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Zhongqiang Ren

Publications and source records attributed to Zhongqiang Ren.

At least 19 recordsLinked to original sources

TRACE: Coverage Path Planning for Unknown Environments Using Hierarchical Coverage Tree

This paper presents a novel online coverage path planning (CPP) algorithm, called TRACE, for real-time coverage of unknown environments. TRACE is built upon a hierarchical coverage tree that provides a global representation of the evolving connectivity of the uncovered space. As the environment is incrementally revealed and covered, newly discovered obstacles and covered cells may fragment the remaining uncovered space into disconnected regions. TRACE recursively expands the corresponding tree nodes to explicitly represent these regions and organize them for subsequent coverage planning. Based on the updated tree, an incremental global tour is maintained to guide the coverage process. TRACE locally refines only the affected portions while preserving the visiting order of unchanged regions, thereby reducing the computational burden of global replanning and maintaining a consistent coverage progression. Guided by the global tour, a local planner generates back-and-forth coverage paths and switches to global-tour-aware planning to efficiently complete the target regions. Theoretical analysis establishes the computational complexity and complete coverage property of TRACE, and derives an approximation bound for the incremental global tour refinement. The performance of TRACE is evaluated through extensive high-fidelity simulations and real-robot experiments using a mobile robot. Comparative evaluations against six existing CPP methods demonstrate significant improvements in coverage time, path length, overlap ratio, and number of turns.

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Ergodic Trajectory Planning with Dynamic Sensor Footprints

This paper addresses the problem of trajectory planning for information gathering with a dynamic and resolution-varying sensor footprint. Ergodic planning offers a principled framework that balances exploration (visiting all areas) and exploitation (focusing on high-information regions) by planning trajectories such that the time spent in a region is proportional to the amount of information in that region. Existing ergodic planning often oversimplifies the sensing model by assuming a point sensor or a footprint with constant shape and resolution. In practice, the sensor footprint can drastically change over time as the robot moves, such as aerial robots equipped with downward-facing cameras, whose field of view depends on the orientation and altitude. To overcome this limitation, we propose a new metric that accounts for dynamic sensor footprints, analyze the theoretic local optimality conditions, and propose numerical trajectory optimization algorithms. Experimental results show that the proposed approach can simultaneously optimize both the trajectories and sensor footprints, with up to an order of magnitude better ergodicity than conventional methods. We also deploy our approach in a multi-drone system to ergodically cover an object in 3D space.

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Optimal Solutions for the Moving Target Vehicle Routing Problem with Obstacles via Lazy Branch-and-Price

The Moving Target Vehicle Routing Problem with Obstacles (MT-VRP-O) seeks trajectories for several agents that collectively intercept a set of moving targets. Each target has one or more time windows where it can be visited, and the agents must avoid static obstacles and satisfy speed and capacity constraints. Previously studied VRPs are often addressed using a framework called branch-and-price. This framework requires computing the cost for a single agent to visit a given sequence of target-time window pairings, for several candidate sequences. These sequences are called tours. Computing tour costs is more expensive in the MT-VRP-O than in previously studied VRPs due to the presence of both moving targets and static obstacles. Thus, we introduce a new exact algorithm, Lazy Branch-and-Price with Relaxed Continuity (Lazy BPRC), for the MT-VRP-O. The key idea in Lazy BPRC is to use cheap-to-compute lower bounds on tour costs where costs are traditionally used, and lazily update lower bounds to true costs. When computing a tour's true cost is needed, we do so by searching for a shortest path on a graph of convex sets, and we introduce a new heuristic to accelerate the search. We demonstrate that Lazy BPRC runs up to an order of magnitude faster than two ablations.

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Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigms

Motion planning in dynamic environments is a fundamental problem in robotics, aiming to generate safe and efficient paths, trajectories, or control actions in the presence of moving obstacles, uncertain predictions, and multi-agent interactions. It has broad applications in autonomous driving, service robotics, warehouse logistics, human-robot collaboration, crowd navigation, and multi-robot systems. This survey reviews representative works published primarily between 2015 and 2025, with a particular focus on how recent learning-based advances extend, complement, or interact with classical planning foundations. We first revisit classical planning methods as algorithmic foundations and reference frameworks for learning-based extensions. We then propose a role-of-learning taxonomy that categorizes existing methods according to how learning participates in the planning pipeline, including direct policy learning, learning-augmented classical planning, hybrid planning, and training enhancement methods. For each category, we summarize the main problem settings, representative algorithms, key ideas, integration mechanisms, strengths, and limitations. We further analyze how observation representations, prediction uncertainty, interaction modeling, planner integration, safety constraints, and training strategies shape learning-based motion planning in dynamic environments. Finally, we discuss open challenges and future directions, including sim-to-real gap, safe and certifiable planning, dense crowd navigation, perception-planning coupling, and embodied AI.

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Coverage Path Planning: Classical Foundations, Recent Advances, and Future Directions

Coverage path planning (CPP) is a fundamental problem in robot motion planning, whose aim is to produce robot trajectories that provide complete coverage of target workspaces while minimizing task-specific objectives such as path length, overlap, number of turns, and energy consumption. CPP has widespread applications in cleaning, inspection, mapping, agriculture, manufacturing, surveillance, demining, and environmental monitoring. Although classical CPP has been extensively studied, recent advances have extended CPP beyond single-robot settings to multi-robot systems, complex 3D environments, constrained platforms, learning-based coverage planning, and visual coverage tasks. This paper presents a comprehensive survey of 125 representative works published primarily between 2015 and 2026, while presenting the evolution of recent developments in light of the classical CPP methods published before 2015. The CPP methods are organized into six main categories: single-robot CPP, multi-robot CPP, 3D CPP, constrained CPP, learning-based CPP, and visual CPP. For each category, the review summarizes the main planning formulations, representative algorithms, strengths, and limitations. In addition, the review analyzes how environmental knowledge, workspace geometry, robot constraints, sensing objectives, and coordination requirements shape the CPP problem. The survey further discusses open challenges in scalable online planning, multi-robot coordination, 3D and visual coverage, unified platform-constrained and resource-aware coverage, and learning-enhanced coverage. Thus, the survey provides a structured overview of recent CPP developments and future research directions.

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Conflict-Based Search for Multi-Agent Path Finding with Elevators

This paper investigates a problem called Multi-Agent Path Finding with Elevators (MAPF-E), which seeks conflict-free paths for multiple agents from their start to goal locations that may locate on different floors, and the agents can use elevators to travel between floors. The existence of elevators complicates the interaction among the agents and introduces new challenges to the planning. On the one hand, elevators can cause many conflicts among the agents due to its relatively long traversal time across floors, especially when many agents need to reach a different floor. On the other hand, the planner has to reason in a larger state space including the states of the elevators, besides the locations of the agents.

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Motion Planning in Dynamic Environments: A Survey from Classical to Modern Methods

Motion planning in dynamic environments requires robots to continuously adapt their paths in response to environmental changes for safe and uninterrupted navigation. While many surveys have reviewed planning in static settings, systematic reviews focused on dynamic environments remain limited. This paper presents a comprehensive survey of 138 works, primarily published between 2015 and 2025, spanning both classical and learning-based approaches. The motion planning methods are grouped into five categories based on the concepts of sampling, graph search, model predictive control, learning, and additional classical local planning approaches, including velocity obstacles, potential fields and dynamic windows. The learning techniques include supervised learning and reinforcement learning. We also discuss the role of dynamic perception in motion planning, covering techniques for detecting and modeling moving obstacles using cameras, LiDAR, and event-based sensors. The survey analyzes the principles, strengths, and limitations of each method, with particular attention to challenges unique to dynamic environments, such as prediction uncertainty, human-robot interaction, and the freezing robot problem. The survey provides researchers with a structured understanding of motion planning methods in dynamic environments.

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Optimal Solutions for the Moving Target Vehicle Routing Problem via Branch-and-Price with Relaxed Continuity

The Moving Target Vehicle Routing Problem (MT-VRP) seeks trajectories for several agents that intercept a set of moving targets, subject to speed, time window, and capacity constraints. We introduce an exact algorithm, Branch-and-Price with Relaxed Continuity (BPRC), for the MT-VRP. The main challenge in a branch-and-price approach for the MT-VRP is the pricing subproblem, which is complicated by moving targets and time-dependent travel costs between targets. Our key contribution is a new labeling algorithm that solves this subproblem by means of a novel dominance criterion tailored for problems with moving targets. Numerical results on instances with up to 25 targets show that our algorithm finds optimal solutions more than an order of magnitude faster than a baseline based on previous work, showing particular strength in scenarios with limited agent capacities.

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Conflict-Based Search for Multi Agent Path Finding with Asynchronous Actions

Multi-Agent Path Finding (MAPF) seeks collision-free paths for multiple agents from their respective start locations to their respective goal locations while minimizing path costs. Most existing MAPF algorithms rely on a common assumption of synchronized actions, where the actions of all agents start at the same time and always take a time unit, which may limit the use of MAPF planners in practice. To get rid of this assumption, Continuous-time Conflict-Based Search (CCBS) is a popular approach that can find optimal solutions for MAPF with asynchronous actions (MAPF-AA). However, CCBS has recently been identified to be incomplete due to an uncountably infinite state space created by continuous wait durations. This paper proposes a new method, Conflict-Based Search with Asynchronous Actions (CBS-AA), which bypasses this theoretical issue and can solve MAPF-AA with completeness and solution optimality guarantees. Based on CBS-AA, we also develop conflict resolution techniques to improve the scalability of CBS-AA further. Our test results show that our method can reduce the number of branches by up to 90%.

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Parallel, Asymptotically Optimal Algorithms for Moving Target Traveling Salesman Problems

The Moving Target Traveling Salesman Problem (MT-TSP) seeks a trajectory that intercepts several moving targets, within a particular time window for each target. When generic nonlinear target trajectories or kinematic constraints on the agent are present, no prior algorithm guarantees convergence to an optimal MT-TSP solution. Therefore, we introduce the Iterated Random Generalized (IRG) TSP framework. The idea behind IRG is to alternate between randomly sampling a set of agent configuration-time points, corresponding to interceptions of targets, and finding a sequence of interception points by solving a generalized TSP (GTSP). This alternation asymptotically converges to the optimum. We introduce two parallel algorithms within the IRG framework. The first algorithm, IRG-PGLNS, solves GTSPs using PGLNS, our parallelized extension of state-of-the-art solver GLNS. The second algorithm, Parallel Communicating GTSPs (PCG), solves GTSPs for several sets of points simultaneously. We present numerical results for three MT-TSP variants: one where intercepting a target only requires coming within a particular distance, another where the agent is a variable-speed Dubins car, and a third where the agent is a robot arm. We show that IRG-PGLNS and PCG converge faster than a baseline based on prior work. We further validate our framework with physical robot experiments.

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RPT*: Global Planning with Probabilistic Terminals for Target Search in Complex Environments

Routing problems such as Hamiltonian Path Problem (HPP), seeks a path to visit all the vertices in a graph while minimizing the path cost. This paper studies a variant, HPP with Probabilistic Terminals (HPP-PT), where each vertex has a probability representing the likelihood that the robot's path terminates there, and the objective is to minimize the expected path cost. HPP-PT arises in target object search, where a mobile robot must visit all candidate locations to find an object, and prior knowledge of the object's location is expressed as vertex probabilities. While routing problems have been studied for decades, few of them consider uncertainty as required in this work. The challenge lies not only in optimally ordering the vertices, as in standard HPP, but also in handling history dependency: the expected path cost depends on the order in which vertices were previously visited. This makes many existing methods inefficient or inapplicable. To address the challenge, we propose a search-based approach RPT* with solution optimality guarantees, which leverages dynamic programming in a new state space to bypass the history dependency and novel heuristics to speed up the computation. Building on RPT*, we design a Hierarchical Autonomous Target Search (HATS) system that combines RPT* with either Bayesian filtering for lifelong target search with noisy sensors, or autonomous exploration to find targets in unknown environments. Experiments in both simulation and real robot show that our approach can naturally balance between exploitation and exploration, thereby finding targets more quickly on average than baseline methods.

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Imperative Learning: A Self-supervised Neuro-Symbolic Learning Framework for Robot Autonomy

Data-driven methods such as reinforcement and imitation learning have achieved remarkable success in robot autonomy. However, their data-centric nature still hinders them from generalizing well to ever-changing environments. Moreover, labeling data for robotic tasks is often impractical and expensive. To overcome these challenges, we introduce a new self-supervised neuro-symbolic (NeSy) computational framework, imperative learning (IL), for robot autonomy, leveraging the generalization abilities of symbolic reasoning. The framework of IL consists of three primary components: a neural module, a reasoning engine, and a memory system. We formulate IL as a special bilevel optimization (BLO), which enables reciprocal learning over the three modules. This overcomes the label-intensive obstacles associated with data-driven approaches and takes advantage of symbolic reasoning concerning logical reasoning, physical principles, geometric analysis, etc. We discuss several optimization techniques for IL and verify their effectiveness in five distinct robot autonomy tasks including path planning, rule induction, optimal control, visual odometry, and multi-robot routing. Through various experiments, we show that IL can significantly enhance robot autonomy capabilities and we anticipate that it will catalyze further research across diverse domains.

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HEHA: Hierarchical Planning for Heterogeneous Multi-Robot Exploration of Unknown Environments

This paper considers the path planning problem for autonomous exploration of an unknown environment using multiple heterogeneous robots such as drones, wheeled, and legged robots, which have different capabilities to traverse complex terrains. A key challenge there is to intelligently allocate the robots to the unknown areas to be explored and determine the visiting order of those spaces subject to traversablity constraints, which leads to a large scale constrained optimization problem that needs to be quickly and iteratively solved every time when new space are explored. To address the challenge, we propose HEHA (Hierarchical Exploration with Heterogeneous Agents) by leveraging a recent hierarchical method that decompose the exploration into global planning and local planning. The major contribution in HEHA is its global planning, where we propose a new routing algorithm PEAF (Partial Anytime Focal search) that can quickly find bounded sub-optimal solutions to minimize the maximum path length among the agents subject to traversability constraints. Additionally, the local planner in HEHA also considers heterogeneity to avoid repeated and duplicated exploration among the robots. The experimental results show that, our HEHA can reduce up to 30% of the exploration time than the baselines.

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Conflict-Based Search and Prioritized Planning for Multi-Agent Path Finding Among Movable Obstacles

This paper investigates Multi-Agent Path Finding Among Movable Obstacles (M-PAMO), which seeks collision-free paths for multiple agents from their start to goal locations among static and movable obstacles. M-PAMO arises in logistics and warehouses where mobile robots are among unexpected movable objects. Although Multi-Agent Path Finding (MAPF) and single-agent Path planning Among Movable Obstacles (PAMO) were both studied, M-PAMO remains under-explored. Movable obstacles lead to new fundamental challenges as the state space, which includes both agents and movable obstacles, grows exponentially with respect to the number of agents and movable obstacles. In particular, movable obstacles often closely couple agents together spatially and temporally. This paper makes a first attempt to adapt and fuse the popular Conflict-Based Search (CBS) and Prioritized Planning (PP) for MAPF, and a recent single-agent PAMO planner called PAMO*, together to address M-PAMO. We compare their performance with up to 20 agents and hundreds of movable obstacles, and show the pros and cons of these approaches.

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A Complete and Bounded-Suboptimal Algorithm for a Moving Target Traveling Salesman Problem with Obstacles in 3D

The moving target traveling salesman problem with obstacles (MT-TSP-O) seeks an obstacle-free trajectory for an agent that intercepts a given set of moving targets, each within specified time windows, and returns to the agent's starting position. Each target moves with a constant velocity within its time windows, and the agent has a speed limit no smaller than any target's speed. We present FMC*-TSP, the first complete and bounded-suboptimal algorithm for the MT-TSP-O, and results for an agent whose configuration space is $\mathbb{R}^3$. Our algorithm interleaves a high-level search and a low-level search, where the high-level search solves a generalized traveling salesman problem with time windows (GTSP-TW) to find a sequence of targets and corresponding time windows for the agent to visit. Given such a sequence, the low-level search then finds an associated agent trajectory. To solve the low-level planning problem, we develop a new algorithm called FMC*, which finds a shortest path on a graph of convex sets (GCS) via implicit graph search and pruning techniques specialized for problems with moving targets. We test FMC*-TSP on 280 problem instances with up to 40 targets and demonstrate its smaller median runtime than a baseline based on prior work.

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Search-Based Path Planning in Interactive Environments among Movable Obstacles

This paper investigates Path planning Among Movable Obstacles (PAMO), which seeks a minimum cost collision-free path among static obstacles from start to goal while allowing the robot to push away movable obstacles (i.e., objects) along its path when needed. To develop planners that are complete and optimal for PAMO, the planner has to search a giant state space involving both the location of the robot as well as the locations of the objects, which grows exponentially with respect to the number of objects. This paper leverages a simple yet under-explored idea that, only a small fraction of this giant state space needs to be searched during planning as guided by a heuristic, and most of the objects far away from the robot are intact, which thus leads to runtime efficient algorithms. Based on this idea, this paper introduces two PAMO formulations, i.e., bi-objective and resource constrained problems in an occupancy grid, and develops PAMO*, a planning method with completeness and solution optimality guarantees, to solve the two problems. We then further extend PAMO* to hybrid-state PAMO* to plan in continuous spaces with high-fidelity interaction between the robot and the objects. Our results show that, PAMO* can often find optimal solutions within a second in cluttered maps with up to 400 objects.

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A Mixed-Integer Conic Program for the Multi-Agent Moving-Target Traveling Salesman Problem

The Moving-Target Traveling Salesman Problem (MT-TSP) seeks a shortest path for an agent that starts at a stationary depot, visits a set of moving targets exactly once, each within one of their respective time windows, and returns to the depot. In this paper, we introduce a new Mixed-Integer Conic Program (MICP) formulation for the Multi-Agent Moving-Target Traveling Salesman Problem (MA-MT-TSP), a generalization of the MT-TSP involving multiple agents. Our approach begins by restating the current state-of-the-art MICP formulation for MA-MT-TSP as a Nonconvex Mixed-Integer Nonlinear Program (MINLP), followed by a novel reformulation into a new MICP. We present computational results demonstrating that our formulation outperforms the state-of-the-art, achieving up to two orders of magnitude reduction in runtime, and over 90% improvement in optimality gap.

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Heuristic Search for Path Finding with Refuelling

This paper considers a generalization of the Path Finding (PF) problem with refuelling constraints referred to as the Gas Station Problem (GSP). Similar to PF, given a graph where vertices are gas stations with known fuel prices, and edge costs are the gas consumption between the two vertices, GSP seeks a minimum-cost path from the start to the goal vertex for a robot with a limited gas tank and a limited number of refuelling stops. While GSP is polynomial-time solvable, it remains a challenge to quickly compute an optimal solution in practice since it requires simultaneously determine the path, where to make the stops, and the amount to refuel at each stop. This paper develops a heuristic search algorithm called Refuel A$^*$ (RF-A$^*$) that iteratively constructs partial solution paths from the start to the goal guided by a heuristic while leveraging dominance rules for pruning during planning. RF-A$^*$ is guaranteed to find an optimal solution and often runs 2 to 8 times faster than the existing approaches in large city maps with several hundreds of gas stations.

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