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Zhixin Cai

Publications and source records attributed to Zhixin Cai.

6 recordsLinked to original sources

CircuitLens: Reasoning Circuits as Data Selection Signals for Reinforcement Learning with Verifiable Rewards

Reinforcement learning with verifiable rewards (RLVR) is sensitive to which problems a model trains on, yet existing selection criteria--difficulty filtering, hand-curation, reward-trajectory scoring--assess data value as an intrinsic property of problems, independent of the model that will learn from them. We introduce Circuit Reasoning Score (CRS), a selection signal derived from 46 reasoning-sensitive attention heads identified via contrastive ablation, computed in a single forward pass on the frozen base model without reward labels or rollouts. CRS runs against the intuitive hypothesis that stronger reasoning-circuit engagement produces better training data: on Qwen2.5-Math-7B, the lowest-engagement decile improves over random selection on three medium-difficulty benchmarks (GSM8K +2.0 pp, OlympiadBench +1.6 pp, Minerva +2.9 pp), while the highest-engagement decile gains less and is indistinguishable from the middle decile. The advantage has boundary conditions: on a domain-curated pool no selection method separates from the others; at 1.5B scale the useful direction differs; and the lowest-reward training condition produces the strongest downstream generalization. Within the Qwen2.5-Math settings tested, RLVR data selection appears regime-dependent rather than reducible to a static ranking of problem quality.

cs.CL

Xetrieval: Mechanistically Explaining Dense Retrieval

Explaining why dense retrievers assign high relevance scores remains challenging because retrieval decisions are made through opaque high-dimensional embeddings. Existing explanations often focus on surface signals, such as lexical matches, token alignments, or post-hoc textual rationales, and thus provide limited insight into the latent factors that shape dense retrieval behavior at the embedding level. We propose \textit{Xetrieval}, an embedding-level mechanistic framework for explaining dense retrieval. \textit{Xetrieval} first introduces a lightweight reasoning internalizer that approximates Chain-of-Thought reasoning directly in the embedding space with a single forward pass, enriching sentence embeddings with reasoning-oriented information while avoiding expensive autoregressive generation. It then decomposes these reasoning-enhanced embeddings into sparse, human-interpretable features, each associated with a coherent natural language description. By aggregating sparse feature overlaps across multiple document-side views, \textit{Xetrieval} provides feature-level explanations of individual retrieval decisions. Experiments on diverse retrievers and benchmarks show that \textit{Xetrieval} uncovers coherent interpretable features, yields stronger pair-level intervention effects, and supports task-level feature steering. The project page and source code are available at https://hihiczx.github.io/Xetrieval .

cs.AI

Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models

Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.

cs.CV

Final Happiness: What Intelligent User Interfaces Can Do for The Lonely Dying

This study explores the design of Intelligent User Interfaces (IUIs) to address the profound existential loneliness of terminally ill individuals. While Human-Computer Interaction (HCI) has made inroads in "Thanatechnology," current research often focuses on practical aspects like digital legacy management, overlooking the subjective, existential needs of those facing death in isolation. To address this gap, we conducted in-depth qualitative interviews with 14 lonely, terminally ill individuals. Our core contributions are: (1) An empirically-grounded model articulating the complex psychological, practical, social, and spiritual needs of this group; (2) The "Three Pillars, Twelve Principles" framework for designing IUIs as "Existential Companions"; and (3) A critical design directive derived from user evaluations: technology in this context should aim for transcendence over simulation. The findings suggest that IUIs should create experiences that augment or surpass human capabilities, rather than attempting to simulate basic human connections, which can paradoxically deepen loneliness. This research provides a clear, user-centered path for designing technology that serves not as a "tool for dying," but as a "partner for living fully until the end".

cs.HC

Your Dense Retriever is Secretly an Expeditious Reasoner

Dense retrievers enhance retrieval by encoding queries and documents into continuous vectors, but they often struggle with reasoning-intensive queries. Although Large Language Models (LLMs) can reformulate queries to capture complex reasoning, applying them universally incurs significant computational cost. In this work, we propose Adaptive Query Reasoning (AdaQR), a hybrid query rewriting framework. Within this framework, a Reasoner Router dynamically directs each query to either fast dense reasoning or deep LLM reasoning. The dense reasoning is achieved by the Dense Reasoner, which performs LLM-style reasoning directly in the embedding space, enabling a controllable trade-off between efficiency and accuracy. Experiments on large-scale retrieval benchmarks BRIGHT show that AdaQR reduces reasoning cost by 28% while preserving-or even improving-retrieval performance by 7%.

cs.IR

ASGEA: Exploiting Logic Rules from Align-Subgraphs for Entity Alignment

Entity alignment (EA) aims to identify entities across different knowledge graphs that represent the same real-world objects. Recent embedding-based EA methods have achieved state-of-the-art performance in EA yet faced interpretability challenges as they purely rely on the embedding distance and neglect the logic rules behind a pair of aligned entities. In this paper, we propose the Align-Subgraph Entity Alignment (ASGEA) framework to exploit logic rules from Align-Subgraphs. ASGEA uses anchor links as bridges to construct Align-Subgraphs and spreads along the paths across KGs, which distinguishes it from the embedding-based methods. Furthermore, we design an interpretable Path-based Graph Neural Network, ASGNN, to effectively identify and integrate the logic rules across KGs. We also introduce a node-level multi-modal attention mechanism coupled with multi-modal enriched anchors to augment the Align-Subgraph. Our experimental results demonstrate the superior performance of ASGEA over the existing embedding-based methods in both EA and Multi-Modal EA (MMEA) tasks.

cs.CL