the consensus phase. These two phases are iterated to dynamically adjust the number of robots performing multi-robot tasks and the number of tasks each robot performs and obtain conflict-free results to ensure that the robot coalition meets the demand and completes all tasks as quickly as possible. Physical experiment shows that CBPA is appropriate in complex and dynamic scenarios where robots need to collaborate and task requirements are tightly coupled to the robots' payloads. Numerical experiments show that CBPA has higher total task gains than CBBA.

cs.RO

SPF-EMPC Planner: A real-time multi-robot trajectory planner for complex environments with uncertainties

In practical applications, the unpredictable movement of obstacles and the imprecise state observation of robots introduce significant uncertainties for the swarm of robots, especially in cluster environments. However, existing methods are difficult to realize safe navigation, considering uncertainties, complex environmental structures, and robot swarms. This paper introduces an extended state model predictive control planner with a safe probability field to address the multi-robot navigation problem in complex, dynamic, and uncertain environments. Initially, the safe probability field offers an innovative approach to model the uncertainty of external dynamic obstacles, combining it with an unconstrained optimization method to generate safe trajectories for multi-robot online. Subsequently, the extended state model predictive controller can accurately track these generated trajectories while considering the robots' inherent model constraints and state uncertainty, thus ensuring the practical feasibility of the planned trajectories. Simulation experiments show a success rate four times higher than that of state-of-the-art algorithms. Physical experiments demonstrate the method's ability to operate in real-time, enabling safe navigation for multi-robot in uncertain environments.

cs.RO

DVRP-MHSI: Dynamic Visualization Research Platform for Multimodal Human-Swarm Interaction

In recent years, there has been a significant amount of research on algorithms and control methods for distributed collaborative robots. However, the emergence of collective behavior in a swarm is still difficult to predict and control. Nevertheless, human interaction with the swarm helps render the swarm more predictable and controllable, as human operators can utilize intuition or knowledge that is not always available to the swarm. Therefore, this paper designs the Dynamic Visualization Research Platform for Multimodal Human-Swarm Interaction (DVRP-MHSI), which is an innovative open system that can perform real-time dynamic visualization and is specifically designed to accommodate a multitude of interaction modalities (such as brain-computer, eye-tracking, electromyographic, and touch-based interfaces), thereby expediting progress in human-swarm interaction research. Specifically, the platform consists of custom-made low-cost omnidirectional wheeled mobile robots, multitouch screens and two workstations. In particular, the mutitouch screens can recognize human gestures and the shapes of objects placed on them, and they can also dynamically render diverse scenes. One of the workstations processes communication information within robots and the other one implements human-robot interaction methods. The development of DVRP-MHSI frees researchers from hardware or software details and allows them to focus on versatile swarm algorithms and human-swarm interaction methods without being limited to fixed scenarios, tasks, and interfaces. The effectiveness and potential of the platform for human-swarm interaction studies are validated by several demonstrative experiments.

cs.RO

Chemisorption Induced Formation of Biphenylene Dimer on Surfaces

We report an example that demonstrates the clear interdependence between surface-supported reactions and molecular adsorption configurations. Two biphenyl-based molecules with two and four bromine substituents, i.e. 2,2-dibromo-biphenyl (DBBP) and 2,2,6,6-tetrabromo-1,1-biphenyl (TBBP), show completely different reaction pathways on a Ag(111) surface, leading to the selective formation of dibenzo[e,l]pyrene and biphenylene dimer, respectively. By combining low-temperature scanning tunneling microscopy, synchrotron radiation photoemission spectroscopy, and density functional theory calculations, we unravel the underlying reaction mechanism. After debromination, a bi-radical biphenyl can be stabilized by surface Ag adatoms, while a four-radical biphenyl undergoes spontaneous intramolecular annulation due to its extreme instability on Ag(111). Such different chemisorption-induced precursor states between DBBP and TBBP consequently lead to different reaction pathways after further annealing. In addition, using bond-resolving scanning tunneling microscopy and scanning tunneling spectroscopy, we determine the bond length alternation of biphenylene dimer product with atomic precision, which contains four-, six-, and eight-membered rings. The four-membered ring units turn out to be radialene structures.

cond-mat.mtrl-sci

Robot Navigation in a Crowd by Integrating Deep Reinforcement Learning and Online Planning

It is still an open and challenging problem for mobile robots navigating along time-efficient and collision-free paths in a crowd. The main challenge comes from the complex and sophisticated interaction mechanism, which requires the robot to understand the crowd and perform proactive and foresighted behaviors. Deep reinforcement learning is a promising solution to this problem. However, most previous learning methods incur a tremendous computational burden. To address these problems, we propose a graph-based deep reinforcement learning method, SG-DQN, that (i) introduces a social attention mechanism to extract an efficient graph representation for the crowd-robot state; (ii) directly evaluates the coarse q-values of the raw state with a learned dueling deep Q network(DQN); and then (iii) refines the coarse q-values via online planning on possible future trajectories. The experimental results indicate that our model can help the robot better understand the crowd and achieve a high success rate of more than 0.99 in the crowd navigation task. Compared against previous state-of-the-art algorithms, our algorithm achieves an equivalent, if not better, performance while requiring less than half of the computational cost.

cs.RO

Wavelet Denoising and Attention-based RNN-ARIMA Model to Predict Forex Price

Every change of trend in the forex market presents a great opportunity as well as a risk for investors. Accurate forecasting of forex prices is a crucial element in any effective hedging or speculation strategy. However, the complex nature of the forex market makes the predicting problem challenging, which has prompted extensive research from various academic disciplines. In this paper, a novel approach that integrates the wavelet denoising, Attention-based Recurrent Neural Network (ARNN), and Autoregressive Integrated Moving Average (ARIMA) are proposed. Wavelet transform removes the noise from the time series to stabilize the data structure. ARNN model captures the robust and non-linear relationships in the sequence and ARIMA can well fit the linear correlation of the sequential information. By hybridization of the three models, the methodology is capable of modelling dynamic systems such as the forex market. Our experiments on USD/JPY five-minute data outperforms the baseline methods. Root-Mean-Squared-Error (RMSE) of the hybrid approach was found to be 1.65 with a directional accuracy of ~76%.

cs.CE

Edge Agreement of Multi-agent System with Quantized Measurements via the Directed Edge Laplacian

This work explores the edge agreement problem of second-order nonlinear multi-agent system under quantized measurements. Under the edge agreement framework, we introduce an important concept about the \emph{essential edge Laplacian} and also obtain a reduced model of the edge agreement dynamics based on the spanning tree subgraph. The quantized edge agreement problem of second-order nonlinear multi-agent system is studied, in which both uniform and logarithmic quantizers are considered. We do not only guarantee the stability of the proposed quantized control law, but also reveal the explicit mathematical connection of the quantized interval and the convergence properties for both uniform and logarithmic quantizers, which has not been addressed before. Particularly, for uniform quantizers, we provide the upper bound of the radius of the agreement neighborhood and indicate that the radius increases with the quantization interval. While for logarithmic quantizers, the agents converge exponentially to the desired agreement equilibrium. In addition, we figure out the relationship of the quantization interval and the convergence speed and also provide the estimates of the convergence rate. Finally, simulation results are given to verify the theoretical analysis.

eess.SY

Edge Agreement of Second-order Multi-agent System with Dynamic Quantization via Directed Edge Laplacian

This work explores the edge agreement problem of second-order multi-agent system with dynamic quantization under directed communication. To begin with, by virtue of the directed edge laplacian, we derive a model reduction representation of the closed-loop multi-agent system depended on the spanning tree subgraph. Considering the limitations of the finite bandwidth channels, the quantization effects of second-order multi-agent system under directed graph are considered. Motivated by the observation that the static quantizer always lead to the practical stability rather than the asymptotic stability, the dynamic quantized communication strategy referring to the rooming in-rooming out scheme is employed. Based on the reduced model associated with the essential edge Laplacian, the asymptotic stability of second-order multi-agent system under dynamic quantized effects with only finite quantization level can be guaranteed. Finally, simulation results are provided to verify the theoretical analysis.

cs.IT