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Zhixiang He

Publications and source records attributed to Zhixiang He.

10 recordsLinked to original sources

Ripple: Real-Time Streaming Audio-Video Generation With Cross-Modal Recurrent Memory

Audio-video generative models achieve impressive quality but suffer from high latency, making them unsuitable for real-time applications. Although several streaming audio-video generation methods have been proposed, they remain costly and fail to support long-form generation. To address this, we propose \textbf{Ripple}, a real-time joint audio-video generation system with a cross-modal recurrent memory mechanism. To enable efficient streaming inference while preserving long-term context, Ripple combines a fixed-length sliding-window attention with modality-specific memory states that continuously summarize audio and video context. Cross-modal memory interaction is further introduced to enhance audio-visual synchronization. To learn this memory-augmented model effectively, we devise a three-stage training recipe: (1) adapting a bidirectional audio-video teacher to block-wise causal attention with simulated memory, (2) optimizing the memory construction and interaction pipeline through end-to-end distillation, and (3) applying online reinforcement post-training tailored for streaming audio-video generation. As a result, Ripple achieves ~28 FPS at 480P resolution, over faster than the teacher, while capable of coherent long-form generation. Extensive experiments on both short-video and long-video benchmarks demonstrate our superior performance over existing offline and online joint audio-video generation methods.

cs.CV

OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars

Recent advances in diffusion-based generative models have enabled real-time audio-driven avatar generation and unified audio-visual synthesis, providing a promising foundation for interactive avatar systems. However, extending unified audio-visual synthesis to real-time interactive streaming remains challenging, as the generation horizon is unknown in advance and the generated identity may drift over long-term generation. To address these challenges, we propose OmniMate, a unified framework for open-ended real-time interactive audio-visual avatar generation. OmniMate jointly synthesizes visual content, speech, and sound effects in real time, enabling natural and immersive multi-turn interactions. To achieve adaptive response progression, we introduce a Generation Progress Controller (GPC) that explicitly models the generation progress of each streaming chunk, allowing the model to complete responses according to the desired progress and achieve seamless transitions between execution and listening states. To preserve long-term cross-modal identity consistency, we propose a Multi-Reference Conditioning Module (MRCM), which leverages multiple reference images and a reference speech segment to provide persistent visual and speaker identity cues throughout long-duration streaming interactions. Extensive experiments on an interaction-oriented adaptation of VerseBench demonstrate that OmniMate achieves high-quality, low-latency streaming generation while maintaining strong long-term audio-visual consistency. The results further show that OmniMate supports realistic, coherent, and responsive interactive avatar experiences over extended multi-turn conversations.

cs.CV

InteractiveAvatar: Real-Time Streaming Video Generation for Consistent and Intent-Aware Avatars

Recent diffusion-based models have enabled realistic audio-driven avatar generation in real-time streaming. However, existing approaches struggle to maintain visual temporal consistency and fail to explicitly perceive user intent in complex interactive streaming scenarios. To address these challenges, we propose InteractiveAvatar, a real-time infinite-streaming video generation framework that supports visually consistent avatar video generation and intent-aware interactions. With autoregressive distillation, InteractiveAvatar achieves real-time str-eaming generation of human avatars over arbitrarily long durations. For visual consistency, we introduce a Long-Short Visual Memory (LSVM) mechanism that flexibly compresses historical visual information into compact tokens, preserving both short-range coherence and long-term consistency. To generate avatars with speeches and actions aligned with user intent, we propose a Reasoning-Reaction Module (RRM), which incorporates a State-Cycling strategy and a Cache-Switching mechanism. Extensive experimental results over diverse scenarios demonstrate that our method achieves state-of-the-art visual consistency in long-duration generation, while enabling complex user-avatar interaction in real time.

cs.CV

Curriculum Group Policy Optimization: Adaptive Sampling for Unleashing the Potential of Text-to-Image Generation

Text-to-Image (T2I) generation has achieved remarkable progress in recent years. Meanwhile, reinforcement learning methods, particularly those based on Group Relative Policy Optimization (GRPO), have attracted widespread attention and been successfully applied to T2I tasks. However, the uniform sampling strategy commonly used during training often ignores the match between sample difficulty and the model's current learning capability, leading to low training efficiency. We argue that improving training efficiency requires continuously prioritizing prompts that match the model's evolving capability and remain actively learnable. To this end, we propose Curriculum Group Policy Optimization (CGPO), an adaptive curriculum training framework. During training, each prompt produces a group of images scored by a reward model. We use the variance of group rewards as an online proxy for prompt inconsistency. A higher variance suggests that the model has partially captured the prompt requirements but has not yet achieved stable mastery. Such prompts are more likely to provide useful learning signals, so we increase their sampling probabilities accordingly. Additionally, to address data imbalance in multi-category datasets, we design a category calibration method based on proportional fairness optimization, which balances training difficulty across categories. Experiments on GenEval, T2I-CompBench++, and DPG Bench demonstrate that our framework effectively improves generation performance.

cs.CV

DataEvolver: Let Your Data Build and Improve Itself via Goal-Driven Loop Agents

Constructing controllable visual data is a major bottleneck for image editing and multimodal understanding. Useful supervision is rarely produced by a single rendering pass; instead it emerges through iterative generation, inspection, correction, filtering, and export. We present DataEvolver, a closed-loop visual data engine that organizes this process around explicit goals, persistent artifacts, bounded corrective actions, and acceptance decisions. DataEvolver supports multiple artifact types, including RGB images, masks, depth maps, normal maps, meshes, poses, trajectories, and review traces. In the current release, the system operates through two coupled loops: generation-time self-correction within each sample and validation-time self-expansion across dataset rounds. We validate the framework on an image-level object-rotation setting. With a fixed Qwen-Edit LoRA probe, our final Ours+DualGate model outperforms both the unadapted base model and a public multi-angle LoRA on SpatialEdit and a held-out evaluation set. Ablations show a consistent improvement path from scene-aware generation to feedback-driven correction and dual-gated validation. Beyond the released rotation data, our main contribution is a reusable framework for building visual datasets through explicit goal tracking, review, correction, and acceptance loops.

cs.AI

MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animation

Character image animation has rapidly advanced with the rise of digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits generalization and discards essential 4D information for open-world animation. To address this, we propose MTVCraft (Motion Tokenization Video Crafter), the first framework that directly models raw 3D motion sequences (i.e., 4D motion) for character image animation. Specifically, we introduce 4DMoT (4D motion tokenizer) to quantize 3D motion sequences into 4D motion tokens. Compared to 2D-rendered pose images, 4D motion tokens offer more robust spatial-temporal cues and avoid strict pixel-level alignment between pose images and the character, enabling more flexible and disentangled control. Next, we introduce MV-DiT (Motion-aware Video DiT). By designing unique motion attention with 4D positional encodings, MV-DiT can effectively leverage motion tokens as 4D compact yet expressive context for character image animation in the complex 4D world. We implement MTVCraft on both CogVideoX-5B (small scale) and Wan-2.1-14B (large scale), demonstrating that our framework is easily scalable and can be applied to models of varying sizes. Experiments on the TikTok and Fashion benchmarks demonstrate our state-of-the-art performance. Moreover, powered by robust motion tokens, MTVCraft showcases unparalleled zero-shot generalization. It can animate arbitrary characters in full-body and half-body forms, and even non-human objects across diverse styles and scenarios. Hence, it marks a significant step forward in this field and opens a new direction for pose-guided video generation. Our project page is available at https://github.com/DINGYANB/MTVCrafter. A scaled version has been commercially deployed and is available at https://telestudio.teleagi.cn/generatevideo/creativeWorkshop.

cs.CV

SCR-Auth: Secure Call Receiver Authentication on Smartphones Using Outer Ear Echoes

Receiving calls is one of the most universal functions of smartphones, involving sensitive information and critical operations. Unfortunately, to prioritize convenience, the current call receiving process bypasses smartphone authentication mechanisms (e.g., passwords, fingerprint recognition, and face recognition), leaving a significant security gap. To address this issue, we propose SCR-Auth, a secure call receiver authentication scheme for smartphones that leverages outer ear echoes. It sends inaudible acoustic signals through the earpiece speaker to actively sense the call receiver's outer ear structure and records the resulting echoes using the top microphone. These echoes are then analyzed to extract unique outer ear biometric information for authentication. It operates implicitly, without requiring extra hardware or imposing additional burden. Comprehensive experiments conducted under diverse conditions demonstrate SCR-Auth's effectiveness and security, showing an average balanced accuracy of 96.95% and resilience against potential attacks.

cs.CR

Second FRCSyn-onGoing: Winning Solutions and Post-Challenge Analysis to Improve Face Recognition with Synthetic Data

Synthetic data is gaining increasing popularity for face recognition technologies, mainly due to the privacy concerns and challenges associated with obtaining real data, including diverse scenarios, quality, and demographic groups, among others. It also offers some advantages over real data, such as the large amount of data that can be generated or the ability to customize it to adapt to specific problem-solving needs. To effectively use such data, face recognition models should also be specifically designed to exploit synthetic data to its fullest potential. In order to promote the proposal of novel Generative AI methods and synthetic data, and investigate the application of synthetic data to better train face recognition systems, we introduce the 2nd FRCSyn-onGoing challenge, based on the 2nd Face Recognition Challenge in the Era of Synthetic Data (FRCSyn), originally launched at CVPR 2024. This is an ongoing challenge that provides researchers with an accessible platform to benchmark i) the proposal of novel Generative AI methods and synthetic data, and ii) novel face recognition systems that are specifically proposed to take advantage of synthetic data. We focus on exploring the use of synthetic data both individually and in combination with real data to solve current challenges in face recognition such as demographic bias, domain adaptation, and performance constraints in demanding situations, such as age disparities between training and testing, changes in the pose, or occlusions. Very interesting findings are obtained in this second edition, including a direct comparison with the first one, in which synthetic databases were restricted to DCFace and GANDiffFace.

cs.CV

Second Edition FRCSyn Challenge at CVPR 2024: Face Recognition Challenge in the Era of Synthetic Data

Synthetic data is gaining increasing relevance for training machine learning models. This is mainly motivated due to several factors such as the lack of real data and intra-class variability, time and errors produced in manual labeling, and in some cases privacy concerns, among others. This paper presents an overview of the 2nd edition of the Face Recognition Challenge in the Era of Synthetic Data (FRCSyn) organized at CVPR 2024. FRCSyn aims to investigate the use of synthetic data in face recognition to address current technological limitations, including data privacy concerns, demographic biases, generalization to novel scenarios, and performance constraints in challenging situations such as aging, pose variations, and occlusions. Unlike the 1st edition, in which synthetic data from DCFace and GANDiffFace methods was only allowed to train face recognition systems, in this 2nd edition we propose new sub-tasks that allow participants to explore novel face generative methods. The outcomes of the 2nd FRCSyn Challenge, along with the proposed experimental protocol and benchmarking contribute significantly to the application of synthetic data to face recognition.

cs.CV

Cross Architecture Distillation for Face Recognition

Transformers have emerged as the superior choice for face recognition tasks, but their insufficient platform acceleration hinders their application on mobile devices. In contrast, Convolutional Neural Networks (CNNs) capitalize on hardware-compatible acceleration libraries. Consequently, it has become indispensable to preserve the distillation efficacy when transferring knowledge from a Transformer-based teacher model to a CNN-based student model, known as Cross-Architecture Knowledge Distillation (CAKD). Despite its potential, the deployment of CAKD in face recognition encounters two challenges: 1) the teacher and student share disparate spatial information for each pixel, obstructing the alignment of feature space, and 2) the teacher network is not trained in the role of a teacher, lacking proficiency in handling distillation-specific knowledge. To surmount these two constraints, 1) we first introduce a Unified Receptive Fields Mapping module (URFM) that maps pixel features of the teacher and student into local features with unified receptive fields, thereby synchronizing the pixel-wise spatial information of teacher and student. Subsequently, 2) we develop an Adaptable Prompting Teacher network (APT) that integrates prompts into the teacher, enabling it to manage distillation-specific knowledge while preserving the model's discriminative capacity. Extensive experiments on popular face benchmarks and two large-scale verification sets demonstrate the superiority of our method.

cs.CV