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Zhou Liu

Publications and source records attributed to Zhou Liu.

At least 19 recordsLinked to original sources

HUG-VIS: A Multimodal Benchmark for Human-centered Understanding and Generation in Visual Intelligence

Visual intelligence seeks to perceive, interpret, and synthesize the visual world and is central to modern computer vision. Human-centered visual intelligence is especially demanding because it studies people as expressive, socially situated subjects whose meaning is rarely conveyed by appearance alone. It couples vision with audio and language across four representative tasks: human emotion recognition, human video generation, human voice cloning, and human video matting. Yet existing resources remain task-specific, providing modalities and annotations for individual problems rather than a shared foundation coordinating understanding and generation. This limits multimodal signal use and broader research. We address this gap with HUG-VIS, a unified benchmark for Human-centered Understanding and Generation in Visual Intelligence. It contains 8,400 seated half-body videos of 30 professional actors, each performing the same 280 emotion-action-prompt assignments under a controlled Mandarin studio protocol, with synchronized video, audio, text, and alpha mattes. We evaluate diverse open- and closed-source models across the four tasks under a unified zero-shot protocol using automatic metrics, criterion-specific mean opinion scores, and multiple cross-task analyses. Results show that (i) linguistic content dominates current emotion recognition, while purely visual affect recognition is weakest; (ii) in video generation and voice cloning, automatic metrics and human judgment agree overall but differ in their top rankings, requiring joint reporting; (iii) boundary fidelity under motion is the main remaining obstacle for human matting; and (iv) task difficulty varies across emotions, models, and metrics, with notable cross-task correlations. The dataset and results are available at https://github.com/GML-MMGroup/HUG-VIS.

cs.CV

SA-Bench: Evaluating Semantic Alignment in LLM-Based Paper Reproduction

LLM agents can generate paper reproduction code, yet often produce scientifically unfaithful implementations. We define this failure mode as semantic drift, where generated code silently diverges from the paper's specifications. We introduce SemanticAlign-Bench(SA-Bench), a diagnostic benchmark covering 30 papers from ICLR, ICML and NeurIPS 2025. For each paper, we decompose its specifications into atomic and verifiable implementation claims, which we call Semantic Alignment Units (SAUs) and evaluate repositories along four diagnostic dimensions spanning numerical, methodological, protocol and ordering drift. In total, we construct 1,491 SAUs across five ML domains and evaluate 12 generator configurations (4 models $\times$ 3 scaffolds). Even the strongest configuration (Claude+PaperCoder) achieves a mean SAU score of only 0.301 out of 1.0, with an overall mean of 0.221 across 360 evaluations. A failure taxonomy reveals that agents attempt most requirements but implement them incorrectly, with implementation mismatch and stubs accounting for the majority of zero-scored claims. Our analysis further indicates that scaffolds optimized for executability provide limited leverage for scientific reproduction; narrowing the gap requires scaffolds that prioritize semantic specification verification. The benchmark, annotations and evaluation pipeline are publicly available.

cs.AI

ReproAgent: Contract-Guided Paper-to-Code Reproduction

Paper-to-code reproduction asks scientific AI agents to turn research papers into executable repositories that preserve the paper's method, protocol and artifacts. This is difficult because the specification is split: explicit paper content such as algorithms, metrics and artifacts is often lost across long agent trajectories, while implicit details such as framework defaults and conventions inherited from related work are absent from the paper. We introduce ReproAgent, a four-stage Prepare--Plan--Generate--Repair pipeline built around a persistent implementation contract with two channels: an implementation-requirement channel that turns paper snippets into code obligations, and a reference-evidence channel that retrieves content and structure evidence from related repositories. Both are bound to work packages, projected into file-level contracts, and consumed across generation and repair. On PaperBench Code-Dev, ReproAgent reaches the highest mean score among same-backbone scaffolds under both Claude-Sonnet-4.5 and Gemini-3-Flash. End-to-end channel ablations and per-paper cases support the contribution of both channels. Code and experimental artifacts are publicly available.

cs.AI

TR-GS: High-Fidelity Sparse-View CT Volumetric Rendering via t-Distribution Gaussian Splatting and Ray-Confidence Modeling

High-fidelity 3D medical visualization supports applications such as clinical assessment and surgical planning. Sparse-view computed tomography (CT) can reduce projection requirements and associated radiation exposure, but limited observations may introduce structural artifacts and reconstruction uncertainty. Although 3D Gaussian Splatting (3DGS) provides an efficient explicit representation for volumetric rendering, existing CT methods based on standard Gaussian primitives may be sensitive to unreliable observations under sparse-view acquisition. We present TR-GS, a Gaussian-splatting framework for sparse view CT volumetric rendering. TR-GS replaces standard Gaussian primitives with projectable Student's t-distribution primitives and introduces a ray-confidence model that regulates their degrees of freedom according to local ray observability. Confidence-guided 3D wavelet regularization is further used to balance high-frequency detail preservation and noise suppression. This work is licensed under a Creative Commons Attribution 4.0 International License. Experiments on synthetic and real-world datasets show that TR-GS improves over representative baselines in most evaluated settings and remains competitive in the remaining cases. The resulting volumetric representations may support downstream medical multimedia applications, including XR-based visualization and interactive clinical rendering.

cs.CV

ExRole: From Team Trajectories to Executable Roles in Multi-Agent Language Models

Roles provide an interpretable interface for organizing language-model agents, yet most multi-agent systems treat them as hand-written prompt labels disconnected from learned behavior and parameter updates. We argue that a useful role should instead be an executable control variable: it should summarize behavior predictive of future utility, guide subsequent interaction, and identify the trainable capacity responsible for that behavior. We introduce ExRole, a trajectory-to-role framework that learns future-aware role prototypes from prefix-local team traces, resolves them into readable instructions and token-aligned role markers, and optionally routes shared LoRA rank slots with turn-aligned credit. Across MuSiQue and 2WikiMultiHopQA, ExRole improves over single-agent search by 15.0/14.4 and 13.5/16.1 EM/F1 points, respectively. Against the strongest non-ExRole controls, the corresponding gains remain 11.5/11.6 and 7.7/9.7 points. Across both benchmarks, the controlled results consistently favor trajectory-induced role conditioning over role-free, manual, random, and shuffled alternatives. Role-Agent-Turn interventions further show that the induced roles capture transferable behavioral specialization beyond fixed agent identities or turn positions.

cs.AI

SkillLens: Visual Skill Cards for Retrieval-Augmented GUI Action Prediction and On-Policy Distillation

Computer-using agents can perceive rich software interfaces, yet their decisions often lack visual procedural memory: they may recognize individual controls without identifying which familiar workflow is active, which control matters next, or what evidence would confirm progress. Raw interaction traces preserve such information but are long and noisy to condition on, whereas text-only skills often omit the visual state that makes a procedure applicable. We introduce Visual Skill Cards (VSCs), a state-conditioned memory representation that binds reusable procedures with applicability cues, visual evidence, and verification signals. SkillLens constructs VSCs from heterogeneous interaction experience through Trace-to-Visual-Skill-Card and, at inference time, retrieves relevant cards and selectively expands only the evidence needed by a fixed visual-language model executor for grounded GUI action prediction. The same representation also supports CardDistill, which uses VSC evidence as privileged teacher context to train a student that acts without runtime card retrieval. Across Multimodal-Mind2Web and WebLINX-BrowserGym, SkillLens improves the frozen GPT-5.4-mini executor by +11.6 points in Step SR and +2.9 points in Overall, respectively; CardDistill further improves the corresponding student-only Qwen3-VL-2B metrics by +12.0 and +3.2 points.

cs.AI

CITBench: A Comprehensive Benchmark for Interactive Tabular Data Processing with LLMs

Tabular data processing is central to data work, and LLM-based assistants have recently shown promising capabilities in supporting such tasks. However, existing benchmarks primarily focus on table reasoning under single-turn, fully specified instructions, underrepresenting complex table processing that unfolds through multi-turn interactions with evolving user requirements. To bridge this gap, we introduce CITBench, a comprehensive benchmark for evaluating LLMs on interactive tabular data processing. CITBench features a comprehensive taxonomy across four high-level categories--table matching, cleaning, augmentation, and transformation--spanning 18 task types and 1,296 instances curated from datasets across diverse domains. The benchmark supports both offline and online evaluation, where the online setting models multi-turn interactions under constrained operation procedures and structured task scripts, capturing key potential behavioral characteristics of user-in-the-loop tabular data processing. We evaluate a broad suite of open-source and closed-source LLMs on CITBench, revealing a consistent trend: while current models perform well on simple tables and rules, their performance degrades significantly with increasing table complexity, tighter rule dependencies, and noisy multi-turn interaction simulations. These results highlight persistent challenges in understanding, planning, and table-structure awareness for LLMs in extended interactive data processing scenarios.

cs.DB

Source-Grounded Semantic Reinforcement Learning for Low-Resource Target-Language Generation

Low-resource target-language generation is often limited by scarce parallel data, while high-resource source-language monolingual data is abundant but difficult to use with standard supervised fine-tuning. We propose Source-Grounded Semantic Reinforcement Learning (SG-SRL), a resource-utilization framework that converts source-language monolingual data into cross-lingual semantic supervision for target-language generation. SG-SRL performs reference-free reinforcement learning (RL) on source-language data using a cross-lingual semantic reward model, instantiated by a cross-lingual reranker that scores the semantic relevance between the source input and the target-language generation. While this induces severe verbosity-based reward hacking, a lightweight recovery stage using a small parallel corpus restores fluency, conciseness, and task format while preserving the semantic gains. Experiments on Chinese-to-Thai generation show that SG-SRL improves semantic grounding and factual coverage over cold-start SFT. Additional analyses on long-form transfer and Tibetan embedding-based rewards clarify the generalization behavior of SG-SRL and show that an encoder-based semantic reward can substitute for an LLM-based reranker in a realistic low-resource language setting.

cs.CL

TRACER: Turn-level Regret Matching with Inner Reinforcement Credit for Cooperative Multi-LLM Reasoning

Large language models increasingly rely on either reinforcement learning or multi-agent prompting to improve reasoning, yet these two paradigms remain difficult to combine. Directly applying single-agent reinforcement learning to multi-turn multi-agent systems faces following dilemmas: i) Sparse rewards, role-level free-riding and excessive training overhead. ii) Agents only imitate to collaborate. iii) Fixed collaboration protocol falls into oscillating local optimum. We introduce TRACER, a turn-level reinforcement framework for cooperative multi-LLM reasoning. TRACER separates collaborative decision making into a controller-regret layer, where controllers learn whether the agents should speak or skip the current round through regret matching, and a generation-credit layer, which optimizes proposer and reviewer utterances with role-specific GSPO rewards. This design i) assigns credit at the level of both action modes and generated utterances, thus avoiding free-riding and sparse rewards. We only expand the choices made by the controllers, thus greatly reducing computational cost of training. Moreover, ii) agents acquire collaborative capability as they learn when to utter and what to speak. Finally, iii) by designing binary actions ingeniously, we extend classical game theory established for finite action spaces to deep learning, thus achieving mathematically rigorous convergence. We train all local RL-style methods on the GSM8K training split and evaluate on held-out GSM8K, MATH500, and GPQA-Diamond to measure in-domain accuracy, cross-benchmark generalization, inference cost, and correction-preservation behavior. The resulting framework provides a compact and reproducible testbed for studying learned collaboration policies beyond fixed debate, voting, or aggregation protocols. Code is available at https://github.com/Shark-Forest/TRACER.

cs.AI

Reinforcement Learning with Semantic Rewards Enables Low-Resource Language Expansion without Alignment Tax

Extending large language models (LLMs) to low-resource languages often incurs an "alignment tax": improvements in the target language come at the cost of catastrophic forgetting in general capabilities. We argue that this trade-off arises from the rigidity of supervised fine-tuning (SFT), which enforces token-level surface imitation on narrow and biased data distributions. To address this limitation, we propose a semantic-space alignment paradigm powered by Group Relative Policy Optimization (GRPO), where the model is optimized using embedding-level semantic rewards rather than likelihood maximization. This objective encourages meaning preservation through flexible realizations, enabling controlled updates that reduce destructive interference with pretrained knowledge. We evaluate our approach on Tibetan-Chinese machine translation and Tibetan headline generation. Experiments show that our method acquires low-resource capabilities while markedly mitigating alignment tax, preserving general competence more effectively than SFT. Despite producing less rigid surface overlap, semantic RL yields higher semantic quality and preference in open-ended generation, and few-shot transfer results indicate that it learns more transferable and robust representations under limited supervision. Overall, our study demonstrates that reinforcement learning with semantic rewards provides a safer and more reliable pathway for inclusive low-resource language expansion.

cs.CL

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.

cs.CV

RABC-Net: Reliability-Aware Annotation-Free Skin Lesion Segmentation for Low-Resource Dermoscopy

Pixel-level annotation is costly in low-resource dermoscopy. We present RABC-Net, a reliability-aware annotation-free segmentation system that combines pseudo-label reliability learning, restricted target-domain adaptation, and Reliability-Adaptive Boundary Calibration (RABC). The system decouples reliability learning from deployment: uncertainty-aware pseudo-label interaction shapes robust representations during training, while the image-only inference path is preserved and RABC performs local logit-space calibration from boundary confidence, uncertainty, and foreground probability. No manual masks are used for training or target-domain adaptation; validation labels, when available, are used only for final operating-point selection. Across ISIC-2017, ISIC-2018, and PH2, RABC-Net achieves macro-average DICE/JAC of 86.58\%/79.47\% and consistent matched-protocol results. Controlled within-study analyses show that RABC provides localized gains over nonlearned boundary correction, while the overall result comes from the full reliability-aware system. Adaptation updates only 3.50\% of model parameters, image-only inference runs at 87.4 FPS, and the selected operating points use $\sigma=0$ on all three datasets, indicating that learned calibration avoids extra smoothing at deployment.

cs.CV

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models

World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib

cs.CV

One-Eval: An Agentic System for Automated and Traceable LLM Evaluation

Reliable evaluation is essential for developing and deploying large language models, yet in practice it often requires substantial manual effort: practitioners must identify appropriate benchmarks, reproduce heterogeneous evaluation codebases, configure dataset schema mappings, and interpret aggregated metrics. To address these challenges, we present One-Eval, an agentic evaluation system that converts natural-language evaluation requests into executable, traceable, and customizable evaluation workflows. One-Eval integrates (i) NL2Bench for intent structuring and personalized benchmark planning, (ii) BenchResolve for benchmark resolution, automatic dataset acquisition, and schema normalization to ensure executability, and (iii) Metrics \& Reporting for task-aware metric selection and decision-oriented reporting beyond scalar scores. The system further incorporates human-in-the-loop checkpoints for review, editing, and rollback, while preserving sample evidence trails for debugging and auditability. Experiments show that One-Eval can execute end-to-end evaluations from diverse natural-language requests with minimal user effort, supporting more efficient and reproducible evaluation in industrial settings. Our framework is publicly available at https://github.com/OpenDCAI/One-Eval.

cs.CL

FOCA: Frequency-Oriented Cross-Domain Forgery Detection, Localization and Explanation via Multi-Modal Large Language Model

Advances in image tampering techniques, particularly generative models, pose significant challenges to media verification, digital forensics, and public trust. Existing image forgery detection and localization (IFDL) methods suffer from two key limitations: over-reliance on semantic content while neglecting textural cues, and limited interpretability of subtle low-level tampering traces. To address these issues, we propose FOCA, a multimodal large language model-based framework that integrates discriminative features from both the RGB spatial and frequency domains via a cross-attention fusion module. This design enables accurate forgery detection and localization while providing explicit, human-interpretable cross-domain explanations. We further introduce FSE-Set, a large-scale dataset with diverse authentic and tampered images, pixel-level masks, and dual-domain annotations. Extensive experiments show that FOCA outperforms state-of-the-art methods in detection performance and interpretability across both spatial and frequency domains.

cs.CV

SciFlow-Bench: Evaluating Structure-Aware Scientific Diagram Generation via Inverse Parsing

Scientific diagrams convey explicit structural information, yet modern text-to-image models often produce visually plausible but structurally incorrect results. Existing benchmarks either rely on image-centric or subjective metrics insensitive to structure, or evaluate intermediate symbolic representations rather than final rendered images, leaving pixel-based diagram generation underexplored. We introduce SciFlow-Bench, a structure-first benchmark for evaluating scientific diagram generation directly from pixel-level outputs. Built from real scientific PDFs, SciFlow-Bench pairs each source framework figure with a canonical ground-truth graph and evaluates models as black-box image generators under a closed-loop, round-trip protocol that inverse-parses generated diagram images back into structured graphs for comparison. This design enforces evaluation by structural recoverability rather than visual similarity alone, and is enabled by a hierarchical multi-agent system that coordinates planning, perception, and structural reasoning. Experiments show that preserving structural correctness remains a fundamental challenge, particularly for diagrams with complex topology, underscoring the need for structure-aware evaluation.

cs.CV

Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks

World models have emerged as a critical frontier in AI research, aiming to enhance large models by infusing them with physical dynamics and world knowledge. The core objective is to enable agents to understand, predict, and interact with complex environments. However, current research landscape remains fragmented, with approaches predominantly focused on injecting world knowledge into isolated tasks, such as visual prediction, 3D estimation, or symbol grounding, rather than establishing a unified definition or framework. While these task-specific integrations yield performance gains, they often lack the systematic coherence required for holistic world understanding. In this paper, we analyze the limitations of such fragmented approaches and propose a unified design specification for world models. We suggest that a robust world model should not be a loose collection of capabilities but a normative framework that integrally incorporates interaction, perception, symbolic reasoning, and spatial representation. This work aims to provide a structured perspective to guide future research toward more general, robust, and principled models of the world.

cs.CV

DataCross: A Unified Benchmark and Agent Framework for Cross-Modal Heterogeneous Data Analysis

In real-world data science and enterprise decision-making, critical information is often fragmented across directly queryable structured sources (e.g., SQL, CSV) and "zombie data" locked in unstructured visual documents (e.g., scanned reports, invoice images). Existing data analytics agents are predominantly limited to processing structured data, failing to activate and correlate this high-value visual information, thus creating a significant gap with industrial needs. To bridge this gap, we introduce DataCross, a novel benchmark and collaborative agent framework for unified, insight-driven analysis across heterogeneous data modalities. DataCrossBench comprises 200 end-to-end analysis tasks across finance, healthcare, and other domains. It is constructed via a human-in-the-loop reverse-synthesis pipeline, ensuring realistic complexity, cross-source dependency, and verifiable ground truth. The benchmark categorizes tasks into three difficulty tiers to evaluate agents' capabilities in visual table extraction, cross-modal alignment, and multi-step joint reasoning. We also propose the DataCrossAgent framework, inspired by the "divide-and-conquer" workflow of human analysts. It employs specialized sub-agents, each an expert on a specific data source, which are coordinated via a structured workflow of Intra-source Deep Exploration, Key Source Identification, and Contextual Cross-pollination. A novel reReAct mechanism enables robust code generation and debugging for factual verification. Experimental results show that DataCrossAgent achieves a 29.7% improvement in factuality over GPT-4o and exhibits superior robustness on high-difficulty tasks, effectively activating fragmented "zombie data" for insightful, cross-modal analysis.

cs.AI