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Zhixiong Zeng

Publications and source records attributed to Zhixiong Zeng.

29 records · Page 2Linked to original sources

STAGE: Stable and Generalizable GRPO for Autoregressive Image Generation

Reinforcement learning has recently been explored to improve text-to-image generation, yet applying existing GRPO algorithms to autoregressive (AR) image models remains challenging. The instability of the training process easily disrupts the pretrained model capability during long runs, resulting in marginal gains, degraded image quality, and poor generalization. In this work, we revisit GRPO for AR image generation and identify two key issues: contradictory gradients from unnecessary tokens and unstable policy entropy dynamics. To address these, we introduce STAGE, a stable and generalizable framework that leverages two targeted solutions: 1) Advantage/KL reweighting. Similarity-aware reweighting to alleviate conflicting updates; and 2) Entropy reward. An entropy-based reward corresponding to reference model to stabilize learning. With the help of alleviating conflicts between tokens and an entropy reward for stabilizing training, we reduce disruption of the pretrained distribution and mitigate reward hacking, which in turn improves generalization and transfer better to other benchmarks. Experiments across multiple benchmarks show that STAGE consistently improves visual quality, stability, and cross-task generalization compared to baseline GRPO.

cs.CV↗

OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.

cs.CV↗

UItron: Foundational GUI Agent with Advanced Perception and Planning

GUI agent aims to enable automated operations on Mobile/PC devices, which is an important task toward achieving artificial general intelligence. The rapid advancement of VLMs accelerates the development of GUI agents, owing to their powerful capabilities in visual understanding and task planning. However, building a GUI agent remains a challenging task due to the scarcity of operation trajectories, the availability of interactive infrastructure, and the limitation of initial capabilities in foundation models. In this work, we introduce UItron, an open-source foundational model for automatic GUI agents, featuring advanced GUI perception, grounding, and planning capabilities. UItron highlights the necessity of systemic data engineering and interactive infrastructure as foundational components for advancing GUI agent development. It not only systematically studies a series of data engineering strategies to enhance training effects, but also establishes an interactive environment connecting both Mobile and PC devices. In training, UItron adopts supervised finetuning over perception and planning tasks in various GUI scenarios, and then develop a curriculum reinforcement learning framework to enable complex reasoning and exploration for online environments. As a result, UItron achieves superior performance in benchmarks of GUI perception, grounding, and planning. In particular, UItron highlights the interaction proficiency with top-tier Chinese mobile APPs, as we identified a general lack of Chinese capabilities even in state-of-the-art solutions. To this end, we manually collect over one million steps of operation trajectories across the top 100 most popular apps, and build the offline and online agent evaluation environments. Experimental results demonstrate that UItron achieves significant progress in Chinese app scenarios, propelling GUI agents one step closer to real-world application.

cs.CV↗

DocTron-Formula: Generalized Formula Recognition in Complex and Structured Scenarios

Optical Character Recognition (OCR) for mathematical formula is essential for the intelligent analysis of scientific literature. However, both task-specific and general vision-language models often struggle to handle the structural diversity, complexity, and real-world variability inherent in mathematical content. In this work, we present DocTron-Formula, a unified framework built upon general vision-language models, thereby eliminating the need for specialized architectures. Furthermore, we introduce CSFormula, a large-scale and challenging dataset that encompasses multidisciplinary and structurally complex formulas at the line, paragraph, and page levels. Through straightforward supervised fine-tuning, our approach achieves state-of-the-art performance across a variety of styles, scientific domains, and complex layouts. Experimental results demonstrate that our method not only surpasses specialized models in terms of accuracy and robustness, but also establishes a new paradigm for the automated understanding of complex scientific documents.

cs.CV↗

ScaleTrack: Scaling and back-tracking Automated GUI Agents

Automated GUI agents aims to facilitate user interaction by automatically performing complex tasks in digital environments, such as web, mobile, desktop devices. It receives textual task instruction and GUI description to generate executable actions (\emph{e.g.}, click) and operation boxes step by step. Training a GUI agent mainly involves grounding and planning stages, in which the GUI grounding focuses on finding the execution coordinates according to the task, while the planning stage aims to predict the next action based on historical actions. However, previous work suffers from the limitations of insufficient training data for GUI grounding, as well as the ignorance of backtracking historical behaviors for GUI planning. To handle the above challenges, we propose ScaleTrack, a training framework by scaling grounding and backtracking planning for automated GUI agents. We carefully collected GUI samples of different synthesis criterions from a wide range of sources, and unified them into the same template for training GUI grounding models. Moreover, we design a novel training strategy that predicts the next action from the current GUI image, while also backtracking the historical actions that led to the GUI image. In this way, ScaleTrack explains the correspondence between GUI images and actions, which effectively describes the evolution rules of the GUI environment. Extensive experimental results demonstrate the effectiveness of ScaleTrack. Data and code will be available at url.

cs.AI↗

GITA: Graph to Visual and Textual Integration for Vision-Language Graph Reasoning

Large Language Models (LLMs) are increasingly used for various tasks with graph structures. Though LLMs can process graph information in a textual format, they overlook the rich vision modality, which is an intuitive way for humans to comprehend structural information and conduct general graph reasoning. The potential benefits and capabilities of representing graph structures as visual images (i.e., $\textit{visual graph}$) are still unexplored. To fill the gap, we innovatively propose an end-to-end framework, called $\textbf{G}$raph to v$\textbf{I}$sual and $\textbf{T}$extual Integr$\textbf{A}$tion (GITA), which firstly incorporates visual graphs into general graph reasoning. Besides, we establish $\textbf{G}$raph-based $\textbf{V}$ision-$\textbf{L}$anguage $\textbf{Q}$uestion $\textbf{A}$nswering (GVLQA) dataset from existing graph data, which is the first vision-language dataset for general graph reasoning purposes. Extensive experiments on the GVLQA dataset and five real-world datasets show that GITA outperforms mainstream LLMs in terms of general graph reasoning capabilities. Moreover, We highlight the effectiveness of the layout augmentation on visual graphs and pretraining on the GVLQA dataset.

cs.CL↗

Mitigating Training Imbalance in LLM Fine-Tuning via Selective Parameter Merging

Supervised fine-tuning (SFT) is crucial for adapting Large Language Models (LLMs) to specific tasks. In this work, we demonstrate that the order of training data can lead to significant training imbalances, potentially resulting in performance degradation. Consequently, we propose to mitigate this imbalance by merging SFT models fine-tuned with different data orders, thereby enhancing the overall effectiveness of SFT. Additionally, we introduce a novel technique, "parameter-selection merging," which outperforms traditional weighted-average methods on five datasets. Further, through analysis and ablation studies, we validate the effectiveness of our method and identify the sources of performance improvements.

cs.CL↗

KLoB: a Benchmark for Assessing Knowledge Locating Methods in Language Models

Recently, Locate-Then-Edit paradigm has emerged as one of the main approaches in changing factual knowledge stored in the Language models. However, there is a lack of research on whether present locating methods can pinpoint the exact parameters embedding the desired knowledge. Moreover, although many researchers have questioned the validity of locality hypothesis of factual knowledge, no method is provided to test the a hypothesis for more in-depth discussion and research. Therefore, we introduce KLoB, a benchmark examining three essential properties that a reliable knowledge locating method should satisfy. KLoB can serve as a benchmark for evaluating existing locating methods in language models, and can contributes a method to reassessing the validity of locality hypothesis of factual knowledge. KLoB is publicly available at an anonymous GitHub: \url{https://github.com/anon6662/KLoB}.

cs.CL↗

Learning Multi-Stage Multi-Grained Semantic Embeddings for E-Commerce Search

Retrieving relevant items that match users' queries from billion-scale corpus forms the core of industrial e-commerce search systems, in which embedding-based retrieval (EBR) methods are prevailing. These methods adopt a two-tower framework to learn embedding vectors for query and item separately and thus leverage efficient approximate nearest neighbor (ANN) search to retrieve relevant items. However, existing EBR methods usually ignore inconsistent user behaviors in industrial multi-stage search systems, resulting in insufficient retrieval efficiency with a low commercial return. To tackle this challenge, we propose to improve EBR methods by learning Multi-level Multi-Grained Semantic Embeddings(MMSE). We propose the multi-stage information mining to exploit the ordered, clicked, unclicked and random sampled items in practical user behavior data, and then capture query-item similarity via a post-fusion strategy. We then propose multi-grained learning objectives that integrate the retrieval loss with global comparison ability and the ranking loss with local comparison ability to generate semantic embeddings. Both experiments on a real-world billion-scale dataset and online A/B tests verify the effectiveness of MMSE in achieving significant performance improvements on metrics such as offline recall and online conversion rate (CVR).

cs.IR↗

A Comprehensive Empirical Study of Vision-Language Pre-trained Model for Supervised Cross-Modal Retrieval

Cross-Modal Retrieval (CMR) is an important research topic across multimodal computing and information retrieval, which takes one type of data as the query to retrieve relevant data of another type. It has been widely used in many real-world applications. Recently, the vision-language pre-trained models represented by CLIP demonstrate its superiority in learning the visual and textual representations and gain impressive performance on various vision and language related tasks. Although CLIP as well as the previous pre-trained models have shown great performance improvement in the unsupervised CMR, the performance and impact of these pre-trained models on the supervised CMR were rarely explored due to the lack of common representation for the multimodal class-level associations. In this paper, we take CLIP as the current representative vision-language pre-trained model to conduct a comprehensive empirical study. We evaluate its performance and impact on the supervised CMR, and attempt to answer several key research questions. To this end, we first propose a novel model CLIP4CMR (CLIP enhanced network for Cross-Modal Retrieval) that employs the pre-trained CLIP as backbone network to perform the supervised CMR. Then by means of the CLIP4CMR framework, we revisit the design of different learning objectives in current CMR methods to provide new insights on model design. Moreover, we investigate the most concerned aspects in applying CMR, including the robustness to modality imbalance and sensitivity to hyper-parameters, to provide new perspectives for practical applications. Through extensive experiments, we show that CLIP4CMR achieves the SOTA results with prominent improvements on the benchmark datasets, and can be used as a fundamental framework to empirically study the key research issues of the supervised CMR, with significant implications for model design and practical considerations.

cs.CV↗

AliMe MKG: A Multi-modal Knowledge Graph for Live-streaming E-commerce

Live streaming is becoming an increasingly popular trend of sales in E-commerce. The core of live-streaming sales is to encourage customers to purchase in an online broadcasting room. To enable customers to better understand a product without jumping out, we propose AliMe MKG, a multi-modal knowledge graph that aims at providing a cognitive profile for products, through which customers are able to seek information about and understand a product. Based on the MKG, we build an online live assistant that highlights product search, product exhibition and question answering, allowing customers to skim over item list, view item details, and ask item-related questions. Our system has been launched online in the Taobao app, and currently serves hundreds of thousands of customers per day.

cs.IR↗