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Zhixiang Chen

Publications and source records attributed to Zhixiang Chen.

At least 19 recordsLinked to original sources

IcFuzz: Fuzzing Isaac Sim with Semantic Stage Guidance and Multi-level Mutation

Robotics simulators serve as a foundational infrastructure for embodied AI, facilitating safe and scalable robotic system development. NVIDIA Isaac Sim has emerged as one of the most popular simulators, distinguished by its GPU-accelerated physics engine and photorealistic rendering, which enable high-fidelity modeling of complex environments. However, its inherent complexity inevitably introduces software bugs that can compromise simulation reliability. Existing fuzzing approaches struggle to test Isaac Sim effectively due to challenges of context-aware object semantics, hierarchical simulation control, and a vast simulation state space. In this paper, we propose IcFuzz, the first fuzzing approach for Isaac Sim. IcFuzz first performs an LLM-based semantic stage segmentation, decomposing simulation programs into structured stages that capture context-aware object semantics. Guided by this information, IcFuzz designs multi-level mutation operators to systematically exercise the simulator across hierarchical granularities. To efficiently navigate the vast simulation state space, IcFuzz employs a multi-armed bandit algorithm to adaptively schedule mutation operators. Experimental results show that IcFuzz outperforms the baselines in terms of both code coverage and bug detection. Specifically, IcFuzz achieves approximately 190\%--205\% of the code coverage of the baselines and detects an average of 3.7 unique crashes over three rounds of 12-hour tests, while no crashes are detected by the baselines. Moreover, IcFuzz has uncovered 11 bugs over approximately four months, 9 of which have been confirmed or fixed by the developers.

cs.RO

SIC3D: Style Image Conditioned Text-to-3D Gaussian Splatting Generation

Recent progress in text-to-3D object generation enables the synthesis of detailed geometry from text input by leveraging 2D diffusion models and differentiable 3D representations. However, the approaches often suffer from limited controllability and texture ambiguity due to the limitation of the text modality. To address this, we present SIC3D, a controllable image-conditioned text-to-3D generation pipeline with 3D Gaussian Splatting (3DGS). There are two stages in SIC3D. The first stage generates the 3D object content from text with a text-to-3DGS generation model. The second stage transfers style from a reference image to the 3DGS. Within this stylization stage, we introduce a novel Variational Stylized Score Distillation (VSSD) loss to effectively capture both global and local texture patterns while mitigating conflicts between geometry and appearance. A scaling regularization is further applied to prevent the emergence of artifacts and preserve the pattern from the style image. Extensive experiments demonstrate that SIC3D enhances geometric fidelity and style adherence, outperforming prior approaches in both qualitative and quantitative evaluations.

cs.CV

SegMo: Segment-aligned Text to 3D Human Motion Generation

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the sequence level, neglecting the internal semantic structure of modalities. However, both motion descriptions and motion sequences can be naturally decomposed into smaller and semantically coherent segments, which can serve as atomic alignment units to achieve finer-grained correspondence. Motivated by this, we propose SegMo, a novel Segment-aligned text-conditioned human Motion generation framework to achieve fine-grained text-motion alignment. Our framework consists of three modules: (1) Text Segment Extraction, which decomposes complex textual descriptions into temporally ordered phrases, each representing a simple atomic action; (2) Motion Segment Extraction, which partitions complete motion sequences into corresponding motion segments; and (3) Fine-grained Text-Motion Alignment, which aligns text and motion segments with contrastive learning. Extensive experiments demonstrate that SegMo improves the strong baseline on two widely used datasets, achieving an improved TOP 1 score of 0.553 on the HumanML3D test set. Moreover, thanks to the learned shared embedding space for text and motion segments, SegMo can also be applied to retrieval-style tasks such as motion grounding and motion-to-text retrieval.

cs.CV

HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion

Generating realistic 3D human-object interactions (HOIs) remains a challenging task due to the difficulty of modeling detailed interaction dynamics. Existing methods treat human and object motions independently, resulting in physically implausible and causally inconsistent behaviors. In this work, we present HOI-Dyn, a novel framework that formulates HOI generation as a driver-responder system, where human actions drive object responses. At the core of our method is a lightweight transformer-based interaction dynamics model that explicitly predicts how objects should react to human motion. To further enforce consistency, we introduce a residual-based dynamics loss that mitigates the impact of dynamics prediction errors and prevents misleading optimization signals. The dynamics model is used only during training, preserving inference efficiency. Through extensive qualitative and quantitative experiments, we demonstrate that our approach not only enhances the quality of HOI generation but also establishes a feasible metric for evaluating the quality of generated interactions.

cs.CV

DanceText: A Training-Free Layered Framework for Controllable Multilingual Text Transformation in Images

We present DanceText, a training-free framework for multilingual text editing in images, designed to support complex geometric transformations and achieve seamless foreground-background integration. While diffusion-based generative models have shown promise in text-guided image synthesis, they often lack controllability and fail to preserve layout consistency under non-trivial manipulations such as rotation, translation, scaling, and warping. To address these limitations, DanceText introduces a layered editing strategy that separates text from the background, allowing geometric transformations to be performed in a modular and controllable manner. A depth-aware module is further proposed to align appearance and perspective between the transformed text and the reconstructed background, enhancing photorealism and spatial consistency. Importantly, DanceText adopts a fully training-free design by integrating pretrained modules, allowing flexible deployment without task-specific fine-tuning. Extensive experiments on the AnyWord-3M benchmark demonstrate that our method achieves superior performance in visual quality, especially under large-scale and complex transformation scenarios. Code is avaible at https://github.com/YuZhenyuLindy/DanceText.git.

cs.CV

An Empirical Study on Embodied Artificial Intelligence Robot (EAIR) Software Bugs

Embodied Artificial Intelligence Robots (EAIR) is an emerging and rapidly evolving technological domain. Ensuring their program correctness is fundamental to their successful deployment. However, a general and in-depth understanding of EAIR system bugs remains lacking, which hinders the development of practices and techniques to tackle EAIR system bugs. To bridge this gap, we conducted the first systematic study of 885 EAIR system bugs collected from 80 EAIR system projects to investigate their symptoms, underlying causes, and module distribution. Our analysis takes considerable effort, which classifies these bugs into 18 underlying causes, 15 distinct symptoms, and identifies 13 affected modules. It reveals several new interesting findings and implications which help shed light on future research on tackling or repairing EAIR system bugs. First, among the 15 identified symptoms, our findings highlight 8 symptoms specific to EAIR systems, which is characterized by severe functional failures and potential physical hazards. Second, within the 18 underlying causes, we define 8 EAIR-specific causes, the majority of which stem from the intricate issues of AI- agent reasoning and decision making. Finally, to facilitate precise and efficient bug prediction, detection, and repair, we constructed a mapping between underlying causes and the modules in which they most frequently occur, which enables researchers to focus diagnostic efforts on the modules most susceptible to specific bug types.

cs.SE

An Empirical Study of Interaction Bugs in ROS-based Software

Modern robotic systems integrate multiple independent software and hardware components, each responsible for distinct functionalities such as perception, decision-making, and execution. These components interact extensively to accomplish complex end-to-end tasks. As a result, the overall system reliability depends not only on the correctness of individual components, but also on the correctness of their interactions. Failures often manifest at the boundaries between components, yet interaction-related reliability issues in robotics--referred to here as interaction bugs (iBugs)--remain underexplored. This work presents an empirical study of iBugs within robotic systems built using the Robot Operating System (ROS), a widely adopted open-source robotics framework. A total of 121 iBugs were analyzed across ten actively maintained and representative ROS projects. The identified iBugs are categorized into three major types: intra-system iBugs, hardware iBugs, and environmental iBugs, covering a broad range of interaction scenarios in robotics. The analysis includes an examination of root causes, fixing strategies, and the impact of these bugs. Several findingsa are derived that shed light on the nature of iBugs and suggest directions for improving their prevention and detection. These insights aim to inform the design of more robust and safer robotic systems.

cs.SE

PViT: Prior-augmented Vision Transformer for Out-of-distribution Detection

Vision Transformers (ViTs) have achieved remarkable success over various vision tasks, yet their robustness against data distribution shifts and inherent inductive biases remain underexplored. To enhance the robustness of ViT models for image Out-of-Distribution (OOD) detection, we introduce a novel and generic framework named Prior-augmented Vision Transformer (PViT). Taking as input the prior class logits from a pretrained model, we train PViT to predict the class logits. During inference, PViT identifies OOD samples by quantifying the divergence between the predicted class logits and the prior logits obtained from pre-trained models. Unlike existing state-of-the-art(SOTA) OOD detection methods, PViT shapes the decision boundary between ID and OOD by utilizing the proposed prior guided confidence, without requiring additional data modeling, generation methods, or structural modifications. Extensive experiments on the large-scale ImageNet benchmark, evaluated against over seven OOD datasets, demonstrate that PViT significantly outperforms existing SOTA OOD detection methods in terms of FPR95 and AUROC. The codebase is publicly available at https://github.com/RanchoGoose/PViT.

cs.CV

iJTyper: An Iterative Type Inference Framework for Java by Integrating Constraint- and Statistically-based Methods

Inferring the types of API elements in incomplete code snippets (e.g., those on Q&A forums) is a prepositive step required to work with the code snippets. Existing type inference methods can be mainly categorized as constraint-based or statistically-based. The former imposes higher requirements on code syntax and often suffers from low recall due to the syntactic limitation of code snippets. The latter relies on the statistical regularities learned from a training corpus and does not take full advantage of the type constraints in code snippets, which may lead to low precision. In this paper, we propose an iterative type inference framework for Java, called iJTyper, by integrating the strengths of both constraint- and statistically-based methods. For a code snippet, iJTyper first applies a constraint-based method and augments the code context with the inferred types of API elements. iJTyper then applies a statistically-based method to the augmented code snippet. The predicted candidate types of API elements are further used to improve the constraint-based method by reducing its pre-built knowledge base. iJTyper iteratively executes both methods and performs code context augmentation and knowledge base reduction until a termination condition is satisfied. Finally, the final inference results are obtained by combining the results of both methods. We evaluated iJTyper on two open-source datasets. Results show that 1) iJTyper achieves high average precision/recall of 97.31% and 92.52% on both datasets; 2) iJTyper significantly improves the recall of two state-of-the-art baselines, SnR and MLMTyper, by at least 7.31% and 27.44%, respectively; and 3) iJTyper improves the average precision/recall of the popular language model, ChatGPT, by 3.25% and 0.51% on both datasets.

cs.SE

MAPConNet: Self-supervised 3D Pose Transfer with Mesh and Point Contrastive Learning

3D pose transfer is a challenging generation task that aims to transfer the pose of a source geometry onto a target geometry with the target identity preserved. Many prior methods require keypoint annotations to find correspondence between the source and target. Current pose transfer methods allow end-to-end correspondence learning but require the desired final output as ground truth for supervision. Unsupervised methods have been proposed for graph convolutional models but they require ground truth correspondence between the source and target inputs. We present a novel self-supervised framework for 3D pose transfer which can be trained in unsupervised, semi-supervised, or fully supervised settings without any correspondence labels. We introduce two contrastive learning constraints in the latent space: a mesh-level loss for disentangling global patterns including pose and identity, and a point-level loss for discriminating local semantics. We demonstrate quantitatively and qualitatively that our method achieves state-of-the-art results in supervised 3D pose transfer, with comparable results in unsupervised and semi-supervised settings. Our method is also generalisable to unseen human and animal data with complex topologies.

cs.CV

eBPF-based Working Set Size Estimation in Memory Management

Working set size estimation (WSS) is of great significance to improve the efficiency of program executing and memory arrangement in modern operating systems. Previous work proposed several methods to estimate WSS, including self-balloning, Zballoning and so on. However, these methods which are based on virtual machine usually cause a large overhead. Thus, using those methods to estimate WSS is impractical. In this paper, we propose a novel framework to efficiently estimate WSS with eBPF (extended Berkeley Packet Filter), a cutting-edge technology which monitors and filters data by being attached to the kernel. With an eBPF program pinned into the kernel, we get the times of page fault and other information of memory allocation. Moreover, we collect WSS via vanilla tool to train a predictive model to complete estimation work with LightGBM, a useful tool which performs well on generating decision trees over continuous value. The experimental results illustrate that our framework can estimate WSS precisely with 98.5\% reduction in overhead compared to traditional methods.

cs.PF

Semi-Supervised Object Detection with Object-wise Contrastive Learning and Regression Uncertainty

Semi-supervised object detection (SSOD) aims to boost detection performance by leveraging extra unlabeled data. The teacher-student framework has been shown to be promising for SSOD, in which a teacher network generates pseudo-labels for unlabeled data to assist the training of a student network. Since the pseudo-labels are noisy, filtering the pseudo-labels is crucial to exploit the potential of such framework. Unlike existing suboptimal methods, we propose a two-step pseudo-label filtering for the classification and regression heads in a teacher-student framework. For the classification head, OCL (Object-wise Contrastive Learning) regularizes the object representation learning that utilizes unlabeled data to improve pseudo-label filtering by enhancing the discriminativeness of the classification score. This is designed to pull together objects in the same class and push away objects from different classes. For the regression head, we further propose RUPL (Regression-Uncertainty-guided Pseudo-Labeling) to learn the aleatoric uncertainty of object localization for label filtering. By jointly filtering the pseudo-labels for the classification and regression heads, the student network receives better guidance from the teacher network for object detection task. Experimental results on Pascal VOC and MS-COCO datasets demonstrate the superiority of our proposed method with competitive performance compared to existing methods.

cs.CV

Geometry-based Distance Decomposition for Monocular 3D Object Detection

Monocular 3D object detection is of great significance for autonomous driving but remains challenging. The core challenge is to predict the distance of objects in the absence of explicit depth information. Unlike regressing the distance as a single variable in most existing methods, we propose a novel geometry-based distance decomposition to recover the distance by its factors. The decomposition factors the distance of objects into the most representative and stable variables, i.e. the physical height and the projected visual height in the image plane. Moreover, the decomposition maintains the self-consistency between the two heights, leading to robust distance prediction when both predicted heights are inaccurate. The decomposition also enables us to trace the causes of the distance uncertainty for different scenarios. Such decomposition makes the distance prediction interpretable, accurate, and robust. Our method directly predicts 3D bounding boxes from RGB images with a compact architecture, making the training and inference simple and efficient. The experimental results show that our method achieves the state-of-the-art performance on the monocular 3D Object Detection and Birds Eye View tasks of the KITTI dataset, and can generalize to images with different camera intrinsics.

cs.CV

SeCGAN: Parallel Conditional Generative Adversarial Networks for Face Editing via Semantic Consistency

Semantically guided conditional Generative Adversarial Networks (cGANs) have become a popular approach for face editing in recent years. However, most existing methods introduce semantic masks as direct conditional inputs to the generator and often require the target masks to perform the corresponding translation in the RGB space. We propose SeCGAN, a novel label-guided cGAN for editing face images utilising semantic information without the need to specify target semantic masks. During training, SeCGAN has two branches of generators and discriminators operating in parallel, with one trained to translate RGB images and the other for semantic masks. To bridge the two branches in a mutually beneficial manner, we introduce a semantic consistency loss which constrains both branches to have consistent semantic outputs. Whilst both branches are required during training, the RGB branch is our primary network and the semantic branch is not needed for inference. Our results on CelebA and CelebA-HQ demonstrate that our approach is able to generate facial images with more accurate attributes, outperforming competitive baselines in terms of Target Attribute Recognition Rate whilst maintaining quality metrics such as self-supervised Fréchet Inception Distance and Inception Score.

cs.CV

NEUer at SemEval-2021 Task 4: Complete Summary Representation by Filling Answers into Question for Matching Reading Comprehension

SemEval task 4 aims to find a proper option from multiple candidates to resolve the task of machine reading comprehension. Most existing approaches propose to concat question and option together to form a context-aware model. However, we argue that straightforward concatenation can only provide a coarse-grained context for the MRC task, ignoring the specific positions of the option relative to the question. In this paper, we propose a novel MRC model by filling options into the question to produce a fine-grained context (defined as summary) which can better reveal the relationship between option and question. We conduct a series of experiments on the given dataset, and the results show that our approach outperforms other counterparts to a large extent.

cs.CL

Learning Feature Aggregation for Deep 3D Morphable Models

3D morphable models are widely used for the shape representation of an object class in computer vision and graphics applications. In this work, we focus on deep 3D morphable models that directly apply deep learning on 3D mesh data with a hierarchical structure to capture information at multiple scales. While great efforts have been made to design the convolution operator, how to best aggregate vertex features across hierarchical levels deserves further attention. In contrast to resorting to mesh decimation, we propose an attention based module to learn mapping matrices for better feature aggregation across hierarchical levels. Specifically, the mapping matrices are generated by a compatibility function of the keys and queries. The keys and queries are trainable variables, learned by optimizing the target objective, and shared by all data samples of the same object class. Our proposed module can be used as a train-only drop-in replacement for the feature aggregation in existing architectures for both downsampling and upsampling. Our experiments show that through the end-to-end training of the mapping matrices, we achieve state-of-the-art results on a variety of 3D shape datasets in comparison to existing morphable models.

cs.CV

Faster Deterministic Algorithms for Packing, Matching and $t$-Dominating Set Problems

In this paper, we devise three deterministic algorithms for solving the $m$-set $k$-packing, $m$-dimensional $k$-matching, and $t$-dominating set problems in time $O^*(5.44^{mk})$, $O^*(5.44^{(m-1)k})$ and $O^*(5.44^{t})$, respectively. Although recently there has been remarkable progress on randomized solutions to those problems, our bounds make good improvements on the best known bounds for deterministic solutions to those problems.

cs.DS

The Complexity of Testing Monomials in Multivariate Polynomials

The work in this paper is to initiate a theory of testing monomials in multivariate polynomials. The central question is to ask whether a polynomial represented by certain economically compact structure has a multilinear monomial in its sum-product expansion. The complexity aspects of this problem and its variants are investigated with two folds of objectives. One is to understand how this problem relates to critical problems in complexity, and if so to what extent. The other is to exploit possibilities of applying algebraic properties of polynomials to the study of those problems. A series of results about $ΠΣΠ$ and $ΠΣ$ polynomials are obtained in this paper, laying a basis for further study along this line.

cs.CC