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Zhongbin Zhang

Publications and source records attributed to Zhongbin Zhang.

3 recordsLinked to original sources

MoReMouse: Monocular Reconstruction of Laboratory Mouse

Laboratory mice, particularly the C57BL/6 strain, are essential animal models in biomedical research. However, accurate 3D surface motion reconstruction of mice remains a significant challenge due to their complex non-rigid deformations, textureless fur-covered surfaces, and the lack of realistic 3D mesh models. Moreover, existing visual datasets for mice reconstruction only contain sparse viewpoints without 3D geometries. To fill the gap, we introduce MoReMouse, the first monocular dense 3D reconstruction network specifically designed for C57BL/6 mice. To achieve high-fidelity 3D reconstructions, we present three key innovations. First, we create the first high-fidelity, dense-view synthetic dataset for C57BL/6 mice by rendering a realistic, anatomically accurate Gaussian mouse avatar. Second, MoReMouse leverages a transformer-based feedforward architecture combined with triplane representation, enabling high-quality 3D surface generation from a single image, optimized for the intricacies of small animal morphology. Third, we propose geodesic-based continuous correspondence embeddings on the mouse surface, which serve as strong semantic priors, improving surface consistency and reconstruction stability, especially in highly dynamic regions like limbs and tail. Through extensive quantitative and qualitative evaluations, we demonstrate that MoReMouse significantly outperforms existing open-source methods in both accuracy and robustness.

cs.CV

MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on predefined 3D object priors, limiting generalization to novel objects, which restricts their generalizability to novel objects. Meanwhile, recent multimodal approaches suffer from ambiguous generation from abstract textual cues, intricate pipelines for modeling 3D hand-object correlation, and compounding errors in open-loop prediction. We propose MEgoHand, a multimodal framework that synthesizes physically plausible hand-object interactions from egocentric RGB, text, and initial hand pose. MEgoHand introduces a bi-level architecture: a high-level "cerebrum" leverages a vision language model (VLM) to infer motion priors from visual-textual context and a monocular depth estimator for object-agnostic spatial reasoning, while a low-level DiT-based flow-matching policy generates fine-grained trajectories with temporal orthogonal filtering to enhance stability. To address dataset inconsistency, we design a dataset curation paradigm with an Inverse MANO Retargeting Network and Virtual RGB-D Renderer, curating a unified dataset of 3.35M RGB-D frames, 24K interactions, and 1.2K objects. Extensive experiments across five in-domain and two cross-domain datasets demonstrate the effectiveness of MEgoHand, achieving substantial reductions in wrist translation error (86.9%) and joint rotation error (34.1%), highlighting its capacity to accurately model fine-grained hand joint structures and generalize robustly across diverse scenarios.

cs.CV

NOLO: Navigate Only Look Once

The in-context learning ability of Transformer models has brought new possibilities to visual navigation. In this paper, we focus on the video navigation setting, where an in-context navigation policy needs to be learned purely from videos in an offline manner, without access to the actual environment. For this setting, we propose Navigate Only Look Once (NOLO), a method for learning a navigation policy that possesses the in-context ability and adapts to new scenes by taking corresponding context videos as input without finetuning or re-training. To enable learning from videos, we first propose a pseudo action labeling procedure using optical flow to recover the action label from egocentric videos. Then, offline reinforcement learning is applied to learn the navigation policy. Through extensive experiments on different scenes both in simulation and the real world, we show that our algorithm outperforms baselines by a large margin, which demonstrates the in-context learning ability of the learned policy. For videos and more information, visit https://sites.google.com/view/nol0.

cs.CV