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Zhiyuan He

Publications and source records attributed to Zhiyuan He.

At least 19 recordsLinked to original sources

Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks

Learning to act in unfamiliar environments requires agents to infer how the world works and revise that understanding as new evidence arrives. Yet limited observations can support multiple world models that explain past interactions but predict different outcomes in unseen states. We introduce Memento 3, building on the Memento series to enable frozen LLM agents to continually learn explicit world models through external memory. The agent maintains a natural-language rulebook as persistent semantic memory, recording revisable hypotheses about environment dynamics while leaving unknown aspects underspecified. It compiles this rulebook into executable code for prediction and planning. Through a continual loop of observation, reflection, rule revision, compilation, and verification, the agent uses prediction errors to refine both the rulebook and its code. Updated code is accepted only when the LLM judges it faithful to the rulebook and cell-exact replay reproduces the observed transitions. We investigate this process as a model-based route to recursive self-improvement (RSI): the agent autonomously explores the environment, revises its world model, and uses verified updates to guide subsequent interaction and learning, while the underlying LLM remains fixed. A population extension maintains multiple world models in parallel, sharing interaction evidence and using their predictions to guide exploration. On ARC-AGI-3, the single-model agent clears every level of all 25 public games, achieves a mean Relative Human Action Efficiency (RHAE) of 100.0, and uses 44% of the human action count. In an Atari Pong case study, a learned feedback controller wins 21:0 in each of three evaluated episodes with different openings, without further LLM calls.

cs.AI↗

SIR: Self-improving Red-teaming for Compute Use Agents

Computer-use agents (CUAs) are agents powered by vision-language models (VLMs) that perceive a screen and operate an operating system through mouse, keyboard, and terminal interactions to automate everyday digital tasks. Their exposure to untrusted content creates a risk of indirect prompt injection (IPI), where an adversary embeds instructions in content the agent reads to redirect it toward actions that violate the user's intent. Evaluations based on fixed, hand-written injections may underestimate the risk posed by adaptive adversaries. We present SIR, a black-box self-improving IPI framework that (i) composes task-specific injections from a small library of reusable red-teaming principles stated in plain language and (ii) uses an iterative feedback loop to analyze unsuccessful attack trajectories and distill new, named principles that are retained in a shared library and reused across tasks. We target operating-system-level compromise and evaluate outcomes through deterministic checks on filesystem, service, and permission state rather than an LLM judge. An attack counts as successful only when both the adversarial objective and the benign user task are completed in the same execution. We evaluate three frontier CUAs, allowing SIR up to 10 attack attempts per case. It achieves joint attack success rates of 24% on Claude Opus 4.8 and 28% on Gemini 3.5 Flash, compared with 4% and 0%, respectively, for the benchmark's fixed, hand-written injection. The red-teaming principles discovered against one victim also improve attacks against other victims, including a different model family, without additional feedback.

cs.CR↗

Agent Lightning v1.0: Towards Harnessed Agentic RL

Modern agents operate inside agent harnesses that manage tools, context, and control flow, making the harness a critical part of the agent system. Our original Agent Lightning introduced a disaggregated architecture that connects arbitrary agents to RL training through an LLM endpoint proxy, an approach later adopted by frameworks such as verl Uni-Agent, AReaL 2.0, slime, and Polar. We refer to this paradigm as harnessed agentic RL, where the deploy-time harness directly participates in model post-training. Harnessed agentic RL differs fundamentally from traditional agentic RL: the harness, rather than the training engine, owns the environment interaction loop, while the trainer observes only sequences of LLM request-response pairs. This introduces challenges in retokenization, sample merging, advantage calculation, loss normalization, and backend scheduling, which can substantially affect training stability and effectiveness. We present Agent Lightning v1.0, a lightweight framework for harnessed agentic RL implemented in approximately 3,500 lines of code. It supports arbitrary agent harnesses and serves as a practical testbed for studying these challenges. We evaluate it on instruction-following, search, and coding agents, and provide a complete reproducible pipeline for coding-agent RL. Using only 6K training examples and modest compute, RL improves Qwen3.5-9B on SWE-bench Verified from 41.8% to 56.4%, a 14.6-point absolute gain. We release the complete workflow and training scripts to facilitate reproducible research on harnessed agentic RL.

cs.AI↗

Parallelizing Tool Execution and LLM Generation for Low-Latency Agent Serving

LLM-powered agents execute tasks through a sequential loop of model generation and tool execution. Today's serving systems serialize this loop, leaving tool latency exposed on the task critical path. This paper presents PASTE, a tool-aware agent-serving system that predicts concrete future tool invocations from recurring agent patterns and executes them speculatively while the LLM is still generating. PASTE isolates speculative results until confirmed by the LLM and jointly schedules tool execution and returning LLM sessions to avoid shifting bottlenecks to the GPU. Across deep research, coding, and scientific-agent workloads, PASTE reduces average task completion time by 43.5% and lowers observed tool latency by 1.8x.

cs.DC↗

World-R1: Reinforcing 3D Constraints for Text-to-Video Generation

Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.

cs.CV↗

Web2BigTable: A Bi-Level Multi-Agent LLM System for Internet-Scale Information Search and Extraction

Agentic web search increasingly faces two distinct demands: deep reasoning over a single target, and structured aggregation across many entities and heterogeneous sources. Current systems struggle on both fronts. Breadth-oriented tasks demand schema-aligned outputs with wide coverage and cross-entity consistency, while depth-oriented tasks require coherent reasoning over long, branching search trajectories. We introduce \textbf{Web2BigTable}, a multi-agent framework for web-to-table search that supports both regimes. Web2BigTable adopts a bi-level architecture in which an upper-level orchestrator decomposes the task into sub-problems and lower-level worker agents solve them in parallel. Through a closed-loop run--verify--reflect process, the framework jointly improves decomposition and execution over time via persistent, human-readable external memory, with self-evolving updates to each single-agent. During execution, workers coordinate through a shared workspace that makes partial findings visible, allowing them to reduce redundant exploration, reconcile conflicting evidence, and adapt to emerging coverage gaps. Web2BigTable sets a new state of the art on WideSearch, reaching an Avg@4 Success Rate of \textbf{38.50} ($7.5\times$ the second best at 5.10), Row F1 of \textbf{63.53} (+25.03 over the second best), and Item F1 of \textbf{80.12} (+14.42 over the second best). It also generalises to depth-oriented search on XBench-DeepSearch, achieving 73.0 accuracy. Code is available at https://github.com/web2bigtable/web2bigtable.

cs.AI↗

From Skills to Talent: Organising Heterogeneous Agents as a Real-World Company

Individual agent capabilities have advanced rapidly through modular skills and tool integrations, yet multi-agent systems remain constrained by fixed team structures, tightly coupled coordination logic, and session-bound learning. We argue that this reflects a deeper absence: a principled organisational layer that governs how a workforce of agents is assembled, governed, and improved over time, decoupled from what individual agents know. To fill this gap, we introduce \emph{OneManCompany (OMC)}, a framework that elevates multi-agent systems to the organisational level. OMC encapsulates skills, tools, and runtime configurations into portable agent identities called \emph{Talents}, orchestrated through typed organisational interfaces that abstract over heterogeneous backends. A community-driven \emph{Talent Market} enables on-demand recruitment, allowing the organisation to close capability gaps and reconfigure itself dynamically during execution. Organisational decision-making is operationalised through an \emph{Explore-Execute-Review} ($\text{E}^2$R) tree search, which unifies planning, execution, and evaluation in a single hierarchical loop: tasks are decomposed top-down into accountable units and execution outcomes are aggregated bottom-up to drive systematic review and refinement. This loop provides formal guarantees on termination and deadlock freedom while mirroring the feedback mechanisms of human enterprises. Together, these contributions transform multi-agent systems from static, pre-configured pipelines into self-organising and self-improving AI organisations capable of adapting to open-ended tasks across diverse domains. Empirical evaluation on PRDBench shows that OMC achieves an $84.67\%$ success rate, surpassing the state of the art by $15.48$ percentage points, with cross-domain case studies further demonstrating its generality.

cs.AI↗

Accelerating Prefilling via Decoding-time Contribution Sparsity

Large Language Models (LLMs) incur quadratic attention complexity with input length, creating a major time bottleneck in the prefilling stage. Existing acceleration methods largely exploit attention score sparsity by estimating blocks with high attention scores and applying dynamic sparse attention. In this work, we identify another untapped form of sparsity in the prefilling stage, namely decoding-time contribution sparsity, where many attention blocks exhibit nontrivial attention scores during prefilling yet contribute negligibly to subsequent decoding, as indicated by gradient-based analysis. Building on this observation, we propose TriangleMix, a training-free static attention pattern that uses dense attention in a subset of layers and switches to Triangle attention in the others. Extensive experiments show that TriangleMix preserves nearly lossless performance relative to dense attention while substantially reducing attention overhead in Triangle layers. For 128K inputs, Triangle attention achieves a 15.3x speedup in attention computation, significantly exceeding the acceleration of typical dynamic sparse methods (1.9x to 3.4x). Furthermore, TriangleMix can be seamlessly combined with dynamic sparsity approaches, delivering an additional 6% to 19% reduction in TTFT over using dynamic sparsity alone. Our code is released at https://aka.ms/TriangleMix.

cs.CL↗

Joint Optimization of Handoff and Video Rate in LEO Satellite Networks

Low Earth Orbit (LEO) satellite communication is a promising approach to providing Internet connectivity to users in many remote areas. As videos are likely to account for most traffic in the LEO satellite network, as in the rest of the Internet, this work introduces a novel video-aware mobility management framework tailored for LEO satellite networks. Utilizing simulation models alongside real-world datasets, we show the importance of handoff strategy and throughput prediction algorithms in single-user and multi-user video streaming scenarios. Motivated by these observations, we propose a set of novel algorithms that can jointly choose the satellite and video bitrate to optimize the Quality of Experience (QoE). We first develop Model Predictive Control (MPC) and Reinforcement Learning (RL) based algorithms for a single user, and then extend them to accommodate multiple competing users that may share the same satellite. We introduce centralized training and distributed inference for our RL design, enabling a distributed policy informed by a global perspective. We demonstrate the effectiveness of our proposed models using trace-driven simulation and testbed experiments. We share our code and data with the research community.

cs.NI↗

InfoSeeker: A Scalable Hierarchical Parallel Agent Framework for Web Information Seeking

Recent agentic search systems have made substantial progress by emphasising deep, multi-step reasoning. However, this focus often overlooks the challenges of wide-scale information synthesis, where agents must aggregate large volumes of heterogeneous evidence across many sources. As a result, most existing large language model agent systems face severe limitations in data-intensive settings, including context saturation, cascading error propagation, and high end-to-end latency. To address these challenges, we present \framework, a hierarchical framework based on principle of near-decomposability, containing a strategic \textit{Host}, multiple \textit{Managers} and parallel \textit{Workers}. By leveraging aggregation and reflection mechanisms at the Manager layer, our framework enforces strict context isolation to prevent saturation and error propagation. Simultaneously, the parallelism in worker layer accelerates the speed of overall task execution, mitigating the significant latency. Our evaluation on two complementary benchmarks demonstrates both efficiency ($ 3-5 \times$ speed-up) and effectiveness, achieving a $8.4\%$ success rate on WideSearch-en and $52.9\%$ accuracy on BrowseComp-zh. The code is released at https://github.com/agent-on-the-fly/InfoSeeker

cs.AI↗

Steering Externalities: Benign Activation Steering Unintentionally Increases Jailbreak Risk for Large Language Models

Activation steering is a practical post-training model alignment technique to enhance the utility of Large Language Models (LLMs). Prior to deploying a model as a service, developers can steer a pre-trained model toward specific behavioral objectives, such as compliance or instruction adherence, without the need for retraining. This process is as simple as adding a steering vector to the model's internal representations. However, this capability unintentionally introduces critical and under-explored safety risks. We identify a phenomenon termed Steering Externalities, where steering vectors derived from entirely benign datasets-such as those enforcing strict compliance or specific output formats like JSON-inadvertently erode safety guardrails. Experiments reveal that these interventions act as a force multiplier, creating new vulnerabilities to jailbreaks and increasing attack success rates to over 80% on standard benchmarks by bypassing the initial safety alignment. Ultimately, our results expose a critical blind spot in deployment: benign activation steering systematically erodes the "safety margin," rendering models more vulnerable to black-box attacks and proving that inference-time utility improvements must be rigorously audited for unintended safety externalities.

cs.CR↗

On the Limitations of Rank-One Model Editing in Answering Multi-hop Questions

Recent advances in Knowledge Editing (KE), particularly Rank-One Model Editing (ROME), show superior efficiency over fine-tuning and in-context learning for updating single-hop facts in transformers. However, these methods face significant challenges when applied to multi-hop reasoning tasks requiring knowledge chaining. In this work, we study the effect of editing knowledge with ROME on different layer depths and identify three key failure modes. First, the "hopping-too-late" problem occurs as later layers lack access to necessary intermediate representations. Second, generalization ability deteriorates sharply when editing later layers. Third, the model overfits to edited knowledge, incorrectly prioritizing edited-hop answers regardless of context. To mitigate the issues of "hopping-too-late" and generalisation decay, we propose Redundant Editing, a simple yet effective strategy that enhances multi-hop reasoning. Our experiments demonstrate that this approach can improve accuracy on 2-hop questions by at least 15.5 percentage points, representing a 96% increase over the previous single-edit strategy, while trading off some specificity and language naturalness.

cs.CL↗

Exploring Depth Generalization in Large Language Models for Solving Recursive Logic Tasks

Large language models have demonstrated remarkable capabilities across many tasks, yet face significant challenges when dealing with recursive reasoning problems, those requiring the resolution of nested hierarchical structures. While prior research has extensively studied length generalization (a model's ability to handle longer sequences than seen during training), we investigate a distinct and underexplored limitation: depth generalization. Here, depth refers to the number of nested levels in a hierarchical problem, such as the layers of parentheses in a mathematical expression or the nesting of logical clauses in a Boolean formula. Our work reveals that standard transformer architectures struggle with problems involving deeper recursion than encountered during training, even when they perform well on longer but non-nested sequences. This limitation stems from their inability to maintain stack-like behavior, the capacity to track and resolve multiple levels of nested dependencies. Through systematic analysis, we demonstrate how this architectural constraint leads to rapid performance decay as the depth of the recursion increases. To address this challenge, we develop a novel looped locate-and-replace pipeline that decomposes recursive problems into manageable subcomponents. The approach employs two specialized models: a locator that identifies solvable subexpressions and a replacer that evaluates these components while preserving the overall structure. We evaluated this method in three carefully designed domains: Boolean algebra, recursive arithmetic, and propositional logic, each with a controllable depth of recursion. We show that our method effectively alleviates the performance decay when tested on out-of-distribution recursion depth.

cs.AI↗

When Do Symbolic Solvers Enhance Reasoning in Large Language Models?

Large Reasoning Models (LRMs) achieve strong performance on complex reasoning tasks by generating long Chains of Thought (CoTs). However, this paradigm might incur substantial token overhead, especially when models "overthink" by producing lengthy reasoning chains, which can even lead to incorrect answers. A promising direction is the symbolic-solver-integrated approach, which leverages the code generation capabilities of LLMs to translate reasoning tasks into executable code and then solve them with a symbolic solver. In this paper, we explore an open question of when the conventional long-CoT can be enhanced by symbolic solvers. Our experimental results show that the symbolic-solver-integrated method only helps when the problem requires limited implicit reasoning but involves an ample search space. The latest LLMs, like GPT-4o, show better performance on deductive problems with shallow reasoning depth, while the symbolic-solver-integrated method significantly improves the LLMs' performance in constraint satisfaction problems that require repeated backtracks. When a declarative exemplar is provided, even CodeLlama-13B can outperform GPT-4o in difficult Zebra puzzles.

cs.AI↗

Adapting Like Humans: A Metacognitive Agent with Test-time Reasoning

Recent Vision-Language Models (VLMs) exhibit strong perceptual reasoning abilities, yet they often struggle to adapt efficiently when encountering novel tasks at test time. In contrast, humans leverage the metacognitive model with memory, enabling continuous strategy refinement through metacognitive control when faced with new challenges. To bridge this gap, we propose metacognitive test-time reasoning (MCTR), a framework that equips models with the ability to learn, adapt, and improve during test time through metacognitive self-updating. Inspired by the dual structure of human metacognition, MCTR comprises meta-level and object-level VLM reasoning modules, each equipped with dedicated memory systems for hierarchical adaptive reasoning. Specifically, MCTR consists of (1) a meta-reasoning module which incrementally builds a structured memory by discovering and storing task-relevant rules, environmental patterns, and action-outcome relationships from test-time observations as natural language descriptions; and (2) an action-reasoning module that determines optimal actions through context-aware perception and strategic reasoning by dynamically retrieving and integrating knowledge from memory. The action-reasoning module continuously updates its policy through proposed metacognitive test-time reinforcement learning, adapting as knowledge memory evolves. We evaluate MCTR on 45 Atari games (33 seen, 12 unseen). MCTR demonstrates robust test-time adaptation, achieving 9/12 top-1 results on unseen games compared with baselines. Analyses through ablations, learning dynamics, and case studies reveal the complementary contributions of both components and show meta-reasoning evolving toward human-like adaptation strategies.

cs.AI↗

FlagEval Findings Report: A Preliminary Evaluation of Large Reasoning Models on Automatically Verifiable Textual and Visual Questions

We conduct a moderate-scale contamination-free (to some extent) evaluation of current large reasoning models (LRMs) with some preliminary findings. We also release ROME, our evaluation benchmark for vision language models intended to test reasoning from visual clues. We attach links to the benchmark, evaluation data, and other updates on this website: https://flageval-baai.github.io/LRM-Eval/

cs.CL↗

Optimize Replica Server Placement in a Satellite Network

Satellite communication offers Internet connectivity to remote locations, such as villages, deserts, mountains, and at sea. However, transmitting content over satellite networks is significantly more expensive than traditional Internet. To address this issue, we propose placing content replica servers within satellite networks and optimizing replica placement for important performance metrics, such as latency, transmission, and storage cost. Our approach can support different types of satellite networks, including Low Earth Orbit (LEO), Medium Earth Orbit (MEO), Geostationary Orbit (GEO), and their combinations. An important challenge for supporting content replicas in such networks is that LEO and MEO satellites are constantly moving. We address this challenge by explicitly considering their moving trajectories and strategically optimizing not only client performance, but also the cost of transferring content from one satellite to another as needed. We demonstrate the effectiveness of our approach using both simulated traffic traces and a prototype system.

cs.NI↗

VL Norm: Rethink Loss Aggregation in RLVR

We propose VL Norm (Variance-reduced Length-dependent Normalization), a simple yet effective loss aggregation method tailored to the characteristic of dynamic generation lengths in Reinforcement Learning with Verifiable Rewards (RLVR). Recently, RLVR has demonstrated strong potential in improving the reasoning capabilities of large language models (LLMs), but a major challenge lies in the large variability of response lengths during training, which leads to high gradient variance and unstable optimization. Although previous methods such as GRPO, DAPO, and Dr. GRPO introduce different loss normalization terms to address this issue, they either produce biased estimates or still suffer from high gradient variance. By analyzing the effect of varying lengths on policy loss both theoretically and empirically, we reformulate the problem as finding a minimum-variance unbiased estimator. Our proposed VL Norm not only provides an unbiased estimate of the true policy loss but also minimizes gradient variance in theory. Besides, VL Norm is easy to implement with less than 10 lines of code change. Extensive experiments show that it consistently achieves superior results across different model sizes, maximum lengths, and tasks. When integrated into the state-of-the-art RL algorithm DAPO, it achieves up to 2.67x faster convergence on the CountDown task. Our code is public at https://github.com/zerolllin/Delta-L-Normalization.

cs.LG↗