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Zhixu Li

Publications and source records attributed to Zhixu Li.

48 records · Page 3Linked to original sources

Generative Entity Typing with Curriculum Learning

Entity typing aims to assign types to the entity mentions in given texts. The traditional classification-based entity typing paradigm has two unignorable drawbacks: 1) it fails to assign an entity to the types beyond the predefined type set, and 2) it can hardly handle few-shot and zero-shot situations where many long-tail types only have few or even no training instances. To overcome these drawbacks, we propose a novel generative entity typing (GET) paradigm: given a text with an entity mention, the multiple types for the role that the entity plays in the text are generated with a pre-trained language model (PLM). However, PLMs tend to generate coarse-grained types after fine-tuning upon the entity typing dataset. Besides, we only have heterogeneous training data consisting of a small portion of human-annotated data and a large portion of auto-generated but low-quality data. To tackle these problems, we employ curriculum learning (CL) to train our GET model upon the heterogeneous data, where the curriculum could be self-adjusted with the self-paced learning according to its comprehension of the type granularity and data heterogeneity. Our extensive experiments upon the datasets of different languages and downstream tasks justify the superiority of our GET model over the state-of-the-art entity typing models. The code has been released on https://github.com/siyuyuan/GET.

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ClidSum: A Benchmark Dataset for Cross-Lingual Dialogue Summarization

We present ClidSum, a benchmark dataset for building cross-lingual summarization systems on dialogue documents. It consists of 67k+ dialogue documents from two subsets (i.e., SAMSum and MediaSum) and 112k+ annotated summaries in different target languages. Based on the proposed ClidSum, we introduce two benchmark settings for supervised and semi-supervised scenarios, respectively. We then build various baseline systems in different paradigms (pipeline and end-to-end) and conduct extensive experiments on ClidSum to provide deeper analyses. Furthermore, we propose mDialBART which extends mBART-50 (a multi-lingual BART) via further pre-training. The multiple objectives used in the further pre-training stage help the pre-trained model capture the structural characteristics as well as important content in dialogues and the transformation from source to the target language. Experimental results show the superiority of mDialBART, as an end-to-end model, outperforms strong pipeline models on ClidSum. Finally, we discuss specific challenges that current approaches faced with this task and give multiple promising directions for future research. We have released the dataset and code at https://github.com/krystalan/ClidSum.

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A Survey on Cross-Lingual Summarization

Cross-lingual summarization is the task of generating a summary in one language (e.g., English) for the given document(s) in a different language (e.g., Chinese). Under the globalization background, this task has attracted increasing attention of the computational linguistics community. Nevertheless, there still remains a lack of comprehensive review for this task. Therefore, we present the first systematic critical review on the datasets, approaches, and challenges in this field. Specifically, we carefully organize existing datasets and approaches according to different construction methods and solution paradigms, respectively. For each type of datasets or approaches, we thoroughly introduce and summarize previous efforts and further compare them with each other to provide deeper analyses. In the end, we also discuss promising directions and offer our thoughts to facilitate future research. This survey is for both beginners and experts in cross-lingual summarization, and we hope it will serve as a starting point as well as a source of new ideas for researchers and engineers interested in this area.

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RT-KGD: Relation Transition Aware Knowledge-Grounded Dialogue Generation

Grounding dialogue system with external knowledge is a promising way to improve the quality of responses. Most existing works adopt knowledge graphs (KGs) as the external resources, paying attention to the contribution of entities in the last utterance of the dialogue for context understanding and response generation. Nevertheless, the correlations between knowledge implied in the multi-turn context and the transition regularities between relations in KGs are under-explored. To this end, we propose a Relation Transition aware Knowledge-Grounded Dialogue Generation model (RT-KGD). Specifically, inspired by the latent logic of human conversation, our model integrates dialogue-level relation transition regularities with turn-level entity semantic information. In this manner, the interaction between knowledge is considered to produce abundant clues for predicting the appropriate knowledge and generating coherent responses. The experimental results on both automatic evaluation and manual evaluation indicate that our model outperforms state-of-the-art baselines.

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WikiDiverse: A Multimodal Entity Linking Dataset with Diversified Contextual Topics and Entity Types

Multimodal Entity Linking (MEL) which aims at linking mentions with multimodal contexts to the referent entities from a knowledge base (e.g., Wikipedia), is an essential task for many multimodal applications. Although much attention has been paid to MEL, the shortcomings of existing MEL datasets including limited contextual topics and entity types, simplified mention ambiguity, and restricted availability, have caused great obstacles to the research and application of MEL. In this paper, we present WikiDiverse, a high-quality human-annotated MEL dataset with diversified contextual topics and entity types from Wikinews, which uses Wikipedia as the corresponding knowledge base. A well-tailored annotation procedure is adopted to ensure the quality of the dataset. Based on WikiDiverse, a sequence of well-designed MEL models with intra-modality and inter-modality attentions are implemented, which utilize the visual information of images more adequately than existing MEL models do. Extensive experimental analyses are conducted to investigate the contributions of different modalities in terms of MEL, facilitating the future research on this task. The dataset and baseline models are available at https://github.com/wangxw5/wikiDiverse.

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Can Pre-trained Language Models Interpret Similes as Smart as Human?

Simile interpretation is a crucial task in natural language processing. Nowadays, pre-trained language models (PLMs) have achieved state-of-the-art performance on many tasks. However, it remains under-explored whether PLMs can interpret similes or not. In this paper, we investigate the ability of PLMs in simile interpretation by designing a novel task named Simile Property Probing, i.e., to let the PLMs infer the shared properties of similes. We construct our simile property probing datasets from both general textual corpora and human-designed questions, containing 1,633 examples covering seven main categories. Our empirical study based on the constructed datasets shows that PLMs can infer similes' shared properties while still underperforming humans. To bridge the gap with human performance, we additionally design a knowledge-enhanced training objective by incorporating the simile knowledge into PLMs via knowledge embedding methods. Our method results in a gain of 8.58% in the probing task and 1.37% in the downstream task of sentiment classification. The datasets and code are publicly available at https://github.com/Abbey4799/PLMs-Interpret-Simile.

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Incorporating Commonsense Knowledge into Story Ending Generation via Heterogeneous Graph Networks

Story ending generation is an interesting and challenging task, which aims to generate a coherent and reasonable ending given a story context. The key challenges of the task lie in how to comprehend the story context sufficiently and handle the implicit knowledge behind story clues effectively, which are still under-explored by previous work. In this paper, we propose a Story Heterogeneous Graph Network (SHGN) to explicitly model both the information of story context at different granularity levels and the multi-grained interactive relations among them. In detail, we consider commonsense knowledge, words and sentences as three types of nodes. To aggregate non-local information, a global node is also introduced. Given this heterogeneous graph network, the node representations are updated through graph propagation, which adequately utilizes commonsense knowledge to facilitate story comprehension. Moreover, we design two auxiliary tasks to implicitly capture the sentiment trend and key events lie in the context. The auxiliary tasks are jointly optimized with the primary story ending generation task in a multi-task learning strategy. Extensive experiments on the ROCStories Corpus show that the developed model achieves new state-of-the-art performances. Human study further demonstrates that our model generates more reasonable story endings.

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Knowledge Enhanced Sports Game Summarization

Sports game summarization aims at generating sports news from live commentaries. However, existing datasets are all constructed through automated collection and cleaning processes, resulting in a lot of noise. Besides, current works neglect the knowledge gap between live commentaries and sports news, which limits the performance of sports game summarization. In this paper, we introduce K-SportsSum, a new dataset with two characteristics: (1) K-SportsSum collects a large amount of data from massive games. It has 7,854 commentary-news pairs. To improve the quality, K-SportsSum employs a manual cleaning process; (2) Different from existing datasets, to narrow the knowledge gap, K-SportsSum further provides a large-scale knowledge corpus that contains the information of 523 sports teams and 14,724 sports players. Additionally, we also introduce a knowledge-enhanced summarizer that utilizes both live commentaries and the knowledge to generate sports news. Extensive experiments on K-SportsSum and SportsSum datasets show that our model achieves new state-of-the-art performances. Qualitative analysis and human study further verify that our model generates more informative sports news.

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SportsSum2.0: Generating High-Quality Sports News from Live Text Commentary

Sports game summarization aims to generate news articles from live text commentaries. A recent state-of-the-art work, SportsSum, not only constructs a large benchmark dataset, but also proposes a two-step framework. Despite its great contributions, the work has three main drawbacks: 1) the noise existed in SportsSum dataset degrades the summarization performance; 2) the neglect of lexical overlap between news and commentaries results in low-quality pseudo-labeling algorithm; 3) the usage of directly concatenating rewritten sentences to form news limits its practicability. In this paper, we publish a new benchmark dataset SportsSum2.0, together with a modified summarization framework. In particular, to obtain a clean dataset, we employ crowd workers to manually clean the original dataset. Moreover, the degree of lexical overlap is incorporated into the generation of pseudo labels. Further, we introduce a reranker-enhanced summarizer to take into account the fluency and expressiveness of the summarized news. Extensive experiments show that our model outperforms the state-of-the-art baseline.

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Multi-Modal Chorus Recognition for Improving Song Search

We discuss a novel task, Chorus Recognition, which could potentially benefit downstream tasks such as song search and music summarization. Different from the existing tasks such as music summarization or lyrics summarization relying on single-modal information, this paper models chorus recognition as a multi-modal one by utilizing both the lyrics and the tune information of songs. We propose a multi-modal Chorus Recognition model that considers diverse features. Besides, we also create and publish the first Chorus Recognition dataset containing 627 songs for public use. Our empirical study performed on the dataset demonstrates that our approach outperforms several baselines in chorus recognition. In addition, our approach also helps to improve the accuracy of its downstream task - song search by more than 10.6%.

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Overcoming Data Sparsity in Group Recommendation

It has been an important task for recommender systems to suggest satisfying activities to a group of users in people's daily social life. The major challenge in this task is how to aggregate personal preferences of group members to infer the decision of a group. Conventional group recommendation methods applied a predefined strategy for preference aggregation. However, these static strategies are too simple to model the real and complex process of group decision-making, especially for occasional groups which are formed ad-hoc. Moreover, group members should have non-uniform influences or weights in a group, and the weight of a user can be varied in different groups. Therefore, an ideal group recommender system should be able to accurately learn not only users' personal preferences but also the preference aggregation strategy from data. In this paper, we propose a novel end-to-end group recommender system named CAGR (short for Centrality Aware Group Recommender"), which takes Bipartite Graph Embedding Model (BGEM), the self-attention mechanism and Graph Convolutional Networks (GCNs) as basic building blocks to learn group and user representations in a unified way. Specifically, we first extend BGEM to model group-item interactions, and then in order to overcome the limitation and sparsity of the interaction data generated by occasional groups, we propose a self-attentive mechanism to represent groups based on the group members. In addition, to overcome the sparsity issue of user-item interaction data, we leverage the user social networks to enhance user representation learning, obtaining centrality-aware user representations. We create three large-scale benchmark datasets and conduct extensive experiments on them. The experimental results show the superiority of our proposed CAGR by comparing it with state-of-the-art group recommender models.

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Where to Go Next: A Spatio-temporal LSTM model for Next POI Recommendation

Next Point-of-Interest (POI) recommendation is of great value for both location-based service providers and users. Recently Recurrent Neural Networks (RNNs) have been proved to be effective on sequential recommendation tasks. However, existing RNN solutions rarely consider the spatio-temporal intervals between neighbor check-ins, which are essential for modeling user check-in behaviors in next POI recommendation. In this paper, we propose a new variant of LSTM, named STLSTM, which implements time gates and distance gates into LSTM to capture the spatio-temporal relation between successive check-ins. Specifically, one-time gate and one distance gate are designed to control short-term interest update, and another time gate and distance gate are designed to control long-term interest update. Furthermore, to reduce the number of parameters and improve efficiency, we further integrate coupled input and forget gates with our proposed model. Finally, we evaluate the proposed model using four real-world datasets from various location-based social networks. Our experimental results show that our model significantly outperforms the state-of-the-art approaches for next POI recommendation.

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