Searcharxiv⌕ Search

arXiv subjects

Zhizhou Zhong

Publications and source records attributed to Zhizhou Zhong.

At least 19 recordsLinked to original sources

Think Locally, Refine Globally for Memory-Efficient 3D Reconstruction

We propose LoG-VGGT, a memory-efficient framework for long-sequence 3D reconstruction that balances local temporal modeling with global camera consistency. Instead of relying on full global attention, our method introduces cross-window attention at a small subset of transformer blocks, enabling effective information propagation across adjacent temporal windows while keeping memory usage bounded. To mitigate long-term pose drift, we further design a global camera consistency refinement module, where camera tokens interact with compact register tokens via cross-attention to enforce scene-level constraints across the entire sequence. This design enables joint optimization of camera representations and significantly improves long-horizon pose stability without incurring the high cost of sequence-wide attention. Extensive experiments demonstrate that LoG-VGGT achieves improved depth accuracy and robust camera pose estimation across multiple long-sequence benchmarks, while delivering competitive streaming reconstruction performance.

cs.CV↗

Learning Visual Spatial Planning from Symbolic State via Modality-Gap-Aware Self-Distillation

While Vision-Language Models excel at general multimodal understanding, they still struggle with visual spatial planning. We attribute this limitation to a perception--reasoning modality gap. Visual planning requires models to infer latent state structures from pixels and then reason over the recovered structure to produce valid actions, whereas symbolic planning directly leverages explicit representation. This discrepancy introduces two sequential bottlenecks: visual state recovery at the perception stage and multi-step planning at the reasoning stage. To address this, we propose MGSD, a two-stage modality-gap-aware self-distillation framework. First, a cold-start grounding stage establishes reliable visual state recovery before on-policy training. Second, a symbol-guided on-policy self-distillation stage transfers the privileged teacher's planning behavior to the student through token-level supervision on student-generated prefixes. Crucially, symbolic information is used only during training, while inference relies exclusively on visual inputs. Experiments on visual planning benchmarks show that MGSD consistently improves performance across different model scales, raising the macro average by 19.3% and 18.4%, respectively. The resulting models substantially reduce the gap to the upper bounds obtained with symbolic inputs. Ablation studies and diagnostic analyses further confirm that the gains arise from improvements in both visual state recovery and optimal-path reasoning. These results demonstrate that MGSD strengthens not only the recovery of actionable states from visual observations but also the ability to plan over the inferred structures. Code is available at https://github.com/Oranger-l/MGSD.

cs.AI↗

MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment

Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.

cs.RO↗

Beyond VLM-Based Rewards: Diffusion-Native Latent Reward Modeling

Preference optimization for diffusion and flow-matching models relies on reward functions that are both discriminatively robust and computationally efficient. Vision-Language Models (VLMs) have emerged as the primary reward provider, leveraging their rich multimodal priors to guide alignment. However, their computation and memory cost can be substantial, and optimizing a latent diffusion generator through a pixel-space reward introduces a domain mismatch that complicates alignment. In this paper, we propose DiNa-LRM, a diffusion-native latent reward model that formulates preference learning directly on noisy diffusion states. Our method introduces a noise-calibrated Thurstone likelihood with diffusion-noise-dependent uncertainty. DiNa-LRM leverages a pretrained latent diffusion backbone with a timestep-conditioned reward head, and supports inference-time noise ensembling, providing a diffusion-native mechanism for test-time scaling and robust rewarding. Across image alignment benchmarks, DiNa-LRM substantially outperforms existing diffusion-based reward baselines and achieves performance competitive with state-of-the-art VLMs at a fraction of the computational cost. In preference optimization, we demonstrate that DiNa-LRM improves preference optimization dynamics, enabling faster and more resource-efficient model alignment.

cs.CV↗

KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration

Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Velocity Energy (TVE), which quantifies branch likelihood in flow-matching velocity space and yields a reward-weighted contrastive objective fully consistent with the native ODE formulation. Experiments on multiple distilled AR video generators demonstrate consistent gains in visual quality, motion quality, and text-video alignment across both single-prompt short-video and multi-prompt long-video settings.

cs.CV↗

EponaV2: Driving World Model with Comprehensive Future Reasoning

Data scaling plays a pivotal role in the pursuit of general intelligence. However, the prevailing perception-planning paradigm in autonomous driving relies heavily on expensive manual annotations to supervise trajectory planning, which severely limits its scalability. Conversely, although existing perception-free driving world models achieve impressive driving performance, their real-world reasoning ability for planning is solely built on next frame image forecasting. Due to the lack of enough supervision, these models often struggle with comprehensive scene understanding, resulting in unsatisfactory trajectory planning. In this paper, we propose EponaV2, a novel paradigm of driving world models, which achieves high-quality planning with comprehensive future reasoning. Inspired by how human drivers anticipate 3D geometry and semantics, we train our model to forecast more comprehensive future representations, which can be additionally decoded to future geometry and semantic maps. Extracting the 3D and semantic modalities enables our model to deeply understand the surrounding environment, and the future prediction task significantly enhances the real-world reasoning capabilities of EponaV2, ultimately leading to improved trajectory planning. Moreover, inspired by the training recipe of Large Language Models (LLMs), we introduce a flow matching group relative policy optimization mechanism to further improve planning accuracy. The state-of-the-art (SOTA) performances of EponaV2 among perception-free models on three NAVSIM benchmarks (+1.3PDMS, +5.5EPDMS) demonstrate the effectiveness of our methods.

cs.CV↗

Forcing-KV: Hybrid KV Cache Compression for Efficient Autoregressive Video Diffusion Models

Autoregressive (AR) video diffusion models adopt a streaming generation framework, enabling long-horizon video generation with real-time responsiveness, as exemplified by the Self Forcing training paradigm. However, existing AR video diffusion models still suffer from significant attention complexity and severe memory overhead due to the redundant key-value (KV) caches across historical frames, which limits scalability. In this paper, we tackle this challenge by introducing KV cache compression into autoregressive video diffusion. We observe that attention heads in mainstream AR diffusion models exhibit markedly distinct attention patterns and functional roles that remain stable across samples and denoising steps. Building on our empirical study of head-wise functional specialization, we divide the attention heads into two categories: static heads, which focus on transitions across autoregressive chunks and intra-frame fidelity, and dynamic heads, which govern inter-frame motion and consistency. We then propose Forcing-KV, a hybrid KV cache compression strategy that performs structured static pruning for static heads and dynamic pruning based on segment-wise similarity for dynamic heads. While maintaining output quality, our method achieves a generation speed of over 29 frames per second on a single NVIDIA H200 GPU along with 30% cache memory reduction, delivering up to 1.35x and 1.50x speedups on LongLive and Self Forcing at 480P resolution, and further scaling to 2.82x speedup at 1080P resolution. Code and demo videos are provided at https://zju-jiyicheng.github.io/Forcing-KV-Page.

cs.CV↗

ImmerIris: A Large-Scale Dataset and Benchmark for Off-Axis and Unconstrained Iris Recognition in Immersive Applications

Recently, iris recognition is regaining prominence in immersive applications such as extended reality as a means of seamless user identification. This application scenario introduces unique challenges compared to traditional iris recognition under controlled setups, as the ocular images are primarily captured off-axis and less constrained, causing perspective distortion, intra-subject variation, and quality degradation in iris textures. Datasets capturing these challenges remain limited. This paper fills this gap by presenting a large-scale iris dataset collected via head-mounted displays, termed ImmerIris. It contains 499,791 ocular images from 546 subjects, and is, to our knowledge, the largest public iris dataset to date and among the first dedicated to immersive applications. It is accompanied by a comprehensive set of evaluation protocols that benchmark recognition systems under various challenging conditions. This paper also draws attention to a shared obstacle of current recognition methods, the reliance on a pre-processing, normalization stage, which is fallible in off-axis and unconstrained setups. To this end, this paper further proposes a normalization-free paradigm that directly learns from minimally adjusted ocular images. Despite its simplicity, it outperforms normalization-based prior arts, indicating a promising direction for robust iris recognition.

cs.CV↗

RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimization

Scalable Embodied AI faces fundamental constraints due to prohibitive costs and safety risks of real-world interaction. While Embodied World Models (EWMs) offer promise through imagined rollouts, existing approaches suffer from geometric hallucinations and lack unified optimization frameworks for practical policy improvement. We introduce RoboStereo, a symmetric dual-tower 4D world model that employs bidirectional cross-modal enhancement to ensure spatiotemporal geometric consistency and alleviate physics hallucinations. Building upon this high-fidelity 4D simulator, we present the first unified framework for world-model-based policy optimization: (1) Test-Time Policy Augmentation (TTPA) for pre-execution verification, (2) Imitative-Evolutionary Policy Learning (IEPL) leveraging visual perceptual rewards to learn from expert demonstrations, and (3) Open-Exploration Policy Learning (OEPL) enabling autonomous skill discovery and self-correction. Comprehensive experiments demonstrate RoboStereo achieves state-of-the-art generation quality, with our unified framework delivering >97% average relative improvement on fine-grained manipulation tasks.

cs.CV↗

NeRF-MIR: Towards High-Quality Restoration of Masked Images with Neural Radiance Fields

Neural Radiance Fields (NeRF) have demonstrated remarkable performance in novel view synthesis. However, there is much improvement room on restoring 3D scenes based on NeRF from corrupted images, which are common in natural scene captures and can significantly impact the effectiveness of NeRF. This paper introduces NeRF-MIR, a novel neural rendering approach specifically proposed for the restoration of masked images, demonstrating the potential of NeRF in this domain. Recognizing that randomly emitting rays to pixels in NeRF may not effectively learn intricate image textures, we propose a \textbf{P}atch-based \textbf{E}ntropy for \textbf{R}ay \textbf{E}mitting (\textbf{PERE}) strategy to distribute emitted rays properly. This enables NeRF-MIR to fuse comprehensive information from images of different views. Additionally, we introduce a \textbf{P}rogressively \textbf{I}terative \textbf{RE}storation (\textbf{PIRE}) mechanism to restore the masked regions in a self-training process. Furthermore, we design a dynamically-weighted loss function that automatically recalibrates the loss weights for masked regions. As existing datasets do not support NeRF-based masked image restoration, we construct three masked datasets to simulate corrupted scenarios. Extensive experiments on real data and constructed datasets demonstrate the superiority of NeRF-MIR over its counterparts in masked image restoration.

cs.CV↗

IDDR-NGP: Incorporating Detectors for Distractor Removal with Instant Neural Radiance Field

This paper presents the first unified distractor removal method, named IDDR-NGP, which directly operates on Instant-NPG. The method is able to remove a wide range of distractors in 3D scenes, such as snowflakes, confetti, defoliation and petals, whereas existing methods usually focus on a specific type of distractors. By incorporating implicit 3D representations with 2D detectors, we demonstrate that it is possible to efficiently restore 3D scenes from multiple corrupted images. We design the learned perceptual image patch similarity~( LPIPS) loss and the multi-view compensation loss (MVCL) to jointly optimize the rendering results of IDDR-NGP, which could aggregate information from multi-view corrupted images. All of them can be trained in an end-to-end manner to synthesize high-quality 3D scenes. To support the research on distractors removal in implicit 3D representations, we build a new benchmark dataset that consists of both synthetic and real-world distractors. To validate the effectiveness and robustness of IDDR-NGP, we provide a wide range of distractors with corresponding annotated labels added to both realistic and synthetic scenes. Extensive experimental results demonstrate the effectiveness and robustness of IDDR-NGP in removing multiple types of distractors. In addition, our approach achieves results comparable with the existing SOTA desnow methods and is capable of accurately removing both realistic and synthetic distractors.

cs.CV↗

AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinement

Recently, multi-person video generation has started to gain prominence. While a few preliminary works have explored audio-driven multi-person talking video generation, they often face challenges due to the high costs of diverse multi-person data collection and the difficulty of driving multiple identities with coherent interactivity. To address these challenges, we propose AnyTalker, a multi-person generation framework that features an extensible multi-stream processing architecture. Specifically, we extend Diffusion Transformer's attention block with a novel identity-aware attention mechanism that iteratively processes identity-audio pairs, allowing arbitrary scaling of drivable identities. Besides, training multi-person generative models demands massive multi-person data. Our proposed training pipeline depends solely on single-person videos to learn multi-person speaking patterns and refines interactivity with only a few real multi-person clips. Furthermore, we contribute a targeted metric and dataset designed to evaluate the naturalness and interactivity of the generated multi-person videos. Extensive experiments demonstrate that AnyTalker achieves remarkable lip synchronization, visual quality, and natural interactivity, striking a favorable balance between data costs and identity scalability.

cs.CV↗

VISTA: Enhancing Vision-Text Alignment in MLLMs via Cross-Modal Mutual Information Maximization

Current multimodal large language models (MLLMs) face a critical challenge in modality alignment, often exhibiting a bias towards textual information at the expense of other modalities like vision. This paper conducts a systematic information-theoretic analysis of the widely used cross-entropy loss in MLLMs, uncovering its implicit alignment objective. Our theoretical investigation reveals that this implicit objective has inherent limitations, leading to a degradation of cross-modal alignment as text sequence length increases, thereby hindering effective multimodal information fusion. To overcome these drawbacks, we propose Vision-Text Alignment (VISTA), a novel approach guided by our theoretical insights. VISTA introduces an explicit alignment objective designed to maximize cross-modal mutual information, preventing the degradation of visual alignment. Notably, VISTA enhances the visual understanding capabilities of existing MLLMs without requiring any additional trainable modules or extra training data, making it both efficient and practical. Our method significantly outperforms baseline models across more than a dozen benchmark datasets, including VQAv2, MMStar, and MME, paving the way for new directions in MLLM modal alignment research.

cs.CV↗

Data Synthesis with Diverse Styles for Face Recognition via 3DMM-Guided Diffusion

Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and diverse styles, they face a trade-off between them. Identifying their limitation of treating style variation as subject-agnostic and observing that real-world persons actually have distinct, subject-specific styles, this paper introduces MorphFace, a diffusion-based face generator. The generator learns fine-grained facial styles, e.g., shape, pose and expression, from the renderings of a 3D morphable model (3DMM). It also learns identities from an off-the-shelf recognition model. To create virtual faces, the generator is conditioned on novel identities of unlabeled synthetic faces, and novel styles that are statistically sampled from a real-world prior distribution. The sampling especially accounts for both intra-subject variation and subject distinctiveness. A context blending strategy is employed to enhance the generator's responsiveness to identity and style conditions. Extensive experiments show that MorphFace outperforms the best prior arts in face recognition efficacy.

cs.CV↗

MuseTalk: Real-Time High-Fidelity Video Dubbing via Spatio-Temporal Sampling

Real-time video dubbing that preserves identity consistency while achieving accurate lip synchronization remains a critical challenge. Existing approaches face a trilemma: diffusion-based methods achieve high visual fidelity but suffer from prohibitive computational costs, while GAN-based solutions sacrifice lip-sync accuracy or dental details for real-time performance. We present MuseTalk, a novel two-stage training framework that resolves this trade-off through latent space optimization and spatio-temporal data sampling strategy. Our key innovations include: (1) During the Facial Abstract Pretraining stage, we propose Informative Frame Sampling to temporally align reference-source pose pairs, eliminating redundant feature interference while preserving identity cues. (2) In the Lip-Sync Adversarial Finetuning stage, we employ Dynamic Margin Sampling to spatially select the most suitable lip-movement-promoting regions, balancing audio-visual synchronization and dental clarity. (3) MuseTalk establishes an effective audio-visual feature fusion framework in the latent space, delivering 30 FPS output at 256*256 resolution on an NVIDIA V100 GPU. Extensive experiments demonstrate that MuseTalk outperforms state-of-the-art methods in visual fidelity while achieving comparable lip-sync accuracy. %The codes and models will be made publicly available upon acceptance. The code is made available at \href{https://github.com/TMElyralab/MuseTalk}{https://github.com/TMElyralab/MuseTalk}

cs.CV↗

Second FRCSyn-onGoing: Winning Solutions and Post-Challenge Analysis to Improve Face Recognition with Synthetic Data

Synthetic data is gaining increasing popularity for face recognition technologies, mainly due to the privacy concerns and challenges associated with obtaining real data, including diverse scenarios, quality, and demographic groups, among others. It also offers some advantages over real data, such as the large amount of data that can be generated or the ability to customize it to adapt to specific problem-solving needs. To effectively use such data, face recognition models should also be specifically designed to exploit synthetic data to its fullest potential. In order to promote the proposal of novel Generative AI methods and synthetic data, and investigate the application of synthetic data to better train face recognition systems, we introduce the 2nd FRCSyn-onGoing challenge, based on the 2nd Face Recognition Challenge in the Era of Synthetic Data (FRCSyn), originally launched at CVPR 2024. This is an ongoing challenge that provides researchers with an accessible platform to benchmark i) the proposal of novel Generative AI methods and synthetic data, and ii) novel face recognition systems that are specifically proposed to take advantage of synthetic data. We focus on exploring the use of synthetic data both individually and in combination with real data to solve current challenges in face recognition such as demographic bias, domain adaptation, and performance constraints in demanding situations, such as age disparities between training and testing, changes in the pose, or occlusions. Very interesting findings are obtained in this second edition, including a direct comparison with the first one, in which synthetic databases were restricted to DCFace and GANDiffFace.

cs.CV↗

LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control

Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead of following mainstream diffusion-based methods, we explore and extend the potential of the implicit-keypoint-based framework, which effectively balances computational efficiency and controllability. Building upon this, we develop a video-driven portrait animation framework named LivePortrait with a focus on better generalization, controllability, and efficiency for practical usage. To enhance the generation quality and generalization ability, we scale up the training data to about 69 million high-quality frames, adopt a mixed image-video training strategy, upgrade the network architecture, and design better motion transformation and optimization objectives. Additionally, we discover that compact implicit keypoints can effectively represent a kind of blendshapes and meticulously propose a stitching and two retargeting modules, which utilize a small MLP with negligible computational overhead, to enhance the controllability. Experimental results demonstrate the efficacy of our framework even compared to diffusion-based methods. The generation speed remarkably reaches 12.8ms on an RTX 4090 GPU with PyTorch. The inference code and models are available at https://github.com/KwaiVGI/LivePortrait

cs.CV↗

From Visuals to Vocabulary: Establishing Equivalence Between Image and Text Token Through Autoregressive Pre-training in MLLMs

While MLLMs perform well on perceptual tasks, they lack precise multimodal alignment, limiting performance. To address this challenge, we propose Vision Dynamic Embedding-Guided Pretraining (VDEP), a hybrid autoregressive training paradigm for MLLMs. Utilizing dynamic embeddings from the MLP following the visual encoder, this approach supervises image hidden states and integrates image tokens into autoregressive training. Existing MLLMs primarily focused on recovering information from textual inputs, often neglecting the effective processing of image data. In contrast, the key improvement of this work is the reinterpretation of multimodal alignment as a process of recovering information from input data, with particular emphasis on reconstructing detailed visual features.The proposed method seamlessly integrates into standard models without architectural changes. Experiments on 13 benchmarks show VDEP outperforms baselines, surpassing existing methods.

cs.CV↗