SearcharxivSearch

arXiv subjects

Zhonggui Chen

Publications and source records attributed to Zhonggui Chen.

9 recordsLinked to original sources

Curve resampling based high-quality high-order unstructured quadrilateral mesh generation

High-order quadrilateral meshes offer superior accuracy and computational efficiency in numerical simulations. However, existing methods struggle to simultaneously preserve boundary/interface features, ensure high quality, and achieve efficient generation, particularly for complex geometries where degenerate and inverted elements frequently occur. To address this issue, this paper proposes a high-quality high-order unstructured quadrilateral mesh generation method based on geometric error-bounded curve reconstruction, which employs an indirect approach to enforce interface consistency. By optimization-based curve reconstruction strategies, our method improves mesh quality while maintaining the validity of high-order elements. Compared to direct high-order mesh optimization techniques, our approach reduces the optimization problem to curve reconstruction problem, significantly lowering computational complexity and enhancing efficiency. Experimental results demonstrate that the proposed method efficiently generates high-quality high-order quadrilateral meshes while preserving boundary/interface geometric features, offering improved adaptability and numerical stability in complex geometries.

cs.GR

NeurFrame: Learning Continuous Frame Fields for Structured Mesh Generation

Structured meshes, composed of quadrilateral elements in 2D and hexahedral elements in 3D, are widely used in industrial applications and engineering simulations due to their regularity and superior accuracy in finite element analysis. Generating high-quality structured meshes, however, remains challenging, especially for complex geometries and singularities. Field-guided approaches, which construct cross fields in 2D and frame fields in 3D to encode element orientation, are promising but are typically defined on discrete meshes, limiting continuity and computational efficiency. To address these challenges, we introduce \emph{NeurFrame}, a neural framework that represents frame fields continuously over the domain, supporting infinite-resolution evaluation. Trained in a self-supervised manner on discrete mesh samples, NeurFrame produces smooth, high-quality frame fields without relying on dense tetrahedral discretizations. The resulting fields simultaneously guide high-quality quadrilateral surface meshes and hexahedral volumetric meshes, with fewer and better-distributed singularities. By using a single network, NeurFrame also achieves lower computational cost compared to prior self-supervised neural methods that jointly optimize multiple fields.

cs.GR

Efficient Computation of Voronoi Diagrams Using Point-in-Cell Tests

Since the Voronoi diagram appears in many applications, the topic of improving its computational efficiency remains attractive. We propose a novel yet efficient method to compute Voronoi diagrams bounded by a given domain, i.e., the clipped or restricted Voronoi diagrams. The intersection of the domain and a Voronoi cell (domain-cell intersection) is generated by removing the part outside the cell from the domain, which can be accomplished by several clippings. Different from the existing methods, we present an edge-based search scheme to find clipping planes (bisectors). A test called point-in-cell is first set up to tell whether a space point is in a target Voronoi cell or not. Then, for each edge of the intermediate domain-cell intersection, we will launch a clipping only if its two endpoints are respectively inside and outside the corresponding Voronoi cell, where the bisector for the clipping can be found by using a few times of point-in-cell tests. Therefore, our method only involves the clippings that contribute to the final results, which is a great advantage over the state-of-the-art methods. Additionally, because each domain-cell intersection can be generated independently, we extend the proposed method to the GPUs for computing Voronoi diagrams in parallel. The experimental results show the best performance of our method compared to state-of-the-art ones, regardless of site distribution. This paper was first submitted to SIGGRAPH Asia 2025.

cs.GR

RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians

We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.

cs.CV

$pκ$-Curves: Interpolatory curves with curvature approximating a parabola

This paper introduces a novel class of fair and interpolatory curves called $pκ$-curves. These curves are comprised of smoothly stitched Bézier curve segments, where the curvature distribution of each segment is made to closely resemble a parabola, resulting in an aesthetically pleasing shape. Moreover, each segment passes through an interpolated point at a parameter where the parabola has an extremum, encouraging the alignment of interpolated points with curvature extrema. To achieve these properties, we tailor an energy function that guides the optimization process to obtain the desired curve characteristics. Additionally, we develop an efficient algorithm and an initialization method, enabling interactive modeling of the $pκ$-curves without the need for global optimization. We provide various examples and comparisons with existing state-of-the-art methods to demonstrate the curve modeling capabilities and visually pleasing appearance of $pκ$-curves.

cs.CG

Kirchhoff-Love shell representation and analysis using triangle configuration B-splines

This paper presents the application of triangle configuration B-splines (TCB-splines) for representing and analyzing the Kirchhoff-Love shell in the context of isogeometric analysis (IGA). The Kirchhoff-Love shell formulation requires global $C^1$-continuous basis functions. The nonuniform rational B-spline (NURBS)-based IGA has been extensively used for developing Kirchhoff-Love shell elements. However, shells with complex geometries inevitably need multiple patches and trimming techniques, where stitching patches with high continuity is a challenge. On the other hand, due to their unstructured nature, TCB-splines can accommodate general polygonal domains, have local refinement, and are flexible to model complex geometries with $C^1$ continuity, which naturally fit into the Kirchhoff-Love shell formulation with complex geometries. Therefore, we propose to use TCB-splines as basis functions for geometric representation and solution approximation. We apply our method to both linear and nonlinear benchmark shell problems, where the accuracy and robustness are validated. The applicability of the proposed approach to shell analysis is further exemplified by performing geometrically nonlinear Kirchhoff-Love shell simulations of a pipe junction and a front bumper represented by a single patch of TCB-splines.

cs.CE

Continual Local Replacement for Few-shot Learning

The goal of few-shot learning is to learn a model that can recognize novel classes based on one or few training data. It is challenging mainly due to two aspects: (1) it lacks good feature representation of novel classes; (2) a few of labeled data could not accurately represent the true data distribution and thus it's hard to learn a good decision function for classification. In this work, we use a sophisticated network architecture to learn better feature representation and focus on the second issue. A novel continual local replacement strategy is proposed to address the data deficiency problem. It takes advantage of the content in unlabeled images to continually enhance labeled ones. Specifically, a pseudo labeling method is adopted to constantly select semantically similar images on the fly. Original labeled images will be locally replaced by the selected images for the next epoch training. In this way, the model can directly learn new semantic information from unlabeled images and the capacity of supervised signals in the embedding space can be significantly enlarged. This allows the model to improve generalization and learn a better decision boundary for classification. Our method is conceptually simple and easy to implement. Extensive experiments demonstrate that it can achieve state-of-the-art results on various few-shot image recognition benchmarks.

cs.CV

Learning Continually from Low-shot Data Stream

While deep learning has achieved remarkable results on various applications, it is usually data hungry and struggles to learn over non-stationary data stream. To solve these two limits, the deep learning model should not only be able to learn from a few of data, but also incrementally learn new concepts from data stream over time without forgetting the previous knowledge. Limited literature simultaneously address both problems. In this work, we propose a novel approach, MetaCL, which enables neural networks to effectively learn meta knowledge from low-shot data stream without catastrophic forgetting. MetaCL trains a model to exploit the intrinsic feature of data (i.e. meta knowledge) and dynamically penalize the important model parameters change to preserve learned knowledge. In this way, the deep learning model can efficiently obtain new knowledge from small volume of data and still keep high performance on previous tasks. MetaCL is conceptually simple, easy to implement and model-agnostic. We implement our method on three recent regularization-based methods. Extensive experiments show that our approach leads to state-of-the-art performance on image classification benchmarks.

cs.LG

Fast Regularity-Constrained Plane Reconstruction

Man-made environments typically comprise planar structures that exhibit numerous geometric relationships, such as parallelism, coplanarity, and orthogonality. Making full use of these relationships can considerably improve the robustness of algorithmic plane reconstruction of complex scenes. This research leverages a constraint model requiring minimal prior knowledge to implicitly establish relationships among planes. We introduce a method based on energy minimization to reconstruct the planes consistent with our constraint model. The proposed algorithm is efficient, easily to understand, and simple to implement. The experimental results show that our algorithm successfully reconstructs planes under high percentages of noise and outliers. This is superior to other state-of-the-art regularity-constrained plane reconstruction methods in terms of speed and robustness.

cs.CV