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Zhizhong Han

Publications and source records attributed to Zhizhong Han.

At least 55 records · Page 3Linked to original sources

Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection

Latest methods represent shapes with open surfaces using unsigned distance functions (UDFs). They train neural networks to learn UDFs and reconstruct surfaces with the gradients around the zero level set of the UDF. However, the differential networks struggle from learning the zero level set where the UDF is not differentiable, which leads to large errors on unsigned distances and gradients around the zero level set, resulting in highly fragmented and discontinuous surfaces. To resolve this problem, we propose to learn a more continuous zero level set in UDFs with level set projections. Our insight is to guide the learning of zero level set using the rest non-zero level sets via a projection procedure. Our idea is inspired from the observations that the non-zero level sets are much smoother and more continuous than the zero level set. We pull the non-zero level sets onto the zero level set with gradient constraints which align gradients over different level sets and correct unsigned distance errors on the zero level set, leading to a smoother and more continuous unsigned distance field. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore the performance in unsupervised point cloud upsampling and unsupervised point normal estimation with the learned UDF, which demonstrate our non-trivial improvements over the state-of-the-art methods. Code is available at https://github.com/junshengzhou/LevelSetUDF .

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Coordinate Quantized Neural Implicit Representations for Multi-view Reconstruction

In recent years, huge progress has been made on learning neural implicit representations from multi-view images for 3D reconstruction. As an additional input complementing coordinates, using sinusoidal functions as positional encodings plays a key role in revealing high frequency details with coordinate-based neural networks. However, high frequency positional encodings make the optimization unstable, which results in noisy reconstructions and artifacts in empty space. To resolve this issue in a general sense, we introduce to learn neural implicit representations with quantized coordinates, which reduces the uncertainty and ambiguity in the field during optimization. Instead of continuous coordinates, we discretize continuous coordinates into discrete coordinates using nearest interpolation among quantized coordinates which are obtained by discretizing the field in an extremely high resolution. We use discrete coordinates and their positional encodings to learn implicit functions through volume rendering. This significantly reduces the variations in the sample space, and triggers more multi-view consistency constraints on intersections of rays from different views, which enables to infer implicit function in a more effective way. Our quantized coordinates do not bring any computational burden, and can seamlessly work upon the latest methods. Our evaluations under the widely used benchmarks show our superiority over the state-of-the-art. Our code is available at https://github.com/MachinePerceptionLab/CQ-NIR.

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Retro-FPN: Retrospective Feature Pyramid Network for Point Cloud Semantic Segmentation

Learning per-point semantic features from the hierarchical feature pyramid is essential for point cloud semantic segmentation. However, most previous methods suffered from ambiguous region features or failed to refine per-point features effectively, which leads to information loss and ambiguous semantic identification. To resolve this, we propose Retro-FPN to model the per-point feature prediction as an explicit and retrospective refining process, which goes through all the pyramid layers to extract semantic features explicitly for each point. Its key novelty is a retro-transformer for summarizing semantic contexts from the previous layer and accordingly refining the features in the current stage. In this way, the categorization of each point is conditioned on its local semantic pattern. Specifically, the retro-transformer consists of a local cross-attention block and a semantic gate unit. The cross-attention serves to summarize the semantic pattern retrospectively from the previous layer. And the gate unit carefully incorporates the summarized contexts and refines the current semantic features. Retro-FPN is a pluggable neural network that applies to hierarchical decoders. By integrating Retro-FPN with three representative backbones, including both point-based and voxel-based methods, we show that Retro-FPN can significantly improve performance over state-of-the-art backbones. Comprehensive experiments on widely used benchmarks can justify the effectiveness of our design. The source is available at https://github.com/AllenXiangX/Retro-FPN

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Learning Signed Distance Functions from Noisy 3D Point Clouds via Noise to Noise Mapping

Learning signed distance functions (SDFs) from 3D point clouds is an important task in 3D computer vision. However, without ground truth signed distances, point normals or clean point clouds, current methods still struggle from learning SDFs from noisy point clouds. To overcome this challenge, we propose to learn SDFs via a noise to noise mapping, which does not require any clean point cloud or ground truth supervision for training. Our novelty lies in the noise to noise mapping which can infer a highly accurate SDF of a single object or scene from its multiple or even single noisy point cloud observations. Our novel learning manner is supported by modern Lidar systems which capture multiple noisy observations per second. We achieve this by a novel loss which enables statistical reasoning on point clouds and maintains geometric consistency although point clouds are irregular, unordered and have no point correspondence among noisy observations. Our evaluation under the widely used benchmarks demonstrates our superiority over the state-of-the-art methods in surface reconstruction, point cloud denoising and upsampling. Our code, data, and pre-trained models are available at https://github.com/mabaorui/Noise2NoiseMapping/

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Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignment

Neural signed distance functions (SDFs) have shown remarkable capability in representing geometry with details. However, without signed distance supervision, it is still a challenge to infer SDFs from point clouds or multi-view images using neural networks. In this paper, we claim that gradient consistency in the field, indicated by the parallelism of level sets, is the key factor affecting the inference accuracy. Hence, we propose a level set alignment loss to evaluate the parallelism of level sets, which can be minimized to achieve better gradient consistency. Our novelty lies in that we can align all level sets to the zero level set by constraining gradients at queries and their projections on the zero level set in an adaptive way. Our insight is to propagate the zero level set to everywhere in the field through consistent gradients to eliminate uncertainty in the field that is caused by the discreteness of 3D point clouds or the lack of observations from multi-view images. Our proposed loss is a general term which can be used upon different methods to infer SDFs from 3D point clouds and multi-view images. Our numerical and visual comparisons demonstrate that our loss can significantly improve the accuracy of SDFs inferred from point clouds or multi-view images under various benchmarks. Code and data are available at https://github.com/mabaorui/TowardsBetterGradient .

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D-Net: Learning for Distinctive Point Clouds by Self-Attentive Point Searching and Learnable Feature Fusion

Learning and selecting important points on a point cloud is crucial for point cloud understanding in various applications. Most of early methods selected the important points on 3D shapes by analyzing the intrinsic geometric properties of every single shape, which fails to capture the importance of points that distinguishes a shape from objects of other classes, i.e., the distinction of points. To address this problem, we propose D-Net (Distinctive Network) to learn for distinctive point clouds based on a self-attentive point searching and a learnable feature fusion. Specifically, in the self-attentive point searching, we first learn the distinction score for each point to reveal the distinction distribution of the point cloud. After ranking the learned distinction scores, we group a point cloud into a high distinctive point set and a low distinctive one to enrich the fine-grained point cloud structure. To generate a compact feature representation for each distinctive point set, a stacked self-gated convolution is proposed to extract the distinctive features. Finally, we further introduce a learnable feature fusion mechanism to aggregate multiple distinctive features into a global point cloud representation in a channel-wise aggregation manner. The results also show that the learned distinction distribution of a point cloud is highly consistent with objects of the same class and different from objects of other classes. Extensive experiments on public datasets, including ModelNet and ShapeNet part dataset, demonstrate the ability to learn for distinctive point clouds, which helps to achieve the state-of-the-art performance in some shape understanding applications.

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Fast Learning Radiance Fields by Shooting Much Fewer Rays

Learning radiance fields has shown remarkable results for novel view synthesis. The learning procedure usually costs lots of time, which motivates the latest methods to speed up the learning procedure by learning without neural networks or using more efficient data structures. However, these specially designed approaches do not work for most of radiance fields based methods. To resolve this issue, we introduce a general strategy to speed up the learning procedure for almost all radiance fields based methods. Our key idea is to reduce the redundancy by shooting much fewer rays in the multi-view volume rendering procedure which is the base for almost all radiance fields based methods. We find that shooting rays at pixels with dramatic color change not only significantly reduces the training burden but also barely affects the accuracy of the learned radiance fields. In addition, we also adaptively subdivide each view into a quadtree according to the average rendering error in each node in the tree, which makes us dynamically shoot more rays in more complex regions with larger rendering error. We evaluate our method with different radiance fields based methods under the widely used benchmarks. Experimental results show that our method achieves comparable accuracy to the state-of-the-art with much faster training.

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Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching between Parts and Words

Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at https://github.com/JLUtangchuan/Parts2Words.

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Unsupervised Inference of Signed Distance Functions from Single Sparse Point Clouds without Learning Priors

It is vital to infer signed distance functions (SDFs) from 3D point clouds. The latest methods rely on generalizing the priors learned from large scale supervision. However, the learned priors do not generalize well to various geometric variations that are unseen during training, especially for extremely sparse point clouds. To resolve this issue, we present a neural network to directly infer SDFs from single sparse point clouds without using signed distance supervision, learned priors or even normals. Our insight here is to learn surface parameterization and SDFs inference in an end-to-end manner. To make up the sparsity, we leverage parameterized surfaces as a coarse surface sampler to provide many coarse surface estimations in training iterations, according to which we mine supervision and our thin plate splines (TPS) based network infers SDFs as smooth functions in a statistical way. Our method significantly improves the generalization ability and accuracy in unseen point clouds. Our experimental results show our advantages over the state-of-the-art methods in surface reconstruction for sparse point clouds under synthetic datasets and real scans.The code is available at \url{https://github.com/chenchao15/NeuralTPS}.

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NeAF: Learning Neural Angle Fields for Point Normal Estimation

Normal estimation for unstructured point clouds is an important task in 3D computer vision. Current methods achieve encouraging results by mapping local patches to normal vectors or learning local surface fitting using neural networks. However, these methods are not generalized well to unseen scenarios and are sensitive to parameter settings. To resolve these issues, we propose an implicit function to learn an angle field around the normal of each point in the spherical coordinate system, which is dubbed as Neural Angle Fields (NeAF). Instead of directly predicting the normal of an input point, we predict the angle offset between the ground truth normal and a randomly sampled query normal. This strategy pushes the network to observe more diverse samples, which leads to higher prediction accuracy in a more robust manner. To predict normals from the learned angle fields at inference time, we randomly sample query vectors in a unit spherical space and take the vectors with minimal angle values as the predicted normals. To further leverage the prior learned by NeAF, we propose to refine the predicted normal vectors by minimizing the angle offsets. The experimental results with synthetic data and real scans show significant improvements over the state-of-the-art under widely used benchmarks.

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Snowflake Point Deconvolution for Point Cloud Completion and Generation with Skip-Transformer

Most existing point cloud completion methods suffer from the discrete nature of point clouds and the unstructured prediction of points in local regions, which makes it difficult to reveal fine local geometric details. To resolve this issue, we propose SnowflakeNet with snowflake point deconvolution (SPD) to generate complete point clouds. SPD models the generation of point clouds as the snowflake-like growth of points, where child points are generated progressively by splitting their parent points after each SPD. Our insight into the detailed geometry is to introduce a skip-transformer in the SPD to learn the point splitting patterns that can best fit the local regions. The skip-transformer leverages attention mechanism to summarize the splitting patterns used in the previous SPD layer to produce the splitting in the current layer. The locally compact and structured point clouds generated by SPD precisely reveal the structural characteristics of the 3D shape in local patches, which enables us to predict highly detailed geometries. Moreover, since SPD is a general operation that is not limited to completion, we explore its applications in other generative tasks, including point cloud auto-encoding, generation, single image reconstruction, and upsampling. Our experimental results outperform state-of-the-art methods under widely used benchmarks.

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3D-OAE: Occlusion Auto-Encoders for Self-Supervised Learning on Point Clouds

The manual annotation for large-scale point clouds is still tedious and unavailable for many harsh real-world tasks. Self-supervised learning, which is used on raw and unlabeled data to pre-train deep neural networks, is a promising approach to address this issue. Existing works usually take the common aid from auto-encoders to establish the self-supervision by the self-reconstruction schema. However, the previous auto-encoders merely focus on the global shapes and do not distinguish the local and global geometric features apart. To address this problem, we present a novel and efficient self-supervised point cloud representation learning framework, named 3D Occlusion Auto-Encoder (3D-OAE), to facilitate the detailed supervision inherited in local regions and global shapes. We propose to randomly occlude some local patches of point clouds and establish the supervision via inpainting the occluded patches using the remaining ones. Specifically, we design an asymmetrical encoder-decoder architecture based on standard Transformer, where the encoder operates only on the visible subset of patches to learn local patterns, and a lightweight decoder is designed to leverage these visible patterns to infer the missing geometries via self-attention. We find that occluding a very high proportion of the input point cloud (e.g. 75%) will still yield a nontrivial self-supervisory performance, which enables us to achieve 3-4 times faster during training but also improve accuracy. Experimental results show that our approach outperforms the state-of-the-art on a diverse range of downstream discriminative and generative tasks.

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HSurf-Net: Normal Estimation for 3D Point Clouds by Learning Hyper Surfaces

We propose a novel normal estimation method called HSurf-Net, which can accurately predict normals from point clouds with noise and density variations. Previous methods focus on learning point weights to fit neighborhoods into a geometric surface approximated by a polynomial function with a predefined order, based on which normals are estimated. However, fitting surfaces explicitly from raw point clouds suffers from overfitting or underfitting issues caused by inappropriate polynomial orders and outliers, which significantly limits the performance of existing methods. To address these issues, we introduce hyper surface fitting to implicitly learn hyper surfaces, which are represented by multi-layer perceptron (MLP) layers that take point features as input and output surface patterns in a high dimensional feature space. We introduce a novel space transformation module, which consists of a sequence of local aggregation layers and global shift layers, to learn an optimal feature space, and a relative position encoding module to effectively convert point clouds into the learned feature space. Our model learns hyper surfaces from the noise-less features and directly predicts normal vectors. We jointly optimize the MLP weights and module parameters in a data-driven manner to make the model adaptively find the most suitable surface pattern for various points. Experimental results show that our HSurf-Net achieves the state-of-the-art performance on the synthetic shape dataset, the real-world indoor and outdoor scene datasets. The code, data and pretrained models are publicly available.

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Latent Partition Implicit with Surface Codes for 3D Representation

Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the part learning and the part blending can be conducted much easier in the latent space than in the spatial space. We name our method Latent Partition Implicit (LPI), because of its ability of casting the global shape modeling into multiple local part modeling, which partitions the global shape unity. LPI represents a shape as Signed Distance Functions (SDFs) using surface codes. Each surface code is a latent code representing a part whose center is on the surface, which enables us to flexibly employ intrinsic attributes of shapes or additional surface properties. Eventually, LPI can reconstruct both the shape and the parts on the shape, both of which are plausible meshes. LPI is a multi-level representation, which can partition a shape into different numbers of parts after training. LPI can be learned without ground truth signed distances, point normals or any supervision for part partition. LPI outperforms the latest methods under the widely used benchmarks in terms of reconstruction accuracy and modeling interpretability. Our code, data and models are available at https://github.com/chenchao15/LPI.

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SPU-Net: Self-Supervised Point Cloud Upsampling by Coarse-to-Fine Reconstruction with Self-Projection Optimization

The task of point cloud upsampling aims to acquire dense and uniform point sets from sparse and irregular point sets. Although significant progress has been made with deep learning models, state-of-the-art methods require ground-truth dense point sets as the supervision, which makes them limited to be trained under synthetic paired training data and not suitable to be under real-scanned sparse data. However, it is expensive and tedious to obtain large numbers of paired sparse-dense point sets as supervision from real-scanned sparse data. To address this problem, we propose a self-supervised point cloud upsampling network, named SPU-Net, to capture the inherent upsampling patterns of points lying on the underlying object surface. Specifically, we propose a coarse-to-fine reconstruction framework, which contains two main components: point feature extraction and point feature expansion, respectively. In the point feature extraction, we integrate the self-attention module with the graph convolution network (GCN) to capture context information inside and among local regions simultaneously. In the point feature expansion, we introduce a hierarchically learnable folding strategy to generate upsampled point sets with learnable 2D grids. Moreover, to further optimize the noisy points in the generated point sets, we propose a novel self-projection optimization associated with uniform and reconstruction terms as a joint loss to facilitate the self-supervised point cloud upsampling. We conduct various experiments on both synthetic and real-scanned datasets, and the results demonstrate that we achieve comparable performances to state-of-the-art supervised methods.

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Surface Reconstruction from Point Clouds by Learning Predictive Context Priors

Surface reconstruction from point clouds is vital for 3D computer vision. State-of-the-art methods leverage large datasets to first learn local context priors that are represented as neural network-based signed distance functions (SDFs) with some parameters encoding the local contexts. To reconstruct a surface at a specific query location at inference time, these methods then match the local reconstruction target by searching for the best match in the local prior space (by optimizing the parameters encoding the local context) at the given query location. However, this requires the local context prior to generalize to a wide variety of unseen target regions, which is hard to achieve. To resolve this issue, we introduce Predictive Context Priors by learning Predictive Queries for each specific point cloud at inference time. Specifically, we first train a local context prior using a large point cloud dataset similar to previous techniques. For surface reconstruction at inference time, however, we specialize the local context prior into our Predictive Context Prior by learning Predictive Queries, which predict adjusted spatial query locations as displacements of the original locations. This leads to a global SDF that fits the specific point cloud the best. Intuitively, the query prediction enables us to flexibly search the learned local context prior over the entire prior space, rather than being restricted to the fixed query locations, and this improves the generalizability. Our method does not require ground truth signed distances, normals, or any additional procedure of signed distance fusion across overlapping regions. Our experimental results in surface reconstruction for single shapes or complex scenes show significant improvements over the state-of-the-art under widely used benchmarks.

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Reconstructing Surfaces for Sparse Point Clouds with On-Surface Priors

It is an important task to reconstruct surfaces from 3D point clouds. Current methods are able to reconstruct surfaces by learning Signed Distance Functions (SDFs) from single point clouds without ground truth signed distances or point normals. However, they require the point clouds to be dense, which dramatically limits their performance in real applications. To resolve this issue, we propose to reconstruct highly accurate surfaces from sparse point clouds with an on-surface prior. We train a neural network to learn SDFs via projecting queries onto the surface represented by the sparse point cloud. Our key idea is to infer signed distances by pushing both the query projections to be on the surface and the projection distance to be the minimum. To achieve this, we train a neural network to capture the on-surface prior to determine whether a point is on a sparse point cloud or not, and then leverage it as a differentiable function to learn SDFs from unseen sparse point cloud. Our method can learn SDFs from a single sparse point cloud without ground truth signed distances or point normals. Our numerical evaluation under widely used benchmarks demonstrates that our method achieves state-of-the-art reconstruction accuracy, especially for sparse point clouds.

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Learning Deep Implicit Functions for 3D Shapes with Dynamic Code Clouds

Deep Implicit Function (DIF) has gained popularity as an efficient 3D shape representation. To capture geometry details, current methods usually learn DIF using local latent codes, which discretize the space into a regular 3D grid (or octree) and store local codes in grid points (or octree nodes). Given a query point, the local feature is computed by interpolating its neighboring local codes with their positions. However, the local codes are constrained at discrete and regular positions like grid points, which makes the code positions difficult to be optimized and limits their representation ability. To solve this problem, we propose to learn DIF with Dynamic Code Cloud, named DCC-DIF. Our method explicitly associates local codes with learnable position vectors, and the position vectors are continuous and can be dynamically optimized, which improves the representation ability. In addition, we propose a novel code position loss to optimize the code positions, which heuristically guides more local codes to be distributed around complex geometric details. In contrast to previous methods, our DCC-DIF represents 3D shapes more efficiently with a small amount of local codes, and improves the reconstruction quality. Experiments demonstrate that DCC-DIF achieves better performance over previous methods. Code and data are available at https://github.com/lity20/DCCDIF.

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