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Zhou Weimin

Publications and source records attributed to Zhou Weimin.

3 recordsLinked to original sources

From Segments to Scenes: Temporal Understanding for Agentic Autonomous Driving via Vision-Language Models

Vision-Language Models (VLMs) are increasingly deployed as the perception and reasoning backbone of autonomous agents acting in the wild, with autonomous driving (AD) being one of the most safety-critical instances. Reliable temporal understanding is essential for such agents to anticipate events, attribute causes, and act safely in dynamic environments, yet this remains a significant challenge even for state-of-the-art (SoTA) VLMs. Prior video benchmarks have emphasized other content (sports, cooking, etc.), yet no existing benchmark focuses exclusively on temporal understanding for both short- and long-form AD footage. To fill this gap, we present the Temporal Understanding in Autonomous Driving (TAD) benchmark, comprising nearly 6000 question-answer (QA) pairs across 7 tasks, and evaluate 9 closed- and open-source generalist as well as AD-specialist models. Current SoTA models perform substantially below human accuracy on TAD. To improve the temporal reasoning of VLM-based driving agents, we propose two novel training-free solutions: Scene-CoT, which uses Chain-of-Thought (CoT) reasoning, and TCogMap, which incorporates an ego-centric temporal cognitive map produced by a trajectory-analysis module that operates as an agentic tool around the VLM. Integrated with existing VLMs, our methods improve average accuracy on TAD by up to $17.72\%$ and by up to $10.35\%$ on STSBench. By introducing TAD, benchmarking SoTA models, and proposing effective enhancements, this work aims to catalyze further progress on temporal understanding for agentic AD systems operating in the wild. The benchmark and evaluation code are available at ${\href{https://huggingface.co/datasets/vbdai/TAD}{\text{Hugging Face}}}$ and ${\href{https://github.com/vbdi/tad_bench}{\text{GitHub}}}$, respectively.

cs.CV

CPPO: Contrastive Perception Policy Optimization for VLM Agents

We introduce CPPO, a Contrastive Perception Policy Optimization method for finetuning vision--language models (VLMs). Reliable perception is a core requirement for VLM-based agents that must reason and act in open-ended environments: faulty visual grounding cascades directly into faulty actions, hallucinated tool calls, and unsafe decisions. While reinforcement learning (RL) has significantly improved reasoning in language models, extending these advances to multimodal agents requires improving both perception and reasoning. Prior works address this challenge mainly through explicit perception rewards, which often require extra LLM judges, ground-truth annotations, or forced separation of perception from reasoning. CPPO addresses this limitation in a self-supervised manner by extending the RL objective with a Contrastive Perception Loss (CPL) that provides a direct learning signal for visual grounding. The contrastive objective encourages the model to become more sensitive to input visual information. To apply this signal effectively, CPPO identifies perception tokens using an entropy-shift mechanism in the model's output distributions under perturbed images and applies the contrastive loss selectively to those tokens during training. Experiments show that CPPO surpasses prior methods while avoiding extra models, making training more efficient and scalable, and yielding policies that are better suited to perception-critical agentic tasks.

cs.CV

Spatial Reasoning with Vision-Language Models in Ego-Centric Multi-View Scenes

Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents such as robots and self-driving cars typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding. To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% average improvement on multi-choice QA and 56% average improvement on absolute distance estimation. Ego3D-VLM is modular and can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level spatial understanding in real-world, multi-view environments.

cs.CV