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Zhixuan Xu

Publications and source records attributed to Zhixuan Xu.

14 recordsLinked to original sources

Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions

Functional grasping is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. Prior work largely focuses on power grasps, which only involve holding an object, or relies on in-domain demonstrations for specific objects. We propose leveraging human grasp information extracted from web images, which capture natural and functional hand-object interactions (HOI). Using a pretrained 3D reconstruction model, we recover 3D human HOI meshes from RGB images. To train on these noisy HOI data, we propose to use: (1) an interaction-centric model to learn the functional interaction pattern between hand and object, and (2) geometry-based filtering to remove the infeasible grasps and physical simulation to retain grasps who can resist disturbance. In IssacGym simulation, our model trained on reconstructed HOI grasps achieves a 75.8% success rate on objects from the web dataset and generalizes to unseen objects, outperforming baseline methods in both grasp success and functional quality. In real-world experiments with the LEAP hand and Inspire hand, it attains a 77.5% success rate across 12 objects, including challenging ones such as a syringe, spray bottle, knife, and tongs. Project website is at: https://web2grasp.github.io/.

cs.CV

FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing

Dexterous robotic manipulation requires perception that remains informative from pre-contact approach to contact initiation and post-contact control. We introduce FingerEye, a sensing and learning framework that strengthens robotic dexterity through continuous vision-tactile feedback throughout interaction. On the sensing side, FingerEye integrates binocular RGB cameras with a compliant contact interface to support perception both before and after contact. Before contact, the fingertip cameras provide close-range visual cues and implicit stereo for precise approach and object localization. After contact, marker-tracked deformation of the compliant ring provides a proxy for contact wrench sensing. On the learning side, we build real-and-sim infrastructure for data collection and evaluation, systematically study policy-interface designs for learning with multiple FingerEye sensors, and develop FingerEye Policy, which applies group-structured modality fusion to reduce modality shortcuts and better exploit distributed fingertip feedback. Across seven contact-sensitive task settings, FingerEye improves wrist-only policy by over 30 percentage points in mean success rate in both simulation and the real world.

cs.RO

ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation

Reinforcement learning has achieved remarkable success in domains such as Atari games, navigation, and locomotion, where exploration can often be guided by novelty over states or dynamics. In contrast, dexterous manipulation requires rich physical hand--object interactions, but existing methods often suffer from unstable contact-based novelty signals, inefficient distance novelty signals, or reliance on task-specific priors. We propose ContactExplorer, a general exploration method for dexterous manipulation tasks. ContactExplorer represents contact as the intersection between object surface points and hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes, capturing how frequently each finger interacts with different object regions. This counter is leveraged in two complementary ways: (1) to assign a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate ContactExplorer on a diverse set of dexterous manipulation tasks. Experimental results show that ContactExplorer substantially improves sample efficiency and success rates over existing exploration methods, and that the contact patterns learned with ContactExplorer transfer robustly to the real world. Project page is https://contact-explorer.github.io.

cs.RO

AdaClearGrasp: Learning Adaptive Clearing for Zero-Shot Robust Dexterous Grasping in Densely Cluttered Environments

In densely cluttered environments, physical interference, visual occlusions, and unstable contacts often cause direct dexterous grasping to fail, while aggressive singulation strategies may compromise safety. Enabling robots to adaptively decide whether to clear surrounding objects or directly grasp the target is therefore crucial for robust manipulation. We propose AdaClearGrasp, a closed-loop decision-execution framework for adaptive clearing and zero-shot dexterous grasping in densely cluttered environments. The framework formulates manipulation as a controllable high-level decision process that determines whether to directly grasp the target or first clear surrounding objects. A pretrained vision-language model (VLM) interprets visual observations and language task descriptions to reason about grasp interference and generate a high-level planning skeleton, which invokes structured atomic skills through a unified action interface. For dexterous grasping, we train a reinforcement learning policy with a relative hand-object distance representation, enabling zero-shot generalization across diverse object geometries and physical properties. During execution, visual feedback monitors outcomes and triggers replanning upon failures, forming a closed-loop correction mechanism. To evaluate language-conditioned dexterous grasping in clutter, we introduce Clutter-Bench, the first simulation benchmark with graded clutter complexity. It includes seven target objects across three clutter levels, yielding 210 task scenarios. We further perform sim-to-real experiments on three objects under three clutter levels (18 scenarios). Results demonstrate that AdaClearGrasp significantly improves grasp success rates in densely cluttered environments. For more videos and code, please visit our project website: https://chenzixuan99.github.io/adaclear-grasp.github.io/.

cs.RO

DexSinGrasp: Learning a Unified Policy for Dexterous Object Singulation and Grasping in Densely Cluttered Environments

Grasping objects in cluttered environments remains a fundamental yet challenging problem in robotic manipulation. While prior works have explored learning-based synergies between pushing and grasping for two-fingered grippers, few have leveraged the high degrees of freedom (DoF) in dexterous hands to perform efficient singulation for grasping in cluttered settings. In this work, we introduce DexSinGrasp, a unified policy for dexterous object singulation and grasping. DexSinGrasp enables high-dexterity object singulation to facilitate grasping, significantly improving efficiency and effectiveness in cluttered environments. We incorporate clutter arrangement curriculum learning to enhance success rates and generalization across diverse clutter conditions, while policy distillation enables a deployable vision-based grasping strategy. To evaluate our approach, we introduce a set of cluttered grasping tasks with varying object arrangements and occlusion levels. Experimental results show that our method outperforms baselines in both efficiency and grasping success rate, particularly in dense clutter. Codes, appendix, and videos are available on our website https://nus-lins-lab.github.io/dexsingweb/.

cs.RO

T(R,O) Grasp: Efficient Graph Diffusion of Robot-Object Spatial Transformation for Cross-Embodiment Dexterous Grasping

Dexterous grasping remains a central challenge in robotics due to the complexity of its high-dimensional state and action space. We introduce T(R,O) Grasp, a diffusion-based framework that efficiently generates accurate and diverse grasps across multiple robotic hands. At its core is the T(R,O) Graph, a unified representation that models spatial transformations between robotic hands and objects while encoding their geometric properties. A graph diffusion model, coupled with an efficient inverse kinematics solver, supports both unconditioned and conditioned grasp synthesis. Extensive experiments on a diverse set of dexterous hands show that T(R,O) Grasp achieves average success rate of 94.83%, inference speed of 0.21s, and throughput of 41 grasps per second on an NVIDIA A100 40GB GPU, substantially outperforming existing baselines. In addition, our approach is robust and generalizable across embodiments while significantly reducing memory consumption. More importantly, the high inference speed enables closed-loop dexterous manipulation, underscoring the potential of T(R,O) Grasp to scale into a foundation model for dexterous grasping.

cs.RO

MetaFold: Language-Guided Multi-Category Garment Folding Framework via Trajectory Generation and Foundation Model

Garment folding is a common yet challenging task in robotic manipulation. The deformability of garments leads to a vast state space and complex dynamics, which complicates precise and fine-grained manipulation. Previous approaches often rely on predefined key points or demonstrations, limiting their generalization across diverse garment categories. This paper presents a framework, MetaFold, that disentangles task planning from action prediction, learning each independently to enhance model generalization. It employs language-guided point cloud trajectory generation for task planning and a low-level foundation model for action prediction. This structure facilitates multi-category learning, enabling the model to adapt flexibly to various user instructions and folding tasks. Experimental results demonstrate the superiority of our proposed framework. Supplementary materials are available on our website: https://meta-fold.github.io/.

cs.RO

TelePreview: A User-Friendly Teleoperation System with Virtual Arm Assistance for Enhanced Effectiveness

Teleoperation provides an effective way to collect robot data, which is crucial for learning from demonstrations. In this field, teleoperation faces several key challenges: user-friendliness for new users, safety assurance, and transferability across different platforms. While collecting real robot dexterous manipulation data by teleoperation to train robots has shown impressive results on diverse tasks, due to the morphological differences between human and robot hands, it is not only hard for new users to understand the action mapping but also raises potential safety concerns during operation. To address these limitations, we introduce TelePreview. This teleoperation system offers real-time visual feedback on robot actions based on human user inputs, with a total hardware cost of less than $1,000. TelePreview allows the user to see a virtual robot that represents the outcome of the user's next movement. By enabling flexible switching between command visualization and actual execution, this system helps new users learn how to demonstrate quickly and safely. We demonstrate that it outperforms other teleoperation systems across five tasks, emphasize its ease of use, and highlight its straightforward deployment across diverse robotic platforms. We release our code and a deployment document on our website https://nus-lins-lab.github.io/telepreview-web/.

cs.RO

$\mathcal{D(R,O)}$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping

Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present $\mathcal{D(R,O)}$ Grasp, a novel framework that models the interaction between the robotic hand in its grasping pose and the object, enabling broad generalization across various robot hands and object geometries. Our model takes the robot hand's description and object point cloud as inputs and efficiently predicts kinematically valid and stable grasps, demonstrating strong adaptability to diverse robot embodiments and object geometries. Extensive experiments conducted in both simulated and real-world environments validate the effectiveness of our approach, with significant improvements in success rate, grasp diversity, and inference speed across multiple robotic hands. Our method achieves an average success rate of 87.53% in simulation in less than one second, tested across three different dexterous robotic hands. In real-world experiments using the LeapHand, the method also demonstrates an average success rate of 89%. $\mathcal{D(R,O)}$ Grasp provides a robust solution for dexterous grasping in complex and varied environments. The code, appendix, and videos are available on our project website at https://nus-lins-lab.github.io/drograspweb/.

cs.RO

FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model

We aim to develop a model-based planning framework for world models that can be scaled with increasing model and data budgets for general-purpose manipulation tasks with only language and vision inputs. To this end, we present FLow-centric generative Planning (FLIP), a model-based planning algorithm on visual space that features three key modules: 1. a multi-modal flow generation model as the general-purpose action proposal module; 2. a flow-conditioned video generation model as the dynamics module; and 3. a vision-language representation learning model as the value module. Given an initial image and language instruction as the goal, FLIP can progressively search for long-horizon flow and video plans that maximize the discounted return to accomplish the task. FLIP is able to synthesize long-horizon plans across objects, robots, and tasks with image flows as the general action representation, and the dense flow information also provides rich guidance for long-horizon video generation. In addition, the synthesized flow and video plans can guide the training of low-level control policies for robot execution. Experiments on diverse benchmarks demonstrate that FLIP can improve both the success rates and quality of long-horizon video plan synthesis and has the interactive world model property, opening up wider applications for future works.Video demos are on our website: https://nus-lins-lab.github.io/flipweb/.

cs.RO

ManiFoundation Model for General-Purpose Robotic Manipulation of Contact Synthesis with Arbitrary Objects and Robots

To substantially enhance robot intelligence, there is a pressing need to develop a large model that enables general-purpose robots to proficiently undertake a broad spectrum of manipulation tasks, akin to the versatile task-planning ability exhibited by LLMs. The vast diversity in objects, robots, and manipulation tasks presents huge challenges. Our work introduces a comprehensive framework to develop a foundation model for general robotic manipulation that formalizes a manipulation task as contact synthesis. Specifically, our model takes as input object and robot manipulator point clouds, object physical attributes, target motions, and manipulation region masks. It outputs contact points on the object and associated contact forces or post-contact motions for robots to achieve the desired manipulation task. We perform extensive experiments both in the simulation and real-world settings, manipulating articulated rigid objects, rigid objects, and deformable objects that vary in dimensionality, ranging from one-dimensional objects like ropes to two-dimensional objects like cloth and extending to three-dimensional objects such as plasticine. Our model achieves average success rates of around 90\%. Supplementary materials and videos are available on our project website at https://manifoundationmodel.github.io/.

cs.RO

IGOT: Information Gain Optimized Tokenizer on Domain Adaptive Pretraining

Pretrained Large Language Models (LLM) such as ChatGPT, Claude, etc. have demonstrated strong capabilities in various fields of natural language generation. However, there are still many problems when using LLM in specialized domain-specific fields. When using generative AI to process downstream tasks, a common approach is to add new knowledge (e.g., private domain knowledge, cutting-edge information) to a pretrained model through continued training or fine-tuning. However, whether there is a universal paradigm for domain adaptation training is still an open question. In this article, we proposed Information Gain Optimized Tokenizer (IGOT), which analyzes the special token set of downstream tasks, constructs a new subset using heuristic function $ϕ$ with the special token and its information gain, to build new domain-specific tokenizer, and continues pretraining on the downstream task data. We explored the many positive effects of this method's customized tokenizer on domain-adaptive pretraining and verified this method can perform better than the ordinary method of just collecting data and fine-tuning. Based on our experiment, the continued pretraining process of IGOT with LLaMA-7B achieved 11.9\% token saving, 12.2\% training time saving, and 5.8\% maximum GPU VRAM usage saving, combined with the T5 model, we can even reach a 31.5\% of training time saving, making porting general generative AI to specific domains more effective than before. In domain-specific tasks, supervised $IGOT_τ$ shows great performance on reducing both the convergence radius and convergence point during keep pretraining.

cs.CL

Object-centric Inference for Language Conditioned Placement: A Foundation Model based Approach

We focus on the task of language-conditioned object placement, in which a robot should generate placements that satisfy all the spatial relational constraints in language instructions. Previous works based on rule-based language parsing or scene-centric visual representation have restrictions on the form of instructions and reference objects or require large amounts of training data. We propose an object-centric framework that leverages foundation models to ground the reference objects and spatial relations for placement, which is more sample efficient and generalizable. Experiments indicate that our model can achieve a 97.75% success rate of placement with only ~0.26M trainable parameters. Besides, our method generalizes better to both unseen objects and instructions. Moreover, with only 25% training data, we still outperform the top competing approach.

cs.RO

CasGCN: Predicting future cascade growth based on information diffusion graph

Sudden bursts of information cascades can lead to unexpected consequences such as extreme opinions, changes in fashion trends, and uncontrollable spread of rumors. It has become an important problem on how to effectively predict a cascade' size in the future, especially for large-scale cascades on social media platforms such as Twitter and Weibo. However, existing methods are insufficient in dealing with this challenging prediction problem. Conventional methods heavily rely on either hand crafted features or unrealistic assumptions. End-to-end deep learning models, such as recurrent neural networks, are not suitable to work with graphical inputs directly and cannot handle structural information that is embedded in the cascade graphs. In this paper, we propose a novel deep learning architecture for cascade growth prediction, called CasGCN, which employs the graph convolutional network to extract structural features from a graphical input, followed by the application of the attention mechanism on both the extracted features and the temporal information before conducting cascade size prediction. We conduct experiments on two real-world cascade growth prediction scenarios (i.e., retweet popularity on Sina Weibo and academic paper citations on DBLP), with the experimental results showing that CasGCN enjoys a superior performance over several baseline methods, particularly when the cascades are of large scale.

cs.SI