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Zhongming Yu

Publications and source records attributed to Zhongming Yu.

At least 19 recordsLinked to original sources

TileWeave: Heterogeneous Tiling for Sparse Prefill on Mobile SoCs

Smartphone applications increasingly require large language models to process long contexts, whereas high prefill latency and memory demands constrain local inference. Block-sparse attention reduces computation and memory traffic, but its irregular selections conflict with mobile NPUs' preference for large, regular tiles. Efficient execution must exploit cross-query reuse while avoiding redundant computation and preserving selections needed for accuracy. In this paper, we present TileWeave, which partitions sparse attention by this cross-query reuse: highly shared key blocks run in coarse NPU tiles, while low-reuse blocks run on the GPU only for the query blocks that selected them. In addition, we design an NPU-native pooled-key selector that keeps selection inexpensive, and a runtime that publishes GPU partials in the order the NPU consumes them and merges them in its existing output store. On RULER, HeteroSparse matches XAttention's accuracy with Qwen3-1.7B and improves it with Llama-3.2-3B-Instruct; its mean LongBench scores match XAttention as well. On Snapdragon SM8750 and SM8850 phones, it achieves 1.35--3.23$\times$ faster full-model prefill than XAttention over 1k--16k tokens and up to 1.58$\times$ faster than dense attention.

cs.LG↗

The Physical Cost of Context: Quality-Constrained Resource Accounting for Coding Agents

Coding agents resend a growing context on every model call, and context policies are usually judged by the prompt tokens they save. Executed work also depends on call count and prefix reuse: a caching runtime prefills only the tokens after the longest cached prefix. A shorter prompt can therefore cost more if it rewrites cached history. Our quality-gated protocol splits executed prefill into logical prompt minus reused prefix and measures KV residency, time, and energy. On 450 localization cases derived from SWE-rebench V2, preloading ten retrieved blocks (Eager) and adding anchored history compaction (Compact) both pass a five-point non-inferiority gate. In a separate 900-cell study, Eager cuts model calls by 35.7% and the GPU-energy proxy by 33.2% against on-demand search (Grep); Compact saves nothing further. Enabling prefix caching leaves Eager's prompt volume similar (+8.3%; its 95% CI spans zero) but cuts its uncached prefill by 67.7%. Deleting history can turn a token saving into extra work. With mini-SWE-agent on 100 SWE-bench Verified instances, keeping only the last five observations (Mask-5) cuts Eager's prompt volume by 33.3% but loses 135.9k reusable tokens per task. Uncached prefill rises by 608.5%, the energy proxy by 125.6%, and the policy misses the quality gate. Policies thus save physical work by shortening the trajectory and can multiply it by editing reusable history.

cs.SE↗

CodeNib: A Multi-View Data System for Serving Repository Context to Coding Agents

An incremental code index can complete every update without error and still return the wrong graph half the time. Coding agents depend on such reused views for search and navigation, yet the systems that supply them never measure where a precomputed answer may stand in for the trusted route: localization agents rebuild a graph per task, tool servers query a live language server per request, and code-intelligence databases serve developers, not agents. CodeNib is a multi-view data system that makes that measurement possible. It is the first to compile lexical, dense, and structural views of one commit behind a single manifest and source-address contract, so that a lexical hit, a graph occurrence, and a dense block can be checked against each other and against a rebuild or a live server, and it serves search, navigation, and bounded context to agents through one cost-visible runtime. The comparisons overturn three assumptions. Execution status is not correctness: symbol-level repair completes on every held-out change but reproduces the rebuild on 13 of 24, so the runtime admits it per repository, while vector reuse is exact on 27 of 30 held-out changes at 40$\times$ and static definitions match the live server on 86\% of requests at a 1.2\,s ready point. Shorter answers finish more tasks: behind LocAgent, CodeNib's views let the agent finish 78 of 90 runs against 65 at lower cost, and selected context policies use 50--87\% fewer tokens than grep/read across five models. And context pays most when it is taken back: on 200 SWE-bench Verified tasks, handing the agent CodeNib's candidates and retiring them after its first source read resolves 79 issues, the most of five context policies, against 66 for on-demand exploration and 56 for Aider's repository map.

cs.SE↗

CAKE: Compiler-Agent Co-Design for Frontier Kernel Evolution

GPU kernel agents and GPU programming languages have advanced separately, leaving expert kernels difficult to reproduce. Agents usually treat the compiler as a fixed black box and receive only errors, correctness outcomes, and timing, while existing DSLs either hide critical scheduling decisions or expose them through difficult layout abstractions. We present CAKE, a compiler-agent co-design in which agents author CAKE IR, a typed, hardware-explicit schedule representation. CAKE exposes warp roles, memory movement, synchronization, and pipelines while supporting verification, cost modeling, and localized diagnostics. The harness itself evolves: recurring failures become verifier rules, IR primitives, model calibrations, and reusable optimization tactics. In matched implementation-hidden Flash-KMeans clean starts on B200, the best CAKE IR candidate at an 80-million-token budget runs at 1.144x the tuned FlashML baseline, compared with 0.928x for direct CUDA/PTX. Beyond this benchmark, agent-generated Kimi Delta Attention achieves a 2.05x geometric-mean speedup over official FlashKDA and passes end-to-end serving validation. Dispatcher-backed KNN and KMeans improve performance by 1.42x to 2.12x across more than 400 shapes, and four kernel changes are available as upstream PRs. CAKE targets NVIDIA GPUs from Ampere through Blackwell and separates single-shape evolution from library generalization and dispatch.

cs.LG↗

CHORUS: Complementary Experts for High-Coverage Testbench Stimulus Generation

Large language models (LLMs) have advanced code generation, where executable feedback provides a more reliable learning signal than textual imitation alone. Hardware verification is an important application of code generation and accounts for a substantial fraction of modern chip design effort, with high-coverage testbench stimulus generation as a key task. We present CHORUS, a post-training framework that pushes performance beyond what a conventional supervised fine-tuning (SFT)-to-reinforcement learning (RL) pipeline achieves. CHORUS builds on two observations. First, staged SFT produces behaviorally diverse checkpoints, and dense-reward RL turns them into strong experts with comparable aggregate performance but distinct task-level strengths. Second, these complementary strengths can be exploited through either training-free model merging or further post-training to outperform the best individual expert. By consolidating the resulting specialists into a single 4B model, CHORUS achieves 88.0% Pass@1 on CVDP-ECov, outperforming DeepSeek-R1 (671B) by 13.5 percentage points.

cs.AI↗

SWE-Milestone: Evaluating AI Agents on Continuous Software Evolution

Real-world software must continuously evolve to meet ever-changing and open-ended requirements. AI agents, increasingly deployed as long-running systems, are now entrusted to drive this evolution. Yet, existing benchmarks evaluate agents on isolated, one-off coding tasks, neglecting the temporal dependencies and technical debt inherent in real-world software evolution. To bridge this gap, we introduce DeepCommit, an agentic pipeline that reconstructs verifiable Milestone DAGs from noisy commit logs, where milestones are defined as functionally cohesive development goals. These executable sequences enable SWE-Milestone, a benchmark that evaluates agents on streams of milestone-level tasks, requiring them to sustain system integrity and limit error accumulation, dimensions of long-term software evolution largely missing from current benchmarks. Our evaluation of 12 frontier models across 4 agent frameworks reveals a critical vulnerability: overall performance scores drop significantly from >80% on isolated tasks to 38.03% in continuous settings, exposing agents' profound struggle with long-term maintenance and error propagation.

cs.SE↗

LLM4Cov: Execution-Aware Agentic Learning for High-coverage Testbench Generation

Execution-aware LLM agents offer a promising paradigm for learning from tool feedback, but such feedback can be expensive and slow to obtain, making online reinforcement learning (RL) less practical in certain scenarios. High-coverage hardware verification exemplifies this challenge due to its reliance on industrial simulators and non-differentiable execution signals. We propose LLM4Cov, an offline agent-learning framework that models verification as single-step state transitions guided by deterministic evaluators. Building on this formulation, we introduce execution-validated data curation, policy-aware agentic data synthesis, and worst-state-prioritized sampling to enable scalable learning under execution constraints. We further curate a reality-aligned benchmark adapted from an existing verification suite through a revised evaluation protocol. Using the proposed pipeline, a compact 4B-parameter model achieves 69.2% pass rate and 90.4% average coverage in CVDP-ECov under agentic evaluation, outperforming its teacher by 5.3% and 10.5%, demonstrating competitive performance against models an order of magnitude larger.

cs.AI↗

AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applications

Large Language Models (LLMs) are increasingly used as autonomous agents in complex, long-horizon applications, where effective memory is critical for sustained performance. Yet existing memory benchmarks are largely dialogue-centric, while real agent memory consists of continuous agent-environment interaction trajectories composed of states, actions, observations, and tool outputs. To address this gap, we introduce **AMA-Bench** (**A**gent **M**emory with **A**ny length), a benchmark for evaluating long-horizon memory in realistic agentic settings. AMA-Bench combines real-world agent trajectories from representative applications with expert-curated QA, as well as synthetic trajectories that scale to arbitrary horizons with rule-based QA. Our study shows that existing memory systems underperform because they fail to capture causal and objective information and rely heavily on lossy similarity-based retrieval. We further propose **AMA-Agent**, a memory system based on causality-graph construction and tool-augmented retrieval. AMA-Agent achieves **57.22%** accuracy on AMA-Bench, outperforming the strongest baseline by **11.16%**. Resources are available at: [https://ama-bench.github.io/](https://ama-bench.github.io/).

cs.AI↗

Multi-Agent Memory from a Computer Architecture Perspective: Visions and Challenges Ahead

As LLM agents evolve into collaborative multi-agent systems, their memory requirements grow rapidly in complexity. This position paper frames multi-agent memory as a computer architecture problem. We distinguish shared and distributed memory paradigms, propose a three-layer memory hierarchy (I/O, cache, and memory), and identify two critical protocol gaps: cache sharing across agents and structured memory access control. We argue that the most pressing open challenge is multi-agent memory consistency. Our architectural framing provides a foundation for building reliable, scalable multi-agent systems.

cs.AR↗

Double-P: Hierarchical Top-P Sparse Attention for Long-Context LLMs

As long-context inference becomes central to large language models (LLMs), attention over growing key-value caches emerges as a dominant decoding bottleneck, motivating sparse attention for scalable inference. Fixed-budget top-k sparse attention cannot adapt to heterogeneous attention distributions across heads and layers, whereas top-p sparse attention directly preserves attention mass and provides stronger accuracy guarantees. Existing top-p methods, however, fail to jointly optimize top-p accuracy, selection overhead, and sparse attention cost, which limits their overall efficiency. We present Double-P, a hierarchical sparse attention framework that optimizes all three stages. Double-P first performs coarse-grained top-p estimation at the cluster level using size-weighted centroids, then adaptively refines computation through a second top-p stage that allocates token-level attention only when needed. Across long-context benchmarks, Double-P consistently achieves near-zero accuracy drop, reducing attention computation overhead by up to 1.8x and delivers up to 1.3x end-to-end decoding speedup over state-of-the-art fixed-budget sparse attention methods.

cs.LG↗

PRO-V-R1: Reasoning Enhanced Programming Agent for RTL Verification

Register-Transfer Level (RTL) verification is a primary bottleneck, consuming 60-70% of development time. While Large Language Models (LLMs) show promise for RTL automation, their performance and research focus have overwhelmingly centered on RTL generation rather than verification. Current methods for RTL verification rely on large scale proprietary models (e.g., GPT-4o) to generate Python-based functional references, incurring a high cost and raising data-privacy risks. To date, an end-to-end open-source solution for autonomous verification remains absent. We introduce PRO-V-R1, the first trainable open-source agentic framework for autonomous RTL verification. Our contributions are threefold: (1) we design PRO-V sys, a modular agentic system that couples LLM-based reasoning with programmatic tool use for RTL verification; (2) we establish a data construction pipeline that leverages existing RTL datasets to build simulation-validated, expert-level trajectories tailored for supervised fine-tuning (SFT) RTL verification agents; and (3) we implement an efficient reinforcement learning (RL) algorithm that uses verification-specific rewards derived from program-tool feedback to optimize the end-to-end verification workflow. Our empirical evaluation demonstrates PRO-V-R1 achieves a 57.7% functional correctness rate and 34.0% in robust fault detection, significantly outperforming the base model's 25.7% and 21.8% (respectively) from the state-of-the-art (SOTA) automatic verification system. This configuration also outperforms large-scale proprietary LLMs in functional correctness and shows comparable robustness for fault detection.

cs.AI↗

OrcaLoca: An LLM Agent Framework for Software Issue Localization

Recent developments in Large Language Model (LLM) agents are revolutionizing Autonomous Software Engineering (ASE), enabling automated coding, problem fixes, and feature improvements. However, localization -- precisely identifying software problems by navigating to relevant code sections -- remains a significant challenge. Current approaches often yield suboptimal results due to a lack of effective integration between LLM agents and precise code search mechanisms. This paper introduces OrcaLoca, an LLM agent framework that improves accuracy for software issue localization by integrating priority-based scheduling for LLM-guided action, action decomposition with relevance scoring, and distance-aware context pruning. Experimental results demonstrate that OrcaLoca becomes the new open-source state-of-the-art (SOTA) in function match rate (65.33%) on SWE-bench Lite. It also improves the final resolved rate of an open-source framework by 6.33 percentage points through its patch generation integration.

cs.SE↗

MAGE: A Multi-Agent Engine for Automated RTL Code Generation

The automatic generation of RTL code (e.g., Verilog) through natural language instructions has emerged as a promising direction with the advancement of large language models (LLMs). However, producing RTL code that is both syntactically and functionally correct remains a significant challenge. Existing single-LLM-agent approaches face substantial limitations because they must navigate between various programming languages and handle intricate generation, verification, and modification tasks. To address these challenges, this paper introduces MAGE, the first open-source multi-agent AI system designed for robust and accurate Verilog RTL code generation. We propose a novel high-temperature RTL candidate sampling and debugging system that effectively explores the space of code candidates and significantly improves the quality of the candidates. Furthermore, we design a novel Verilog-state checkpoint checking mechanism that enables early detection of functional errors and delivers precise feedback for targeted fixes, significantly enhancing the functional correctness of the generated RTL code. MAGE achieves a 95.7% rate of syntactic and functional correctness code generation on VerilogEval-Human 2 benchmark, surpassing the state-of-the-art Claude-3.5-sonnet by 23.3 %, demonstrating a robust and reliable approach for AI-driven RTL design workflows.

cs.AR↗

GeoT: Tensor Centric Library for Graph Neural Network via Efficient Segment Reduction on GPU

In recent years, Graph Neural Networks (GNNs) have ignited a surge of innovation, significantly enhancing the processing of geometric data structures such as graphs, point clouds, and meshes. As the domain continues to evolve, a series of frameworks and libraries are being developed to push GNN efficiency to new heights. While graph-centric libraries have achieved success in the past, the advent of efficient tensor compilers has highlighted the urgent need for tensor-centric libraries. Yet, efficient tensor-centric frameworks for GNNs remain scarce due to unique challenges and limitations encountered when implementing segment reduction in GNN contexts. We introduce GeoT, a cutting-edge tensor-centric library designed specifically for GNNs via efficient segment reduction. GeoT debuts innovative parallel algorithms that not only introduce new design principles but also expand the available design space. Importantly, GeoT is engineered for straightforward fusion within a computation graph, ensuring compatibility with contemporary tensor-centric machine learning frameworks and compilers. Setting a new performance benchmark, GeoT marks a considerable advancement by showcasing an average operator speedup of 1.80x and an end-to-end speedup of 1.68x.

cs.DC↗

TorchSparse++: Efficient Training and Inference Framework for Sparse Convolution on GPUs

Sparse convolution plays a pivotal role in emerging workloads, including point cloud processing in AR/VR, autonomous driving, and graph understanding in recommendation systems. Since the computation pattern is sparse and irregular, specialized high-performance kernels are required. Existing GPU libraries offer two dataflow types for sparse convolution. The gather-GEMM-scatter dataflow is easy to implement but not optimal in performance, while the dataflows with overlapped computation and memory access (e.g.implicit GEMM) are highly performant but have very high engineering costs. In this paper, we introduce TorchSparse++, a new GPU library that achieves the best of both worlds. We create a highly efficient Sparse Kernel Generator that generates performant sparse convolution kernels at less than one-tenth of the engineering cost of the current state-of-the-art system. On top of this, we design the Sparse Autotuner, which extends the design space of existing sparse convolution libraries and searches for the best dataflow configurations for training and inference workloads. Consequently, TorchSparse++ achieves 2.9x, 3.3x, 2.2x and 1.7x measured end-to-end speedup on an NVIDIA A100 GPU over state-of-the-art MinkowskiEngine, SpConv 1.2, TorchSparse and SpConv v2 in inference; and is 1.2-1.3x faster than SpConv v2 in mixed precision training across seven representative autonomous driving benchmarks. It also seamlessly supports graph convolutions, achieving 2.6-7.6x faster inference speed compared with state-of-the-art graph deep learning libraries.

cs.DC↗

CogDL: A Comprehensive Library for Graph Deep Learning

Graph neural networks (GNNs) have attracted tremendous attention from the graph learning community in recent years. It has been widely adopted in various real-world applications from diverse domains, such as social networks and biological graphs. The research and applications of graph deep learning present new challenges, including the sparse nature of graph data, complicated training of GNNs, and non-standard evaluation of graph tasks. To tackle the issues, we present CogDL, a comprehensive library for graph deep learning that allows researchers and practitioners to conduct experiments, compare methods, and build applications with ease and efficiency. In CogDL, we propose a unified design for the training and evaluation of GNN models for various graph tasks, making it unique among existing graph learning libraries. By utilizing this unified trainer, CogDL can optimize the GNN training loop with several training techniques, such as mixed precision training. Moreover, we develop efficient sparse operators for CogDL, enabling it to become the most competitive graph library for efficiency. Another important CogDL feature is its focus on ease of use with the aim of facilitating open and reproducible research of graph learning. We leverage CogDL to report and maintain benchmark results on fundamental graph tasks, which can be reproduced and directly used by the community.

cs.SI↗

FastFold: Reducing AlphaFold Training Time from 11 Days to 67 Hours

Protein structure prediction helps to understand gene translation and protein function, which is of growing interest and importance in structural biology. The AlphaFold model, which used transformer architecture to achieve atomic-level accuracy in protein structure prediction, was a significant breakthrough. However, training and inference of the AlphaFold model are challenging due to its high computation and memory cost. In this work, we present FastFold, an efficient implementation of AlphaFold for both training and inference. We propose Dynamic Axial Parallelism and Duality Async Operations to improve the scaling efficiency of model parallelism. Besides, AutoChunk is proposed to reduce memory cost by over 80% during inference by automatically determining the chunk strategy. Experimental results show that FastFold reduces overall training time from 11 days to 67 hours and achieves 7.5X - 9.5X speedup for long-sequence inference. Furthermore, we scale FastFold to 512 GPUs and achieve an aggregate throughput of 6.02 PetaFLOP/s with 90.1% parallel efficiency.

cs.LG↗

Sgap: Towards Efficient Sparse Tensor Algebra Compilation for GPU

Sparse compiler is a promising solution for sparse tensor algebra optimization. In compiler implementation, reduction in sparse-dense hybrid algebra plays a key role in performance. Though GPU provides various reduction semantics that can better utilize the parallel computing and memory bandwidth capacity, the central question is: how to elevate the flexible reduction semantics to sparse compilation theory that assumes serial execution. Specifically, we have to tackle two main challenges: (1) there are wasted parallelism by adopting static synchronization granularity (2) static reduction strategy limits optimization space exploration. We propose Sgap: segment group and atomic parallelism to solve these problems. Atomic parallelism captures the flexible reduction semantics to systematically analyze the optimization space of sparse-dense hybrid algebra on GPU. It is a new optimization technique beyond current compiler-based and open-source runtime libraries. Segment group elevates the flexible reduction semantics to suitable levels of abstraction in the sparse compilation theory. It adopts changeable group size and user-defined reduction strategy to solve challenge (1) and (2), respectively. Finally, we use GPU sparse matrix-matrix multiplication (SpMM) on the TACO compiler as a use case to demonstrate the effectiveness of segment group in reduction semantics elevation. We achieve up to 1.2x speedup over the original TACO's SpMM kernels. We also apply new optimization techniques found by atomic parallelism to an open-source state-of-the-art SpMM library dgSPARSE. We achieve 1.6x - 2.3x speedup on the algorithm tuned with atomic parallelism.

cs.DC↗