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Zhongshuo Du

Publications and source records attributed to Zhongshuo Du.

3 recordsLinked to original sources

GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Models

Reconstructing a renderable 3D model from images is a useful but challenging task. Recent feedforward 3D reconstruction methods have demonstrated remarkable success in efficiently recovering geometry, but still cannot accurately model the complex appearances of these 3D reconstructed models. Recent diffusion-based generative models can synthesize realistic images or videos of an object using reference images without explicitly modeling its appearance, which provides a promising direction for object rendering, but lacks accurate control over the viewpoints. In this paper, we propose GO-Renderer, a unified framework integrating the reconstructed 3D proxies to guide the video generative models to achieve high-quality object rendering on arbitrary viewpoints under arbitrary lighting conditions. Our method not only enjoys the accurate viewpoint control using the reconstructed 3D proxy but also enables high-quality rendering in different lighting environments using diffusion generative models without explicitly modeling complex materials and lighting. Extensive experiments demonstrate that GO-Renderer achieves state-of-the-art performance across the object rendering tasks, including synthesizing images on new viewpoints, rendering the objects in a novel lighting environment, and inserting an object into an existing video.

cs.CV

RefAny3D: 3D Asset-Referenced Diffusion Models for Image Generation

In this paper, we propose a 3D asset-referenced diffusion model for image generation, exploring how to integrate 3D assets into image diffusion models. Existing reference-based image generation methods leverage large-scale pretrained diffusion models and demonstrate strong capability in generating diverse images conditioned on a single reference image. However, these methods are limited to single-image references and cannot leverage 3D assets, constraining their practical versatility. To address this gap, we present a cross-domain diffusion model with dual-branch perception that leverages multi-view RGB images and point maps of 3D assets to jointly model their colors and canonical-space coordinates, achieving precise consistency between generated images and the 3D references. Our spatially aligned dual-branch generation architecture and domain-decoupled generation mechanism ensure the simultaneous generation of two spatially aligned but content-disentangled outputs, RGB images and point maps, linking 2D image attributes with 3D asset attributes. Experiments show that our approach effectively uses 3D assets as references to produce images consistent with the given assets, opening new possibilities for combining diffusion models with 3D content creation.

cs.CV

GCN-Denoiser: Mesh Denoising with Graph Convolutional Networks

In this paper, we present GCN-Denoiser, a novel feature-preserving mesh denoising method based on graph convolutional networks (GCNs). Unlike previous learning-based mesh denoising methods that exploit hand-crafted or voxel-based representations for feature learning, our method explores the structure of a triangular mesh itself and introduces a graph representation followed by graph convolution operations in the dual space of triangles. We show such a graph representation naturally captures the geometry features while being lightweight for both training and inference. To facilitate effective feature learning, our network exploits both static and dynamic edge convolutions, which allow us to learn information from both the explicit mesh structure and potential implicit relations among unconnected neighbors. To better approximate an unknown noise function, we introduce a cascaded optimization paradigm to progressively regress the noise-free facet normals with multiple GCNs. GCN-Denoiser achieves the new state-of-the-art results in multiple noise datasets, including CAD models often containing sharp features and raw scan models with real noise captured from different devices. We also create a new dataset called PrintData containing 20 real scans with their corresponding ground-truth meshes for the research community. Our code and data are available in https://github.com/Jhonve/GCN-Denoiser.

cs.GR