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Zhou Fang

Publications and source records attributed to Zhou Fang.

At least 19 recordsLinked to original sources

UI-UG 2: Advancing Mobile UI Understanding and Generation with Fine-Grained Supervision and Reinforcement Learning

Mobile UI understanding and generation require both fine-grained component perception and reliable structured synthesis. Inspired by the unified direction introduced by UI-UG, we present UI-UG 2, a compact 4B-parameter multimodal large language model (MLLM) that advances mobile UI Understanding and Generation with broader task coverage, a front-end-aligned taxonomy, and online render-aware reinforcement learning. UI-UG 2 constructs a multi-source understanding corpus from RICO, VINS, Android in the Wild, and Android Control, annotated with an 80-category two-level UI taxonomy aligned with front-end component semantics, and pairs it with over 5,000 requirement-screenshot-JSON tuples for progressive structured UI generation through a domain-specific language (DSL). For understanding, UI-UG 2 introduces decomposed rewards for category prediction, OCR fidelity, color recognition, dense grounding, and GUI grounding. Unlike the offline Direct Preference Optimization (DPO)-style generation optimization in UI-UG, UI-UG 2 optimizes generation through end-to-end online Group Relative Policy Optimization (GRPO): sampled DSL outputs are rendered with a Playwright-based server-side pipeline and evaluated using LLM-as-a-Judge and contrastive preference ranking. Experiments show that UI-UG 2 achieves the strongest referring and dense-grounding results among the evaluated models on our 80-category benchmark, and achieves the best composite generation score among compared models at a compact scale (4B). More importantly, we observe a consistent understanding-to-generation transfer: adding fine-grained UI perception supervision improves generation quality under a fixed training budget, suggesting that component-level semantics provide a shared representational foundation for both tasks.

cs.CV↗

GeoNaviDiff: Transferring Disentangled Semantic Controls to Diffusion Features via Local Riemannian Navigation

Disentangled real-image manipulation requires factor-specific semantic control while preserving image fidelity and non-target content. StyleSpace $S$ provides interpretable controls but is limited by GAN inversion, whereas diffusion models offer stronger image realization without an explicit factorized control basis. We introduce GeoNaviDiff, an unsupervised cross-space framework that transfers disentangled StyleSpace interventions to local Riemannian trajectories in diffusion $h$-space. GeoNaviDiff constructs reconstruction-decoupled supervision by extracting a spherical Log-map tangent from a matched StyleGAN reconstruction-edit pair and parallel-transporting it to the real-image diffusion state. A shared, factor-conditioned Navigator predicts this tangent at inference, while norm-preserving geodesic realization and source-anchored rollout stabilize the reverse process without edited references or factor-specific models. Experiments across multiple datasets show that GeoNaviDiff outperforms the compared methods in fidelity, factor selectivity, edit locality, and trajectory smoothness.

cs.CV↗

SPAR: Structural Pruning and Action Recovery for Vision-Language-Action Models

The limited onboard computing resources of robots make the inference demands of vision-language-action (VLA) models costly to accommodate. Reducing these demands through aggressive compression, however, can degrade manipulation performance beyond what supervised fine-tuning alone recovers. We present SPAR (Structural Pruning and Action Recovery), which simultaneously prunes the hidden and feed-forward intermediate dimensions of the large language model (LLM) backbone through pruning-aware tuning, then applies reinforcement learning (RL) to recover policy performance. Applied to $π_{0.5}$, SPAR reduces the language backbone from 2.34B to 0.09B parameters and the full model from 3.37B to 1.12B, removing approximately 96% and 67% of their parameters, respectively. At this compression level, RL raises average success across the four LIBERO suites from 84.55% to 93.45%, an 8.90-percentage-point gain. The compressed policy achieves a $1.98\times$ full-policy inference speedup over the unpruned model. These results identify substantial intermediate-dimension redundancy and show that post-pruning RL can recover manipulation performance in compact policies.

cs.RO↗

ProbeFlow: Training-Free Adaptive Flow Matching for Vision-Language-Action Models

Vision-Language-Action (VLA) policies increasingly use Flow Matching (FM) action heads to generate action chunks as continuous trajectories. At inference, an FM head solves an ordinary differential equation (ODE): starting from a prior action latent, it repeatedly queries a learned velocity field to advance the state toward the decoded action chunk. Because each query depends on the preceding state, this iterative decoding can impose substantial sequential action-head cost at deployment. We propose ProbeFlow, a training-free framework that routes each action chunk to an integration schedule using a Lookahead Consistency Probe. Optional oscillation-conditioned (OSC) threshold adaptation reuses the same velocity evaluations and can trade part of the acceleration for potentially better task performance. On MetaWorld, the fixed-threshold configuration uses 2.60 scheduled steps (2.92 action-head evaluations) and reports 15.9 ms action-head latency, versus 235.7 ms for 50-step Euler, while obtaining 83.2% success versus 82.5%. On LIBERO, it uses 4.53 scheduled steps (5.09 action-head evaluations), reports 32.7 ms, and obtains 88.7% success, compared with 278.7 ms and 92.5% for 50-step Euler. We also evaluate OSC on three real-world manipulation tasks with 50 trials per method and task. These evaluations characterize action-decoding compute-performance trade-offs without additional training.

cs.RO↗

CatPortrait: Taming Video Generative Models for Portrait Animation via In-context Conditioning

Recent video generative models have shown strong capability in synthesizing high-quality and temporally coherent videos. Yet, adapting them for controllable portrait animation remains nontrivial, as existing methods typically rely on architectural changes or extra conditioning modules, increasing complexity and reducing compatibility with pretrained models. We present CatPortrait, a simple and effective framework that enables controllable portrait animation via 3D face guidance as in-context conditioning. CatPortrait preserves the original video generation backbone and injects structured 3D facial guidance into the input space through spatial concatenation, allowing pretrained image-to-video models to animate portraits without sacrificing their pretrained priors. CatPortrait supports both video-driven and audio-driven portrait animation within a unified framework. Extensive experiments demonstrate that CatPortrait achieves competitive or superior results across both settings.

cs.CV↗

Dynamics-Aware Weighting for Deep Learning Forecasts of Chaotic Systems

Deep learning surrogates have become powerful tools for simulating and forecasting complex dynamical systems, yet their utility remains limited by catastrophic error accumulation during long-term autoregressive rollouts. This behavior is partly tied to the nature of the underlying systems: chaotic spatiotemporal systems visit phase space unevenly, with dynamics dominated by recurrent, low-dimensional quiescent states and characterized by rare and dynamically complex regime transitions. Trained under a sample-wise uniform objective, standard neural surrogates allocate their finite capacity to the statistically more numerous low-dimensional quiescent states, systematically under-representing the transient regimes that trigger disproportionate, localized errors. Existing imbalanced-regression methods tackle this issue by reweighting samples according to target-space density. However, statistical target-space rarity does not coincide with the intrinsic dynamical rarity encoded in the recurrence geometry of the attractor. To address this, we introduce Dynamics-Aware Weighting (DAW), a data-centric objective reweighting framework. Using the local dimension $d$ from dynamical systems theory as an a priori measure of a state's dynamical complexity, DAW reshapes the loss landscape to allocate representational capacity toward the sparse, high-$d$ regimes where forecast errors are systematically large. On the chaotic KS equation, DAW consistently outperforms uniform training as well as weighting based on target-space rarity, and its randomly permuted ablation, reducing long-term autoregressive error relative to all baselines. Event-level analysis shows that DAW achieves this by suppressing the localized error amplifications incurred during sharp jumps in the local dimension $d$, which typically accompany complex physical processes such as wave-merging in the KS system.

cs.LG↗

Progressive-View On-Policy Distillation for Regional-to-Global Transfer in Multimodal LLMs

Regional-to-global distillation uses crop-conditioned guidance to improve full-image understanding. The challenge is to effectively transfer the teacher's crop-based advantage to the student's full-image inference. We propose progressive-view on-policy distillation (PVD), which shifts the student's view distribution from the crop toward the full image through an intermediate aspect-preserving padded crop. The padded crop preserves regional content while matching the full image's visual-token grid. Across stages, the view mixture assigns increasing probability to the full image. A lightweight regional-advantage weighting reallocates token-level supervision using the crop-conditioned teacher-student log-probability gap. Evaluated under each sampled input, it applies mild reweighting when the gap is small and emphasizes higher-gap tokens when the gap widens. A Jensen-Shannon metric decomposition interprets this schedule as a shift from matched-input imitation toward the deployment objective. Across benchmarks spanning perception, visual mathematics and general multimodal question answering, PVD-full reaches an average accuracy of 77.51 over three seeds, improving on the reward-free distillation baseline by 2.01 points and on its reward-matched variant by 1.00 point. In the reward-free setting, PVD-distill still gains 1.16 points.

cs.CV↗

ALLOT: Budgeted Hybrid-Memory Routing for Knowledge Updates in LLMs

For large language models (LLMs), parametric adaptation is costly when retrieval already suffices. We introduce ALLOT, a hybrid-memory routing framework that separates learned write priority from a hard parametric budget. A memory-aware router combines frozen text representations, retrieval confidence, and relation metadata; a single ranking supports multiple write budgets while preserving all facts in external memory. On CounterFact with Qwen3-4B, ALLOT reaches 0.760 accuracy at a 20% parametric-write budget and recovers 78.4% of the budget-matched oracle gain, with 80% fewer parametric writes than dual-writing every fact. At this budget, jointly adding retrieval and relation features to text improves normalized oracle gain by 6.2 percentage points. Complementary Qwen3-0.6B shared-store results achieve dual-write-level accuracy with 6-14.5% parametric writes, and cross-benchmark transfer retains approximately 88% of in-domain gain. These results support allocating adaptation capacity according to its incremental value rather than treating every factual update as an equally valuable training target.

cs.AI↗

PRIME: Frequency-Aware Unified Pruning and Merging for MoE Compression

Mixture-of-Experts (MoE) models have emerged as an effective paradigm for scaling large language models, yet their massive parameter footprint poses severe memory challenges for deployment. Existing compression methods typically treat expert pruning and merging as disjoint operations and rely on greedy heuristics, often leading to irreversible information loss or representational pollution. In this paper, we propose PRIME, a unified optimization framework for MoE compression via adaptive PRunIng and MErging. PRIME casts the discrete prune-merge assignment step as a global Integer Linear Programming over a frequency-weighted surrogate objective, jointly selecting pruning and merging decisions while accounting for expert usage. We motivate the frequency-aware objective through an error-bound analysis under fixed representative assignments, and show that the formulation favors high-frequency experts as centroids, promoting routing stability. Extensive experiments on Qwen3-30B-A3B and Qwen3.5-122B-A10B demonstrate that PRIME achieves strong accuracy retention across knowledge, coding, math, and long-context tasks, while serving benchmarks of merged models quantify the memory and throughput benefits of expert compression in vLLM.

cs.LG↗

OrthoSkillVLA: Continual Skill Learning via Gradient-Informed Skill Subspace Adaptation

Pretrained Vision-Language-Action models provide a strong foundation for robot learning, but sequentially adapting them to diverse skills can perturb the representations and velocity mappings used by previous skills, leading to catastrophic forgetting. Architecture-based approaches improve retention by isolating skills but lead to increased inference footprint. Recent subspace-constrained methods restrict parameter updates in an orthogonal subspace to minimize interference but impose a unified constraint on the entire model. We analyze the distinct roles of internal VLA components and identify two VLA-specific challenges. First, the VLM maintains broad semantic representations, making it vulnerable to capacity exhaustion, whereas the ActionHead refines semantics into localized velocity patterns that are highly sensitive to perturbations. Second, the final velocity decoder serves as a readout layer. Freezing it forms an output-stage expressivity bottleneck, while updating it risks overwriting previous velocity mappings. To this end, we propose OrthoSkillVLA, a parameter-efficient framework for continual skill learning in pretrained VLA models without demonstration replay. Given the representation heterogeneity, we impose separate subspace constraints on the VLM and ActionHead, preserving reusable semantic capacity while protecting localized velocity patterns. For the output layer, we introduce a lightweight feature-aware MoE decoder, where each skill is allocated a compact expert and a training-free router selects the expert according to feature-space affinity. Extensive simulated and real-world evaluations, together with ablations, demonstrate that OrthoSkillVLA better preserves prior skills while acquiring new ones.

cs.RO↗

GRACE: Generative Recommender Acceleration Engine for Real-Time Ads Retrieval

Productionizing generative recommenders for high-volume, real-time ads retrieval creates two serving challenges: eligibility, ensuring that each generated ad is eligible for the request under the advertiser's audience targeting rules, and compute, which requires meeting strict latency and GPU cost requirements while remaining capable of generating thousands of ads per request with wide-beam decoding. This paper presents GRACE, a serving system for ads generative retrieval that addresses both challenges. For eligibility, GRACE introduces Generative Target Matching (GTM), which extends catalog-valid constrained decoding with personalized filtering over Semantic ID (SID) prefixes using bitmask and Bloom filter matchers derived from targeting rules. SID-level GTM improves final ad-level target matching pass rate from 23.55% to 40.42% over constrained decoding alone. For compute-cost and latency, GRACE targets encoder-decoder Transformers, which are more lightweight than LLMs. It redesigns the decoder around the wide-beam, short-sequence regime, covering attention kernels, KV cache, and beam search optimizations. On NVIDIA GH200, compared with the faster of FlashAttention-2 and FlashAttention-3 baselines, GRACE improves cross-attention latency by 68.0 times and self-attention latency by 23.4-25.8 times across decode steps. Together, these changes reduce decoder latency by 11.1 times, keeping ads generative retrieval within latency and compute requirements.

cs.IR↗

KernelEvolve: Scaling Agentic Kernel Coding for Heterogeneous AI Accelerators at Meta

Making deep learning recommendation model (DLRM) training and inference fast and efficient is important. However, this presents three key system challenges - model architecture diversity, kernel primitive diversity, and hardware generation and architecture heterogeneity. This paper presents KernelEvolve-an agentic kernel coding framework-to tackle heterogeneity at-scale for DLRM. KernelEvolve is designed to take kernel specifications as input and automate the process of kernel generation and optimization for recommendation model across heterogeneous hardware architectures. KernelEvolve does so by operating at multiple programming abstractions, from Triton and CuTe DSL to low-level hardware agnostic languages, spanning the full hardware-software optimization stack. The kernel optimization process is described as graph-based search with selection policy, universal operator, fitness function, and termination rule, dynamically adapts to runtime execution context through retrieval-augmented prompt synthesis. We designed, implemented, and deployed KernelEvolve to optimize a wide variety of production recommendation models across generations of NVIDIA and AMD GPUs, as well as Meta's AI accelerators. We validate KernelEvolve on the publicly-available KernelBench suite, achieving 100% pass rate on all 250 problems across three difficulty levels, and 160 PyTorch ATen operators across three heterogeneous hardware platforms, demonstrating 100% correctness. KernelEvolve reduces development time from weeks to hours and achieves substantial performance improvements over PyTorch baselines across diverse production use cases and for heterogeneous AI systems at-scale. Beyond performance efficiency improvements, KernelEvolve significantly mitigates the programmability barrier for new AI hardware by enabling automated kernel generation for in-house developed AI hardware.

cs.LG↗

GR2 Technical Report

Industrial recommendation systems serve billions of users through a multi-stage funnel -- retrieval, early-stage ranking, and re-ranking -- where the final re-ranking step disproportionately shapes user engagement and downstream performance, particularly for carousel and grid display formats. Despite growing enthusiasm for Large Language Models (LLMs) in recommendation, three gaps hinder industrial adoption: (1) most efforts target retrieval and ranking, leaving re-ranking -- the stage closest to the final user experience -- largely underexplored; (2) LLMs are typically deployed zero-shot or via supervised fine-tuning, underutilizing the reasoning capabilities unlocked by reinforcement learning (RL) on verifiable rewards; (3) deployed catalogs index billions of items with non-semantic identifiers that lie outside any base-LLM vocabulary. We present GR2 (Generative Reasoning Re-Ranker), an end-to-end framework that combines (i) mid-training on semantic IDs produced by a tokenizer with >=99% uniqueness, (ii) reasoning-trace distilled from a stronger teacher via targeted prompting and rejection sampling, and (iii) RL with verifiable rewards purpose-built for re-ranking. To make GR2 resource-viable, we further (iv) introduce a context compressor that amortizes training cost, On-Policy Distillation (OPD) as a scalable alternative to SFT -- which we find collapses at industrial scale -- and reasoning distillation for low-latency serving. GR2 delivers +18.7% R@1, +7.1% R@3, and +9.6% N@3 over legacy baselines on industrial-scale traffic. We further find that reward design is critical in re-ranking: LLMs often hack rewards by preserving the incoming order or exploiting position bias, motivating conditional verifiable rewards as essential industrial components.

cs.IR↗

Occ-VLM: Occupancy Grounded Vision Language Model for Indoor Scene Understanding

Recently, vision-language models (VLMs) have made significant progress in 3D scene understanding, driving advances in applications such as embodied intelligence and robotic vision. However, existing approaches typically either rely directly on explicit 3D inputs (e.g., point clouds or RGB-D sequences), or introduce an additional 3D geometry encoder to derive 3D-aware visual tokens from 2D images. Such designs structurally decouple 3D geometric perception from the rich 2D semantics learned via vision-language pre-training, hindering the development of a unified 3D vision-language representation. In this work, we propose Occ-VLM, a novel framework for 3D scene understanding that operates purely on posed RGB images and employs a single 2D vision encoder. Specifically, Occ-VLM reconstructs 3D scene occupancy as an auxiliary geometric prior, which is utilized to spatially associate foreground 2D tokens with 3D space. These tokens are then decoded by a Large Language Model (LLM) for unified scene understanding. Extensive experiments demonstrate that Occ-VLM achieves both accurate geometric perception and robust vision-language reasoning: it attains state-of-the-art performance on multi-view occupancy prediction, while performing on par with 3D-input VLMs on 3D Visual Question Answering (VQA) and 3D dense captioning benchmarks.

cs.CV↗

Reasoning for Mobile User Experience with Multimodal LLMs: Task, Benchmark, and Approach

User experience (UX) centered on usability, perceived consistency, and functional clarity is fundamental to real-world user interfaces (UI). The application of multimodal large language models (MLLMs) in the field of user interfaces is evolving rapidly, such as visual element grounding, graphical user interface (GUI) agents, and design-to-code generation. However, research efforts on evaluating UX based on UI screenshots are still immature. To address this, we propose UXBench, a novel multimodal benchmark consisting of 2,000 VQA data samples designed to assess MLLMs' ability to perform UI-based reasoning. UXBench includes 8 tasks based on real-world UI screenshots that require fine-grained diagnosis of UX issues across layout relationships, visual hierarchy, and content consistency. Our extensive evaluation of mainstream MLLMs shows that they remain fundamentally limited in their capacity for UI-based reasoning. The results underscore the need for further advancements in this area. To bridge this gap, we propose UI-UX, an MLLM based on Qwen3-VL-4B-Thinking foundation model and enhanced via reinforcement learning with two key innovations: a reward routing mechanism that dynamically balances perceptual understanding and logical reasoning during inference, and an asymmetric transition reward that suppresses redundant or insufficient reasoning steps. Experiments demonstrate that UI-UX achieves state-of-the-art (SOTA) performance on UXBench, attaining an accuracy of 0.7963 -- surpassing Claude-4.5-Sonnet's 0.6550 -- while exhibiting strong generalization across diverse UI tasks and maintaining low inference latency.

cs.AI↗

Memory Printer: Exploring Everyday Reminiscing by Combining Slow Design with Generative AI-based Image Creation

Generative Artificial Intelligence (GAI) offers new opportunities for reconstructing these unrecorded memory scenes, yet existing web-based tools undermine users' sense of agency through disengaging and unpredictable interactions. In this work, we advance three design arguments about how slow, tangible interaction can reshape human-AI relationships by making temporality, embodied agency, and generative processes experientially legible. We instantiate these arguments by presenting Memory Printer, a tangible design that combines silk-screen printing metaphors with text-to-image generation. The design features layered reconstruction that decomposes image generation into incremental steps, a physical wooden scraper enabling embodied control over image revelation, and built-in printing that produces tangible photos. We examine these arguments through a comparative study with 24 participants, exploring how participants engage with, interpret, and respond to this interaction stance. The study surfaces both opportunities -- such as vivid memory evocation, heightened sense of control, and creative exploration -- and critical tensions, including risks of false memory formation, algorithmic bias, and data privacy. Together, these findings articulate important boundaries for deploying generative AI in emotionally sensitive contexts.

cs.HC↗

GenAI-Net: A Generative AI Framework for Automated Biomolecular Network Design

Biomolecular networks underpin emerging technologies in synthetic biology-from robust biomanufacturing and metabolic engineering to smart therapeutics and cell-based diagnostics-and also provide a mechanistic language for understanding complex dynamics in natural and ecological systems. Yet designing chemical reaction networks (CRNs) that implement a desired dynamical function remains largely manual: while a proposed network can be checked by simulation, the reverse problem of discovering a network from a behavioral specification is difficult, requiring substantial human insight to navigate a vast space of topologies and kinetic parameters with nonlinear and possibly stochastic dynamics. Here we introduce GenAI-Net, a generative AI framework that automates CRN design by coupling an agent that proposes reactions to simulation-based evaluation defined by a user-specified objective. GenAI-Net efficiently produces novel, topologically diverse solutions across multiple design tasks, including dose responses, complex logic gates, classifiers, oscillators, and robust perfect adaptation in deterministic and stochastic settings (including noise reduction). By turning specifications into families of circuit candidates and reusable motifs, GenAI-Net provides a general route to programmable biomolecular circuit design and accelerates the translation from desired function to implementable mechanisms.

q-bio.QM↗

Verb Mirage: Unveiling and Assessing Verb Concept Hallucinations in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have garnered significant attention recently and demonstrate outstanding capabilities in various tasks such as OCR, VQA, captioning, $\textit{etc}$. However, hallucination remains a persistent issue. While numerous methods have been proposed to mitigate hallucinations, achieving notable improvements, these methods primarily focus on mitigating hallucinations about $\textbf{object/noun-related}$ concepts. Verb concepts, crucial for understanding human actions, have been largely overlooked. In this paper, to the best of our knowledge, we are the $\textbf{first}$ to investigate the $\textbf{verb hallucination}$ phenomenon of MLLMs from various perspectives. Our findings reveal that most state-of-the-art MLLMs suffer from severe verb hallucination. To assess the effectiveness of existing mitigation methods for object concept hallucination on verb hallucination, we evaluated these methods and found that they do not effectively address verb hallucination. To address this issue, we propose a novel rich verb knowledge-based tuning method to mitigate verb hallucination. The experiment results demonstrate that our method significantly reduces hallucinations related to verbs.

cs.CV↗