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Zhongbo Zhang

Publications and source records attributed to Zhongbo Zhang.

10 recordsLinked to original sources

CARE: Experience-Guided Atomic Corrective Execution for Vision-Language-Action Policies

Vision-Language-Action (VLA) policies achieve strong performance in robotic manipulation but remain brittle once execution deviates from nominal trajectories. We propose CARE (Corrective Atomic Robotic Execution), a framework that improves recovery by learning from failures encountered during execution. Instead of generating corrective data from manually designed or random perturbations, CARE collects failed rollouts, models stage-conditioned post-failure deviations, and uses the resulting empirical distributions to synthesize representative failure states and corrective demonstrations. At inference time, CARE combines stage-wise planning with physically grounded 3D monitoring to trigger atomic adjustments or re-operations while preserving task progress. We further introduce the Failure State Recovery Benchmark (FSR-Bench), which evaluates recovery from intermediate failure states under local deviations and structural anomalies. Experiments across multiple VLA backbones, simulation benchmarks, and real-world dual-arm tasks show consistent improvements, with average task-success gains of 14.5 points in simulation and 15.9 points in the real world. Code, models, and data are available at https://github.com/xiaojunlan/care

cs.RO

VABench: Measuring Embodied Spatial Intelligence through Visual Demonstrations, Active Perception, and Metric Control

Spatial intelligence requires more than describing object locations. Under incomplete observation, models must identify and acquire missing evidence, interpret it in a common spatial frame, and act on it. We introduce VA-Bench to evaluate the complete observe-reason-act-revise loop. General-purpose MLLMs learn procedural context from RGB-only demonstrations, actively select camera viewpoints, issue metric Cartesian commands, and revise them from execution feedback. Models receive no privileged object poses, oracle trajectories, or learned action heads. A fixed model-agnostic controller executes only model-specified targets. VA-Bench contains 14 base task families (11 single-arm and three dual-arm), seven held-out geometry/layout variants, and a long-horizon five-object composition track. We evaluate 12 primary model conditions in three independent runs over the same 20 physically verified seeds per base task, reporting terminal success, nine trajectory-level behavioral diagnostics, and subtask progress. First, the best-performing model scores 100.0% on target localization and 78.9% on spatial relations in the annotated run. Its three-run macro-average task success is only 53.93+/-3.17%. Second, active camera control significantly improves task success over passive multi-view observation. In one matched comparison, success rises from 27.86% to 57.50%. Third, held-out geometric transfer can reduce task success by over 30 percentage points. No model completes a strict long-horizon episode, despite substantial partial progress. VA-Bench thus tests whether general-purpose MLLMs can turn visual demonstrations and actively acquired evidence into successful embodied action.

cs.RO

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.

cs.RO

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

3D point-cloud observations are inherently ambiguous in complex, cluttered manipulation scenes, where target objects may be partially occluded or tightly intermingled with visually similar distractors. As a result, standard 3D diffusion policies often struggle to localize and exploit task-relevant geometry as scene complexity grows. We propose \textbf{Attention-DP3}, a spatially object-aware 3D diffusion policy that injects object-level geometric cues via attention while keeping the DP3 diffusion backbone unchanged. Our pipeline performs open-vocabulary 2D segmentation on RGB images, then lifts predicted target masks into 3D using calibrated camera geometry to obtain object-centric geometric priors. We incorporate these cues through Tri-field Attentional Conditioning, which constructs three complementary fields: (i) a targetness field to anchor the target object, (ii) an intra-target saliency field to emphasize task-relevant geometry within the target, and (iii) a backgroundness field to suppress distractors and clutter. Experiments on Adroit, DexArt, MetaWorld, and the real-world SO101 platform show consistent improvements over DP3, achieving state-of-the-art performance across benchmarks. Notably, as distractor objects increase, DP3 drops sharply, whereas Attention-DP3 remains stable and outperforms DP3 by up to 31\% under heavy clutter. The code is publicly available at https://github.com/zhangzhongbo2213/Attention-DP3.

cs.RO

Think3D: Thinking with Space for Spatial Reasoning

While Vision-Language Models (VLMs) excel at 2D visual understanding, they remain constrained by 2D-centric paradigm that severely limits genuine 3D spatial reasoning. To bridge this gap, we introduce Think3D, a novel framework that equips VLM agents with interactive, 3D chain-of-thought reasoning capabilities. By integrating a suite of 3D manipulation tools, Think3D transforms perception into active spatial exploration, mirroring human geometric reasoning. Think3D consistently improves proprietary models, including GPT-4.1 and Gemini 2.5 Pro, across BLINK Multi-view, MindCube-1K, and VSI-Bench-Tiny. We further propose Think3D-RL to teach smaller open-weight models how to manipulate 3D space effectively. Using only final-answer rewards, without process supervision or handcrafted exploration trajectories, Think3D-RL enables Qwen3-VL-4B to autonomously learn effective 3D exploration strategies. After training, the model exhibits tool-use patterns similar to those of stronger proprietary models, while shifting the effect of 3D tool use on MindCube-1K from a performance drop to a substantial improvement. These results show that active exploration in 3D space provides an effective and general paradigm for improving spatial reasoning in multimodal agents. Code, models, and data are available at https://github.com/zhangzaibin/spagent.

cs.CV

MA-VLA: Multi-Arm Vision-Language-Action Model for Collaboration and Compositional Generalization

Multi-arm collaboration is becoming a core capability in embodied manipulation. Recent vision-language-action (VLA) models integrate perception, language, and control, but most represent language as a single global instruction and do not provide an explicit mechanism for assigning and composing arm-specific behaviors. This design limits transfer to collaboration patterns that differ from those observed during training. We present MA-VLA, a unified framework for multi-arm collaboration via atomic action assignment. MA-VLA decomposes cooperative behavior into mid-level atomic prompts and allocates them to individual arms, enabling explicit subgoal specification and compositional reuse across tasks. To reduce reliance on fixed execution roles, we introduce Arm Shuffle, a training-time permutation of the observation, state, and assigned atomic prompts for each arm. This permutation enforces role-agnostic instruction following and supports recomposition into unseen coordination patterns, which we term multi-arm compositional generalization. We also construct a benchmark in which test-time collaboration patterns are absent in training set. Across simulation and real-world evaluations, prior state-of-the-art VLAs largely fail under these unseen collaborations, while MA-VLA consistently succeeds. These results indicate that structured, per-arm atomic action assignment offers a practical route to scalable generalization in multi-arm embodied systems. Code, models, and data are available at https://github.com/zhangzaibin/future-robots

cs.RO

Drift and Dependence: Layer-wise Information-Theoretic Bounds for Replay-Based Continual Learning

Continual learning must absorb new tasks without erasing old ones, and replay---mixing a small buffer of past examples into current training---is among the most effective remedies for catastrophic forgetting. Yet its generalization behavior is shaped by two coupled effects that existing analyses fold into a single hypothesis-level quantity: finite memory replaces each past distribution with an empirical proxy, and repeated reuse couples the buffer, the current data, and the final hypothesis through a shared optimization trajectory. We develop a layer-wise information-theoretic framework that separates these effects at every depth. Our main result decomposes the expected generalization gap into a replay-induced representation drift and an optimization-dependence term, the latter further resolved into stability, plasticity, interaction, and residual-coupling components. Two refinements make the framework operational. A Wasserstein relaxation of the drift term, valid under support mismatch, yields a depth-dependent drift--sensitivity trade-off whose minimizer identifies which interior layer to stabilize. An SGLD instantiation of the optimization term reduces it to a trajectory-level log-determinant budget, exposing a curvature-aware gradient-alignment statistic that serves as an online diagnostic of task-wise forgetting. Controlled and benchmark experiments confirm the predicted memory scaling, the interior funnel, and the alignment signal's link to forgetting.

cs.LG

Depth Image Upsampling based on Guided Filter with Low Gradient Minimization

In this paper, we present a novel upsampling framework to enhance the spatial resolution of the depth image. In our framework, the upscaling of a low-resolution depth image is guided by a corresponding intensity images, we formulate it as a cost aggregation problem with the guided filter. However, the guided filter does not make full use of the properties of the depth image. Since depth images have quite sparse gradients, it inspires us to regularize the gradients for improving depth upscaling results. Statistics show a special property of depth images, that is, there is a non-ignorable part of pixels whose horizontal or vertical derivatives are equal to $\pm 1$. Considering this special property, we propose a low gradient regularization method which reduces the penalty for horizontal or vertical derivative $\pm1$. The proposed low gradient regularization is integrated with the guided filter into the depth image upsampling method. Experimental results demonstrate the effectiveness of our proposed approach both qualitatively and quantitatively compared with the state-of-the-art methods.

cs.CV

Guided Filter based Edge-preserving Image Non-blind Deconvolution

In this work, we propose a new approach for efficient edge-preserving image deconvolution. Our algorithm is based on a novel type of explicit image filter - guided filter. The guided filter can be used as an edge-preserving smoothing operator like the popular bilateral filter, but has better behaviors near edges. We propose an efficient iterative algorithm with the decouple of deblurring and denoising steps in the restoration process. In deblurring step, we proposed two cost function which could be computed with fast Fourier transform efficiently. The solution of the first one is used as the guidance image, and another solution will be filtered in next step. In the denoising step, the guided filter is used with the two obtained images for efficient edge-preserving filtering. Furthermore, we derive a simple and effective method to automatically adjust the regularization parameter at each iteration. We compare our deconvolution algorithm with many competitive deconvolution techniques in terms of ISNR and visual quality.

cs.CV

An Adaptive Parameter Estimation for Guided Filter based Image Deconvolution

Image deconvolution is still to be a challenging ill-posed problem for recovering a clear image from a given blurry image, when the point spread function is known. Although competitive deconvolution methods are numerically impressive and approach theoretical limits, they are becoming more complex, making analysis, and implementation difficult. Furthermore, accurate estimation of the regularization parameter is not easy for successfully solving image deconvolution problems. In this paper, we develop an effective approach for image restoration based on one explicit image filter - guided filter. By applying the decouple of denoising and deblurring techniques to the deconvolution model, we reduce the optimization complexity and achieve a simple but effective algorithm to automatically compute the parameter in each iteration, which is based on Morozov's discrepancy principle. Experimental results demonstrate that the proposed algorithm outperforms many state-of-the-art deconvolution methods in terms of both ISNR and visual quality.

cs.CV