SearcharxivSearch

arXiv subjects

Zhongkai Zhao

Publications and source records attributed to Zhongkai Zhao.

12 recordsLinked to original sources

Pool-Select-Refine for Allocation-Aware Generative Dataset Distillation

Diffusion-based dataset distillation has recently emerged as a promising paradigm for condensing large-scale datasets into compact synthetic sets. By leveraging pretrained generative priors, these methods can produce realistic class-conditional samples more efficiently than traditional matching-based approaches. However, most existing diffusion-based methods still adopt a rigid ``Generate-and-Use'' strategy, where the generated samples are directly treated as the final distilled set under a fixed images-per-class budget. Such a design tightly couples candidate generation with final budget allocation, which may result in redundant waste of the limited budget or insufficiently informative samples. In this paper, we propose ``Pool-Select-Refine'', a two-stage framework for allocation-aware generative dataset distillation. First, instead of directly using a fixed number of generated samples, we construct an over-complete candidate pool and select a compact subset under the target budget. Second, we refine the selected samples in latent space using soft-label supervision derived from the teacher model, improving semantic alignment while preserving the generative prior. This design explicitly decouples generation, selection, and refinement, enabling more effective use of the distillation budget. Experiments on large-scale and fine-grained image classification benchmarks show that the proposed framework delivers consistent gains over diffusion-based baselines. The results suggest that introducing a curation stage before refinement is a simple yet effective way to improve diffusion-based dataset distillation.

cs.CV

Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual pre-training across heterogeneous domains, including OS, web, and simulation games. Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data. Key techniques include a decaying continual loss to reduce causal confusion and an efficient Sparse-Thinking strategy that balances reasoning depth and inference cost. Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks, is close to the generality of fresh humans in unseen web 3d games, and outperforms GPT-5, Gemini-2.5-Pro, and Claude-4-Sonnet in FPS benchmarks. Scaling results on training-time and test-time confirm that the unified action space sustains improvements when scaled to cross-game and multimodal data. Our results demonstrate that simple, scalable action representations combined with large-scale pre-training provide a promising path toward generalist agents with broad computer-use abilities.

cs.AI

StarTrail: Concentric Ring Sequence Parallelism for Efficient Near-Infinite-Context Transformer Model Training

Training Transformer models on long sequences in a distributed setting poses significant challenges in terms of efficiency and scalability. Current methods are either constrained by the number of attention heads or excessive communication overheads. To address this problem, we propose StarTrail, a multi-dimensional concentric distributed training system for long sequences, fostering an efficient communication paradigm and providing additional tuning flexibility for communication arrangements. Specifically, StarTrail introduces an extra parallel dimension and divides the peer-to-peer communication into sub-rings to substantially reduce communication volume and avoid bandwidth bottlenecks. Through comprehensive experiments across diverse hardware environments and on both Natural Language Processing (NLP) and Computer Vision (CV) tasks, we demonstrate that our approach significantly surpasses state-of-the-art methods that support Long sequence lengths, achieving performance improvements of up to 77.12% on GPT-style models and up to 114.33% on DiT (Diffusion Transformer) models without affecting the computations results.

cs.DC

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI

VeOmni: Scaling Any Modality Model Training with Model-Centric Distributed Recipe Zoo

Recent advances in large language models (LLMs) have driven impressive progress in omni-modal understanding and generation. However, training omni-modal LLMs remains a significant challenge due to the heterogeneous model architectures required to process diverse modalities, necessitating sophisticated system design for efficient large-scale training. Existing frameworks typically entangle model definition with parallel logic, incurring limited scalability and substantial engineering overhead for end-to-end omni-modal training. We present VeOmni, a modular and efficient training framework to accelerate the development of omni-modal LLMs. VeOmni introduces model-centric distributed recipes that decouples communication from computation, enabling efficient 3D parallelism on omni-modal LLMs. VeOmni also features a flexible configuration interface supporting seamless integration of new modalities with minimal code change. Using VeOmni, a omni-modal mixture-of-experts (MoE) model with 30B parameters can be trained with over 2,800 tokens/sec/GPU throughput and scale to 160K context lengths via 3D parallelism on 128 GPUs, showcasing its superior efficiency and scalability for training large omni-modal LLMs.

cs.CL

Seaweed-7B: Cost-Effective Training of Video Generation Foundation Model

This technical report presents a cost-efficient strategy for training a video generation foundation model. We present a mid-sized research model with approximately 7 billion parameters (7B) called Seaweed-7B trained from scratch using 665,000 H100 GPU hours. Despite being trained with moderate computational resources, Seaweed-7B demonstrates highly competitive performance compared to contemporary video generation models of much larger size. Design choices are especially crucial in a resource-constrained setting. This technical report highlights the key design decisions that enhance the performance of the medium-sized diffusion model. Empirically, we make two observations: (1) Seaweed-7B achieves performance comparable to, or even surpasses, larger models trained on substantially greater GPU resources, and (2) our model, which exhibits strong generalization ability, can be effectively adapted across a wide range of downstream applications either by lightweight fine-tuning or continue training. See the project page at https://seaweed.video/

cs.CV

Show Me Why It's Correct: Saving 1/3 of Debugging Time in Program Repair with Interactive Runtime Comparison

Automated Program Repair (APR) holds the promise of alleviating the burden of debugging and fixing software bugs. Despite this, developers still need to manually inspect each patch to confirm its correctness, which is tedious and time-consuming. This challenge is exacerbated in the presence of plausible patches, which accidentally pass test cases but may not correctly fix the bug. To address this challenge, we propose an interactive approach called iFix to facilitate patch understanding and comparison based on their runtime difference. iFix performs static analysis to identify runtime variables related to the buggy statement and captures their runtime values during execution for each patch. These values are then aligned across different patch candidates, allowing users to compare and contrast their runtime behavior. To evaluate iFix, we conducted a within-subjects user study with 28 participants. Compared with manual inspection and a state-of-the-art interactive patch filtering technique, iFix reduced participants' task completion time by 36% and 33% while also improving their confidence by 50% and 20%, respectively. Besides, quantitative experiments demonstrate that iFix improves the ranking of correct patches by at least 39% compared with other patch ranking methods and is generalizable to different APR tools.

cs.SE

Decide: Knowledge-Based Version Incompatibility Detection in Deep Learning Stacks

Version incompatibility issues are prevalent when reusing or reproducing deep learning (DL) models and applications. Compared with official API documentation, which is often incomplete or out-of-date, Stack Overflow (SO) discussions possess a wealth of version knowledge that has not been explored by previous approaches. To bridge this gap, we present Decide, a web-based visualization of a knowledge graph that contains 2,376 version knowledge extracted from SO discussions. As an interactive tool, Decide allows users to easily check whether two libraries are compatible and explore compatibility knowledge of certain DL stack components with or without the version specified. A video demonstrating the usage of Decide is available at https://youtu.be/wqPxF2ZaZo0.

cs.SE

What If the TV Was Off? Examining Counterfactual Reasoning Abilities of Multi-modal Language Models

Counterfactual reasoning, a fundamental aspect of human cognition, involves contemplating alternatives to established facts or past events, significantly enhancing our abilities in planning and decision-making. In light of the advancements in current multi-modal large language models, we explore their effectiveness in counterfactual reasoning. To facilitate this investigation, we introduce a novel dataset, C-VQA, specifically designed to test the counterfactual reasoning capabilities of modern multi-modal large language models. This dataset is constructed by infusing original questions with counterfactual presuppositions, spanning various types such as numerical and boolean queries. It encompasses a mix of real and synthetic data, representing a wide range of difficulty levels. Our thorough evaluations of contemporary vision-language models using this dataset have revealed substantial performance drops, with some models showing up to a 40% decrease, highlighting a significant gap between current models and human-like vision reasoning capabilities. We hope our dataset will serve as a vital benchmark for evaluating the counterfactual reasoning capabilities of models. Code and dataset are publicly available at https://bzhao.me/C-VQA/.

cs.CL

Knowledge-Based Version Incompatibility Detection for Deep Learning

Version incompatibility issues are rampant when reusing or reproducing deep learning models and applications. Existing techniques are limited to library dependency specifications declared in PyPI. Therefore, these techniques cannot detect version issues due to undocumented version constraints or issues involving hardware drivers or OS. To address this challenge, we propose to leverage the abundant discussions of DL version issues from Stack Overflow to facilitate version incompatibility detection. We reformulate the problem of knowledge extraction as a Question-Answering (QA) problem and use a pre-trained QA model to extract version compatibility knowledge from online discussions. The extracted knowledge is further consolidated into a weighted knowledge graph to detect potential version incompatibilities when reusing a DL project. Our evaluation results show that (1) our approach can accurately extract version knowledge with 84% accuracy, and (2) our approach can accurately identify 65% of known version issues in 10 popular DL projects with a high precision (92%), while two state-of-the-art approaches can only detect 29% and 6% of these issues with 33% and 17% precision respectively.

cs.SE

SIM2E: Benchmarking the Group Equivariant Capability of Correspondence Matching Algorithms

Correspondence matching is a fundamental problem in computer vision and robotics applications. Solving correspondence matching problems using neural networks has been on the rise recently. Rotation-equivariance and scale-equivariance are both critical in correspondence matching applications. Classical correspondence matching approaches are designed to withstand scaling and rotation transformations. However, the features extracted using convolutional neural networks (CNNs) are only translation-equivariant to a certain extent. Recently, researchers have strived to improve the rotation-equivariance of CNNs based on group theories. Sim(2) is the group of similarity transformations in the 2D plane. This paper presents a specialized dataset dedicated to evaluating sim(2)-equivariant correspondence matching algorithms. We compare the performance of 16 state-of-the-art (SoTA) correspondence matching approaches. The experimental results demonstrate the importance of group equivariant algorithms for correspondence matching on various sim(2) transformation conditions. Since the subpixel accuracy achieved by CNN-based correspondence matching approaches is unsatisfactory, this specific area requires more attention in future works. Our dataset is publicly available at: mias.group/SIM2E.

cs.CV

XCon: Learning with Experts for Fine-grained Category Discovery

We address the problem of generalized category discovery (GCD) in this paper, i.e. clustering the unlabeled images leveraging the information from a set of seen classes, where the unlabeled images could contain both seen classes and unseen classes. The seen classes can be seen as an implicit criterion of classes, which makes this setting different from unsupervised clustering where the cluster criteria may be ambiguous. We mainly concern the problem of discovering categories within a fine-grained dataset since it is one of the most direct applications of category discovery, i.e. helping experts discover novel concepts within an unlabeled dataset using the implicit criterion set forth by the seen classes. State-of-the-art methods for generalized category discovery leverage contrastive learning to learn the representations, but the large inter-class similarity and intra-class variance pose a challenge for the methods because the negative examples may contain irrelevant cues for recognizing a category so the algorithms may converge to a local-minima. We present a novel method called Expert-Contrastive Learning (XCon) to help the model to mine useful information from the images by first partitioning the dataset into sub-datasets using k-means clustering and then performing contrastive learning on each of the sub-datasets to learn fine-grained discriminative features. Experiments on fine-grained datasets show a clear improved performance over the previous best methods, indicating the effectiveness of our method.

cs.CV