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Zhongweiyang Xu

Publications and source records attributed to Zhongweiyang Xu.

15 recordsLinked to original sources

AVMeme Exam: A Multimodal Multilingual Multicultural Benchmark for LLMs' Contextual and Cultural Knowledge and Thinking

Internet audio-visual clips convey meaning through time-varying sound and motion, which extend beyond what text alone can represent. To examine whether AI models can understand such signals in human cultural contexts, we introduce AVMeme Exam, a human-curated benchmark of over one thousand iconic Internet sounds and videos spanning speech, songs, music, and sound effects. Each meme is paired with a unique Q&A assessing levels of understanding from surface content to context and emotion to usage and world knowledge, along with metadata such as original year, transcript, summary, and sensitivity. We systematically evaluate state-of-the-art multimodal large language models (MLLMs) alongside human participants using this benchmark. Our results reveal a consistent limitation: current models perform poorly on textless music and sound effects, and struggle to think in context and in culture compared to surface content. These findings highlight a key gap in human-aligned multimodal intelligence and call for models that can perceive contextually and culturally beyond the surface of what they hear and see. Project page: avmemeexam.github.io/public

cs.SD↗

Cocktail-Talker: Multi-Speaker Dialog Modeling in Noisy Social Environments with Turn Action GRPO

Spoken dialog systems are typically designed for clean, dyadic interactions in which a single user and an assistant take turns speaking. Real-world social conversations, however, are often more ambiguous: multiple speakers may participate in the same conversation amid irrelevant speech and background noise. Each utterance may be directed to the assistant, addressed to another speaker, or completely irrelevant. In such settings, the assistant must decide not only what to say, but also whether to speak at all. In this paper, we introduce Cocktail-Talker, a speech LLM framework for multi-speaker spoken dialog modeling in noisy social environments. We model the assistant's behavior with three action tokens: <|respond|>, <|listen|>, and <|ignore|>, placed before a response or silence. Cocktail-Talker is trained via supervised finetuning and reinforcement learning to generate the appropriate action token and, only in <|respond|> mode, a speech response. To prepare the training data, we develop Cocktail-DialogGen, an LLM-based data pipeline that simulates realistic multi-speaker dialogs with speaker roles across diverse social settings. Together, these components take a step toward spoken dialog systems that interact more naturally and selectively in complex social environments.

cs.SD↗

ArrayDPS-Refine: Generative Refinement of Discriminative Multi-Channel Speech Enhancement

Multi-channel speech enhancement aims to recover clean speech from noisy multi-channel recordings. Most deep learning methods employ discriminative training, which can lead to non-linear distortions from regression-based objectives, especially under challenging environmental noise conditions. Inspired by ArrayDPS for unsupervised multi-channel source separation, we introduce ArrayDPS-Refine, a method designed to enhance the outputs of discriminative models using a clean speech diffusion prior. ArrayDPS-Refine is training-free, generative, and array-agnostic. It first estimates the noise spatial covariance matrix (SCM) from the enhanced speech produced by a discriminative model, then uses this estimated noise SCM for diffusion posterior sampling. This approach allows direct refinement of any discriminative model's output without retraining. Our results show that ArrayDPS-Refine consistently improves the performance of various discriminative models, including state-of-the-art waveform and STFT domain models. Audio demos are provided at https://xzwy.github.io/ArrayDPSRefineDemo/.

eess.AS↗

Unified Diffusion Refinement for Multi-Channel Speech Enhancement and Separation

We propose Uni-ArrayDPS, a novel diffusion-based refinement framework for unified multi-channel speech enhancement and separation. Existing methods for multi-channel speech enhancement/separation are mostly discriminative and are highly effective at producing high-SNR outputs. However, they can still generate unnatural speech with non-linear distortions caused by the neural network and regression-based objectives. To address this issue, we propose Uni-ArrayDPS, which refines the outputs of any strong discriminative model using a speech diffusion prior. Uni-ArrayDPS is generative, array-agnostic, and training-free, and supports both enhancement and separation. Given a discriminative model's enhanced/separated speech, we use it, together with the noisy mixtures, to estimate the noise spatial covariance matrix (SCM). We then use this SCM to compute the likelihood required for diffusion posterior sampling of the clean speech source(s). Uni-ArrayDPS requires only a pre-trained clean-speech diffusion model as a prior and does not require additional training or fine-tuning, allowing it to generalize directly across tasks (enhancement/separation), microphone array geometries, and discriminative model backbones. Extensive experiments show that Uni-ArrayDPS consistently improves a wide range of discriminative models for both enhancement and separation tasks. We also report strong results on a real-world dataset. Audio demos are provided at \href{https://xzwy.github.io/Uni-ArrayDPS/}{https://xzwy.github.io/Uni-ArrayDPS/}.

eess.AS↗

Contrastive Diffusion Guidance for Spatial Inverse Problems

We consider a class of inverse problems characterized by forward operators that are partially specified, non-smooth, and non-differentiable. Although generative inverse solvers have made significant progress, we find that these forward operators introduce a distinct set of challenges. As a concrete instance, we consider the problem of reconstructing spatial layouts, such as floorplans, from human movement trajectories, where the underlying path-generation process is inherently non-differentiable and only partially known. In such problems, direct likelihood-based guidance becomes unstable, since the underlying path-planning process does not provide reliable gradients. We break-away from existing diffusion-based posterior samplers and reformulate likelihood-based guidance in a smoother embedding space. This embedding space is learned using a contrastive objective to bring compatible trajectory-floorplan pairs close together while pushing mismatched pairs apart. We show that this surrogate likelihood score in the embedding space provides a valid approximation to the true likelihood score, making it possible to steer the denoising process towards the posterior. Across extensive experiments, our model CoGuide produces more consistent reconstructions and is more robust than existing inverse-solvers and guided diffusion. Beyond spatial mapping, we show that our method can be applied more broadly, suggesting a route toward solving generalized blind inverse problems using diffusion models.

cs.CV↗

Learning Energy-based Variational Latent Prior for VAEs

Variational Auto-Encoders (VAEs) are known to generate blurry and inconsistent samples. One reason for this is the "prior hole" problem. A prior hole refers to regions that have high probability under the VAE's prior but low probability under the VAE's posterior. This means that during data generation, high probability samples from the prior could have low probability under the posterior, resulting in poor quality data. Ideally, a prior needs to be flexible enough to match the posterior while retaining the ability to generate samples fast. Generative models continue to address this tradeoff. This paper proposes to model the prior as an energy-based model (EBM). While EBMs are known to offer the flexibility to match posteriors (and also improving the ELBO), they are traditionally slow in sample generation due to their dependency on MCMC methods. Our key idea is to bring a variational approach to tackle the normalization constant in EBMs, thus bypassing the expensive MCMC approaches. The variational form can be approximated with a sampler network, and we show that such an approach to training priors can be formulated as an alternating optimization problem. Moreover, the same sampler reduces to an implicit variational prior during generation, providing efficient and fast sampling. We compare our Energy-based Variational Latent Prior (EVaLP) method to multiple SOTA baselines and show improvements in image generation quality, reduced prior holes, and better sampling efficiency.

cs.LG↗

Unsupervised Multi-channel Speech Dereverberation via Diffusion

We consider the problem of multi-channel single-speaker blind dereverberation, where multi-channel mixtures are used to recover the clean anechoic speech. To solve this problem, we propose USD-DPS, {U}nsupervised {S}peech {D}ereverberation via {D}iffusion {P}osterior {S}ampling. USD-DPS uses an unconditional clean speech diffusion model as a strong prior to solve the problem by posterior sampling. At each diffusion sampling step, we estimate all microphone channels' room impulse responses (RIRs), which are further used to enforce a multi-channel mixture consistency constraint for diffusion guidance. For multi-channel RIR estimation, we estimate reference-channel RIR by optimizing RIR parameters of a sub-band RIR signal model, with the Adam optimizer. We estimate non-reference channels' RIRs analytically using forward convolutive prediction (FCP). We found that this combination provides a good balance between sampling efficiency and RIR prior modeling, which shows superior performance among unsupervised dereverberation approaches. An audio demo page is provided in https://usddps.github.io/USDDPS_demo/.

cs.SD↗

Multi-Source Music Generation with Latent Diffusion

Most music generation models directly generate a single music mixture. To allow for more flexible and controllable generation, the Multi-Source Diffusion Model (MSDM) has been proposed to model music as a mixture of multiple instrumental sources (e.g. piano, drums, bass, and guitar). Its goal is to use one single diffusion model to generate mutually-coherent music sources, that are then mixed to form the music. Despite its capabilities, MSDM is unable to generate music with rich melodies and often generates empty sounds. Its waveform diffusion approach also introduces significant Gaussian noise artifacts that compromise audio quality. In response, we introduce a Multi-Source Latent Diffusion Model (MSLDM) that employs Variational Autoencoders (VAEs) to encode each instrumental source into a distinct latent representation. By training a VAE on all music sources, we efficiently capture each source's unique characteristics in a "source latent." The source latents are concatenated and our diffusion model learns this joint latent space. This approach significantly enhances the total and partial generation of music by leveraging the VAE's latent compression and noise-robustness. The compressed source latent also facilitates more efficient generation. Subjective listening tests and Frechet Audio Distance (FAD) scores confirm that our model outperforms MSDM, showcasing its practical and enhanced applicability in music generation systems. We also emphasize that modeling sources is more effective than direct music mixture modeling. Codes and models are available at https://github.com/XZWY/MSLDM. Demos are available at https://xzwy.github.io/MSLDMDemo/.

eess.AS↗

ArrayDPS: Unsupervised Blind Speech Separation with a Diffusion Prior

Blind Speech Separation (BSS) aims to separate multiple speech sources from audio mixtures recorded by a microphone array. The problem is challenging because it is a blind inverse problem, i.e., the microphone array geometry, the room impulse response (RIR), and the speech sources, are all unknown. We propose ArrayDPS to solve the BSS problem in an unsupervised, array-agnostic, and generative manner. The core idea builds on diffusion posterior sampling (DPS), but unlike DPS where the likelihood is tractable, ArrayDPS must approximate the likelihood by formulating a separate optimization problem. The solution to the optimization approximates room acoustics and the relative transfer functions between microphones. These approximations, along with the diffusion priors, iterate through the ArrayDPS sampling process and ultimately yield separated voice sources. We only need a simple single-speaker speech diffusion model as a prior along with the mixtures recorded at the microphones; no microphone array information is necessary. Evaluation results show that ArrayDPS outperforms all baseline unsupervised methods while being comparable to supervised methods in terms of SDR. Audio demos are provided at: https://arraydps.github.io/ArrayDPSDemo/.

eess.AS↗

FoVNet: Configurable Field-of-View Speech Enhancement with Low Computation and Distortion for Smart Glasses

This paper presents a novel multi-channel speech enhancement approach, FoVNet, that enables highly efficient speech enhancement within a configurable field of view (FoV) of a smart-glasses user without needing specific target-talker(s) directions. It advances over prior works by enhancing all speakers within any given FoV, with a hybrid signal processing and deep learning approach designed with high computational efficiency. The neural network component is designed with ultra-low computation (about 50 MMACS). A multi-channel Wiener filter and a post-processing module are further used to improve perceptual quality. We evaluate our algorithm with a microphone array on smart glasses, providing a configurable, efficient solution for augmented hearing on energy-constrained devices. FoVNet excels in both computational efficiency and speech quality across multiple scenarios, making it a promising solution for smart glasses applications.

cs.SD↗

SpatialCodec: Neural Spatial Speech Coding

In this work, we address the challenge of encoding speech captured by a microphone array using deep learning techniques with the aim of preserving and accurately reconstructing crucial spatial cues embedded in multi-channel recordings. We propose a neural spatial audio coding framework that achieves a high compression ratio, leveraging single-channel neural sub-band codec and SpatialCodec. Our approach encompasses two phases: (i) a neural sub-band codec is designed to encode the reference channel with low bit rates, and (ii), a SpatialCodec captures relative spatial information for accurate multi-channel reconstruction at the decoder end. In addition, we also propose novel evaluation metrics to assess the spatial cue preservation: (i) spatial similarity, which calculates cosine similarity on a spatially intuitive beamspace, and (ii), beamformed audio quality. Our system shows superior spatial performance compared with high bitrate baselines and black-box neural architecture. Demos are available at https://xzwy.github.io/SpatialCodecDemo. Codes and models are available at https://github.com/XZWY/SpatialCodec.

cs.SD↗

uSee: Unified Speech Enhancement and Editing with Conditional Diffusion Models

Speech enhancement aims to improve the quality of speech signals in terms of quality and intelligibility, and speech editing refers to the process of editing the speech according to specific user needs. In this paper, we propose a Unified Speech Enhancement and Editing (uSee) model with conditional diffusion models to handle various tasks at the same time in a generative manner. Specifically, by providing multiple types of conditions including self-supervised learning embeddings and proper text prompts to the score-based diffusion model, we can enable controllable generation of the unified speech enhancement and editing model to perform corresponding actions on the source speech. Our experiments show that our proposed uSee model can achieve superior performance in both speech denoising and dereverberation compared to other related generative speech enhancement models, and can perform speech editing given desired environmental sound text description, signal-to-noise ratios (SNR), and room impulse responses (RIR). Demos of the generated speech are available at https://muqiaoy.github.io/usee.

cs.SD↗

Unifying Robustness and Fidelity: A Comprehensive Study of Pretrained Generative Methods for Speech Enhancement in Adverse Conditions

Enhancing speech signal quality in adverse acoustic environments is a persistent challenge in speech processing. Existing deep learning based enhancement methods often struggle to effectively remove background noise and reverberation in real-world scenarios, hampering listening experiences. To address these challenges, we propose a novel approach that uses pre-trained generative methods to resynthesize clean, anechoic speech from degraded inputs. This study leverages pre-trained vocoder or codec models to synthesize high-quality speech while enhancing robustness in challenging scenarios. Generative methods effectively handle information loss in speech signals, resulting in regenerated speech that has improved fidelity and reduced artifacts. By harnessing the capabilities of pre-trained models, we achieve faithful reproduction of the original speech in adverse conditions. Experimental evaluations on both simulated datasets and realistic samples demonstrate the effectiveness and robustness of our proposed methods. Especially by leveraging codec, we achieve superior subjective scores for both simulated and realistic recordings. The generated speech exhibits enhanced audio quality, reduced background noise, and reverberation. Our findings highlight the potential of pre-trained generative techniques in speech processing, particularly in scenarios where traditional methods falter. Demos are available at https://whmrtm.github.io/SoundResynthesis.

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Dual-Path Cross-Modal Attention for better Audio-Visual Speech Extraction

Audio-visual target speech extraction, which aims to extract a certain speaker's speech from the noisy mixture by looking at lip movements, has made significant progress combining time-domain speech separation models and visual feature extractors (CNN). One problem of fusing audio and video information is that they have different time resolutions. Most current research upsamples the visual features along the time dimension so that audio and video features are able to align in time. However, we believe that lip movement should mostly contain long-term, or phone-level information. Based on this assumption, we propose a new way to fuse audio-visual features. We observe that for DPRNN \cite{dprnn}, the interchunk dimension's time resolution could be very close to the time resolution of video frames. Like \cite{sepformer}, the LSTM in DPRNN is replaced by intra-chunk and inter-chunk self-attention, but in the proposed algorithm, inter-chunk attention incorporates the visual features as an additional feature stream. This prevents the upsampling of visual cues, resulting in more efficient audio-visual fusion. The result shows we achieve superior results compared with other time-domain based audio-visual fusion models.

cs.MM↗

Learning to Separate Voices by Spatial Regions

We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed maximum number of sources, K. Moreover, today's models are trained in a supervised manner, using training data synthesized from generic sources, environments, and human head shapes. This paper intends to relax both these constraints at the expense of a slight alteration in the problem definition. We observe that, when a received mixture contains too many sources, it is still helpful to separate them by region, i.e., isolating signal mixtures from each conical sector around the user's head. This requires learning the fine-grained spatial properties of each region, including the signal distortions imposed by a person's head. We propose a two-stage self-supervised framework in which overheard voices from earphones are pre-processed to extract relatively clean personalized signals, which are then used to train a region-wise separation model. Results show promising performance, underscoring the importance of personalization over a generic supervised approach. (audio samples available at our project website: https://uiuc-earable-computing.github.io/binaural/. We believe this result could help real-world applications in selective hearing, noise cancellation, and audio augmented reality.

cs.SD↗