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Zhiyao Duan

Publications and source records attributed to Zhiyao Duan.

65 records · Page 4Linked to original sources

Themes Informed Audio-visual Correspondence Learning

The applications of short-term user-generated video (UGV), such as Snapchat, and Youtube short-term videos, booms recently, raising lots of multimodal machine learning tasks. Among them, learning the correspondence between audio and visual information from videos is a challenging one. Most previous work of the audio-visual correspondence(AVC) learning only investigated constrained videos or simple settings, which may not fit the application of UGV. In this paper, we proposed new principles for AVC and introduced a new framework to set sight of videos' themes to facilitate AVC learning. We also released the KWAI-AD-AudVis corpus which contained 85432 short advertisement videos (around 913 hours) made by users. We evaluated our proposed approach on this corpus, and it was able to outperform the baseline by 23.15% absolute difference.

cs.AI↗

RL-Duet: Online Music Accompaniment Generation Using Deep Reinforcement Learning

This paper presents a deep reinforcement learning algorithm for online accompaniment generation, with potential for real-time interactive human-machine duet improvisation. Different from offline music generation and harmonization, online music accompaniment requires the algorithm to respond to human input and generate the machine counterpart in a sequential order. We cast this as a reinforcement learning problem, where the generation agent learns a policy to generate a musical note (action) based on previously generated context (state). The key of this algorithm is the well-functioning reward model. Instead of defining it using music composition rules, we learn this model from monophonic and polyphonic training data. This model considers the compatibility of the machine-generated note with both the machine-generated context and the human-generated context. Experiments show that this algorithm is able to respond to the human part and generate a melodic, harmonic and diverse machine part. Subjective evaluations on preferences show that the proposed algorithm generates music pieces of higher quality than the baseline method.

cs.LG↗

Spoofing Speaker Verification Systems with Deep Multi-speaker Text-to-speech Synthesis

This paper proposes a deep multi-speaker text-to-speech (TTS) model for spoofing speaker verification (SV) systems. The proposed model employs one network to synthesize time-downsampled mel-spectrograms from text input and another network to convert them to linear-frequency spectrograms, which are further converted to the time domain using the Griffin-Lim algorithm. Both networks are trained separately under the generative adversarial networks (GAN) framework. Spoofing experiments on two state-of-the-art SV systems (i-vectors and Google's GE2E) show that the proposed system can successfully spoof these systems with a high success rate. Spoofing experiments on anti-spoofing systems (i.e., binary classifiers for discriminating real and synthetic speech) also show a high spoof success rate when such anti-spoofing systems' structures are exposed to the proposed TTS system.

eess.AS↗

Sound Search by Text Description or Vocal Imitation?

Searching sounds by text labels is often difficult, as text descriptions cannot describe the audio content in detail. Query by vocal imitation bridges such gap and provides a novel way to sound search. Several algorithms for sound search by vocal imitation have been proposed and evaluated in a simulation environment, however, they have not been deployed into a real search engine nor evaluated by real users. This pilot work conducts a subjective study to compare these two approaches to sound search, and tries to answer the question of which approach works better for what kinds of sounds. To do so, we developed two web-based search engines for sound, one by vocal imitation (Vroom!) and the other by text description (TextSearch). We also developed an experimental framework to host these engines to collect statistics of user behaviors and ratings. Results showed that Vroom! received significantly higher search satisfaction ratings than TextSearch did for sound categories that were difficult for subjects to describe by text. Results also showed a better overall ease-of-use rating for Vroom! than TextSearch on the limited sound library in our experiments. These findings suggest advantages of vocal-imitation-based search for sound in practice.

cs.HC↗

Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss

We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we propose first to transfer audio to high-level structure, i.e., the facial landmarks, and then to generate video frames conditioned on the landmarks. Compared to a direct audio-to-image approach, our cascade approach avoids fitting spurious correlations between audiovisual signals that are irrelevant to the speech content. We, humans, are sensitive to temporal discontinuities and subtle artifacts in video. To avoid those pixel jittering problems and to enforce the network to focus on audiovisual-correlated regions, we propose a novel dynamically adjustable pixel-wise loss with an attention mechanism. Furthermore, to generate a sharper image with well-synchronized facial movements, we propose a novel regression-based discriminator structure, which considers sequence-level information along with frame-level information. Thoughtful experiments on several datasets and real-world samples demonstrate significantly better results obtained by our method than the state-of-the-art methods in both quantitative and qualitative comparisons.

cs.CV↗

Creating A Multi-track Classical Musical Performance Dataset for Multimodal Music Analysis: Challenges, Insights, and Applications

We introduce a dataset for facilitating audio-visual analysis of music performances. The dataset comprises 44 simple multi-instrument classical music pieces assembled from coordinated but separately recorded performances of individual tracks. For each piece, we provide the musical score in MIDI format, the audio recordings of the individual tracks, the audio and video recording of the assembled mixture, and ground-truth annotation files including frame-level and note-level transcriptions. We describe our methodology for the creation of the dataset, particularly highlighting our approaches for addressing the challenges involved in maintaining synchronization and expressiveness. We demonstrate the high quality of synchronization achieved with our proposed approach by comparing the dataset with existing widely-used music audio datasets. We anticipate that the dataset will be useful for the development and evaluation of existing music information retrieval (MIR) tasks, as well as for novel multi-modal tasks. We benchmark two existing MIR tasks (multi-pitch analysis and score-informed source separation) on the dataset and compare with other existing music audio datasets. Additionally, we consider two novel multi-modal MIR tasks (visually informed multi-pitch analysis and polyphonic vibrato analysis) enabled by the dataset and provide evaluation measures and baseline systems for future comparisons (from our recent work). Finally, we propose several emerging research directions that the dataset enables.

cs.MM↗

Lip Movements Generation at a Glance

Cross-modality generation is an emerging topic that aims to synthesize data in one modality based on information in a different modality. In this paper, we consider a task of such: given an arbitrary audio speech and one lip image of arbitrary target identity, generate synthesized lip movements of the target identity saying the speech. To perform well in this task, it inevitably requires a model to not only consider the retention of target identity, photo-realistic of synthesized images, consistency and smoothness of lip images in a sequence, but more importantly, learn the correlations between audio speech and lip movements. To solve the collective problems, we explore the best modeling of the audio-visual correlations in building and training a lip-movement generator network. Specifically, we devise a method to fuse audio and image embeddings to generate multiple lip images at once and propose a novel correlation loss to synchronize lip changes and speech changes. Our final model utilizes a combination of four losses for a comprehensive consideration in generating lip movements; it is trained in an end-to-end fashion and is robust to lip shapes, view angles and different facial characteristics. Thoughtful experiments on three datasets ranging from lab-recorded to lips in-the-wild show that our model significantly outperforms other state-of-the-art methods extended to this task.

cs.CV↗

Generating Talking Face Landmarks from Speech

The presence of a corresponding talking face has been shown to significantly improve speech intelligibility in noisy conditions and for hearing impaired population. In this paper, we present a system that can generate landmark points of a talking face from an acoustic speech in real time. The system uses a long short-term memory (LSTM) network and is trained on frontal videos of 27 different speakers with automatically extracted face landmarks. After training, it can produce talking face landmarks from the acoustic speech of unseen speakers and utterances. The training phase contains three key steps. We first transform landmarks of the first video frame to pin the two eye points into two predefined locations and apply the same transformation on all of the following video frames. We then remove the identity information by transforming the landmarks into a mean face shape across the entire training dataset. Finally, we train an LSTM network that takes the first- and second-order temporal differences of the log-mel spectrogram as input to predict face landmarks in each frame. We evaluate our system using the mean-squared error (MSE) loss of landmarks of lips between predicted and ground-truth landmarks as well as their first- and second-order temporal differences. We further evaluate our system by conducting subjective tests, where the subjects try to distinguish the real and fake videos of talking face landmarks. Both tests show promising results.

cs.CV↗

Audio-Visual Event Localization in Unconstrained Videos

In this paper, we introduce a novel problem of audio-visual event localization in unconstrained videos. We define an audio-visual event as an event that is both visible and audible in a video segment. We collect an Audio-Visual Event(AVE) dataset to systemically investigate three temporal localization tasks: supervised and weakly-supervised audio-visual event localization, and cross-modality localization. We develop an audio-guided visual attention mechanism to explore audio-visual correlations, propose a dual multimodal residual network (DMRN) to fuse information over the two modalities, and introduce an audio-visual distance learning network to handle the cross-modality localization. Our experiments support the following findings: joint modeling of auditory and visual modalities outperforms independent modeling, the learned attention can capture semantics of sounding objects, temporal alignment is important for audio-visual fusion, the proposed DMRN is effective in fusing audio-visual features, and strong correlations between the two modalities enable cross-modality localization.

cs.CV↗

Deep Cross-Modal Audio-Visual Generation

Cross-modal audio-visual perception has been a long-lasting topic in psychology and neurology, and various studies have discovered strong correlations in human perception of auditory and visual stimuli. Despite works in computational multimodal modeling, the problem of cross-modal audio-visual generation has not been systematically studied in the literature. In this paper, we make the first attempt to solve this cross-modal generation problem leveraging the power of deep generative adversarial training. Specifically, we use conditional generative adversarial networks to achieve cross-modal audio-visual generation of musical performances. We explore different encoding methods for audio and visual signals, and work on two scenarios: instrument-oriented generation and pose-oriented generation. Being the first to explore this new problem, we compose two new datasets with pairs of images and sounds of musical performances of different instruments. Our experiments using both classification and human evaluations demonstrate that our model has the ability to generate one modality, i.e., audio/visual, from the other modality, i.e., visual/audio, to a good extent. Our experiments on various design choices along with the datasets will facilitate future research in this new problem space.

cs.CV↗

Emotion Classification: How Does an Automated System Compare to Naive Human Coders?

The fact that emotions play a vital role in social interactions, along with the demand for novel human-computer interaction applications, have led to the development of a number of automatic emotion classification systems. However, it is still debatable whether the performance of such systems can compare with human coders. To address this issue, in this study, we present a comprehensive comparison in a speech-based emotion classification task between 138 Amazon Mechanical Turk workers (Turkers) and a state-of-the-art automatic computer system. The comparison includes classifying speech utterances into six emotions (happy, neutral, sad, anger, disgust and fear), into three arousal classes (active, passive, and neutral), and into three valence classes (positive, negative, and neutral). The results show that the computer system outperforms the naive Turkers in almost all cases. Furthermore, the computer system can increase the classification accuracy by rejecting to classify utterances for which it is not confident, while the Turkers do not show a significantly higher classification accuracy on their confident utterances versus unconfident ones.

cs.HC↗