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Zhiyuan Hu

Publications and source records attributed to Zhiyuan Hu.

At least 55 records · Page 3Linked to original sources

Temporal-Oriented Recipe for Transferring Large Vision-Language Model to Video Understanding

Recent years have witnessed outstanding advances of large vision-language models (LVLMs). In order to tackle video understanding, most of them depend upon their implicit temporal understanding capacity. As such, they have not deciphered important components that contribute to temporal understanding ability, which might limit the potential of these LVLMs for video understanding. In this work, we conduct a thorough empirical study to demystify crucial components that influence the temporal understanding of LVLMs. Our empirical study reveals that significant impacts are centered around the intermediate interface between the visual encoder and the large language model. Building on these insights, we propose a temporal-oriented recipe that encompasses temporal-oriented training schemes and an upscaled interface. Our final model developed using our recipe significantly enhances previous LVLMs on standard video understanding tasks.

cs.CV↗

Guiding VLM Agents with Process Rewards at Inference Time for GUI Navigation

Recent advancements in visual language models (VLMs) have notably enhanced their capabilities in handling complex Graphical User Interface (GUI) interaction tasks. Despite these improvements, current frameworks often struggle to generate correct actions in challenging GUI environments. State-of-the-art commercial VLMs are black-boxes, and fine-tuning open-source VLMs for GUI tasks requires significant resources. Additionally, existing trajectory-level evaluation and refinement techniques frequently fall short due to delayed feedback and local optimization issues. To address these challenges, we propose an approach that guides VLM agents with process supervision by a reward model during GUI navigation and control at inference time. This guidance allows the VLM agent to optimize actions at each inference step, thereby improving performance in both static and dynamic environments. In particular, our method demonstrates significant performance gains in three GUI navigation tasks, achieving a 3.4% improvement in single step action accuracy for static environments, along with a around 33% increase in task success rate in one dynamic environment. With further integration of trajectory reflection and retry mechanisms, we also demonstrate even greater enhancement in task success.

cs.CL↗

MMVU: Measuring Expert-Level Multi-Discipline Video Understanding

We introduce MMVU, a comprehensive expert-level, multi-discipline benchmark for evaluating foundation models in video understanding. MMVU includes 3,000 expert-annotated questions spanning 27 subjects across four core disciplines: Science, Healthcare, Humanities & Social Sciences, and Engineering. Compared to prior benchmarks, MMVU features three key advancements. First, it challenges models to apply domain-specific knowledge and perform expert-level reasoning to analyze specialized-domain videos, moving beyond the basic visual perception typically assessed in current video benchmarks. Second, each example is annotated by human experts from scratch. We implement strict data quality controls to ensure the high quality of the dataset. Finally, each example is enriched with expert-annotated reasoning rationals and relevant domain knowledge, facilitating in-depth analysis. We conduct an extensive evaluation of 32 frontier multimodal foundation models on MMVU. The latest System-2-capable models, o1 and Gemini 2.0 Flash Thinking, achieve the highest performance among the tested models. However, they still fall short of matching human expertise. Through in-depth error analyses and case studies, we offer actionable insights for future advancements in expert-level, knowledge-intensive video understanding for specialized domains.

cs.CV↗

MAgIC: Investigation of Large Language Model Powered Multi-Agent in Cognition, Adaptability, Rationality and Collaboration

Large Language Models (LLMs) have significantly advanced natural language processing, demonstrating exceptional reasoning, tool usage, and memory capabilities. As their applications expand into multi-agent environments, there arises a need for a comprehensive evaluation framework that captures LLMs' reasoning, planning, collaboration, and other social abilities. This work introduces a novel competition-based benchmark framework specifically designed to assess LLMs within multi-agent settings, providing quantitative metrics to evaluate their judgment, reasoning, deception, self-awareness, cooperation, coordination, and rationality. We utilize two social deduction games alongside three game-theory scenarios to create diverse environments. Our frame is fortified with the probabilistic graphic modeling (PGM) method, enhancing the LLMs' capabilities in navigating complex social and cognitive dimensions. We evaluate seven LLMs, quantitatively highlighting a significant capability gap of over threefold between the strongest, GPT o1, and the weakest, Llama-2-70B. It also confirms that our PGM enhancement boosts the abilities of all selected models by an average of 37%. Our data and code can be found here https://github.com/cathyxl/MAgIC.

cs.CL↗

Uncertainty of Thoughts: Uncertainty-Aware Planning Enhances Information Seeking in Large Language Models

In the face of uncertainty, the ability to *seek information* is of fundamental importance. In many practical applications, such as medical diagnosis and troubleshooting, the information needed to solve the task is not initially given and has to be actively sought by asking follow-up questions (for example, a doctor asking a patient for more details about their symptoms). In this work, we introduce Uncertainty of Thoughts (UoT), an algorithm to augment large language models with the ability to actively seek information by asking effective questions. UoT combines 1) an *uncertainty-aware simulation approach* which enables the model to simulate possible future scenarios and how likely they are to occur, 2) *uncertainty-based rewards* motivated by information gain which incentivizes the model to seek information, and 3) a *reward propagation scheme* to select the optimal question to ask in a way that maximizes the expected reward. In experiments on medical diagnosis, troubleshooting, and the `20 Questions` game, UoT achieves an average performance improvement of 38.1% in the rate of successful task completion across multiple LLMs compared with direct prompting and also improves efficiency (i.e., the number of questions needed to complete the task). Our code has been released [here](https://github.com/zhiyuanhubj/UoT)

cs.CL↗

MAMA: Meta-optimized Angular Margin Contrastive Framework for Video-Language Representation Learning

Data quality stands at the forefront of deciding the effectiveness of video-language representation learning. However, video-text pairs in previous data typically do not align perfectly with each other, which might lead to video-language representations that do not accurately reflect cross-modal semantics. Moreover, previous data also possess an uneven distribution of concepts, thereby hampering the downstream performance across unpopular subjects. To address these problems, we propose MAMA, a new approach to learning video-language representations by utilizing a contrastive objective with a subtractive angular margin to regularize cross-modal representations in their effort to reach perfect similarity. Furthermore, to adapt to the non-uniform concept distribution, MAMA utilizes a multi-layer perceptron (MLP)-parameterized weighting function that maps loss values to sample weights which enable dynamic adjustment of the model's focus throughout the training. With the training guided by a small amount of unbiased meta-data and augmented by video-text data generated by large vision-language model, MAMA improves video-language representations and achieve superior performances on commonly used video question answering and text-video retrieval datasets. The code, model, and data have been made available at https://nguyentthong.github.io/MAMA.

cs.CV↗

Encoding and Controlling Global Semantics for Long-form Video Question Answering

Seeking answers effectively for long videos is essential to build video question answering (videoQA) systems. Previous methods adaptively select frames and regions from long videos to save computations. However, this fails to reason over the whole sequence of video, leading to sub-optimal performance. To address this problem, we introduce a state space layer (SSL) into multi-modal Transformer to efficiently integrate global semantics of the video, which mitigates the video information loss caused by frame and region selection modules. Our SSL includes a gating unit to enable controllability over the flow of global semantics into visual representations. To further enhance the controllability, we introduce a cross-modal compositional congruence (C^3) objective to encourage global semantics aligned with the question. To rigorously evaluate long-form videoQA capacity, we construct two new benchmarks Ego-QA and MAD-QA featuring videos of considerably long length, i.e. 17.5 minutes and 1.9 hours, respectively. Extensive experiments demonstrate the superiority of our framework on these new as well as existing datasets. The code, model, and data have been made available at https://nguyentthong.github.io/Long_form_VideoQA.

cs.CV↗

LongRecipe: Recipe for Efficient Long Context Generalization in Large Language Models

Large language models (LLMs) face significant challenges in handling long-context tasks because of their limited effective context window size during pretraining, which restricts their ability to generalize over extended sequences. Meanwhile, extending the context window in LLMs through post-pretraining is highly resource-intensive. To address this, we introduce LongRecipe, an efficient training strategy for extending the context window of LLMs, including impactful token analysis, position index transformation, and training optimization strategies. It simulates long-sequence inputs while maintaining training efficiency and significantly improves the model's understanding of long-range dependencies. Experiments on three types of LLMs show that LongRecipe can utilize long sequences while requiring only 30% of the target context window size, and reduces computational training resource over 85% compared to full sequence training. Furthermore, LongRecipe also preserves the original LLM's capabilities in general tasks. Ultimately, we can extend the effective context window of open-source LLMs from 8k to 128k, achieving performance close to GPT-4 with just one day of dedicated training using a single GPU with 80G memory. Our code is released at https://github.com/zhiyuanhubj/LongRecipe.

cs.CL↗

Can LLMs Express Their Uncertainty? An Empirical Evaluation of Confidence Elicitation in LLMs

Empowering large language models to accurately express confidence in their answers is essential for trustworthy decision-making. Previous confidence elicitation methods, which primarily rely on white-box access to internal model information or model fine-tuning, have become less suitable for LLMs, especially closed-source commercial APIs. This leads to a growing need to explore the untapped area of black-box approaches for LLM uncertainty estimation. To better break down the problem, we define a systematic framework with three components: prompting strategies for eliciting verbalized confidence, sampling methods for generating multiple responses, and aggregation techniques for computing consistency. We then benchmark these methods on two key tasks-confidence calibration and failure prediction-across five types of datasets (e.g., commonsense and arithmetic reasoning) and five widely-used LLMs including GPT-4 and LLaMA 2 Chat. Our analysis uncovers several key insights: 1) LLMs, when verbalizing their confidence, tend to be overconfident, potentially imitating human patterns of expressing confidence. 2) As model capability scales up, both calibration and failure prediction performance improve. 3) Employing our proposed strategies, such as human-inspired prompts, consistency among multiple responses, and better aggregation strategies can help mitigate this overconfidence from various perspectives. 4) Comparisons with white-box methods indicate that while white-box methods perform better, the gap is narrow, e.g., 0.522 to 0.605 in AUROC. Despite these advancements, none of these techniques consistently outperform others, and all investigated methods struggle in challenging tasks, such as those requiring professional knowledge, indicating significant scope for improvement. We believe this study can serve as a strong baseline and provide insights for eliciting confidence in black-box LLMs.

cs.CL↗

PoetryDiffusion: Towards Joint Semantic and Metrical Manipulation in Poetry Generation

Controllable text generation is a challenging and meaningful field in natural language generation (NLG). Especially, poetry generation is a typical one with well-defined and strict conditions for text generation which is an ideal playground for the assessment of current methodologies. While prior works succeeded in controlling either semantic or metrical aspects of poetry generation, simultaneously addressing both remains a challenge. In this paper, we pioneer the use of the Diffusion model for generating sonnets and Chinese SongCi poetry to tackle such challenges. In terms of semantics, our PoetryDiffusion model, built upon the Diffusion model, generates entire sentences or poetry by comprehensively considering the entirety of sentence information. This approach enhances semantic expression, distinguishing it from autoregressive and large language models (LLMs). For metrical control, the separation feature of diffusion generation and its constraint control module enable us to flexibly incorporate a novel metrical controller to manipulate and evaluate metrics (format and rhythm). The denoising process in PoetryDiffusion allows for gradual enhancement of semantics and flexible integration of the metrical controller which can calculate and impose penalties on states that stray significantly from the target control distribution. Experimental results on two datasets demonstrate that our model outperforms existing models in automatic evaluation of semantic, metrical, and overall performance as well as human evaluation.

cs.CL↗

Unlocking the Potential of User Feedback: Leveraging Large Language Model as User Simulator to Enhance Dialogue System

Dialogue systems and large language models (LLMs) have gained considerable attention. However, the direct utilization of LLMs as task-oriented dialogue (TOD) models has been found to underperform compared to smaller task-specific models. Nonetheless, it is crucial to acknowledge the significant potential of LLMs and explore improved approaches for leveraging their impressive abilities. Motivated by the goal of leveraging LLMs, we propose an alternative approach called User-Guided Response Optimization (UGRO) to combine it with a smaller TOD model. This approach uses LLM as annotation-free user simulator to assess dialogue responses, combining them with smaller fine-tuned end-to-end TOD models. By utilizing the satisfaction feedback generated by LLMs, UGRO further optimizes the supervised fine-tuned TOD model. Specifically, the TOD model takes the dialogue history as input and, with the assistance of the user simulator's feedback, generates high-satisfaction responses that meet the user's requirements. Through empirical experiments on two TOD benchmarks, we validate the effectiveness of our method. The results demonstrate that our approach outperforms previous state-of-the-art (SOTA) results.

cs.CL↗

Enhancing Large Language Model Induced Task-Oriented Dialogue Systems Through Look-Forward Motivated Goals

Recently, the development of large language models (LLMs) has been significantly enhanced the question answering and dialogue generation, and makes them become increasingly popular in current practical scenarios. While unlike the general dialogue system which emphasizes the semantic performance, the task-oriented dialogue (ToD) systems aim to achieve the dialogue goal efficiently and successfully in multiple turns. Unfortunately, existing LLM-induced ToD systems lack the direct reward toward the final goal and do not take account of the dialogue proactivity that can strengthen the dialogue efficiency. To fill these gaps, we introduce the ProToD (Proactively Goal-Driven LLM-Induced ToD) approach, which anticipates the future dialogue actions and incorporates the goal-oriented reward signal to enhance ToD systems. Additionally, we present a novel evaluation method that assesses ToD systems based on goal-driven dialogue simulations. This method allows us to gauge user satisfaction, system efficiency and successful rate while overcoming the limitations of current Information and Success metrics. Empirical experiments conducted on the MultiWoZ 2.1 dataset demonstrate that our model can achieve superior performance using only 10% of the data compared to previous end-to-end fully supervised models. This improvement is accompanied by enhanced user satisfaction and efficiency.

cs.CL↗

POP: Prompt Of Prompts for Continual Learning

Continual learning (CL) has attracted increasing attention in the recent past. It aims to mimic the human ability to learn new concepts without catastrophic forgetting. While existing CL methods accomplish this to some extent, they are still prone to semantic drift of the learned feature space. Foundation models, which are endowed with a robust feature representation, learned from very large datasets, provide an interesting substrate for the solution of the CL problem. Recent work has also shown that they can be adapted to specific tasks by prompt tuning techniques that leave the generality of the representation mostly unscathed. An open question is, however, how to learn both prompts that are task specific and prompts that are global, i.e. capture cross-task information. In this work, we propose the Prompt Of Prompts (POP) model, which addresses this goal by progressively learning a group of task-specified prompts and a group of global prompts, denoted as POP, to integrate information from the former. We show that a foundation model equipped with POP learning is able to outperform classic CL methods by a significant margin. Moreover, as prompt tuning only requires a small set of training samples, POP is able to perform CL in the few-shot setting, while still outperforming competing methods trained on the entire dataset.

cs.CV↗

Modeling User Satisfaction Dynamics in Dialogue via Hawkes Process

Dialogue systems have received increasing attention while automatically evaluating their performance remains challenging. User satisfaction estimation (USE) has been proposed as an alternative. It assumes that the performance of a dialogue system can be measured by user satisfaction and uses an estimator to simulate users. The effectiveness of USE depends heavily on the estimator. Existing estimators independently predict user satisfaction at each turn and ignore satisfaction dynamics across turns within a dialogue. In order to fully simulate users, it is crucial to take satisfaction dynamics into account. To fill this gap, we propose a new estimator ASAP (sAtisfaction eStimation via HAwkes Process) that treats user satisfaction across turns as an event sequence and employs a Hawkes process to effectively model the dynamics in this sequence. Experimental results on four benchmark dialogue datasets demonstrate that ASAP can substantially outperform state-of-the-art baseline estimators.

cs.CL↗

Taxonomic Class Incremental Learning

The problem of continual learning has attracted rising attention in recent years. However, few works have questioned the commonly used learning setup, based on a task curriculum of random class. This differs significantly from human continual learning, which is guided by taxonomic curricula. In this work, we propose the Taxonomic Class Incremental Learning (TCIL) problem. In TCIL, the task sequence is organized based on a taxonomic class tree. We unify existing approaches to CIL and taxonomic learning as parameter inheritance schemes and introduce a new such scheme for the TCIL learning. This enables the incremental transfer of knowledge from ancestor to descendant class of a class taxonomy through parameter inheritance. Experiments on CIFAR-100 and ImageNet-100 show the effectiveness of the proposed TCIL method, which outperforms existing SOTA methods by 2% in terms of final accuracy on CIFAR-100 and 3% on ImageNet-100.

cs.LG↗

Dense Network Expansion for Class Incremental Learning

The problem of class incremental learning (CIL) is considered. State-of-the-art approaches use a dynamic architecture based on network expansion (NE), in which a task expert is added per task. While effective from a computational standpoint, these methods lead to models that grow quickly with the number of tasks. A new NE method, dense network expansion (DNE), is proposed to achieve a better trade-off between accuracy and model complexity. This is accomplished by the introduction of dense connections between the intermediate layers of the task expert networks, that enable the transfer of knowledge from old to new tasks via feature sharing and reusing. This sharing is implemented with a cross-task attention mechanism, based on a new task attention block (TAB), that fuses information across tasks. Unlike traditional attention mechanisms, TAB operates at the level of the feature mixing and is decoupled with spatial attentions. This is shown more effective than a joint spatial-and-task attention for CIL. The proposed DNE approach can strictly maintain the feature space of old classes while growing the network and feature scale at a much slower rate than previous methods. In result, it outperforms the previous SOTA methods by a margin of 4\% in terms of accuracy, with similar or even smaller model scale.

cs.CV↗

Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction

Safety is a crucial property of every robotic platform: any control policy should always comply with actuator limits and avoid collisions with the environment and humans. In reinforcement learning, safety is even more fundamental for exploring an environment without causing any damage. While there are many proposed solutions to the safe exploration problem, only a few of them can deal with the complexity of the real world. This paper introduces a new formulation of safe exploration for reinforcement learning of various robotic tasks. Our approach applies to a wide class of robotic platforms and enforces safety even under complex collision constraints learned from data by exploring the tangent space of the constraint manifold. Our proposed approach achieves state-of-the-art performance in simulated high-dimensional and dynamic tasks while avoiding collisions with the environment. We show safe real-world deployment of our learned controller on a TIAGo++ robot, achieving remarkable performance in manipulation and human-robot interaction tasks.

cs.RO↗

Unlocking the Full Potential of Small Data with Diverse Supervision

Virtually all of deep learning literature relies on the assumption of large amounts of available training data. Indeed, even the majority of few-shot learning methods rely on a large set of "base classes" for pretraining. This assumption, however, does not always hold. For some tasks, annotating a large number of classes can be infeasible, and even collecting the images themselves can be a challenge in some scenarios. In this paper, we study this problem and call it "Small Data" setting, in contrast to "Big Data". To unlock the full potential of small data, we propose to augment the models with annotations for other related tasks, thus increasing their generalization abilities. In particular, we use the richly annotated scene parsing dataset ADE20K to construct our realistic Long-tail Recognition with Diverse Supervision (LRDS) benchmark by splitting the object categories into head and tail based on their distribution. Following the standard few-shot learning protocol, we use the head classes for representation learning and the tail classes for evaluation. Moreover, we further subsample the head categories and images to generate two novel settings which we call "Scarce-Class" and "Scarce-Image", respectively corresponding to the shortage of samples for rare classes and training images. Finally, we analyze the effect of applying various additional supervision sources under the proposed settings. Our experiments demonstrate that densely labeling a small set of images can indeed largely remedy the small data constraints.

cs.CV↗