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Zhixing Chen

Publications and source records attributed to Zhixing Chen.

13 recordsLinked to original sources

Markov Constraints Enhance Identifiability in Quantum Shadow Inversion

We study quantum shadow inversion under Markovian locality constraints for four-partite systems arranged along the chain $A$--$B$--$C$--$D$. The goal is to reproduce the expectation value of a fixed endpoint observable $O_{AD}$ after an unknown global unitary, without requiring full unitary inversion. We formulate the task using Markov-admissible supermaps and introduce the Markov-implementable centralizer to describe the remaining endpoint gauge freedom. We show that unrestricted endpoint post-processing is too broad, and impose an endpoint-local refinement. Under this condition, every implementable endpoint unitary must factorize across $A|D$, so the Markov constraint strictly reduces the centralizer-induced shadow ambiguity whenever the full centralizer contains non-product unitaries. This provides a structural mechanism by which Markov locality enhances identifiability in quantum shadow inversion.

quant-ph

Try Once, Then Optimal: De-Redundified Procedure Memory for Cross-Episode Exploration Amortization

Manipulating objects with hidden internal state, such as a latched microwave, forces a robot to probe before it can act. Yet a robot that has solved an instance once re-runs the same probes whenever it encounters that instance again, because existing cross-episode memories target task success and organize reuse around states, not the object or the cost of re-exploring it. We present Instance-Oriented Memory (IOM), an object-centric framework that amortizes this exploration: from a single encounter that uncovers the hidden state, whether or not it succeeds, IOM records a short procedure for manipulating that instance, keys it on the object's identifiable features, and injects it as a soft bias on a procedure-conditioned policy. A later encounter recognizes the object and recalls its procedure instead of re-exploring. We instantiate this distillation with an off-the-shelf vision-language model (VLM) that parses each encounter into the procedure without task-specific training. Across four articulated-object tasks, two in simulation (microwave, door) and two on a real robot (bottle, cabinet), an oracle procedure memory cuts manipulation operations by 16-30% over re-exploration at non-regressing success, and the VLM instantiation recovers 69-88% of that saving out of the box. Because the procedure is a soft bias on a feedback-driven policy, an incorrect memory is recovered from rather than obeyed: success holds even when a retrieved procedure is wrong, as for $\approx$12% of door instances. Across all tasks the benefit is purely one of efficiency: success never regresses, and on the real robot even improves. Code will be released upon acceptance.

cs.RO

When Video Misreads: Closed-Loop Distillation of Reading Heuristics for Exploratory Manipulation Trace QA

Exploratory manipulation often turns an apparent failed attempt into the key evidence for what to do next. For example, a robot pulls a locked cabinet drawer, fails, and only succeeds after opening the lock. The failed pull reveals a latent precondition (the drawer is locked) that determines the minimal-success action chain (the fewest actions that complete the task), here [lock-open, drawer-pull]. Correctly reading this trace is therefore the prerequisite for recovering that chain. We formalize this setting as Exploratory Manipulation Trace QA (EMT-QA): given synchronized video and proprioception from an exploratory trace, predict the minimal-success action chain under the latent precondition revealed by the probe. However, even state-of-the-art VLMs and embodied multimodal LLMs misread this evidence: they do not reliably recover the chain from raw video, raw proprioception, or their combination. We introduce Closed-Loop Trace Distillation, a pipeline that uses a per-task coding agent to inspect labeled training traces and distill a one-line natural-language prompt over the trace, which we call the Distilled Reading Heuristic (DRH). At inference, no agent is invoked and no model weights are updated; a frozen VLM receives the raw trace plus the DRH as a prompt entry. Across three simulator and two real-robot tasks, the DRH improves chain accuracy by +0.38 to +0.47 over the best raw-modality baseline. The same DRH also serves as the sole specification for one-shot programmatic classifiers that match the prompted VLM.

cs.RO

UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.

cs.RO

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.

cs.RO

SoftHand Model-W: A 3D-Printed, Anthropomorphic, Underactuated Robot Hand with Integrated Wrist and Carpal Tunnel

This paper presents the SoftHand Model-W: a 3D-printed, underactuated, anthropomorphic robot hand based on the Pisa/IIT SoftHand, with an integrated antagonistic tendon mechanism and 2 degree-of-freedom tendon-driven wrist. These four degrees-of-acuation provide active flexion and extension to the five fingers, and active flexion/extension and radial/ulnar deviation of the palm through the wrist, while preserving the synergistic and self-adaptive features of such SoftHands. A carpal tunnel-inspired tendon routing allows remote motor placement in the forearm, reducing distal inertia and maintaining a compact form factor. The SoftHand-W is mounted on a 6-axis robot arm and tested with two reorientation tasks requiring coordination between the hand and arm's pose: cube stacking and in-plane disc rotation. Results comparing task time, arm joint travel, and configuration changes with and without wrist actuation show that adding the wrist reduces compensatory and reconfiguration movements of the arm for a quicker task-completion time. Moreover, the wrist enables pick-and-place operations that would be impossible otherwise. Overall, the SoftHand Model-W demonstrates how proximal degrees of freedom are key to achieving versatile, human-like manipulation in real world robotic applications, with a compact design enabling deployment in research and assistive settings.

cs.RO

Virtual Quantum Markov Chain of four-qubit systems

We extend the framework of virtual quantum Markov chains (VQMCs) from tripartite systems to the four-qubit setting. Structural criteria such as the kernel-inclusion condition are analyzed, showing that they are necessary but not sufficient for the existence of a valid recovery map. By explicit examples, we demonstrate that the four-qubit W state admits a recovery channel and thus qualifies as a VQMC, while the GHZ state does not. We further provide semidefinite programming (SDP) formulations to test recoverability and quantify sampling overhead, and establish the non-convexity of the VQMC set through mixed-state counterexamples. These results supply both theoretical insights and computational tools for studying correlations and recoverability in multipartite quantum systems.

quant-ph

FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR

While 3D Gaussian Splatting (3DGS) has emerged as a strong representation for photorealistic rendering, its vast ecosystem of assets remains difficult to use for high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present \textbf{FGGS-LiDAR}, a geometry-first framework that bridges this gap in a plug-and-play manner. Our method converts pretrained 3DGS assets into watertight meshes directly from Gaussian parameters, without requiring LiDAR-specific supervision or architectural alterations, via volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS and supports batched multi-environment simulation with up to 4096 environments. In large-scale parallel settings, FGGS-LiDAR achieves an order-of-magnitude lower LiDAR simulation latency than Isaac Sim. We validate FGGS-LiDAR on both indoor and outdoor scenes, demonstrating high LiDAR-simulation fidelity. Furthermore, on COLMAP-posed indoor benchmarks, we compare against existing 3DGS-to-mesh baselines and report lower LiDAR-simulation error. Code is at https://github.com/discoverse-dev/FGGS-LiDAR.

cs.RO

FILIC: Dual-Loop Force-Guided Imitation Learning with Impedance Torque Control for Contact-Rich Manipulation Tasks

Many contact-rich manipulation tasks require precise force regulation. However, most imitation learning (IL) policies remain position-centric and lack explicit force awareness, and adding force/torque sensors to collaborative robot arms is often costly and requires additional hardware design. To overcome these issues, we propose FILIC, a Force-guided Imitation Learning framework with impedance torque control. FILIC integrates a Transformer-based IL policy with an impedance controller in a dual-loop structure, enabling compliant force-informed, force-executed manipulation. For robots without force/torque sensors, we introduce a cost-effective end-effector force estimator using joint torque measurements through analytical Jacobian-based inversion while compensating with model-predicted torques from a digital twin. Experiments show that FILIC significantly outperforms vision-only and joint-torque-based methods, achieving safer, more compliant, and adaptable contact-rich manipulation. The source code is available at https://github.com/OpenGHz/mujoco-wrench-estimator.git.

cs.RO

Characterizing positroid quotients of uniform matroids

We study two-step flag positroids $(P_1, P_2)$, where $P_1$ is a quotient of $P_{2}$. We provide a complete characterization of all two-step flag positroids that contain a uniform matroid, extending and completing a partial result by Benedetti, Chávez, and Jiménez. To contrast general positroids with the special case of lattice path matroids, we show that the containment relations of Grassmann necklaces and conecklaces fully characterize flag lattice path matroids, but are insufficient for general flag positroids. Additionally, we prove that the decorated permutations of any elementary quotient pair are related by a cyclic shift, resolving a conjecture of Benedetti, Chávez and Jiménez.

math.CO

Learning Prompt with Distribution-Based Feature Replay for Few-Shot Class-Incremental Learning

Few-shot Class-Incremental Learning (FSCIL) aims to continuously learn new classes based on very limited training data without forgetting the old ones encountered. Existing studies solely relied on pure visual networks, while in this paper we solved FSCIL by leveraging the Vision-Language model (e.g., CLIP) and propose a simple yet effective framework, named Learning Prompt with Distribution-based Feature Replay (LP-DiF). We observe that simply using CLIP for zero-shot evaluation can substantially outperform the most influential methods. Then, prompt tuning technique is involved to further improve its adaptation ability, allowing the model to continually capture specific knowledge from each session. To prevent the learnable prompt from forgetting old knowledge in the new session, we propose a pseudo-feature replay approach. Specifically, we preserve the old knowledge of each class by maintaining a feature-level Gaussian distribution with a diagonal covariance matrix, which is estimated by the image features of training images and synthesized features generated from a VAE. When progressing to a new session, pseudo-features are sampled from old-class distributions combined with training images of the current session to optimize the prompt, thus enabling the model to learn new knowledge while retaining old knowledge. Experiments on three prevalent benchmarks, i.e., CIFAR100, mini-ImageNet, CUB-200, and two more challenging benchmarks, i.e., SUN-397 and CUB-200$^*$ proposed in this paper showcase the superiority of LP-DiF, achieving new state-of-the-art (SOTA) in FSCIL. Code is publicly available at https://github.com/1170300714/LP-DiF.

cs.CV

Coordinated Spectral Efficiency Prediction for Real-World 5G CoMP Systems

Coordinated multipoint (CoMP) systems incur substantial resource consumption due to the management of backhaul links and the coordination among various base stations (BSs). Accurate prediction of coordinated spectral efficiency (CSE) can guide the optimization of network parameters, resulting in enhanced resource utilization efficiency. However, characterizing the CSE is intractable due to the inherent complexity of the CoMP channel model and the diversity of the 5G dynamic network environment, which poses a great challenge for CSE prediction in real-world 5G CoMP systems. To address this challenge, in this letter, we propose a data-driven model-assisted approach. Initially, we leverage domain knowledge to preprocess the collected raw data, thereby creating a well-informed dataset. Within this dataset, we explicitly define the target variable and the input feature space relevant to channel statistics for CSE prediction. Subsequently, a residual-based network model is built to capture the high-dimensional non-linear mapping function from the channel statistics to the CSE. The effectiveness of the proposed approach is validated by experimental results on real-world data.

eess.SP

Once and for All: Scheduling Multiple Users Using Statistical CSI under Fixed Wireless Access

Conventional multi-user scheduling schemes are designed based on instantaneous channel state information (CSI), indicating that decisions must be made every transmission time interval (TTI) which lasts at most several milliseconds. Only quite simple approaches can be exploited under this stringent time constraint, resulting in less than satisfactory scheduling performance. In this paper, we investigate the scheduling problem of a fixed wireless access (FWA) network using only statistical CSI. Thanks to their fixed positions, user terminals in FWA can easily provide reliable large-scale CSI lasting tens or even hundreds of TTIs. Inspired by this appealing fact, we propose an \emph{`once-and-for-all'} scheduling approach, i.e. given multiple TTIs sharing identical statistical CSI, only a single high-quality scheduling decision lasting across all TTIs shall be taken rather than repeatedly making low-quality decisions every TTI. The proposed scheduling design is essentially a mixed-integer non-smooth non-convex stochastic problem with the objective of maximizing the weighted sum rate as well as the number of active users. We firstly replace the indicator functions in the considered problem by well-chosen sigmoid functions to tackle the non-smoothness. Via leveraging deterministic equivalent technique, we then convert the original stochastic problem into an approximated deterministic one, followed by linear relaxation of the integer constraints. However, the converted problem is still highly non-convex due to implicit equation constraints introduced by deterministic equivalent. To address this issue, we employ implicit optimization technique so that the gradient can be derived explicitly, with which we propose an algorithm design based on accelerated Frank-Wolfe method. Numerical results verify the effectiveness of our proposed scheduling scheme over state-of-the-art.

eess.SP